Fallout 4 PC Performance Thread

hiya - hows that enb fps boost patch (cant remember the name). Is it actually a performance enhancer? saw it over at the nexus.

I haven't noticed much of an improvement except that it hard crashed my game pretty spectacularly during loads. RTSS doesn't seem to jive with it. Texture loading also got noticeably worse even though it's supposed to increase texture quality.
 
Game runs pretty solid for me. On my old 670/i5-3570k/16GB @ 1080p with a mix of high and medium settings (godrays low), borderless window I am getting a pretty solid 60. It dips to the 50s when I first load into an area but jumps up to 60 with no stutter indoors/outdoors. When playing with a mouse I did notice that the game appeared to be juddery when panning the camera. I have since switched to a DS4 and the game is buttery smooth now. Plus the menus are inexplicably more navigation friendly with a controller. They pulled the same shit with Skyrim.
 
I haven't noticed much of an improvement except that it hard crashed my game pretty spectacularly during loads. RTSS doesn't seem to jive with it. Texture loading also got noticeably worse even though it's supposed to increase texture quality.

Oh well. must be for very specific setups or something. thanks for response.
 
Just a point of reference for others. I'm able to run pretty smoothly at medium settings (god ray low) and windowed borderless with a MSI HD 7850, 3570k @ 4ghz, 16 RAM running at 1080p res.

Will update with FPS but I try not to get too caught up in them as I think you can force yourself to be unhappy with performance you otherwise would have been ok with.
 
Try waiting for 3 days, that's when cells reset typically.

Loading a save from the area's entrance (not the vault's) before going down the stairs and triggering the first enemies did it for me. You're experience could vary however; I've seen a few reports of this bug, and some couldn't get it to work at all, no matter how far they went back. They never mentioned if they used iFPSClamp or not, but I'm assuming they did.

Just wanted to say, thanks for the replies.

Waiting for three days didn't work (I ended up waiting a week). But going back to save before the area's entrance did the trick.
 
Strange. I've got a 4690K (not OC'd, just turbo to 3.9 GHz), Gigabyte's 970 G1, 16gb ram, and also play on 1080p, but I'm getting drops into the 50s and (rarely) high-40s in certain areas in the city. Shadow distance also on high, but godrays low, the rest on ultra. Do you have shadow quality on high instead of ultra?

You're right. Frame rate drops to the 40s outside Diamond City, which I just played through. Seems to be the only area I've encountered so far with these drops. I'm running my CPU at 4.0 and my GPU at +100 MHz core, +100 Mem Clock, too. Might try overclocking my RAM to see if that helps keep up the framerate.
 
Turned Godrays and shadow distance to medium the rest ULTRA and I get a solid 60FPS (locked?)

GTX 970
i5 6600k
16gb DDR4 ram

Looks nice outside and roaming the streets, insides are kind of meh. Sometimes when you are turning there is some stuttering, but fps doesnt drop so I think it is just the game.
 
Not sure if this has been mentioned before, but I managed to fix some major stuttering I've been experiencing at all times. I play with mouse and keyboard, and saw that controller was enabled in the settings. I disabled that and all the stutter has disappeared. Playing with I5-2500 and GTX 970. I do still get drops to the 40s in certain areas, but it appears a lot of people are getting that. Perfect 60 fps I'd say about 85-90% of the time.
 
iFPSclamp setting works fine for me, apart from maglock doors not opening unless I quicksave after doing so. Gets rid of the terrible stutter that literally made it unplayable for me.



It's not perfect.

Before
ACgKwUH.jpg


After
nU8Jksq.jpg

How are we supposed to see the improved stutter fix with static images?
 
Ive had the new drivers since last night. Theres still dips to 25, in some places, and in other places where it would normally dip to 25, rest at about 31fps now. Like corvega and lexington. Its definitely not the cure all we were hoping for. The game still drops to 25fps no matter what settings i have in certain spots.

But before the drivers, i had to run shadows on medium to get anything above 20-25fps in the cities. Now i get 30, with shadows on high. Like i said, there is still the occasional spot that it dips to 25. Like the one area with all the ships in the water. But because the performance is so variable in so many different places. I dont actually know for a fact if it increased my fps. It certainly feels smoother, like the time between each frame has been shorted. So lower framerates feel a bit more bearable.

1080p
r9 280x 3gb
8gb 1600 ram
FX8320 @ 3.8ghz
 
I don't get it. Is the after supposed to be better? Because the before looks better to my eyes.

http://screenshotcomparison.com/comparison/150888

Does the stutter affect textures? I think I'm not getting the gist of the argument.

He's talking about the textures, the "texture optimization project" isn't perfect, as in, it breaks some textures apparently, as seen in his second screenshot.

He's only referring to the stuttering in the first row.

Anyone try the new AMD beta drivers released today? Any improvement?

Just installing, will report after.
 
I'm pretty sure that people were saying disabling mouse acceleration for some strange reason makes the lighting go down to medium settings.

*Goes to look it up*

This must be where I saw it misread it:



Edit: another lighting .ini issue:


Seems that there are multiple ways to mess up lighting.

Fuck me I've had my lighting quality at medium for 10 hours with the IgnoreSmooth command.
 
OK, this freaking terminal glitch is really dragging me down. I've tried the one fix where you change a setting in the txt file and nothing. I don't want to mess with any third party programs to lock the framerate. Any other options?

I've also verified the game files twice and uninstalled/reinstalled once. Nothing changes.

I was stuck on a quest for a while yesterday because I couldn't escape a terminal after I had to use it to open a door to progress.
 
OK, this freaking terminal glitch is really dragging me down. I've tried the one fix where you change a setting in the txt file and nothing. I don't want to mess with any third party programs to lock the framerate. Any other options?

I've also verified the game files twice and uninstalled/reinstalled once. Nothing changes.

I was stuck on a quest for a while yesterday because I couldn't escape a terminal after I had to use it to open a door to progress.

Just use a third party program. They're safe, effective, and are effectively invisible.
 
OK, this freaking terminal glitch is really dragging me down. I've tried the one fix where you change a setting in the txt file and nothing. I don't want to mess with any third party programs to lock the framerate. Any other options?

I've also verified the game files twice and uninstalled/reinstalled once. Nothing changes.

I was stuck on a quest for a while yesterday because I couldn't escape a terminal after I had to use it to open a door to progress.

Either use Nvidia Inspector to limit specifically the game's framerate , or download MSI Afterburner.

MSI Afterburner will install a program called RivaTuner, which you'll be using to cap your framerate. You'll need to enable the RivaTuner system tray icon to gain access to it, which you'll do by going into Afterburner's preferences and into the User Interface tab, unchecking the 'Single tray icon mode' option. This'll add the pink and blue RivaTuner icon into your system tray. Then just open that up and you'll see an option for 'Framerate limit'. Voila! You're all set.
 
OK, this freaking terminal glitch is really dragging me down. I've tried the one fix where you change a setting in the txt file and nothing. I don't want to mess with any third party programs to lock the framerate. Any other options?

I've also verified the game files twice and uninstalled/reinstalled once. Nothing changes.

I was stuck on a quest for a while yesterday because I couldn't escape a terminal after I had to use it to open a door to progress.

I'm guessing you have a 144 Hz monitor, which means that all you should have to do is setting it to 120 Hz instead and the game should be 60 fps after that.
 
I'm guessing you have a 144 Hz monitor, which means that all you should have to do is setting it to 120 Hz instead and the game should be 60 fps after that.

I've got a 144Hz monitor and when I set it to 120Hz, my game then runs at 120Hz by default. Eventually I somehow got the game to run at half my monitor's refresh rate, but that was after some Nvidia Control Panel and .ini edits. So if your game starts running at 120Hz and not 60, you might not have the terminal glitch happen to you all the time, but it will still crop its ugly head up from time to time. Also the game will be running at a faster speed than at 60.
 
Am I going to be able to play this at 1080p at a decent frame rate at high/ultra or should I just go with the PS4 version?

My specs:
i5 2500K @ 4ghz
16gb ram
2 x GTX680 SLI w/ 4gb vram
 
Screw it. Bought a 980ti. I see people still have issues with it, but the shadows and smoke impacting me was too much of a bother.

Am I going to be able to play this at 1080p at a decent frame rate at high/ultra or should I just go with the PS4 version?

My specs:
i5 2500K @ 4ghz
16gb ram
2 x GTX680 SLI w/ 4gb vram

You should be good. Biggest issues will be Godrays, shadow distance, and shadows. With the following setup I was able to run everything but those three things on ultra and I set the draw distance for some of the items like grass and objects anywhere from 3/4 to 1/2 maxed.

*Edit* Watch out for SLI. I remember at release a lot of problems people were having. So maybe my comment isn't correct. I was basing my comment off of me using a single 770 and comparible specs.
 
Asked this a few days ago but never got an answer, but has anyone else experienced the game completely ignoring desktop colour settings if you load it in Fullscreen mode? Any time I try it, it overrides the settings I have in the Nvidia control panel and blows the image out, with me ultimately having to restart the graphics driver (something I have a batch file for on my desktop already as my card doesn't always want to pick up my TV when I leave it plugged in via HDMI) to get it back to normal. Borderless window doesn't do this, but I've got a feeling its impacting on performance.
 
Asked this a few days ago but never got an answer, but has anyone else experienced the game completely ignoring desktop colour settings if you load it in Fullscreen mode? Any time I try it, it overrides the settings I have in the Nvidia control panel and blows the image out, with me ultimately having to restart the graphics driver (something I have a batch file for on my desktop already as my card doesn't always want to pick up my TV when I leave it plugged in via HDMI) to get it back to normal. Borderless window doesn't do this, but I've got a feeling its impacting on performance.

Any fullscreen game or program will disregard any custom ICC profile you have. You can try and use a program like CPKeeper or Color Sustainer, but it's no guarantee. The only guarantee is, like you suspected, is to use windowed borderless mode.
 
Does the iFPSClamp=60 tweak have any negative effects?

This is the only tweak I've found that actually seems to fix my stuttering.

My FPS stays around 55-60 tops with everything on ultra (cept godrays to medium and shadow distance to high) but I was getting this terrible microstuttering, especially noticeable if you strafed.

Tried everything from the ipresentinterval tweak to vsync on/off, borderless windowed, fullscreen, etc.

The iFPSClamp=60 running with vsync off in borderless windowed is the one that seemed to work the best with no more stuttering for me.

However I have read on other sites/posts that some people say this can fubar the game, causing npc's to randomly die for no reason and other bugs, which I really really don't want to have to deal with.
 
Does the iFPSClamp=60 tweak have any negative effects?

This is the only tweak I've found that actually seems to fix my stuttering.

My FPS stays around 55-60 tops with everything on ultra (cept godrays to medium and shadow distance to high) but I was getting this terrible microstuttering, especially noticeable if you strafed.

Tried everything from the ipresentinterval tweak to vsync on/off, borderless windowed, fullscreen, etc.

The iFPSClamp=60 running with vsync off in borderless windowed is the one that seemed to work the best with no more stuttering for me.

However I have read on other sites/posts that some people say this can fubar the game, causing npc's to randomly die for no reason and other bugs, which I really really don't want to have to deal with.

Yes, you can ruin your game with this tweak. You should try capping your FPS with RivaTuner (on top of vsync). This is what fixed the stutter for me.
 
OK, this freaking terminal glitch is really dragging me down. I've tried the one fix where you change a setting in the txt file and nothing. I don't want to mess with any third party programs to lock the framerate. Any other options?

I've also verified the game files twice and uninstalled/reinstalled once. Nothing changes.

I was stuck on a quest for a while yesterday because I couldn't escape a terminal after I had to use it to open a door to progress.
Why not use 3rd party? I did (rivatuner) and no more issues
 
Screw it. Bought a 980ti. I see people still have issues with it, but the shadows and smoke impacting me was too much of a bother.



You should be good. Biggest issues will be Godrays, shadow distance, and shadows. With the following setup I was able to run everything but those three things on ultra and I set the draw distance for some of the items like grass and objects anywhere from 3/4 to 1/2 maxed.

*Edit* Watch out for SLI. I remember at release a lot of problems people were having. So maybe my comment isn't correct. I was basing my comment off of me using a single 770 and comparible specs.
Thanks for the heads up. I guess I'll go with the PC version and hope for the best.
 
I am able to run it really smoothly on Ultra. With godrays at medium I get a pretty consistant . I haven't seen any massive framerate drops even with multiple NPCs on the screen.

I7-4770K
R9 280x
8 GB RAM
 
Yes, you can ruin your game with this tweak. You should try capping your FPS with RivaTuner (on top of vsync). This is what fixed the stutter for me.

Running in borderless windowed caps it at 60 doesn't it?

I have fraps open and it never goes past 60, even in the menu's, whereas if I run in fullscreen the menu's will go up to 400+ fps.

As long as it's capped to 60 fps it can't bug out can it?
 
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