Nope, I have a typed out a response but i decided not to post it. I hate arguing over stupid shit on the internet but i'll post it anyway.
Because that was the game they have been talking about from the start. Cinemascopic, Cinematic, Filmic, 3rd Person action shooter with branching QTE set in victorian london. The game was released polished as fuck. Go read/watch their GDC, SIGGRAPH presentations, cant be bothered to find it for you. They did not concentrate on visuals alone, they created the visuals to represent what they wanted the game to look like and made the game play how they wanted it to play.
Early 2012 prototype
http://www.dailymotion.com/video/x31wjej_the-order-1886-prototype_videogames
Actually you need to provide proof for your claim that they concentrated more on visuals and spent less time on gameplay. The borden of proof is on you making the claim. And no, saying the game had bad reviews or terrible gameplay is not proof.
No you said, in comparison to RAD, Bethesda focused on other aspects of the game rather than visuals. That makes not a single sense at all, people who do graphics are not the same people who do gameplay or same people who work on game engines, even though in some places things do overlap.
I didn't avoid you, your arguments are flimsy at best. I just chose not to argue about The Order 1886 in a Fallout 4 thread in which you have managed to pull me back in.