KittenMaster
Member
This thread is for playing a Pathfinder game in forum format. One can consider this a spiritual [OT2] of Quest for the Holy Relics
- Character creation -
Stat block for distributing attributes: 16, 14, 13, 12, 11, 9 (equivalent to a 20 point buy)
Starting gold is 2,200 + your class' starting gold
The setting takes place far enough into the future to allow firearms and the Gunslinger class (see the http://www.d20pfsrd.com/equipment---final/weapons/firearms Emerging Guns section on how this will be handled in the setting and gameplay)
Characters have one trait (Racial Traits as described on a race's page are NOT the same thing); when choosing your trait, you're allowed to choose any trait from any Paizo source for their mechanical effects, as long as you change the trait's story to make sense for your character and remove references to Golarian; I might reward extra traits as bonuses to your character as they accomplish personal goals or make an impact
No need to specify alignment, just make sure your character isn't too disruptive to the party or the goals; anything with a specified alignment, such as character classes or certain monsters are considered that type to resolve spells and effects that depend on alignment (as an annuendum, I'm removing class combo restrictions based on alignment)
Clerics and Paladins by default do not have a diety due to events that transpired in Quest for the Holy Relics; For these Clerics, they may choose any two domain, and any favored weapon. These Paladins cannot lose their powers (they are still under scrutiny as per conduct written by man). See the explanation below for more information
Prestige classes written for 3.5 are banned
Third party published material (including those listed on d20pfsrd.org) need approval (it would help to have a testimonial of the class working in practice); Paizo playtesting is allowed, but an exception will be made to them that changes can be made on the fly to your character
*************************************
- Game mechanics and setting details -
Sidequel to Quest of the Holy Relics, and takes place in the same universe
Negative hitpoints are 0 minus consitution score + the number of hit die you have (ex. Level 6 character w/ 16 constitution will die if he reaches negative 22 hit points)
Potion quaffing is standard action by default.
A full night's rest will recover hit points to full, any other time you recover d10 + constitution modifier hit points every hour
Don't bother purchasing food; food will only be an issue when I say it is an issue, and then I'll have instructions on how it'll be handled
Ammo also doesn't need to be tracked as long as you count the weight of having a full stock (I may state when this becomes an exception)
d10 Greatbows require a feat (Greatbow Proficiency) to use them: prereqs are BAB +8, 13 strength, Weapon Proficiency (Longbow); Composite Greatbows, for every strength bonus added requires double the that character's strength bonus to wield it properly
Archetype change: Totem Warrior allows for multiple totem groups to be chosen
Class un-nerf: Clerics have proficiency in heavy armor
Elves don't sleep
Small weapons (including unarmed attacks) use the same damage rolls as medium weapons
Few of Primaria's mortals know who the new gods are, or how they are currently operating in the astral sea as such almost none of the new gods are worshiped or have established churches with organized followers; Most of the churches that still exist are either still dedicated to the old gods that have died, or are more like schools which teach Ith's method of using one's life force (like a Monk does) to cast spells (which are still classified as Divine despite the contrary)
***
Added house rules as game goes on:
Belts of <attribute> are half effect for half price (use 3.5 Gauntlets of Ogre Power, Amulet of Mighty Health, Gloves of Dexterity, etc for the fully powered versions)
Shurikens are 1d4
Range values on weapons are either height based or grid-distance based, but never both at once; whichever is the farther distance ignores requirements for the other plane (a bird 100 ft in the sky but is 35 ft away on the grid will require a bow that can reach 100 ft)
*************************************
- Playing the game -
In a play by post setting, gameplay will be slower than normal table top gameplay and much more roleplaying focused; to keep the pace steady try to contribute an action or roleplaying post to continue the game along (unless your character has no possible action or can't contribute to a roleplaying scene which you can specify this OOCly)
Speaking of OOC, make sure that your OOC comments are clearly separated from your roleplaying comment such as through brackets [] (()), forum tags, or by making a separator in your post; links to dice rolls, specifying your characters actions, or accompanying material (like images or YouTube links) do not need to be placed in OOC tags
During combat, everybody chooses their action and then I will resolve them through initiative
Map useage may appear (if I am able to use Ditzie which I'll have instructions if it does get used), but only at certain times; for any other battle where a map doesn't appear liberties may be taken with movement and positioning
You may use any form of dice rolling (even rolling your own physical dice) as long as the results are reasonable; I recommend sites like Invisible Castle for easy dice linking although there are dice rollers all over the internet; Make sure that your bonuses are well kept track of
I WILL BE SLOW, since I intend on drawing a bunch of material for the game it may delay my posts sometimes; use this opportunity to do extra roleplaying or catch a break
I am also new to DM'ing, so I will make mistakes
Send an e-mail to excaliburpbp on aim if you are unable to contact me on NeoGAF itself
SPECIAL NOTE: If you decide for whatever reason you feel your character should attack another character, be prepared to relinquish control to me should that happen.
- Character creation -
Stat block for distributing attributes: 16, 14, 13, 12, 11, 9 (equivalent to a 20 point buy)
Starting gold is 2,200 + your class' starting gold
The setting takes place far enough into the future to allow firearms and the Gunslinger class (see the http://www.d20pfsrd.com/equipment---final/weapons/firearms Emerging Guns section on how this will be handled in the setting and gameplay)
Characters have one trait (Racial Traits as described on a race's page are NOT the same thing); when choosing your trait, you're allowed to choose any trait from any Paizo source for their mechanical effects, as long as you change the trait's story to make sense for your character and remove references to Golarian; I might reward extra traits as bonuses to your character as they accomplish personal goals or make an impact
No need to specify alignment, just make sure your character isn't too disruptive to the party or the goals; anything with a specified alignment, such as character classes or certain monsters are considered that type to resolve spells and effects that depend on alignment (as an annuendum, I'm removing class combo restrictions based on alignment)
Clerics and Paladins by default do not have a diety due to events that transpired in Quest for the Holy Relics; For these Clerics, they may choose any two domain, and any favored weapon. These Paladins cannot lose their powers (they are still under scrutiny as per conduct written by man). See the explanation below for more information
Prestige classes written for 3.5 are banned
Third party published material (including those listed on d20pfsrd.org) need approval (it would help to have a testimonial of the class working in practice); Paizo playtesting is allowed, but an exception will be made to them that changes can be made on the fly to your character
*************************************
- Game mechanics and setting details -
Sidequel to Quest of the Holy Relics, and takes place in the same universe
Negative hitpoints are 0 minus consitution score + the number of hit die you have (ex. Level 6 character w/ 16 constitution will die if he reaches negative 22 hit points)
Potion quaffing is standard action by default.
A full night's rest will recover hit points to full, any other time you recover d10 + constitution modifier hit points every hour
Don't bother purchasing food; food will only be an issue when I say it is an issue, and then I'll have instructions on how it'll be handled
Ammo also doesn't need to be tracked as long as you count the weight of having a full stock (I may state when this becomes an exception)
d10 Greatbows require a feat (Greatbow Proficiency) to use them: prereqs are BAB +8, 13 strength, Weapon Proficiency (Longbow); Composite Greatbows, for every strength bonus added requires double the that character's strength bonus to wield it properly
Archetype change: Totem Warrior allows for multiple totem groups to be chosen
Class un-nerf: Clerics have proficiency in heavy armor
Elves don't sleep
Small weapons (including unarmed attacks) use the same damage rolls as medium weapons
Few of Primaria's mortals know who the new gods are, or how they are currently operating in the astral sea as such almost none of the new gods are worshiped or have established churches with organized followers; Most of the churches that still exist are either still dedicated to the old gods that have died, or are more like schools which teach Ith's method of using one's life force (like a Monk does) to cast spells (which are still classified as Divine despite the contrary)
***
Added house rules as game goes on:
Belts of <attribute> are half effect for half price (use 3.5 Gauntlets of Ogre Power, Amulet of Mighty Health, Gloves of Dexterity, etc for the fully powered versions)
Shurikens are 1d4
Range values on weapons are either height based or grid-distance based, but never both at once; whichever is the farther distance ignores requirements for the other plane (a bird 100 ft in the sky but is 35 ft away on the grid will require a bow that can reach 100 ft)
*************************************
- Playing the game -
In a play by post setting, gameplay will be slower than normal table top gameplay and much more roleplaying focused; to keep the pace steady try to contribute an action or roleplaying post to continue the game along (unless your character has no possible action or can't contribute to a roleplaying scene which you can specify this OOCly)
Speaking of OOC, make sure that your OOC comments are clearly separated from your roleplaying comment such as through brackets [] (()), forum tags, or by making a separator in your post; links to dice rolls, specifying your characters actions, or accompanying material (like images or YouTube links) do not need to be placed in OOC tags
During combat, everybody chooses their action and then I will resolve them through initiative
Map useage may appear (if I am able to use Ditzie which I'll have instructions if it does get used), but only at certain times; for any other battle where a map doesn't appear liberties may be taken with movement and positioning
You may use any form of dice rolling (even rolling your own physical dice) as long as the results are reasonable; I recommend sites like Invisible Castle for easy dice linking although there are dice rollers all over the internet; Make sure that your bonuses are well kept track of
I WILL BE SLOW, since I intend on drawing a bunch of material for the game it may delay my posts sometimes; use this opportunity to do extra roleplaying or catch a break
I am also new to DM'ing, so I will make mistakes
Send an e-mail to excaliburpbp on aim if you are unable to contact me on NeoGAF itself
SPECIAL NOTE: If you decide for whatever reason you feel your character should attack another character, be prepared to relinquish control to me should that happen.