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[Genre:] Baby's first RPG
Achievement List
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[The Story]
Premise
Fable III is set approximately 5060 years after the events of Fable II on the continent of Albion where the Fable series is set. The old monarch, the Hero of Fable II, has died and left the Kingdom of Albion to Logan, a corrupt, tyrannical king. Logan's sibling, the playable "Hero", is forced into a quest to become a revolutionary leader after a major decision early in the game illustrates Logan's cruelty. Your "Hero" is the son or daughter of Fable II's "Hero". If you have a Fable II save, your parent/Fable II "Hero" will be the correct gender. Over the course of the first half of the game, the Hero will gain the people of Albion's support, overthrow Logan and become ruler of Albion. During the second half of the game, the player will have to choose whether or not to follow up on promises made to the public, which were made during gameplay, at the risk of losing Albion's approval. While dealing with this, the player will also be faced with the possibility of war when "Aurora", a neighboring country, begins to threaten Albion.
- Wikipedia
Characters & Voice Cast
Zoë Wanamaker as Theresa
Stephen Fry as Reaver
John Cleese as Jasper
Michael Fassbender as Logan, King of Albion
Sir Ben Kingsley as Sabine, King of Mist Peak
Simon Pegg as Ben Finn
Jonathan Ross as Barry Hatch
Nicholas Hoult as Elliot
Naomie Harris as Page
Bernard Hill as Sir Walter Beck
Fable III Contains 47.5 hours of recorded dialogue
IGN:The Cast of Fable III
OST composed by Russel Shaw (Fable, Fable II)
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[What's New]
Accessibility
Lionhead has focused on creative a more accessible, streamlined experience this time around. Most traditional RPG mechanics have been removed, and there is no menu screen anymore. To change your equipment, you will need to find a dressing room, which will function similar to GTA IV. To buy inventory from the shop, you'll need to find that item on a shelf. Magic is now cast by gauntlets kept in the Sanctuary instead of changing them through the HUD. Pausing the game instantly warps to to a special chamber where you can adjust your set up. Lionhead has always intended for Fable to be an accessible experience, baby's first RPG, but they'll be taking it to the next level with Fable III. Also, most major gameplay moments will be solved by holding a button. In Fable II, character customization was too complicated and there were too many outfit options so in Fable III Lionhead has limited the amount of clothing and restricted a good portion of the dyes (including black) to paid DLC since it makes it easier for casuals to...something.
Playing as King
Town building will be much for than investing and simple customization in Fable III. Once you begin your reign over Albion, you will deal with society on a day to day basic, handling crime, poverty and taxation. Excessive taxation will lead to your region to become poor and dysfunctional, but it might increase your personal wealth. Playing as a selfless ruler will require a financial sacrifice on your part. You will have the ability to punish citizens who don't pay their taxes by incarceration or execution. For every action, there is a consequence. Abolish child labor, and some of your citizens may go hungry as a result. You will have to hold and release the A button to be good, and hold and release the X button to be bad.
The Road to Rule
Your combat preference will no longer dictate your skills. With the road to rule, you will unlock gates and have access to chests that unlock skills from leveling up combat skills to unlocking expressions or the ability to buy real estate. As your progress towards the revolution, more gates with new chests will open up. You can also increase the amount of gold you make in jobs like Pie Making.
Improved Co-op
Fable II's co-op was limited to a single camera for both players, and the joining player was restricted to playing a generic henchman. Fable III's co-op players will be able to keep their own character, equipment and doggy companion. Co-op players will also be able to interact with expressions, marry each other, and conceive/adopt children. Taking the place of Fable II's dolls with be Legendary Weapons, which can be traded between players.
Expression & Touch
In Fable II, you had the expression wheel. Many complained that it was too simplistic, you could fart 40 times to get someone to love you. In Fable III, the conversation wheel has been removed and you only have 2-3 options. There is a kind option, and evil option and sometimes a third option. The options are random from what you have unlocked on the road to rule and sometimes you'll have to repeat the same expression a few times to get on an NPC's good side.
Also, by holding LT you can hold hands with an NPC instead of getting on their good side and initiating the follow command.
Morphing Weapons
There will only be categories of weapons instead of the various types found in the previous Fable games: Rifle, Pistol, Hammer and Sword. The weapon will grow stronger as you level up, and your morality and use of the weapon will change in appearance depending on your alignment and certain enemies that you have killed. Your Gamerscore will have an effect on the weapon as well. Weapon types will also have an effect on your character's build, frequent use of the Hammer will lead to a big, muscled character and frequent use of guns will lead to a tall, thin character.
Lionhead's goal is for every player to have their own unique weapon.
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[Returning Features]
Canine Companion
Your loyal pup will be back. There are some pre-order bonuses and hidden potions that will allow you to change your dog's breed, but he will not play as significant of a role as he did in Fable II.
Jobs
Jobs will be back, and will retain the QTE gameplay of Fable II. Money is quicker to build this time around, and the QTE's require quick button presses.
One Button Combat
The combat system of previous Fable games will return, with one button representing each style of combat: melee, ranged and magic. The only notable upgrade is in the magic skill, players will now be able to combine spells, like Fireball and Vortex, to create a flaming tornado of death. There will be no health bar in Fable 3, the screen will turn black and white when your health is critical, if you don't have health potions and pies to heal and you fail, you will carry scars to remind you of your failures. Melee combat no longer allows the player to move from enemy from enemy, the momentum of Fable II has been removed in favor of
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[Media & Interviews]
Interviews
Ausgamer: Louise Murray, the head of the Fable franchise at Lionhead Studios
CVG: Lionhead design chief Josh Atkins
Gamepro: X10 Interview with Peter Molyneux
Bit-Tech: Peter Molneux on Fable and Emotion in games
Gamescon 2010: Peter Molyneux interview
MCV: Molyneux "I've never made a great game"
Youtube
Intro Cinematic
February 2010 Gameplay Footage (focuses on combat)
E3 Trailer
Combat in the Snow
Love and Life in Albion
Housing Trailer
Revolution Ad (contains awesome music)
IGN
Launch Trailer
Character Interactions
Leveling
G4
Fable III Special: The Art Of
Fable III Special: The Living World of Albion
Fable III Special: The Road to RuleFable III Special: Promises, Promises
Fable III Special: Combat
Fable III Special: The Story Of
GiantBomb Quick Look
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[Opinions]
Gameinformer - 9/10
Lionheads efforts to replace abstract gaming concepts with more literal interpretations is interesting, but the overall effect is one of getting a flashy paint job instead of an arguably unnecessary overhaul.
Gametrailers - 8.9/10
IGN- 8.5/10
Fable III feels like the game that Fable II should have been. It has a lot in common with its predecessor, though now it exists in a much more streamlined, accessible, and enjoyable format. But simply calling it a more refined version of its predecessor would be a disservice, because Fable III offers several innovative improvements, some excellent and emotional moments, and whole lot of fun...even if it is a bit buggy and rather disjointed.
1up - B+
Of the trilogy, Fable 2 still proudly stands as the apex -- a magnanimous leap over its predecessor and as one of the best games on Xbox 360. Fable 3 almost eclipses it, but it stumbles along the way, and alternates between, "it's Fable 2, but better" and, "it's not as good as Fable 2." Nonetheless, Fable 3 is even simpler than its predecessor while remaining utterly and distinctly charming when compared to the rest of the 360's library -- it just isn't quite as magical as Fable 2.
Gamepro - 4/5
This is why Fable III comes off as the worse game when held up to Fable II's core ideals: Role-playing is all about making choices, right? You can choose a "good" interaction like hugging someone or a "bad" interaction like farting in their face, and the idea is that you as the player are exercising personal expression through your character. But though Fable III lets you make the choices, it never lets you off the leash -- you will become king or queen, the bad thing that's supposed to happen will happen, and no matter how much of a paragon or renegade you are, you cannot choose to do something other than make or spend money.
Eurogamer - 8/10
It may be messy and clunky from time to time along the way, but Fable III is only guilty of indulging its designers' whim at the expense of necessary polish, and in the royal scheme of things it's a crime you're happy to pardon. Many more RPGs will follow between now and whatever Lionhead does next with the series, but few if any will possess half as much heart, and most importantly, whatever else they have to offer, none will have Albion.
Giant Bomb - 3/5
Fable III does a great job reprising the elements you expect from the Fable series. The colorful, sprawling lands to explore, the great flexibility in how you develop your character and make your way through the world, the wonderfully dry sense of humor, and the cockeyed view of fantasy tradition are all here and accounted for. It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.
Destructoid - 5.5/10
Fable III isn't a bad game; it's just very disappointing. Lacking the sense of adventure of the previous games and making the most simple of elements more awkward and overdrawn, it feels like a step back for the franchise. It's a shame, because its narrative goals are truly outstanding and there's still a lot of simplistic role-playing fun to be had. These positives are outweighed, however, by a downsized sense of scale, cumbersome attempts at innovation, and a total neglect when it comes to fixing some important problems.
NeoGAF
Worst. Fable. Ever.
Fable III in one video