I've been playing F1 25 with pathtracing for a week now and think the game plays well and looks very good on my i5-13600KF, 32 GB, RTX 4080 FE, Windows 11 Pro 24H2 PC at 1440p with DLSS Quality and frame gen enabled. Runs perfectly smoothly, no stuttering, in the 7 hours I've played so far across 16+ tracks and weather/lighting conditions.
The thing is though... having also gone back and forth between this game and last year's F1 24 to see how it compares with the newer games... I'll be honest here and say that I personally don't think that path-tracing adds that much to the presenation. Sure, there ARE absolutely differences as can be seen in the Digital Foundry video clip but my point is that these differences are really not that apparent when I am playing it. I mean I'm driving at 100+ mph for most of the race so the path-tracing improvements are not that obvious. Even when I watch the replays or check out the photo mode, the differences versus RT are not that huge. It's not like it transforms the game from a cartoon to realism. It is not a night and day difference in my humble opinion, plus the game still has a look that makes it not look as photo-realistic as I was expecting it to. Some lighting can look a bit odd - also mentioned by DF - and wet races actually look underwhelming because the track itself doesn't look wet and shiny with lots of puddles and reflections like in earlier games. Having shadows not draw in on the road and trees while racing is definitely nice to have but you get that with normal RT anyway.
I think the F1 games need a new engine to really push for more realistic looking visuals and lighting. It looks really good and the pre-race cinematics showing the tracks can look really nice and almost, almost, realistic (again, they do with RT too) but ultimately path-tracing here just feels like an iterative update to the previous RT features that have pushed the current engine as far as it will go.