I was bored so I wrote this.
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To call Fate/Zero a monumental moment in anime history might be exaggerating; however, it’s not hard to give this accolade to the series considering what it attempts to do, it does extremely well. The source material featuring Gen Urobochi’s take on the Fourth Holy Grail War is already enticing enough as it is and the work that ufotable has done to create a visually phenomenal piece with Kara no Kyoukai results in one spectacular ride that everyone should experience whether they be anime fans or not. Although the ride is long, the journey from the beginning to the point where all things end isn’t all zero.
In the city of Fuyuki in Japan, a battle between seven mages is held called the Holy Grail War. Using heroes of all ages, the seven mages must become Masters of these heroes, now Servants, and wage war against each other. Divided into seven classes, the Servants act as the mage’s machination to win the war. The last Master will have the honor of having his or her wish granted by the Holy Grail. The Fourth Grail War is now starting and as the Grail chooses its Masters and the Masters chooses the Servants, the stage is set for a bloody royale of tragedy and fate.
The premise is extremely simple and the intricacies behind the war itself isn’t all that complicated, yet despite this simplicity, the plot of Fate/Zero is extremely engaging and thought provoking. This is mostly due to the diverse cast and the flashy action sequences that the series has to offer. Kiritsugu Emiya is one of the Masters in the Grail War and seeks to attain it by any means, however, his Servant disagrees. Saber, the legendary King Arthur himself but in actuality a girl, believes that one must conduct his and herself with chivalry and honor. Due to this differing ideals, the two often come into conflict and the former ignores the words of the latter.
It’s due to these confrontations of ideologies and beliefs that truly set Fate/Zero aside from other animes. Even though characters might be on the same side conflicts arise, suspicious are made, and conspiracies are created making every scene in Fate/Zero absolutely thrilling. It’s hard to predict what’s going to come next and as the cast make each step towards victory, their battles escalate forcing them to reevaluate themselves as well as the foundations of their principles.
Motivation is key when trying to watch the Masters and their respective allies fight against each other. Though they aim for the same goal, their reasons greatly differ. For instance, Kariya Matou enters not because he seeks the grail himself but acts as a proxy to give the grail to his father Zouken. In exchange, the daughter of a close friend will be released. The varying motivations between each Master creates an interesting struggle as some are in the War for their own selfish reasons, while others participate for some nebulous reasons.
While it’s fascinating to watch the Masters in Fate/Zero, the Servants are equally interesting. Beckoned to the war, heroes and legends such as Alexander the Great and King Arthur joined the fray. It’s absolutely interesting to see Fate/Zero’s take on these historical and mythological characters considering what may be common knowledge is very different here. Each shine with their respective personalities, however, it’s their very personality that creates clashes whether it be a bloody duel to the death or a dialogue over a drink. Their conversations of what makes them so famous and the resolve that they had in life is fascinating to say the least and it’s one of the more standout moments in the show.
Each episode is paced excellently in and of itself featuring a thematic message or setting up the events to come in the coming episodes. In ways, the episodes are structured to keep the audience enticed throughout the entirety of it while trying to keep them guessing for what exactly might these characters tackle next. Sadly, some people might be bored due to certain episodes having long moments of dialogue that seems to never end. However, those that are willing to take the initiative to actually pay attention and care about what’s being said will find themselves more rewarded than the effort given. This all goes back to the amazing script and the depiction of various character and their interactions.
Sadly, while the individual episodes are paced fairly well, the show suffers from not being paced properly in its entirety. The show is a bit slow to start and many might find the first three episodes a bit of a bore despite it being a necessary evil, so to speak. Once the pace does pick up, it moves at a perfect speed that never moves too fast but never too slow. Sadly, this doesn’t stay consistent throughout until the end as the latter few episodes seems extremely rushed making one feels as if things were cut to meet time constraints, whether it be the production time or the length of the actual episodes. Even so, despite these pacing issues the series as a whole stands up with great pride, never willing to back down from trying to achieve excellence.
Perhaps the most noteworthy aspect of the show are the amazing fight sequences, which are scattered throughout as needed. The intense fight choreography of various Heroic Spirits duking it out with their mythical weapons is a sight to behold, and what’s even more fascinating are the fights that the Masters themselves engage in. All of these fights last a good deal never leaving feeling like you got cheated but always wanting more. It helps that the visuals of the actual fights are stunning. Seeing a CG Berserker duking it out as he grapples various weapons hurled at him from Archer is arguably one of the more memorable scenes in Fate/Zero.
To top off the excellent narrative and fights is the sound. The audio of Fate/Zero is pivotal when trying to deliver this dramatic war of various people. Featuring an amazing soundtrack from Yuki Kajiura filled with booming anthems and somber orchestral pieces, Fate/Zero’s music sets the tone and atmosphere for the visual boon that’s soon to follow. One piece of music never feels out of place and although certain ones are reused more than it should, it’s still great. The voicework is equally magnificent as a pompous Mage should indeed sound and act like one, and of course in Fate/Zero this occurs. The cast all input a great deal of emotion into their characters and it shows as they scream, cry, and shout in tears of joy. A recipe for audio brilliance is all there and that is no understatement.
Fate/Zero is truly an amazing anime that stands well above those that are deemed excellent in recent years. What makes Fate/Zero truly great isn’t the fact that it’s a great anime but it’s a great show. While the cartoonish aesthetic might have people turning heads for the worse, the excellent use of colors and evocative art style in combination with an enticing narrative, one shouldn’t easily judge. Sure, the series is only in Japanese but it’s easy to overlook it considering the script is well-written and the subtitles do a great job at explaining the audience to the Fourth Holy Grail War. What does Fate/Zero amount to in the end then? An experience that everyone should take from beginning to end.