2.5 weeks. 6 patches.
Without hyperbole, I honestly can't remember a time I've heard *any* software come out with that many, save for maybe an OS or something.
I'm waiting for Service Pack 1 before purchase!
2.5 weeks. 6 patches.
Without hyperbole, I honestly can't remember a time I've heard *any* software come out with that many, save for maybe an OS or something.
F1 SP1 is F1 2013.I'm waiting for Service Pack 1 before purchase!
F1 SP1 is F1 2013.
I'm waiting for Service Pack 1 before purchase!
Oh no, I meant the F1 2013 mod that comes out for F1 2011Haha. That would imply that 2013 was going to be a good, stable build at release. Surely you know better than that
Another patch: http://community.codemasters.com/t5...sistance/F1-2012-Latest-Patch-PC-6/m-p/115288
F1 2012 Latest Patch: PC 6
Today sees patch #6 available on Steam for PC versions of F1 2012.
This update addresses the following issues:
- Made Pro level AI quicker so that the time gap to Legendary AI is smaller. Were keen to get community feedback on this change.
- Fixed the weather system so that:
Cars will no longer start the race on the wrong tyres.
Cars will need to change to intermediate tyres when it has been raining with sufficient intensity
- Fixed a crash in Co-Op when disconnecting on the results screens.
- Fixed an issue where the points totals on the Constructors Championship table were incorrectly doubled.
- Medals awarded in season challenge now update the player statistics correctly.
Codemasters sure are pushing out the fixes!
We should change the title:
F1 2012 |OT| Full price public beta
The problem with that is it implies that it will get finished.
It's probably closer to F1 '97+15.F1 2012 |OT| 2013 - 1 ? lol
EVERY racing game from Bizarre Creations is awesome - how long did it take for another console racer to have a decent first peson cockpit view, visor tear off's that accumulate grime, blown engines billowing smoke, proper live timing and commentary from Murray Walker (who was going to record commentary for PGR's Gotham TV) amongst many other features? Bizarre Creations were coding geniuses.It's probably closer to F1 '97+15.
Actually, no. '97 was a good game.
You might even say that THEY were the true Code Masters.Latest patch was only small (21 MB) and hopefully Codemasters didn't break anything with this latest effort.
EVERY racing game from Bizarre Creations is awesome - how long did it take for another console racer to have a decent first peson cockpit view, visor tear off's that accumulate grime, blown engines billowing smoke, proper live timing and commentary from Murray Walker (who was going to record commentary for PGR's Gotham TV) amongst many other features? Bizarre Creations were coding geniuses.
Digital Foundry conducted an excellent technical interview with 2 BC devs prior to Blur shipping and what the team at Bizarre Creations did to make Blur running at 720P with 4xMSAA (on Xbox 360) with 20 cars on screen without a single framerate drop, I'd say Bizarre Creations were most definitely masters of game coding.You might even say that THEY were the true Code Masters.
I'm reading a few posts on Race Department and elsewhere that frame rates have dropped between 10-15 fps when in the pits and 5fps out on track 8( Might be time to dial back both the shadows and reflections to get the frame rate back up if true.And man, you know a developer really doesn't inspire confidence when people say things like "hopefully they didn't break anything with this latest patch".
Awesome. Another patch, another day when my issue doesn't get fixed.
Link supplied doesn't work - this does http://www.youtube.com/watch?v=ufVULYkXB1s
Good race arond 'Melbroune' too. Fastest Sector league looks really great fun 8)
Link supplied doesn't work - this does http://www.youtube.com/watch?v=ufVULYkXB1s
Good race arond 'Melbroune' too. Fastest Sector league looks really great fun 8)
no lags during online races?
Ah you're right, I linked the video editing page. Fixed it. It won't let me change the title though :/
edit:
Not really no, just the little bit at the end before I got disconnected.
Right in my ass. I was defending the game from all the bashing here, and even with it's flaws, I was recomending it for my friends and considering it the best iteration of the F1 franchise, until the last patch f*cked my framerate entirely. It's impossible to play now. I guess I deserved that.
So is that #9 now? What else is there to fix?Fixed with the last patch. =)
GAF League, here I come!
So is that #9 now? What else is there to fix?
That's the second time it happened to us. I didn't race with you on the last sunday, but the same problem ocurred in our first race. Really odd.We had our second league race on Sunday and this time I was able to stay connected for the entire race! Although we had to do the race with random grid order because if we tried to do Qualifying too many people would get disconnected between Quali and the Race.
http://www.youtube.com/watch?feature=player_embedded&v=FTvmAGSO2JA
And one if you have Crossfire.A PC tweak guide for anyone interested: http://www.rage3d.com/articles/gaming/f12012_tweak_guide/
And another patch...
Let's see if it fix my problems...
Is there a fix list for this? I can't see any game-related stuff at work and would be grateful if you could post itAnd another patch...
Let's see if it fix my problems...
Is there a fix list for this? I can't see any game-related stuff at work and would be grateful if you could post it
Cheers for that. I wonder if it still feels like it understeers. At least they've fixed the wheel weight (although given how well their last wheel adjustment went, I'm not holding my breath).
I also love how they're basically changing the goalposts for things like leagues etc. I couldn't imagine being in one (regularly) where the handling changes every fucking week.
There is hope!F1 2012 – PC Patch #10 News
Today sees patch #10 available on Steam for PC versions of F1 2012.
This update addresses the following issues:
Made some more minor improvements to the online. We’re keen to get feedback on these changes via our forums.
Fixed an issue which would show a session to be “In The Lobby” when players were actually racing.
Fixed an issue where the Engineer would always be one place out when talking about your position relative to your objective.
Fixed some minor text issues with emails and press clipplings.
If you have seen lower GPU usage and framerate drop on the more recent patches you can try adding the line <track_info_system run_on_cpu=”0” /> to hardware_settings_config.xml in Documents\My Games\FormulaOne20\hardwaresettings.
If this does cause unwanted side effects, please undo the change by deleting the line from the config.
What does that setting mean though? I'm curious to see what it does.
Does that make your performance better than ever before DD, or just better than the last few patches that fucked your performance?
So you're gonna race with us tomorrow, right? Nice to see your game was fixed.The 6th or 7th patch changed something that completely messed my framerates. 19 FPS on the time trial mode, no cars on the track except mine. The 9th patch gave me 4 more FPS; still awful. But now it's back to normal.
I don't know exactly what does it changes. To be honest, I didn't even tested the game with the 10th patch alone, without this modification, so I'm not sure if it's the patch that fixed my game or if it was this <track_info_system run_on_cpu=0 />something that worked the things out. But since I had the cited framerate drop, then it's probably that.