Dengeki video interview with gameplay footage:
https://www.youtube.com/watch?v=0-p2_5cF4x4
Gameplay starts at 5:11.
General information with the more important points talked about during the gameplay segment. Left out what they were talking about before the gameplay footage starts. But basically Bandai Namco went to Exp Inc after having been interested in their work after Demon Gaze was released. After that Bandai Namco worked on initiating talks in regards to doing a project together / scheduling etc.
Interesting there will be no random encounters in the games dungeons.
Able to tell enemy strength by color of icons. Enemy strength also effects the rate at which AP is used higher for stronger and lower for weaker.
- Blue - AP use halved (weak)
- Yellow - Normal AP use (normal)
- Red - AP use doubled (strong)
No exp system either, characters "level up" via resources found in the dungeon or from enemies.
All commands are entered before combat starts, then after entering what commands you want the characters to use you activate the action phase where all actions are performed.
The initial 3 commands are Run / Repeat / Manual (entry of commands) Repeat would show up after you input commands at least once would imagine. Similar to the repeat command system they use with other titles.
Each character type is weak / strong against certain enemy types.
AP is taken from the pool in the upper left corner, so if you go and waste a bunch in one turn you will have less for the next round limiting your actions. Though it does regenerate during combat by doing things like waiting out turns and such. You do not actually have to use all characters in a turn. Can even fully skip using anyone if you want.
Game has the auto movement system, which allows the player to set a point and game will move the player to that location.
Able to see Boss HP during battle.
They are currently unable to say what the SBM gauge in the right corner is. Wonder if it has to do with the Forced Parasite System?
http://gematsu.com/2015/05/ray-gigant-details-nil-chapter
Different ranges apparently also is broken up by characters.
- Long range = Magic
- Mid range = Ranged weapons
- Close range = Melee weapons.
Jinbo Naoki is doing music for the game again it seems. 41 tracks will be on the first print bonus downloadable soundtrack.
Thats about it for the video of what people should actually know from it.
Seeing how different the system is makes me wonder how fans in Japan will react to it.