Fallout 4 - PS4 screenshots (now feat. PNGs)

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stryke

Member
Uh...looks fine to me. Big step up from Fallout 3 and Skyrim. Of course with things like describing The Witcher 3 as a "buggy mess" and Bethesda games as "unplayable", this sort of over exaggerated response is expected. Sure some textures leave a bit to be desired but there's a lot of detail overall. It's a highly stylized game.

Stylised doesn't mean only draw shadows 10 meters in front of you.
 

BashNasty

Member
This may not be the best thread to ask this in, but do we know if the world is broken up at all by loading screens? I remember playing New Vegas and being really annoyed that the Vegas section was broken up into small chunks. Took a lot away from the immersion for me.

So is Boston going to be one large explorable area, or is it going to be a bunch of chunks?
 

Cidd

Member
Doesn't look so good but I would never buy a Bethesda game on consoles anyways after the bad experiences I've had with them.
 
430458-the-elder-scrolls-iv-oblivion-xbox-360-screenshot-they-sure.jpeg

higher res textures + anisotropic filtering and were done.
 

Durante

Member
Fever pitch hyperbole. Game looks good to me and I'll be shocked if it isn't the most entertaining and memorable experience of the year -- And I'll be equally shocked if it isn't a massive, massive success in terms of sales. So I'm not sure what your image means.
My guess would be that the image means that people are bringing up all kinds of points completely unrelated to the topic at hand (graphics) to detract from the fact that these screenshots look terrible for a 2015 "AAA" release.

I wonder where the poster got that impression!
 
I just don't understand. They showed what the game looked like this summer was anyone expecting something better? For me it's about expectations, Fallout 3 or NV wasn't that pretty but I had a helluva good time. So for me, the graphics look great.
 

Crzy1

Member
Not sure what all the complaints are about. Sure it isn't mind blowing, but it's not awful. I'll be paying it on the PC, though.
 

Jobbs

Banned
Naw

I mean there is a little hyperbole here and there but seeing it in motion and paying attention its clear that they were building and iterating on the previous games

Not that you wouldnt expect them to but its yet another Jarring example of a game that wasnt developed form the ground up to take full advantage of current gen hardware.

At least not outside of putting in effects and other bells and whistles

I like the updates to resolution, lighting and overall touch ups. However the base textures, models, animations. Its kind of a mish mash of stuff that looks good and stuff that doesnt and there is a fair bit of recycling going on here

This is a sane post. Bethesda does what it does and it operates on its own timeline. Each game has incremental improvements but is essentially the same game, which many of us are completely fine with. They do something that up to this point no one else has done. You can't argue that Witcher 3 or Ubisoft games or MGS5 are the same thing. They're not. Bethesda for whatever shortcomings and quirks its games have, especially visually, is doing something no one else does.
 
ISo it's baiting to have a differing opinion ,this is exactly what I said in that thread haha. Jog on mate.

No its bating to bring up something that had no relevance what so ever to the topic at hand. Your faux holier than thou attitude to justify your trolling is laughable.
 
Uh...looks fine to me. Big step up from Fallout 3 and Skyrim. Of course with things like describing The Witcher 3 as a "buggy mess" and Bethesda games as "unplayable", this sort of over exaggerated response is expected. Sure some textures leave a bit to be desired but there's a lot of detail overall. It's a highly stylized game.

yeah, this is pretty much my thoughts as well.
 

tuxfool

Banned
A good amount of objects yea if the demo was any indication.

At close distances this isn't the issue. It looks okish (horrible texture work notwithstanding). The problem here is the draw distance in the shots included in the op.

Shadows, AO and IQ have been nuked off the face of the earth.
 
Well, this is all speculation of course, but for me the most severe issues in these shots are draw distance, shadows and AO, followed by the blurry IQ.

These are also things that Bethesda PC games traditionally have a large range of options for on PC from day one. And IQ can always be fixed by throwing power at it.

(Of course, people will probably complain about the PC version, since I expect it to run best with 12+ GB of memory. It's Bethesda's first 64 bit game after all)

Again, it's also something that isn't unprecedented with current gen consoles and open world games. GTA V, The Witcher 3, and now Fallout all use varying degrees of these methods to achieve stability. Some may look a little better in one area than the other, but they all run on different engines and have their own overhead to take into account.

With the rumored nVidia feature support, precedent for a large range of graphics options and just pure brute force I fully expect the PC version to look superior. Even running with modest hardware you should expect to be able to exceed console IQ, LOD, Shadows and AO. I don't see why this would surprise anybody as this has been the standard for this gen so far.
 

JaseC

gave away the keys to the kingdom.
It's not ugly, but if I didn't know any better I'd assume what we're seeing is a fan-made Fallout remake using base Skyrim assets.
 
To be fair....

On second glance it's not like there's worlds of difference with the E3 footage. We have to take into account these shots are somewhat uncrisp because of compression, right? The vault screenshot reallly isn't anything special, but i guess we won't get the nice lighting from the trailer in every interior, which is to be expected.
 
Not sure what all the complaints are about. Sure it isn't mind blowing, but it's not awful. I'll be paying it on the PC, though.

Yup

Like on one hand i readily agree and accept the criticisms but on the other I am wholly unfazed in my desire to play the game

Plus I need something to play and this is going to be the perfect fall time waster
 

omonimo

Banned
Not sure what all the complaints are about. Sure it isn't mind blowing, but it's not awful. I'll be paying it on the PC, though.
Where coming? It's a ps3 game at 1080p. The hell how someone can defend this shit. I'm not arguing of the gameplay quality here.
 

Ratrat

Member
Dogmeat doesn't look as detailed as Diamond Dog and I'm just offering a reason why.
MGSVs character models aren't even that impressive. Its crossgen and 60 fps. If it wasn't those two things as F4 isnt, then the gap would be even wider. Its perfectly valid to say it just looks bad based on Bethesdas ability and not just hardware limitations.
 

Jito

Banned
Nope, I have a typed out a response but i decided not to post it. I hate arguing over stupid shit on the internet but i'll post it anyway.

Because that was the game they have been talking about from the start. Cinemascopic, Cinematic, Filmic, 3rd Person action shooter with branching QTE set in victorian london. The game was released polished as fuck. Go read/watch their GDC, SIGGRAPH presentations, cant be bothered to find it for you. They did not concentrate on visuals alone, they created the visuals to represent what they wanted the game to look like and made the game play how they wanted it to play.
Early 2012 prototype
http://www.dailymotion.com/video/x31wjej_the-order-1886-prototype_videogames

Actually you need to provide proof for your claim that they concentrated more on visuals and spent less time on gameplay. The borden of proof is on you making the claim. And no, saying the game had bad reviews or terrible gameplay is not proof.

No you said, in comparison to RAD, Bethesda focused on other aspects of the game rather than visuals. That makes not a single sense at all, people who do graphics are not the same people who do gameplay or same people who work on game engines, even though in some places things do overlap.

I didn't avoid you, your arguments are flimsy at best. I just chose not to argue about The Order 1886 in a Fallout 4 thread in which you have managed to pull me back in.

Yeh I guess you're right actually, I'd have to actually wait and see what Bethesda put out with Fallout 4 so I can't really back up any of my claims. Sorry to blow this so completely off topic.

No its bating to bring up something that had no relevance what so ever to the topic at hand. Your faux holier than thou attitude to justify your trolling is laughable.

You just seem like the one trying to get a rise out of me now, sorry but it's not happening. Toodle pip.
 

Enduin

No bald cap? Lies!
This may not be the best thread to ask this in, but do we know if the world is broken up at all by loading screens? I remember playing New Vegas and being really annoyed that the Vegas section was broken up into small chunks. Took a lot away from the immersion for me.

So is Boston going to be one large explorable area, or is it going to be a bunch of chunks?

They've made it sound like Boston will be a large open area. But it will likely be separate from the rest of the world. Doubtful it will be as cut up as NV was if that's the case, but it may not be. We just don't know.

It's not clear at this point how much of the world's interiors and locations are behind loading screens. We know lots of buildings are totally open, but not all will be.
 

Alienous

Member
Uh...looks fine to me. Big step up from Fallout 3 and Skyrim. Of course with things like describing The Witcher 3 as a "buggy mess" and Bethesda games as "unplayable", this sort of over exaggerated response is expected. Sure some textures leave a bit to be desired but there's a lot of detail overall. It's a highly stylized game.

A big step up? Visually?

Doesn't seem that way to me.
 

Krakn3Dfx

Member
I think the graphics are fine, they're what they need to be for this type of game. Anyone who expected Bethesda to make an Arkham Knight level game from a vidual standpoint hasn't been paying attention to what Bethesda does.

What Bethesda needed to work on, and hopefully did, are character animations, enemy/NPC AI, and story. If they've improved on those 3 fronts, I'll be thrilled.
 
18 pages and still going of people calling it ugly as hell. What kind of outrage do you guys want? Storm the Bethesda offices?
Pft i already stated let assassin creed,uncharted,call of duty,halo any big named exclusive make its debut on next gen like that there'd barley be sny defender's at all especially for thr first two
 

F0rneus

Tears in the rain
I've taken Bloodborne screenshots that looked a bit like these...and Bloodborne is gorgeous. I'm guessing the game looks much better in motion, on a television. I still like the look of it anyway. Not a "pretty" game, but it's not the worst looking one, especially considering the world size.
 

k4n3

Banned
Fever pitch hyperbole. Game looks good to me and I'll be shocked if it isn't the most entertaining and memorable experience of the year -- And I'll be equally shocked if it isn't a massive, massive success in terms of sales. So I'm not sure what your image means.


my image means fanboys are in full damage control

i hope the game is great i never wish a game to fail just looking at these images and saying it looks fine you ether have very low standards or are in full blown denial sorry
 
Pft i already stated let assassin creed,uncharted,call of duty,halo any big named exclusive make its debut on next gen like that there'd barley be sny defender's at all especially for thr first two

TO be fair most AAA developers have fell short of the Next Gen promise in one way or another

Even Witcher 3 isnt the darling people are making it out to be.
 
Pft i already stated let assassin creed,uncharted,call of duty,halo any big named exclusive make its debut on next gen like that there'd barley be sny defender's at all especially for thr first two

People were defending the hell out of Syndicate before release. You can see angry folks on the first page of the OT regarding the title and that funny ass image. But we're going off topic now lol.

I think the graphics are fine, they're what they need to be for this type of game. Anyone who expected Bethesda to make an Arkham Knight level game from a vidual standpoint hasn't been paying attention to what Bethesda does.

What Bethesda needed to work on, and hopefully did, are character animations, enemy/NPC AI, and story. If they've improved on those 3 fronts, I'll be thrilled.

They're decent enough, but it doesn't even take a close look to see those textures are horrible. They could have done better for a current gen only game. I came into this thread annoyed at the people dogging the graphics, but after viewing them on a PC, even I can't defend the quality. It's pretty bad, especially that table with the vaultboy and those in vault images.
 

ANDS

Banned
the witcher runs 30 fps om my ps4 :/
what are you talking about?

At all times? Bullshit it did.

Why would I ? PS4 is much more powerful than my 2008 PC was.

So that's your personal screenshot? It's a stupid comparison anyway. The better comparison is to show a shot of Skyrim versus Fallout 4 since that's the closest tech that Bethesda has.

Seriously this the amount of "shit" that has been lost in this thread over still,compressed images is amazing. And you wonder why dev's aren't active here much anymore.
 
TO be fair most AAA developers have fell short of the Next Gen promise in one way or another

Even Witcher 3 isnt the darling people are making it out to be.
O most definitely no denying that at all. The same way no denying this doesn't look very good BUT it may very well still be a very good game gameplay wise(which i haven't seen anyone say it wouldn't
 
TO be fair most AAA developers have fell short of the Next Gen promise in one way or another

Even Witcher 3 isnt the darling people are making it out to be.

I must say, Batman: Arkham Knight is the best looking open world game on consoles and it runs flawless. Arkham Knight get's overlooked because of it's shitty PC port.
 
Shit, didn't realize there was a separate thread for this.

I think the image quality looks surprisingly nice. I half-expected some pretty bad or non-existent anti-aliasing for some reason, so it's good to see it'll be a non-issue (at least in these static screenshots). The modelling and texture work, though... some of that looks rough.
 
MGSVs character models aren't even that impressive. Its crossgen and 60 fps. If it wasn't those two things as F4 isnt, then the gap would be even wider. Its perfectly valid to say it just looks bad based on Bethesdas ability and not just hardware limitations.

It's also valid to say, given past Bethesda games, that MGSV likely has less going on under the hood allowing more detail to elsewhere.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
higher res textures + anisotropic filtering and were done.
I can't tell who's being sarcastic anymore.

At close distances this isn't the issue. It looks okish (horrible texture work notwithstanding). The problem here is the draw distance in the shots included in the op.

Shadows, AO and IQ have been nuked off the face of the earth.
I wouldn't even say that aside from the final shot in the OP. That forest shot looks pretty decent imo. Actually I just realized, what was the capture method for these? Can't help but notice that they've all been uploaded to imgur of all things.
 
I've taken Bloodborne screenshots that looked a bit like these...and Bloodborne is gorgeous. I'm guessing the game looks much better in motion, on a television. I still like the look of it anyway. Not a "pretty" game, but it's not the worst looking one, especially considering the world size.

The benefit of Bloodborne, despite the graphical issues it has itself, is its artistically handcrafted design which does an excellent job hiding whatever flaws or compromises the design team ran up against.

Plus the entire design blends together smoothly and its consistent and coherrent

What I am noticing about Fallout 4 is that some areas look and blend amazing (like the Autumn Like Daylight areas) while others (interiors) not so much.

There is this weird object inconsistency going on thats really distracting and extra noticable with this game being in higher resolution than its predecessors
 
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