Fallout 3 and New Vegas mod discussion

Yeah I got World of Pain too but it kind of breaks the game with all the advanced weapons and ammo you get. I went in there around 10 I would say with Boone and EDE and we cleared the place. It's kind of long but the real hard part is after it leads you to the end of it. I don't want to spoil it but I was getting 1 shotted at level 18 and I plan on going back when I'm in my 40s (using a level 50 mod).

What I will say about it is there's an exit once you explore that place enough that leads back to the wasteland but you end up in the northern part of the map, a bit west of Vegas. Gives you a chance to easily go back whenever you want.
 
Yeah it breaks things early on, no doubt about that. To be fair though I've played nearly 180 hours of New Vegas, so I don't mind things which make the early levels faster.

I just finished New Vegas Bounties I and started II. NVB really is amazing, although the fetch-quest repetition does set in after a while. It's pretty hard to believe that someone has managed to put together two fully voiced and surprisingly well written storylines for the game in such a short time. Also got a chuckle out of all of the pop-culture references in the character names, I can confirm that Edward Cullen the legion enforcer did in fact sparkle when I blew him up with the holorifle.
 
wow a new mod surfaces

Play Fallout 3 and Fallout New Vegas all on the New Vegas Engine

A Requiem for the Capital Wasteland

Hello fellow modders and fallout fans! I know that you all have been
hungering for a way to play FO3 within FNV, so you can get both of
your favorite games in one package. Conquering the Mojave Desert
with your trusted companion, whether he/she be Jericho or Lily.
This mod was extremely hard to code and make, so I hope you really
appreciate and enjoy this mod.Basically this adds a sewer line
between the Mojave desert and the Capital Wasteland. However, the
story says roughly the same, you start in new vegas. I have completely
changed the items and perks that overlap with Fallout 3 to new vegas
versions. However there may be the occasional error here or there.
This will be addressed in upcoming updates.Now that we've gotten
down to business,it is imperative that you follow the directions
STEP BY STEP in order for this to work.


41480-1-1303948801.jpg

















My Reaction:
derp-1.jpg
 
Well Requiem totally hosed my New Vegas install in spite of the fact that I followed each instruction exactly, which I must admit I was kind of expecting. It took about an hour to install so I'll give it another shot a bit later and see if I have better luck.
 
RedSwirl said:
What. The. Fuck.

I seriously hope he's done this for New Vegas because I don't wanna have to reinstall Fallout 3 just for this. Should I even be looking at this since I still haven't played RE2?

Without having read anything about the mod, the only way he could've done this is by letting you import assets from your FO3 install. If he was distributing them with the mod Bethesdas lawyers would tear him a new one.
 
Ledsen said:
Without having read anything about the mod, the only way he could've done this is by letting you import assets from your FO3 install. If he was distributing them with the mod Bethesdas lawyers would tear him a new one.

Assets that New Vegas doesn't have?

Also, it seems to me that this mod is using audio assets from RE2.
 
So im looking for mods, reading this thread, going through the Top 100 on the Nexus. And i think ive come across my favorite mod for New Vegas yet.

The Secret Stash of Mr. New Vegas

The person that did GNR - Theres More Where That Came From for Fallout 3 got the songs for a ton of the quests and added them to the playlist (most of the quest names are the titles of songs). Freaking brilliant use and thinking back on it, i wouldnt be surprised if these are songs that Obsidian wanted to use in the game but couldnt for whatever reason (likely $$$).
 
So ive been playing with mods more now that im getting back into the game. There is a mod that i cannot believe that i forgot until just now. Its called Interface Mod - Revelation and its so freaking awesome. It makes the menus like that of the original Fallout games.

v6ukop.jpg

2mq28gm.jpg


On the Revelation page on the Nexus there are two files. Download them both. The first is under Main Files and it is, well, the main file. Its easy to install and directions are on the page. The problem with the mod is that sometimes there is a slight delay. After installing the mod load the game up and see if containers open without small pauses. If there is no pausing, congratulations! Your computer is a badass and you are done.

If you have stutter problems like i had here is where that second file under Updates come in handy. In that file are three folders. What they are basically are lower resolution or altered versions of the main file (oh, and my pics are blurry because of another mod.. i was almost dead when i took those pics so dont worry about them being low quality). Now to install the stutter fix the author, SGHi, gives three different options to overwrite files from the mod. In my experience, and even what the author recommends, copy over the contents of folder 1 and folder 2B to the Data folder. This will overwrite the main mod and your stutter problems should be fixed.

Theres been a lot of activity in the mod community. Sooooo many good mods out there right now. After the GOTY version hits hopefully in a few months itll be time to make a really good mod guide. As it stands now though, with DLCs still being released and modders having to update their stuff to be compatible, its likely not worth it to do a super mega mod install guide.
 
Damn that does look great.

I think that you're right about waiting for the GOTY version to do a big update. At this point NVSE still isn't even stable enough because I think he's having a hard time keeping his new system (hooking into the Steam overlay rather than running as a wrapper) up to date with the game and DLC. Still I might have a cruise around Nexus and see if anything new jumps out.
 
Alright, I picked up FO3 GOTY Steam version the other day and want to mod it. I think I did some light modding on Oblivion a really long time ago so I need some help with some of this stuff about Fallout Mod Manger.

First question. When clicking on the Data Files in the launcher (FONV in this example) it brings up a list with a check mark on certain items like so:
FONVDataFiles.jpg


Now this is where my confusion starts. I was under the impression that the only things that load are the ones with the check marks. In this example though, the Classic Pack isn't checked, but in game the items are loaded into my inventory, so what gives?

Now, looking at the Data Files on Fallout 3, only Fallout 3 is checked, the DLCs there is no check mark. Using FOMM, nothing is checked, which I don't understand, shown below:

FOMM.jpg


Now, referencing the FOMM pic above, what does load order mean, looking at that list? It says the lower one overrides the one above it. So, for example the Street Lights mods - Wastelands says it should be loaded after Street Lights. So, Street Lights on bottom, and Wasteland above it?

Any new mods go on top above FO3+DLC?


Right now, the only modding I've done is:

Installed FOSE, installed stutter remover, installed FOMM and made Fallout 3 Large Address Aware.

The mods I want to install are listed below:

DC Interiors Project

DC Interiors Combo Edition
DC Interiors Collectibles

Fallout 3 Project Beauty HD
HD Version
ESP for Project Beauty
Hair textures by GabbyStardust V2
Compatibility: Plug ins which allow it to work with other mods (If I don't use MMM, is this needed?)

I know I need to use Archive Invalidated for Project Beauty HD

Fellout

Fellout 1_21R2
Fellout 1_23
DLC Support
Greener Grass

Fallout Street Lights

Fallout Street Lights - Wastelands

Megaton Lighting Overhaul


GNR -- More Where That Came From

MTUI

Unless the mod says to load it in a certain order, it doesn't matter what order, as long as it's after FO3+DLC?


I'm looking at the 3 other mods as well, if anyone would chime on some questions about them.

NMC's Texture Pack for Fallout 3

I'm looking to use either the Full Pack with I think it says medium bump maps or Performance pack. I'm currently running on Ultra settings with AA x2 AFx16 at 60fps, I'd like to stay above 40fps at all times if possible. My system specs

AMD Phenom II x4 945 3GHz
8GB Memory
460 GTX 1GB Superclocked

Do you think I could maintain at least 40fps with the Full Pack at those settings or should I just opt for the Performance pack?

Martigen's Mutant Mod for Fallout 3

The only thing that interests me in this mod is the extra variety in monster skins. Is it possible to basically keep everything in this mod turned off except for the new monster skins?

Project Beauty HD says something about a patch regarding this mod, saying the RC5 is included with PJB HD, but the newest MMM is RC6, is there some patch I would need if I used this mod with PJB HD?

Games for Windows Live Disabler

Since FOSE suppresses GFWL already, is this mod really needed?

Any help is appreciated.
 
Whoah, lots of questions. I don't have time to make a big post answering everything, but I think that you might be over-thinking it. There's an option in FOMM under the "Load Order" menu called "BOSS auto-sort" which should work 95% of the time. Just install all of the mods which you want to use, check all the boxes to enable all the packages, then use BOSS auto-sort to get the basic load order ready.

You only really need to worry about load order if stuff breaks basically. The important thing for your mod list is that you'll need to install the compatibility patches from FOIP to get Mart's and Project Beauty working together.

Carm said:
AMD Phenom II x4 945 3GHz
8GB Memory
460 GTX 1GB Superclocked

Almost my exact specs. I run the full texture pack without the super-sized bump maps and I'm usually at around 45 - 60 fps except for a couple of spots which I'd put down to crappy optimisation.

Carm said:
Since FOSE suppresses GFWL already, is this mod really needed?

In my opinion, yes. Anecdotally, the game loads faster and is more stable if you remove it. Also it means that you get your Home button back!
 
I want to highlight a pair of NV mods I recently installed:

Lock Bombing - http://www.newvegasnexus.com/downloads/file.php?id=38653
Lock Kicking - http://www.newvegasnexus.com/downloads/file.php?id=38652

These two mods have really made my day. They introduce alternative methods of breaking into different sorts of locks for those who don't want to put points into lockpicking for various reasons (mostly role-playing in nature). The best thing about the mods is that they are designed with gameplay and risk/reward in mind, as well as role-playing. You can only break locks with the alternative methods if it makes sense for that type of object, and there are various failure penalties including damage and/or destruction of contents.

Really cool stuff, and I highly recommend them.
 
Thanks Jim-Jam, you're probably right with my over thinking it, just didn't want to screw it up. I guess I'll just dive it, the worse that can happen is that I nuke the installation and restore the back up.

Any idea on my question about the mutant mod?
 
Carm said:
Thanks Jim-Jam, you're probably right with my over thinking it, just didn't want to screw it up. I guess I'll just dive it, the worse that can happen is that I nuke the installation and restore the back up.

Any idea on my question about the mutant mod?

Yeah, I'd suggest making a Steam backup and making FOMODs of all of your mods which aren't already, except for the texture pack which I can never get working properly if it's been put in a FOMOD. Usually takes me about 10 minutes to get back up and running after I've hosed my install.

Not sure about that question specifically, but MMM is pretty configurable so you should be able to tweak it however you want after it's installed from the control panel in your inventory.
 
Alright, I've run into an issue with the Project Beauty HD install. It requires a separate download called ESP for Project Beauty but doesn't say where the files go.'

It has the files:

Mart's Mutant Mod - Project Beauty.esp
Project Beauty - Broken Steel.esp
Project Beauty - Point Lookout.esp
Project Beauty.esm

Do I just leave these files loose in the the data folder?

Nevermind, trial and error seems to have answered the question.
 
Well today sucked. I had a crash after messing with a ui mod and gfwl disable conflicting. So I decided to nuke the installation and start over, more for practice getting mod installs right etc. So I get the game reinstalled, install FOSE and stutter remover first like last time. At first it removed the stutter, but when I tried it again, it had a stutter again, but it was a longer pause between them compared to without the mod.

Not only that, but for some damn reason it affected my fallout new vegas install for some odd ass reason I can't explain. So, for the first time on this Win 7 install, I had to do a system restore to this morning, NV seems to be okay. Gonna reinstall FO3 and pray shit works right this time.

So annoyed right now.
 
Not as good as New Vegas Bounties but heres one I enjoyed recently:

Dog City Denver

Based on alot of the ideas that were going to be implemented in Van Buren.

http://fallout.wikia.com/wiki/Denver

This is my favorite kind of mod, the sort that takes a kind of DLC approach and adds a whole new lil playground and further fills out the post apocalyptic American landscape abit.
 
So, I'm almost ready to finally start playing the game. My current mod loadout:

Archive Invalidated
Large Address Aware Enabler
FOSE
Stutter Remover
Fallout Mod Manager
GFWL Disabler

Advanced Recon Items
Stealth Armor
Thermal Nightvision
Trap Detection

Ambient Wasteland 2
Color Hi-Detailed map and icons
Darnified UI
DC Interiors Project
Existence 2.0 - Robot Radio
Fellout
FPS Grenade Hotkey
GNR -- More Where That Came From (Radio)
Immersive HUD
Martigen's Mutant Mod
Megaton Lighting Overhaul
NMC Texture Pack (FULL PACK)
Project Beauty HD
Sprint Mod
Stimpak Counter
Street Lights


Besides FWE, is there any essential mods I may be missing? I'm trying to avoid mods that change the gameplay drastically from Vanilla. Mart's probably has made the most changes in the mods I currently have installed. I have the Thermal/Nightvision solely because Fellout makes nighttime pitch black, so I want play around with NV to see what kind of impact it has. Trap Detection because mines are fuck hard for me to see lol and armor, if I want to get sneakier.

I'm thinking of using:
Missing Unique Weapons
UWWUT - Unique Weapons With Unique Textures
I'm not sure how much of an impact on balance adding these will have though.

Is it possible to just replace the players characters body/head without any conflicts with Project Beauty. Is there any good non nude/creepy body/head replacers?

Is there any way to remove the slow motion kills? They are annoying, and the options don't have anything to turn it off like in New Vegas.

I'm having a small issue with one mod, does anyone use Stimpak Counter? My issue is that when you have 7 or less stims, the on screen text changes from default color to red, then 4 stims or less it starts blinking. I don't want it to change color or blink. I looked in it's XML file, but I don't know shit about what controls it, or how to stop it from happening.

The Streetlights mod. Is anyone having issues with it? It works fine 99% of the time but on a few occasions the lighting on the ground just wouldn't load after I had rested till after dark in front of Megaton or light poles.

Thankfully the crashing from the testing so far, isn't terrible, it happens, just not often, in the early parts at least. With that said, I can make the game crash every time if I turn Vsync off in the ini file and go into a building, doesn't even need npcs in it. Vsync on and it's perfectly fine, such a wierd bug.

I also ruined part of the story reading that ultimate perk pack, from the bottom up, never seeing the spoiler tag. =/
 
just installed A World of Pain for New Vegas. Anyone know of the nearest added location to Goodsprings? I just want to check and see if the mod actually installed correctly
 
kai3345 said:
just installed A World of Pain for New Vegas. Anyone know of the nearest added location to Goodsprings? I just want to check and see if the mod actually installed correctly

If you continue on the rode that eventually leads to bonnie springs, you should run into goodsprings sewer. Also the rode that goes to Primm should have a place that sells weapons. Even closer is the house that is next to the Doc, should be locked instead of boarded up
 
hemtae said:
If you continue on the rode that eventually leads to bonnie springs, you should run into goodsprings sewer. Also the rode that goes to Primm should have a place that sells weapons. Even closer is the house that is next to the Doc, should be locked instead of boarded up
Damn it, its boarded :(

You do mean the house to the left of Doc Mitchell's hosue in Goodsprings right?
 
kai3345 said:
Damn it, its boarded :(

You do mean the house to the left of Doc Mitchell's hosue in Goodsprings right?

if your facing Doc Mitchell's house, then yes it should be to the left.

Try reapplying archive invalidation
 
hemtae said:
if your facing Doc Mitchell's house, then yes it should be to the left.

Try reapplying archive invalidation
reapply the wha?

sorry. I literally just installed the game and the mod a couple of hours ago. I don't know anyhting about the modding process
 
kai3345 said:
reapply the wha?

sorry. I literally just installed the game and the mod a couple of hours ago. I don't know anyhting about the modding process

If you're using FOMM, go to tools and then click on archive invalidation
 
jim-jam bongs said:
Step 1: Disable auto-updates in Steam if applicable.
This will prevent your carefully constructed house of mods from being unceremoniously toppled should Bethesda ever release another patch or more content. Simply right-click the game in your Steam list, select Properties => Updates and select “Do not automatically update this game”.

I have not tested this with Fallout, but I just happened to notice this quote. I really thought I tested the option to disable automatic updates, and as far as I know it ONLY disables automatic downloads. If the game updates, and you try to play it, you literally cannot launch without the game updating. Such is my rough memory at least. The only way around it if that's the case would presumably be to play in offline mode, or make a backup of the directory and manually restore the files, etc.
 
welp i got it working but it turns out that the mod also adds a bunch of high level "Wasteland Hero" NPCs to the starter town (wtf lol)

So if I decide to go on a murder spree I'll just get raped.
 
Blizzard said:
I have not tested this with Fallout, but I just happened to notice this quote. I really thought I tested the option to disable automatic updates, and as far as I know it ONLY disables automatic downloads. If the game updates, and you try to play it, you literally cannot launch without the game updating. Such is my rough memory at least. The only way around it if that's the case would presumably be to play in offline mode, or make a backup of the directory and manually restore the files, etc.

Ah that's actually a good point. Without being able to do any testing, I would guess that the "disable updates" trick will only work with Fallout 3, but not New Vegas. The reason for this is that the actual launcher for Fallout 3 is the Fallout Script Extender executable, so technically it bypasses Steam. You can tell it's doing this because if you look at my time played for Fallout 3 on Steam it's really low, but at last guess I've got a couple of hundred hours of modded play time under my belt.

New Vegas Script Extender hooks into the Steam Overlay, so I would assume that you can't disable updates successfully.

kai3345 said:
welp i got it working but it turns out that the mod also adds a bunch of high level "Wasteland Hero" NPCs to the starter town (wtf lol)

So if I decide to go on a murder spree I'll just get raped.

AWOP is kind of the Doom TC for New Vegas =]
 
I want to install some mods for FO3, but I had a hard time getting GOTY version to work the first time I installed, and every now and then it crashes back to desktop. I don't even remember all things I had to install, reinstall and modify in order for FO3 to run.

So, how reliable are these mods? I read the OP but still something tells me I will have crash fest all over again :/
 
Well look; I'm not going to lie and say that you're guaranteed smooth sailing. The thing about mods is that you'll get as much out of them as you're willing to put in, and sometimes conflicts and load order problems can mean that you find yourself putting in a lot more time than you really want to.

The best thing that I can say is to take it nice and easy. Read all the instructions on each mod page carefully before you install it, and launch the game after each one is installed to see if there are any problems. If you run into problems, start by looking at the FOIP page on Nexus which is in the links above, because most common conflicts have been resolved.

And of course, if you have any trouble you can't sort out, post your experiences here and me or someone else will see if we can help you out.
 
3chopl0x said:
Any way to disable the mouse acceleration in New Vegas? It's horrible :(
From the Fallout Nexus:
(C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas, or a similar directory)

These lines;

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

... need to go in your Fallout_default.ini under controls. Just copy and paste them in there under "bBackground Keyboard=1", or whatever the last line in controls is.
 
I played Fallout 3 with:

Greenworld
Enhanced Weather
Fellout
rh_ironsights

And I continue to play New Vegas with:

Unlimited companions
Immortal companions (forgot the exact mod name)
 
Carm said:
So, I'm almost ready to finally start playing the game. My current mod loadout:

FOSE
GFWL Disabler

Hey Carm, I was just wanting to know if there was a reason for taking GFWL disabler when FOSE already cuts the link.

With regards to changing the slowmo kills, FWE gives you the option of changing the speeds at which VATS operates. It also adds nightvision, grenade hotkey and sprinting so you wouldn't have to bother with the seperate mods. It does change the game in some significant ways though. A lot of those changes can be modified in game but you really have to re-think how you create your character as you no longer get skill points from books.

It's a little out of date but this site has a lot of good suggestion for other mods to go for, although it misses out on energy weapons enhanced which I really like.
 
Cosmic Schwung said:
Hey Carm, I was just wanting to know if there was a reason for taking GFWL disabler when FOSE already cuts the link.

- You get the HOME key back
- The game loads faster
- It's generally more stable
 
MTUI + getting rid of mouse acceleration makes this game nearly perfect, is there a way to change the FOV without having to use the command line? I tried the ini tweaks and they didn't work.
 
3chopl0x said:
MTUI + getting rid of mouse acceleration makes this game nearly perfect, is there a way to change the FOV without having to use the command line? I tried the ini tweaks and they didn't work.

Did you try editing both INI files? According to this page at Fallout Wikia you should try editing the one in your game folder if changes to the user folder one aren't being picked up by the game. The INI files seem to mostly be autoexec'd console commands anyway, so it could be that one of them is overwriting the other or something.
 
jim-jam bongs said:
Did you try editing both INI files? According to this page at Fallout Wikia you should try editing the one in your game folder if changes to the user folder one aren't being picked up by the game. The INI files seem to mostly be autoexec'd console commands anyway, so it could be that one of them is overwriting the other or something.

Ok that seemed to work, but I wasn't noticing because I was changing the world FOV not the 1st person FOV which is what I wanted to change. Gonna have to do some more tinkering.
 
I love Fallout 3, I love mods, but I have never been able to to get a good combo of graphics and gameplays mods to work on my Steam version of fallout 3. Can anyone recommend me a good list of mods that are running stable on your PC's?
 
This post further up the page contains my recommended starting mods. I can guarantee you that I've had those combinations working well together for several complete runs of each game.

GL HF
 
With my current mod set up, it hasn't been to bad about crashing until last night. Prior to then, it would typically only crash on going through doors and end up with a black screen. It would also tend to crash if I look into an area with a lot of structures, I suspect but can't know for sure, that is caused by trying to load the higher textures I downloaded. Since last night I've crashed just walking about in the middle of boonies *shrug*. Also, I'm not sure if this is mod related or what, but the game will slow to a crawl sometimes and just crash, like it's a memory leak. I've just learned to quicksave every 15mins and manual every 30 so I dont lose to much lol.

Oh, I wouldn't keep to many saves either. I'd delete after a couple of hours saving like that, seems to bog the game way down, even in menus if you have a lot of saves.
 
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