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F.E.A.R Patch 1.03 is out!

Unless its completed redesigned levels, I doubt this rectifies my issues. Besides, F.E.A.R. seemed to perform better out of the box than after the patches.
 
FEAR! FEAR! I SEE IT..........THE FEAR!


bossfight_thefear.jpg
 
what was the verdict on this game? Is it worth my picking it up? What is the online multiplayer like and does it have a lean function? thanks
 
Doom_Bringer said:
Yea I agree. Probably the most overhyped game of 2005.

God, I so agree with this. PC gamers must be boring unimaginative people to think this is great.
 
Pimpbaa said:
God, I so agree with this. PC gamers must be boring unimaginative people to think this is great.

FEAR shits over any console fps ever released. And boy does it shit from a great height. :D

Many prefer FEAR to HL2.
 
Deg said:
FEAR shits over any console fps ever released. And boy does it shit from a great height. :D

Many prefer FEAR to HL2.

Those people are idiots. God the level design is terrible; it makes the game unplayable and so repetitive.

And Riddick, Halo, Halo 2 on Xbox cream Fear. >:(
 
Deg said:
FEAR shits over any console fps ever released. And boy does it shit from a great height. :D

Many prefer FEAR to HL2.

Bullshit. I'd take a C grade console fps over FEAR. To think this is better halo 1 or even 2 is blasphemous. FEAR is like the worse levels in Halo (the library levels) stretched out to a full game. Also, HL2 is by far the best PC FPS. Great combat and varied beautiful scenery.
 
Doom_Bringer said:
Yea I agree. Probably the most overhyped game of 2005.
Yeah, I agree. And it's especially disappointing, being a huge fan of Monolith. It was just so boring and lifeless, despite the very well done combat.

Thankfully, I really enjoyed their effort on Condemned. But it certainly was surprising, that FEAR turned out so disappointing, while Condemned turned out so good.

Deg said:
FEAR shits over any console fps ever released. And boy does it shit from a great height. :D

Many prefer FEAR to HL2.
Bleh. Monolith's own console effort last year outdid FEAR. And FEAR shouldn't even be mentioned in the same sentence as HL2.
 
Doom_Bringer said:
Those people are idiots. God the level design is terrible; it makes the game unplayable and so repetitive.

And Riddick, Halo, Halo 2 on Xbox cream Fear. >:(

The level design is awesome. WTF are you on about? :lol


Bullshit. I'd take a C grade console fps over FEAR. To think this is better halo 1 or even 2 is blasphemous. FEAR is like the worse levels in Halo (the library levels) stretched out to a full game. Also, HL2 is by far the best PC FPS. Great combat and varied beautiful scenery.

Halo is shite in comparison to FEAR and i enjoyed Halo. Dont even compare the scenery in Halo to FEAR since Halo has literally no detail, objects or design in the scenery save for bumpmapping. HL2 is good but i havent finished it since some the game design is frustrating and rubbish in places.


Andy787 said:
Yeah, I agree. And it's especially disappointing, being a huge fan of Monolith. It was just so boring and lifeless, despite the very well done combat.

Thankfully, I really enjoyed their effort on Condemned. But it certainly was surprising, that FEAR turned out so disappointing, while Condemned turned out so good.


Bleh. Monolith's own console effort last year outdid FEAR. And FEAR shouldn't even be mentioned in the same sentence as HL2.

FEAR > Ok Rental game. Dont knwo what you are smoking go play the game first.
 
Deg said:
The level design is awesome. WTF are you on about? :lol

Bland, generic warehouse rooms are awesome? Alright then...

And this is coming from a PC gamer first and foremost. Aside from gunplay, F.E.A.R. sucked the big one dude.
 
Solo said:
Bland, generic warehouse rooms are awesome? Alright then...

And this is coming from a PC gamer first and foremost. Aside from gunplay, F.E.A.R. sucked the big one dude.

Warehouses are hardly in the game. I'm assuming you only played the demo. Saying FEAR sucks is idiotic.
 
I have the full game, thank you very much. Pretty much entirely industrial settings, aside from some spots near the end of the game (where youre in the rundown motels, and the nuke strike). The game was awful. Strip away the gunplay and graphics, and youve got nothing. F.E.A.R. doesnt suck, let me rephrase: based on the hype given to it pre and post release, F.E.A.R was a monumental disappointment in all facets. Happy?
 
Deg said:
Halo is shite in comparison to FEAR and i enjoyed Halo. Dont even compare the scenery in Halo to FEAR since Halo has literally no detail, objects or design in the scenery save for bumpmapping.

Halo has better scenery period. It may not be anywhere near in terms of effects, but it is far far more interesting.

HL2 is good but i havent finished it since some the game design is frustrating and rubbish in places.

Unbelievable. I can't believe someone just said that in reference to defending fear. It blows my mind.
 
FEAR bashing has never REALLY made sense to me. It wasn't THAT well-recieved to begin with, was it? Just seems silly to slam a game that was pretty honest from the get-go about what it's ambitions were, and really, FEAR did exactly what it wanted to do extremely well.

The level design has occasionaly brilliant moments, but is often very lackluster.
The graphics are similar- brilliant things mixed with ugly things.
The game itself does rely on the same old tricks all the way through, but the one trick it has down better than any other game I've ever played is the gunplay. Great AI, incredibly satisfying sound and gun effects, the the coolest looking death physics ever.

It's a game that would deserve a 5 or 6 if it didn't have so many 9 and 10 moments in it. As it stands, it's dissapointing but nowhere near the level of shittiness that some nail it for.

And personally, after playing FEAR, the combat in Half-Life 2 isn't nearly as satisfying (when fighting against humanoid gun-toting enemies). Obviously, though, Half-Life 2 is a much better game.

I still play FEAR a little bit everyonce in awhile just to fight those soldiers. I played through the game twice and I still haven't tired of the soldiers that they throw at you over and over and over again (the big robot bad guys, both the nailgun wielding and the rocket launcher wielding, are just horribly designed and not fun to fight).
 
Solo said:
I have the full game, thank you very much. Pretty much entirely industrial settings, aside from some spots near the end of the game (where youre in the rundown motels, and the nuke strike). The game was awful. Strip away the gunplay and graphics, and youve got nothing.

The gunplay and graphics are what make a fps. Indoor urban environments are represented well but it doesnt veer outside of that. But thats no a big knock aginst such a tightly made fps. Never did the game feel stale for me unlike other overhyped shit you guys keep promoting.

Halo has better scenery period. It may not be anywhere near in terms of effects, but it is far far more interesting.

Just think before you post. Halo is the equivalent of SM64 in scenery. Just paste same colour textures everywhere and the end. :lol

Unbelievable. I can't believe someone just said that in reference to defending fear. It blows my mind.

Difference is they focused on the strong points and kept the game strong. HL2 is inconsistent. Consistency matters nowadays as evidenced by RE4(better than HL2).
 
Deg said:
Just think before you post. Halo is the equivalent of SM64 in scenery. Just paste same colour textures everywhere and the end. :lol

Oh please. Halo may be dated, but at least it tried to be beautiful. No amount of fancy new fangled affects can make fear's horrible boring and repetitive environements look good.

Difference is they focused on the strong points and kept the game strong. HL2 is inconsistent. Consistency matters nowadays as evidenced by RE4(better than HL2).

HL2 is mostly consistently good. To even think that fear is a better game just invalidates your opinion.
 
F.E.A.R it´s a fantastic game that actually adds something new and interesting to the genre.

I don´t know if you were expecting the second coming of christ of what, but it´s a great game and possibly the one that has the best gun fighting to the date (not only for the flashy havok but for the way I.A control enemies}.

Pretty much entirely industrial settings,

What did you want? rainbow crystal island with happy unicorns?

I can understand you didn´t enjoyed, that you disliked, that you were dissapointed... whatever. But F.E.A.R it´s a galaxy away of being a bad game. It´s a really good one.
 
Parallax Scroll said:
FEAR has its drawbacks, but the gunfights, AI, and graphics are phenomenal. Those made it worth playing for me.

Exactly. I dont think its perfect. BF2 wins for me in the fps field through and through but FEAR is the best overall single player fps i have played the past years because the gunplay(the biggest most important aspect of an fps) and atmosphere is so good.

I didnt play because of the strange story but the presentation and atmosphere is excellent and second to none in an fps. Good example is when the ninjas strike and you have a X-Fi soundcard with a 5.1 system to tell you where they are, kudos for the sound team as the game sounds more like a high budget movie than a game. The scenery while not going outside of urban building settings has amazing detail and interactivity that are no doubt a showcase for next gen. You can push over stalls and plentiful objects, making the action that much more intense. The AI is just awesome. The enemy moves unlike any game i have ever seen. They will try to shoot through gaps, go and shoot under tables everything. The game is also violent and the graphics are superb featuring parallax mapping, shaodwing and a killer damage model(shoot nice holes in any walls, with smoke, debris etc). It is the type of game you want good hardware for.
 
Pimpbaa said:
Oh please. Halo may be dated, but at least it tried to be beautiful. No amount of fancy new fangled affects can make fear's horrible boring and repetitive environements look good.

:lol

FEAR won much acclaim for graphics. Its the top benchmark on pc's grpaics usage right now. Its a pretty and very atmospheric game. :)



HL2 is mostly consistently good. To even think that fear is a better game just invalidates your opinion.

I disagree. HL2 was good but a little overrated. I loved CS:S which makes the package killer for me alone and better than FEAR but as a single player game i prefer FEAR.

Bear in mind i love intense games in general. RE4, BF2, FEAR etc. ;)
 
Deg said:
:lol
FEAR won much acclaim for graphics. Its the top benchmark on pc's grpaics usage right now. Its a pretty and very atmospheric game. :)

Sounds like you care more about the technology used than the art behind it.
 
Pimpbaa said:
Sounds like you care more about the technology used than the art behind it.

For Urban environments these are some of the absolute best. The game also throws objects in around like nobodys business. The amount of objects in a room approaches Shenmue levels and you can knock/damage most things to the ground(in 3d sound) off tables etc.
 
Deg said:
For Urban environments these are some of the absolute best. The game also throws objects in around like nobodys business. The amount of objects in a room approaches Shenmue levels and you can knock/damage most things to the ground(in 3d sound) off tables etc.

I personally loved finding new ways to kill people with the weapons I had. I believe the term "gun porn" fits here. Story-wise, I though FEAR was lacking. But it was on par with what I would expect from an "action movie" and for this reason I was not disappointed.
 
Deg said:
For Urban environments these are some of the absolute best. The game also throws objects in around like nobodys business. The amount of objects in a room approaches Shenmue levels and you can knock/damage most things to the ground(in 3d sound) off tables etc.

The urban environments are part of the problem (office building levels in particular). Yay, I got to go on a shooting rampage that looks like the place where I work! :lol I do agree on the objects tho. Especially all the shit that goes flying in the air during a shooting spree. I was impressed with that. Now if they can fix the engine so it can do decent outdoor levels (the outdoor view in the helicopter scenes were almost n64 level) and announce a sequel to the NOLF series, I'll piss my pants.
 
Yeah objects fly alright too, lots of smoke and debris(Matrix elevator shootup scene style). You need high settings to get the most out of the game. I dont recommend anyone playing FEAR with anything less than 6800 or Audigy 2 ZS with a 5.1 system minimum. You miss out so much on the immersion otherwise.

DenogginizerOS said:
I personally loved finding new ways to kill people with the weapons I had. I believe the term "gun porn" fits here. Story-wise, I though FEAR was lacking. But it was on par with what I would expect from an "action movie" and for this reason I was not disappointed.

Story was silly but the presentation of it was cool(at least there was no talking cabbage :P ). I agree with the term gun porn. It gets dirty indeed :P
 
I'll do both sides some justice and say that both games were a little overrated. Half-life 2 because ... loading ... the game had some many issues ... loading ... with load screens that you'd wonder if your hard drive would survive the game. ... loading ...

FEAR level design was just boring and forgettable. But the AI and the gunbattles are what makes that game and redeem it from being a boring crapfest with pretty pictures.
 
Phoenix said:
I'll do both sides some justice and say that both games were a little overrated. Half-life 2 because ... loading ... the game had some many issues ... loading ... with load screens that you'd wonder if your hard drive would survive the game. ... loading ...

FEAR level design was just boring and forgettable. But the AI and the gunbattles are what makes that game and redeem it from being a boring crapfest with pretty pictures.

Come on. The loading in HL2 isnt bad at all(see BF2 for big loading) and any fps would be rubbish if it didnt have good gunbattles :lol
 
Well I'm just wrapping up HL2 on my new rig and will be starting F.E.A.R. right afterwards, so I'll be happy to share my FINAL JUDGEMENT on the issue with you shortly. :P
 
bishoptl said:
Well I'm just wrapping up HL2 on my new rig and will be starting F.E.A.R. right afterwards, so I'll be happy to share my FINAL JUDGEMENT on the issue with you shortly. :P

Have fun. Dont forget to play in surround. FEAR has amazing sound design to go with the graphic requirements. :P
 
HL2's loading is pretty quick, and some of the environments are huge to boot, so I dont really get that nitpick.
 
<3 F.E.A.R.

I never got the knock against it's environments. FFS it's not set in some fantasy land. It's a dark, fucked up story set in a dark, industrial setting. WTF you want? Rainbow Brite? Gimme a break. It's not a perfect game of course, but what it does right makes is very enjoyable.
 
I have no problem with industrial settings. Its not the concept, but the execution that sucked. There was some much repetitive, generic design there. Half-Life 1 was industrial done right, F.E.A.R. was not.
 
Hey now, I *liked* FEAR

The level design only annoyed me at first when I went into the game expecting to be dissappointed by the level design. After my first few gunfights I forgot all about that and concentrated on the absolutely awesome gunplay.

FEAR concentrated on getting the core mechanics of the genre right...I couldn't care less if they forgot to add curves (lol NURBS) to the level while they were at it. My recent binge on old-school gaming might have something to do with my view.
 
Solo said:
HL2's loading is pretty quick, and some of the environments are huge to boot, so I dont really get that nitpick.


That they load fast is irrelevant, its that you play for 15 minutes and then hit a load screen is just inexcusible in this day and age. Cast a ray and preload, check tile distance and preload.
 
Kintaro said:
<3 F.E.A.R.

I never got the knock against it's environments. FFS it's not set in some fantasy land. It's a dark, fucked up story set in a dark, industrial setting. WTF you want? Rainbow Brite? Gimme a break. It's not a perfect game of course, but what it does right makes is very enjoyable.

Urban environments have been done to death, plus the fact that the levels don't look much different from one another. It's not like the people complaining about this want the opposite like which you describe (rainbow brite wtf?), we just want something a tad more interesting. Good game mechanics can only carry the game so far, if the environments and level designs are repetitive and uninspired a lot of people are gonna get bored.
 
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