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Experience Inc. Community Thread: "Dungeons? Yeah we got Dungeons."

Parakeetman

No one wants a throne you've been sitting on!
lol yeah. I wonder if they'll include the soundtrack in a special edition or something.

Not even sure if there will be a special edition outside of the first print versions which includes a digital copy of the soundtrack.

Just checked amazon and does not seem like it.

The first print version comes with

41 song original soundtrack data

In game items Diet Drinks

Original Custom Theme
 

Parakeetman

No one wants a throne you've been sitting on!
So Ray Gigant is out soon? How difficult is the language in Exp's games?

Ray Gigant comes out end of next month.

Its more a matter of how good one is at playing a game in a language they dont understand rather that the "language" being difficult.

The more obvious things would be unless you can read japanese you will not know what the skills do for starters.

There is potential to get stuck in some games due to not knowing what to do next in order to progress.

Even in the localized Op Abyss people were getting stuck all over the place now imagine that if said users were playing the imported version. lol
 
Ray Gigant comes out end of next month.

Its more a matter of how good one is at playing a game in a language they dont understand rather that the "language" being difficult.

The more obvious things would be unless you can read japanese you will not know what the skills do for starters.

There is potential to get stuck in some games due to not knowing what to do next in order to progress.

Even in the localized Op Abyss people were getting stuck all over the place now imagine that if said users were playing the imported version. lol

I haven't gotten stuck yet and I just got to the part
where you find out Noriko is married to Takoma and I got a good chunk of Babel explored
.

Either I'm lucky or my experience with SMT and Demon Gaze is helping me out ^__^
 

Shizuka

Member
I haven't gotten stuck yet and I just got to the part
where you find out Noriko is married to Takoma and I got a good chunk of Babel explored
.

Either I'm lucky or my experience with SMT and Demon Gaze is helping me out ^__^

Demon Gaze experience is definitely a plus for Operation Abyss, it helped me out big time.
 

Parakeetman

No one wants a throne you've been sitting on!
I haven't gotten stuck yet and I just got to the part
where you find out Noriko is married to Takoma and I got a good chunk of Babel explored
.

Either I'm lucky or my experience with SMT and Demon Gaze is helping me out ^__^

Yeah its different depending on people playing. Its good to know that you have not gotten stuck yet!
 

Parakeetman

No one wants a throne you've been sitting on!
Awesome! I'm taking my time with this game, I like it so much better over Demon Gaze. Really hope Ray Gigant gets localized eventually.

Hopefully it will, though that will depend on talks with Bandai Namco + if they want to do it themselves or hand it off to NISA.

Though one small issue that I could see causing some potential issue is the 3 songs that the game will be using depending on how the licensing goes. If Bandai Namco decides to do it themselves would imagine it would be less of a problem vs like if another company like NISA would want to do it.

Seeing how Bandai Namco has been a lot better lately with localizations though, folks in the West can at least have a positive outlook that it would be brought out eventually.
 

Parakeetman

No one wants a throne you've been sitting on!
Was at the Ray Gigant demo event today and got in a good 30 minutes with the game. Went and did a gigant fight and after that a quick run around the first dungeon.
*Some pics of the event via Dengeki http://dengekionline.com/elem/000/001/078/1078113/

Overall the game looks nice and the combat system is interesting with how you have to manage AP while fighting. That also includes making sure you have an ample amount of AP for the next fight too. Otherwise you will be skipping turns to build it up again.

The gigant fight, the distance thing seems to be more of a visual effect rather than something gameplay related is what I got out of it. Since my 3 character party was broken up into Close, Mid, Long range. Since my front character was doing attacking on all occasions all of the damage animations were shown at the Close range screen. The different ranges seems to be more a representation of the characters abilities. Front = melee combat specialist, Mid = Support / items, Long = Magic offensive / healing. Also with that there are skills that can be swapped in and out of the 3 button commands when you gain more as you progress in the game.

Also the rhythm game for the special attack is not too complex, just it takes a little time to get used to the timing, since you need to be fairly precise with the button presses. The better you do with the combo during the rhythm game sequence the stronger your special attack is. There are 2 versions of it. Half and Full. Which will use 50 or 100 of your special attack gauge which is represented on the upper right side of the screen. The main difference is how long the rhythm game lasts which =s more damage from the attack. It will be a mechanic that is going to get used a lot in the gigant fights Id imagine as it does deal a good amount of damage which can help end the fight a lot faster.
*Dengeki link showing screenshots of what the rhythm game part looks like. http://dengekionline.com/elem/000/001/076/1076808/

The dungeon navigation is what we can expect from a standard DRPG. Though encounters are handled by enemy icons that are separated into 3 colors, (blue, yellow, red). The colors represent general difficulty and the AP usage while in combat.

Blue = 1/2 AP cost
Yellow = Standard AP cost
Red = Double AP cost

In the demo it did not appear as if the enemies were stronger color wise, just the difference was the AP cost. But that might be different with the full game. So am unsure on that exactly.

Enemy placement in the dungeons will be exactly the same all the time it seems. Had confirmed that with Chikami-san.

As mentioned from the interviews and other information leveling in the game is done by spending resources gained from killing monsters or finding items in the dungeons. Then said resources is allocated into the characters skill tree which is separated by colors. The colors represents the resource type necessary to level it.

Overall its an interesting title and something different. I have a strong feeling it will be more narrative heavy due to how the game is designed.

Will be looking forward to it coming out on July 30th.
 

dkoy

Member
Would have been cool to have the monster forms of the characters not just attack animations but semi permanent states. Something like Demon Gaze's demon system would be pretty interesting.
 

Mozendo

Member
Maybe my memory is foggy, but I think I read somewhere that Experience is looking into a publishing branch in the west? If I'm remembering right any new info on that? Not a fan of OA's translation seems really really dry.
 

Shizuka

Member
Maybe my memory is foggy, but I think I read somewhere that Experience is looking into a publishing branch in the west? If I'm remembering right any new info on that? Not a fan of OA's translation seems really really dry.

They're a few years away from that, at the very least. While it seems their games sell to a small but strong fanbase, with just two games, it's far from enough to warrant one of those.
 

Parakeetman

No one wants a throne you've been sitting on!
Maybe my memory is foggy, but I think I read somewhere that Experience is looking into a publishing branch in the west? If I'm remembering right any new info on that? Not a fan of OA's translation seems really really dry.

The real word from what I know is basically they are more interested in focusing their efforts to continue to make new titles. Their own team is more interested in doing that vs doing localization themselves and would prefer for that to be handled by other publishers and such. They are interested in the overseas scene but then again who isnt these days.

It does seem like NISA did lowball the OA translations also the issue with there still being Japanese text in the game had shown that also, among other things. Though with the general older design of the game and such I reckon they went and did that to help cut down on overall costs in the event the game is not as well received as Demon Gaze.
 

Parakeetman

No one wants a throne you've been sitting on!
New footage from Dengeki with the dev team and voice actress for Ray Gigant. Shows off more gameplay and the Slash Burst Mode.

https://www.youtube.com/watch?v=cSXEiagJggk

Btw dont ask me why the footage starts not at the beginning of the video. Just rewind it to the start if you want to watch the whole thing.

*Will update when am back behind the desk.
 

kama

Member
I think the artwork in Stranger of Sword City looks much nicer than that of Ray Gigant, but those beautifully animated characters are quite impressive. My interest in this game keeps increasing the more I see of it.
 

cj_iwakura

Member
Amazingly there was no sign of Stranger at AX. I can only hope it's still being worked on, because that easily looks like their best title ever.


I vastly prefer Xth's story aesthetics to Demon Gaze's, but the gameplay is obviously a huge step back. Take the best from both(which I assume Stranger did) and you'd have the perfect DC.
 

Parakeetman

No one wants a throne you've been sitting on!
I think the artwork in Stranger of Sword City looks much nicer than that of Ray Gigant, but those beautifully animated characters are quite impressive. My interest in this game keeps increasing the more I see of it.

Its a totally different style / setting really.
 

Parakeetman

No one wants a throne you've been sitting on!
Not exactly 100% Exp Inc related, but the artist Kurosawa Tetsu who does a lot of art for Exp Inc is doing the character artwork for the NIS remake of the mobile game The Hero Must Die.
88IT0eK.jpg
http://nippon1.jp/consumer/yushashisu/
 

Parakeetman

No one wants a throne you've been sitting on!
nice. I really like his art, I'll keep an eye on that game :)

Yeah will be interesting to see how it turns out. Since Cross News does a lot of NIS promotions and such too am sure we will see some gameplay show up there when its ready. Still a long ways off as its a 2016 title. lol
 

Parakeetman

No one wants a throne you've been sitting on!
New general information below from a live stream that Ive been watching. Info is in no particular order as just am typing out what I remember from whats being said as fast as possible with the more useful / relevant information in real time.

Exp Inc is working on several Xbox One titles also. Chikami-san mentioned that as his own personal feelings is that he would like to have the title(s) be exclusive to the XBO mainly due to otherwise they will not be able to garner much support from MS directly. So business wise that makes sense, esp if they are aiming to develop a game with direct support from MS itself.

Also do me a favor and leave out all the usual stupid comments in regards to the XBO + Japan.

There are other titles being worked on besides Demon Gaze 2 for the Vita also. Though no details on that.

As everyone knows, Exp Inc has both the support of Sony / MS so they are able to release on both platforms. No word about PS4 related software besides that they are considering / looking into it but nothing concrete can be said yet.

They do know the situation of the hardwares sales and such with the world market. Though still will continue on their current development schedule.

Zero interest in making smartphone applications. Reason being is that they are not a company who is looking to make profits, instead make games that would bring users back to the genre or introduce them to it and such. Something like that anyways, falling behind on information a bit due to talk continuing as am doing this.

They would like to also make a Wizardry title but they say there are all sorts of issues which prevent that from happening including in general one being its a different generation now. Also other things such as obtaining rights.

Another interesting bit of info is in Taiwan the Generation Xth series was released.

In regards to Steam its a bit up in the air at the moment.

At the moment it seems that they currently have no plans for an event at TGS like last year.

They really are interested in developing games of other genres.

The "Entaku Samurai" project, Chikami-san said that he would like to have it designed as a SRPG. So even though its part of the series, it has no connection to the original game outside of the world and the genre has the possibility of becoming a non DRPG title as mentioned in the previous sentence.

Things are progressing as scheduled with Demon Gaze 2's development.

Also they will be looking more into the international market with their business plans. Which can mean a wide amount of things, but my own personal take on what he means is that they want to be able to smooth out their internal process with international releases. Not so much that they want to open a branch overseas.

---

In regards to Ray Gigant, no word yet about if the game will contain nay new end game dungeons or bosses. As they are not allowed to release any information about that yet.

Also its possible to beat the game without using the SBM (Slash Beat Mode) though it will be quite difficult. I can attest for that seeing how much damage the thing does to a gigant so will make fights a lot longer which means more of an emphasis on your own actions with managing the TP. Plus with how much damage can be dealt to a player means you will be wasting actions with healing a lot also, slowing down the amount of damage dealt.

Originally the game they did seem to have the character graphics change in regards to weight, with the weight system in the game. Was scrapped though. lol

It seems that all of the development was done by Exp Inc. Including the animations and such which allowed them to experiment with a lot of new techniques.

Think this one was common knowledge but they are calling the graphic style of the game 2.5D

Seems like Bandai Namco / Exp Inc will be continuing with the demo events for Ray Gigant.

He said still no word on localization of Ray Gigant, esp with the obvious fact that its not even out in Japan.
 

CrovaxPSO

Member
Damn, didn't know there was a livestream or I would have stayed up. Doesn't look like it's archived either.

It's cool that they did actually do the work for the animations in Ray Gigant themselves. Interested to see if they choose to continue with that kind of style past this game. Trophies should pop up online in the next few days so that could give an indication to the type of post-game content.
 

Parakeetman

No one wants a throne you've been sitting on!
New live-action trailer for Ray Gigant:
https://www.youtube.com/watch?v=FXSM8064xLs
You will say "what".

yeah i didnt even bother posting that since it was so dumb lol

Damn, didn't know there was a livestream or I would have stayed up. Doesn't look like it's archived either.

It's cool that they did actually do the work for the animations in Ray Gigant themselves. Interested to see if they choose to continue with that kind of style past this game. Trophies should pop up online in the next few days so that could give an indication to the type of post-game content.

yeah it was on till a little before midnight. think it started at 10pm japan time

---

Also no idea who the dev is outside of the publisher NIS in Japan but seems like they are teasing a new DRPG while on the similar topic discussed here.

http://gematsu.com/2015/07/nippon-i...g-card-teases-new-dungeon-rpg-project-refrain

 

Parakeetman

No one wants a throne you've been sitting on!
About 5 more days till Ray Gigant comes out. Will be interesting to see what initial reactions to the title will be considering that its a slightly different formula from what the fanbase is used to.

Though general reactions from the demo have been positive and people do seem to like the character design also.

The OT should be fairly simple and will go up on Weds the 29th most likely.
 
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