Agnostic2020
Member
I have seen many people make this mistake so its worth explaining this common mistake and the term that is being used mistakenly known as "boost clock" which the correct term is Variable Frequencies.
The PS5's boost clock is not the same as what we know of PC boost clock.
Lots of people have been talking about how the teraflop number is a sham because the PS5 won't be able to run at this 'boost clock' most of the time. That is simply false and here's why:
The PS5 has a specific power limit i.e it's power consumption is not variable and is a consistent figure at all times. Thus the temperature that the chip outputs is the same at all times. This allows the designers to design a cooling system around the exact temperature that it outputs. What this means is that the PS5's fan is not gonna spin much faster or much slower depending on the how big or small power consumption is. Its going to spin based on ambient temps, as the thermal output of the processor is already know and they only need to account for the variance in ambient temps (which makes the temperature range that the cooling system has to be designed for much more predictable and exact i.e a one degree rise in ambient temperature can be more accurately accounted for than the rise in power consumption). So all the people who suffer through the obnoxiously loud and hot PS4s and PS4 Pros, rejoice for you have to suffer no longer (that is, if you're getting a PS5)!
How is Sony achieving this though? Well here is where the variable frequency part comes in. The PS5's processor will be able to see what the games are actually doing i.e what activity is going on in-game, and when those game scenarios occur where power consumption spikes up, it'll downclock. Game developers will be able to tell exactly when it is that this power consumption goes up and as such, be able to account for the reduced frequency then (so in a way, you have the predictability and reliability that comes with setting a specific frequency target, but it also mean that devs will have to work a bit harder to fine tune and optimise things). The crucial thing here is that it doesn't have to downclock by a lot. Remember when I said this a couple of paragraphs above:
So a 2-3% decrease in frequency (that's about 40-70 MHz in the PS5's case) can deliver at least a 10% decrease in power consumption. So what this basically means is that the PS5 is going to be hitting the targeted clockspeed of 2.23 GHz most of the time (unlike a PC processor with boost clocks), when it downclocks it's not going to be by a significant amount (again, unlike a PC processor) and while doing all this it is going to remain cool and quiet. Quite an innovative and novel concept huh? This is why the PS5's variable frequency is unlike that of the boost clocks found on PC and shouldn't be compared.
So the summary for this section:
- Xbox Series X: Variable power/temps but constant frequency
- PC: Variable power/temps and variable frequency (unless you overclock it, in which case it'll perform like the Series X processor)
- PS5: Constant power/temps but variable frequency.
For full write up :
The PS5's boost clock is not the same as what we know of PC boost clock.
Lots of people have been talking about how the teraflop number is a sham because the PS5 won't be able to run at this 'boost clock' most of the time. That is simply false and here's why:
The PS5 has a specific power limit i.e it's power consumption is not variable and is a consistent figure at all times. Thus the temperature that the chip outputs is the same at all times. This allows the designers to design a cooling system around the exact temperature that it outputs. What this means is that the PS5's fan is not gonna spin much faster or much slower depending on the how big or small power consumption is. Its going to spin based on ambient temps, as the thermal output of the processor is already know and they only need to account for the variance in ambient temps (which makes the temperature range that the cooling system has to be designed for much more predictable and exact i.e a one degree rise in ambient temperature can be more accurately accounted for than the rise in power consumption). So all the people who suffer through the obnoxiously loud and hot PS4s and PS4 Pros, rejoice for you have to suffer no longer (that is, if you're getting a PS5)!
How is Sony achieving this though? Well here is where the variable frequency part comes in. The PS5's processor will be able to see what the games are actually doing i.e what activity is going on in-game, and when those game scenarios occur where power consumption spikes up, it'll downclock. Game developers will be able to tell exactly when it is that this power consumption goes up and as such, be able to account for the reduced frequency then (so in a way, you have the predictability and reliability that comes with setting a specific frequency target, but it also mean that devs will have to work a bit harder to fine tune and optimise things). The crucial thing here is that it doesn't have to downclock by a lot. Remember when I said this a couple of paragraphs above:
Well the opposite is happening here. Decrease in Frequency leads to an exponential decrease in Power consumption.Increase in power doesn't correspond to an equal increase in frequency i.e it does not scale linearly. To hit higher frequencies you need to input more and more amounts of power to the point where it becomes a case of diminishing results
So a 2-3% decrease in frequency (that's about 40-70 MHz in the PS5's case) can deliver at least a 10% decrease in power consumption. So what this basically means is that the PS5 is going to be hitting the targeted clockspeed of 2.23 GHz most of the time (unlike a PC processor with boost clocks), when it downclocks it's not going to be by a significant amount (again, unlike a PC processor) and while doing all this it is going to remain cool and quiet. Quite an innovative and novel concept huh? This is why the PS5's variable frequency is unlike that of the boost clocks found on PC and shouldn't be compared.
So the summary for this section:
- Xbox Series X: Variable power/temps but constant frequency
- PC: Variable power/temps and variable frequency (unless you overclock it, in which case it'll perform like the Series X processor)
- PS5: Constant power/temps but variable frequency.
For full write up :
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