Fallout Creator Explains Why Modern Games Suck

Why is Asmongold included?

Fuck that guy. He has zero interesting to say and only says stuff that gets him acknowledgement from his chat.

Link to the original video

 
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But you know what sucks more?
Instead of posting the original 13 minutes video from the actual creator of Fallout, posting some YouTuber turning it into a 45 minutes rant.

 
This is an old video and saying this is why modern games suck or this is why he thinks modern games suck is laughable.

The whiteboard Jira story: Everyone's name is on every task they're assigned to in Jira.
The AI story: If the code would take 45 minutes and you've done it 3 times before, do it yourself. It's not like there are developers on the team just sitting around waiting for a 45 minute task. The reason why it was quoted at 2 weeks is probably because they had 2 sprints worth of work assigned to them already. This sounds like shitty communication.

His last point is the one where he comes close to the problem, but doesn't really offer a solution. There's a lot of problems with game development. It would be easy if it was a very simple, but it really isn't.

He did make a part 2
 
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I don't hate Asmon but I do fucking hate his thumbnail faces that his editors use on every video. He looks like he saw Jesus explain the world's mysteries to him.
 
I don't hate Asmon but I do fucking hate his thumbnail faces that his editors use on every video. He looks like he saw Jesus explain the world's mysteries to him.
in the digital talking head world, devoid of body language, your eyes & eyebrows end up doing all the work...
 
I don't hate Asmon but I do fucking hate his thumbnail faces that his editors use on every video. He looks like he saw Jesus explain the world's mysteries to him.
I swear I get irrationally angry at seeing grown humans make these fucking faces in thumbnails. Imagine how satisfying it would be to punch a face like that just once lol
 
I don't hate Asmon but I do fucking hate his thumbnail faces that his editors use on every video. He looks like he saw Jesus explain the world's mysteries to him.
Though its only me, i almost never interested to give him a click because i recall his thumbnail face (i once gave him a click because stupid youtube autoplay when i left to made a coffee)
 
Lots of games sucked back in the "good old days" too. And lots of modern games are absolutely brilliant.

I never play online or service games, and I still have a shitload of new games in my Steam backlog.
And lots of old stuff I never got to.
Every era or "generation" of gaming since the late 80's have been great.
 
over-reliance on open world mechanics(that leads to sandbox boring exploration to do) then just graphics eyecandy(like hellblade) this problems on modern gaming suck nowaday
 
I don't hate Asmon but I do fucking hate his thumbnail faces that his editors use on every video. He looks like he saw Jesus explain the world's mysteries to him.
Couldn't agree more.
Looks like he's being forced to watch his parents fuck or some shit.
 
But modern games don't suck.
cigarettes smoking GIF

Depends on which modern games we're talking about.
 
Of course modern games don't "suck". No blanket hyperbolic statement like that one should be taken seriously. I think a more reasonable thing to say would be "modern gaming would be a lot better if certain trends weren't affecting it for the worse". There really are some elements in gaming right now that suck! Both in the business side and game design: woke politics, games as services and all the crap that comes along with that and game design that leans too heavily into "accessibility" are 3 really nasty trends in gaming today that are straight up making games worse than 15 years ago, at least in my mind.

Why do i say accessibility is a bad thing? Because devs seem to think that means they need to make games so easy that anyone can finish their game, so in GoW Ragnarok that means having our NPC buddy telling us where to go and how to solve puzzles. In most games though it means removing the general challenge until we're at the final 15% of the game. Mario Wonder is a good example where Nintendo straight nerfed the difficulty and removed timers etc...that could've been an all time great game.

Quality of life stuff is good but not when it destroys the challenge of a game ..i wouldnt mind if devs kept this stuff OPTIONAL but they want to cater to the beginner these days. See almost every Nintendo game released and most recent Sony games. Another example is how if we struggle in a combat encounter, Naughty Dog will have us restart the encounter at a CHECKPOINT until we've gotten through it (Ragnarok and Spiderman do this too). It's like god forbid they let the player struggle a little bit in a game. I despise this type of handholding!!
 
OP, why didn't you post the source? No one interested in game development wants asmongold's opinion, but the creator's.

Change it to the original video, linked here by many posters already.
 
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The whiteboard Jira story: Everyone's name is on every task they're assigned to in Jira.
Yea I really didn't understand this example - I think you'd be finding it really hard to find a place where your name isn't tracked on tasks you work on.

The AI story: If the code would take 45 minutes and you've done it 3 times before, do it yourself. It's not like there are developers on the team just sitting around waiting for a 45 minute task. The reason why it was quoted at 2 weeks is probably because they had 2 sprints worth of work assigned to them already. This sounds like shitty communication.
The absolute worst way to utilize software engineers is to give them 'solution descriptions' as tasks to do.
Best case - you're paying an order of magnitude too much for what is essentially a person masquerading as a code-entry terminal to perform such work.
Worst case - you're asking for solutions that have really horrible long-term consequences but sitting on top of DK curve that's not visible to you of course.

But the 'code is 4-5 minutes complexity' is precisely why most studios have been using Designer coding tools for the past 15 years (20 in some cases). Including AI behaviours more complex than what he describes - it's basically normal/common-place for AAA shipped projects to have designer-code like that in production too.
 
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Yea I really didn't understand this example - I think you'd be finding it really hard to find a place where your name isn't tracked on tasks you work on.


The absolute worst way to utilize software engineers is to give them 'solution descriptions' as tasks to do.
Best case - you're paying an order of magnitude too much for what is essentially a person masquerading as a code-entry terminal to perform such work.
Worst case - you're asking for solutions that have really horrible long-term consequences but sitting on top of DK curve that's not visible to you of course.

But the 'code is 4-5 minutes complexity' is precisely why most studios have been using Designer coding tools for the past 15 years (20 in some cases). Including AI behaviours more complex than what he describes - it's basically normal/common-place for AAA shipped projects to have designer-code like that in production too.
Yup. A better approach to this would have been to go the whoever the PM/producer and dev lead and say "Hey, this is the problem I'm trying to solve. This is how I've solved in successfully before. What do you think the best way to solve this for our current project is?"

They may already have a similar solution they could adapt to this, or they may have a better idea. But in either case, they'd want to build it in a way that they can write tests for, and maintain/scale it along with the rest of the project. All that work and figuring out ahead of time is what makes it easy to build, document and maintain. And that takes more than 45 minutes. Especially if someone else has to work on it down the line.
 
I don't hate Asmon but I do fucking hate his thumbnail faces that his editors use on every video. He looks like he saw Jesus explain the world's mysteries to him.
This is how all Youtuber thumbnails work and they do it because studies have shown it makes more people click on the video
 
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