A bit of a warning for each of the DlCs i have played:
DEAD MONEY
Dead money is based on a more lore driven story. there is a big emphasis on character interactions and a more "mature" dialogue.
in terms of game mechanics, Its NV's answer to players who want a more stealth based, melee focused and resource deprived gameplay. basically, Dead money is a survival Horror genre DLC. Think of resident Evil. Monsters who seem invincible or tough to kill, with areas blocked off or with dangerous mechanics that force you to think about going into a room rather than go in guns ablazing. Also having to rely on foodsnacks isntead of popping a stim pack.
definetaly made for players with their melee/survival skill points raised. Most everyone that plays fallout plays with a guns/long range and non-stealth mindset so that's why this DLC is so controversial. but once you realize what the developers wanted to accomplish, it makes you more apperciative.
See, I play stealth, and sneaking never worked well in my playthough. Mostly because when I'd try to avoid an enemy or take someone out there would either be a cloud that would kill me or one of those stupid beepers forcing me to run. It's like they wanted to have their cake and eat it too, resulting in countless cheap deaths. The enemies weren't that tough for me but I think I was over leveled. They got even easier when I found out crippling a limb would instantly kill them. Shooting them in the head or torso was no bueno.
I'm thinking of picking this game up against my gut feeling that I should continue my boycott of all Bethesda products. I heard on the ps3 that there was some serious lag or slow down once your save file hit a certain size. Is this true or is this over blown? I remember skyrim having the same problem, but the game with dlc is 20 bucks retail so it seems like a good value
I'm thinking of picking this game up against my gut feeling that I should continue my boycott of all Bethesda products. I heard on the ps3 that there was some serious lag or slow down once your save file hit a certain size. Is this true or is this over blown? I remember skyrim having the same problem, but the game with dlc is 20 bucks retail so it seems like a good value
I'm thinking of picking this game up against my gut feeling that I should continue my boycott of all Bethesda products. I heard on the ps3 that there was some serious lag or slow down once your save file hit a certain size. Is this true or is this over blown? I remember skyrim having the same problem, but the game with dlc is 20 bucks retail so it seems like a good value
I tend to like bounty-hunter style missions, so hopefully they are fun. I'm just going to try out the texture pack, if I don't like it I can always turn it off.
I tend to like bounty-hunter style missions, so hopefully they are fun. I'm just going to try out the texture pack, if I don't like it I can always turn it off.
yea I mean most people like them so you probably are doing right by trying them but I just don't, so just giving my opinion . specially bounties 2 I feel it's just awful heh. bounties 1 is pretty decent tho.
As I've played through the game and most of the other fallout game's, am I wrong I thinking that the NCR has just gotten worse as time passes? Independent Vegas still seem's the most logical choice, but for some reason the legion is still quite appealing as well.
As I've played through the game and most of the other fallout game's, am I wrong I thinking that the NCR has just gotten worse as time passes? Independent Vegas still seem's the most logical choice, but for some reason the legion is still quite appealing as well.
well for starters 3 is pretty much bethesda fanfiction so I wouldn't really call it canon. there's many thing wrong about it relating to the enclave but yes, the enclave is a lot of descendants from pre war us officials that claim to be the rightful government of the us.
fallout 3 makes the enclave seem a much larger organization that it is. like, they're only a growing group in fallout 2 that been slowly expanding and plotting to kill all muties and such. they're the main antagonistic force in that game's main story and it ends up with their hq being blown to pieces, etc. and the us is split in half with both coasts being completely disconnected so it's not like there could be an enclave in dc unless bethesda made it magically happen, which they did.
in any case the ncr is just another organization that appears for the first time in fo2 and it's basically a more truthful-to-old-america government, with a senate and elected president and taxes and military interventionism and all that crap. it's all made up of post-war people from a town called shady sands that eventually grew into the monster that the ncr is today.
along with the legion, independent vegas, mr. house and many other factions it's just the awesome thing about fallout (when done by a developer that has a good grip on what fallout means), just different interpretations on how to best make it out of the apocalypse and just the different sides of america, both good and bad.
It's quite apparent that the NCR does more harm than good at some places. It's a shame that the ranger combat armor looks so good, I've got to get that riot gear or the desert ranger version.
The faction I though that was most effective at doing something is 3's brotherhood of steel, but I'm biased because of liberty prime is just cool. Although the outcasts don't seem to be that bad.
The securitrons seem to be Mr House's only ability to control anything, as his influence on the strip seems low.
It's quite apparent that the NCR does more harm than good at some places. It's a shame that the ranger combat armor looks so good, I've got to get that riot gear or the desert ranger version.
The faction I though that was most effective at doing something is 3's brotherhood of steel, but I'm biased because of liberty prime is just cool. Although the outcasts don't seem to be that bad.
The securitrons seem to be Mr House's only ability to control anything, as his influence on the strip seems low.
They pretty much are his only way to control the Strip. I guess you could also say he controls the electricity as well as it was him who got the NCR to send power from the Dam to the Strip. Either way the people like the way of life on the Strip and don't really want to upset it. House does a good job
and no one ever really wanted to take him down until Benny and yourself, if you're feeling like it.
He definitely has influence because of this though. If he didn't, the Strip wouldn't be under his rule.
Also the NCR suck but I feel they're the lesser of two evils.
It's quite apparent that the NCR does more harm than good at some places. It's a shame that the ranger combat armor looks so good, I've got to get that riot gear or the desert ranger version.
The faction I though that was most effective at doing something is 3's brotherhood of steel, but I'm biased because of liberty prime is just cool. Although the outcasts don't seem to be that bad.
The securitrons seem to be Mr House's only ability to control anything, as his influence on the strip seems low.
well the brotherhood in fo3 is super weird and totally unlike how it was in other fallouts so yeah, they're paladins of justice or something like that so I guess they're good guys.
house's a pretty smart dude and he means well in his own way but yeah, his capitalist gambling utopia thingie is pretty much a den of mobsters and such.
They pretty much are his only way to control the Strip. I guess you could also say he controls the electricity as well as it was him who got the NCR to send power from the Dam to the Strip. Either way the people like the way of life on the Strip and don't really want to upset it. House does a good job
and no one ever really wanted to take him down until Benny and yourself, if you're feeling like it.
He definitely has influence because of this though. If he didn't, the Strip wouldn't be under his rule.
Also the NCR suck but I feel they're the lesser of two evils.
compared to the legion? yeah, they're the easier choice, specially since obs sadly fucked up with the legion and made them look super evil. they're supposed to be brutal but effective, and in the game you don't get to see anything other than brutal.
Up to about Level 9, and I'm mostly scouring the wasteland looking for Skill Books so I can get as many skills increased as possible before I start levelling too much. Guns are definitely much different, and even with 75 in Guns on Normal, Giant Radscorpions are such a pain in the ass. Don't even get me started on Glowing Ones and Feral Ghoul Reavers.
I really need to find some more Hunting Rifles, but they've been few and far between at this point.
Still having just as much fun as the first time, but I'm less concerned about randomly exploring this time, so I'm using a guide for the skill books and whatnot.
EDIT: I guess, what would be the best perks to concentrate on for weapons (I got Educated/Comprehension/Intensive Training/Bloody Mess already)? I know I'm definitely getting Jury Rigging, probably Sniper, maybe Shotgun Surgeon (depends on how much I want Cass in my party), possibly Hand Loader, Better Criticals...
Also, what weapons should I be on the lookout for? I think I eventually want an Anti-Material Rifle and That Gun.
can't really remember but I think there was one specific weapon called the rat gun or something like that. it's basically a scoped hunting rifle with a silencer. didn't really have high damage but it was really good early on for sneaky situations
can't really remember but I think there was one specific weapon called the rat gun or something like that. it's basically a scoped hunting rifle with a silencer. didn't really have high damage but it was really good early on for sneaky situations
well the brotherhood in fo3 is super weird and totally unlike how it was in other fallouts so yeah, they're paladins of justice or something like that so I guess they're good guys.
they're supposed to be brutal but effective, and in the game you don't get to see anything other than brutal.
Elder lyon's ideology was kinda odd, but as you said they are more like protectorate's of the wastes than the brotherhood of steel. Caesar seem's smart when you talk to him, but it comes across as they are savage not cultured.
Try the ratslayer from the broc flower cave, or the la longue carabine stolen from Ranger sterling from macarran I've got one it's very good. Maybe the ranger sequoia is to your taste's if you like the revolvers.
Elder lyon's ideology was kinda odd, but as you said they are more like protectorate's of the wastes than the brotherhood of steel. Caesar seem's smart when you talk to him, but it comes across as they are savage not cultured.
It's a shame they where not expanded on a more developed version would have been interesting. I appear to have screwed my self over in for the republic part 2, i'm glad I've got so many saves so now I've got to find the right save far enough back. Or one where I can kill clanden to fail the quest and carry on with for the republic.
It's a shame they where not expanded on a more developed version would have been interesting. I appear to have screwed my self over in for the republic part 2, i'm glad I've got so many saves so now I've got to find the right save far enough back. Or one where I can kill clanden to fail the quest and carry on with for the republic.
Try the ratslayer from the broc flower cave, or the la longue carabine stolen from Ranger sterling from macarran I've got one it's very good. Maybe the ranger sequoia is to your taste's if you like the revolvers.
Way ahead of you now. I'm leaning towards revolvers/one-handed weapons, but I definitely have 2-handed ones as backup. Gonna max out energy weapons once I'm done with Guns for the hell of it.
Way ahead of you now. I'm leaning towards revolvers/one-handed weapons, but I definitely have 2-handed ones as backup. Gonna max out energy weapons once I'm done with Guns for the hell of it.
I've always leaned towards a sneaky melee build with all my characters, and then added guns/energy weapons in after I've maxed out sneak and melee weapons. OWB is so good for melee weapons.
I've always leaned towards a sneaky melee build with all my characters, and then added guns/energy weapons in after I've maxed out sneak and melee weapons. OWB is so good for melee weapons.
I assume melee weapon's make the game a completely different experience, I'm going to try after my first run through is done. Is there a decent way to earn a lot of caps?
I assume melee weapon's make the game a completely different experience, I'm going to try after my first run through is done. Is there a decent way to earn a lot of caps?
Caravan can be decent if you know how to play it and can make a decent deck. 10 LUCK and the casinos is also an easy way of making some money. I generally try to grab all I can carry and sell that as well. Some of the lobotomites in OWB carry Photon Axes that sell for a decent amount of caps as well.
I assume melee weapon's make the game a completely different experience, I'm going to try after my first run through is done. Is there a decent way to earn a lot of caps?
Liked it, but I would never want to play through it again. Nailed all the 'good' conversation options - god bless 90 points in speech - and generally felt like the do-gooder I've always strived to be.
After the openness of both the base game and Honest Hearts, the cramped, tight corridors was quite a change of pace. It got old after a while, and the challenge was gone once I unlocked the stimpack orders at the vending machines. I was worried about the constant health drain they warn you about for hardcore, but it wasn't really an issue. The weight constraints of jsawyer.esp was the biggest problem, and meant
I couldn't take a single gold bar out of the vault at the end.
But I did end up with like 100 stimpacks in my inventory along with access to infinite weapon repair kits, so that was a plus.
Wish the Villa areas had more distinct landmarks to navigate by. There's some effort at differentiation via color shifts, but it all feels samey and monotonous in the end. The enemies weren't exactly challenging - I still died a few times, mainly from getting plunked with a gas bomb or a spear, but otherwise a headshot with the holorifle took care of everything. The traps or the radio alarms didn't bother me too much, although it did get a bit too trial and error towards the end.
The companions were good. Christine reminded me of Safiya in NWN2, but without the unfortunate waifu~ implications, just in the sense of inherited history and how this history affects the course of their lives. Dog's arc was predictable, but I liked seeing that questline resolve in the end; Dean was fun, and there was a nice sharp edge to his story that the other two lacked. Liked talking to them all, and delving into their backgrounds and seeing how the conversations shaped up - not quite the nuance of MotB, but considering the scope of the DLC, I feel like just making the comparison is compliment enough.
As for the story of Dead Money itself, it was surprisingly small in scope, and went against my expectations of it
being one giant computer simulation
. How this monolithic monument was built, and why it was built, and how it serves as a tomb for
both Sinclair and Elijah
- it was pretty neat. There's a melancholy feel to the whole ordeal, in how even the dead persist as recordings projected as holograms, doomed to forever echo their last words.
Really liked how the ending teases at events to come. Pure promo. heading into OWB as soon as I decide on just what set of weapons I want to use. Severe weight limitations means that I can't carry more than two or so energy weapons around, and I'll probably settle with the holorifle and a fully modded laser rifle in the end.
there are some pretty rocking ties to dead money in old world blues and even a bit in honest hearts and lonesome road
I personally really enjoyed the change of pace and losing all my items and that feeling chris avellone described of cherishing each stimpak and assigning it its life-saving value back after being deprived of them for a long while. and the story is just fantastic, loved the characters and their arcs, loved the irony behind the gold bars, loved how poignant and dark it felt, it was just amazing for me and it's probably my favorite new vegas dlc
Good to hear about the tie-in stuff. They hyped up the ultimate courier vs courier battle pretty hard so I'm curious to see how it unfolds.
Talked to Veronica after I got out of DM, getting to tell her about
what happened to Elijah
was a nice touch.
I dug the survival aspects early on but the overabundance of casino chips kinda took all the challenge out of it. And after playing both, I think I prefer HH. Something about the story that wrapped up there, the conflict of interests pinned around one man burnt and redeemed, got me more than DM's did (and I thought it had a better setting as well, was certainly easier on the eyes). Also liked the survivalist's story that you find out in parallel with your progress through the DLC. DM definitely has better companions though, but then your followers in HH serve more as windows into the two men who sorta determine the fate of that DLC rather than as distinct characters of their own. Still, had a good time with both.
Each of the NV DLCs have something unique about them which can be appreciated independently of how you feel about the DLC itself in terms of overall quality. It definitely shows that they chose to focus on something different in each one so they could flesh out different types of ideas and how differently certain gameplay aspects can be handled compared to the core game.
yeah, it's why I think the new vegas dlc is simply the best round of the dlc ever made. it's just so well thought-out, referenced in the main game then setting up a bunch of subplots that tie the "episodes" together and at the same time they're all so different
really shows what can be done with dlc and how good it can be if the developer behind it makes the effort and understands its potential.
the wait for lonesome road was certainly full of mystery and excitement, like a tv show finale
Recently got a 360 again on the cheap and am playing this. I'm kinda stuck. I seemed to have pissed off the NCR rangers and the Caesar's Legion. I'm only like level 7. Don't have many quests. If I try and do one quest I get destroyed by some wandering rangers. If I try and go for another quest I get destroyed by some Legion guys. I do seem to have good reputation with the powder gangers. Even trying to do one quest I can get to, but the nightkin are kicking my ass. lol
Recently got a 360 again on the cheap and am playing this. I'm kinda stuck. I seemed to have pissed off the NCR rangers and the Caesar's Legion. I'm only like level 7. Don't have many quests. If I try and do one quest I get destroyed by some wandering rangers. If I try and go for another quest I get destroyed by some Legion guys. I do seem to have good reputation with the powder gangers. Even trying to do one quest I can get to, but the nightkin are kicking my ass. lol
What quests have you done to to do that? faction armor will get rid of that infamy but only as long as your wear it and you can only wear one set at a time so one group will always be after you.
What quests have you done to to do that? faction armor will get rid of that infamy but only as long as your wear it and you can only wear one set at a time so one group will always be after you.
Neat. I do have legion armor, so if I wear it they won't attack me? At least then I can get to the quest objective. I did want to side with the legion though, so after killing the ncr guy that the legion wanted got that faction after me. but after freeing some powder gangers, the legion got pissed and now hate me too.
Neat. I do have legion armor, so if I wear it they won't attack me? At least then I can get to the quest objective. I did want to side with the legion though, so after killing the ncr guy that the legion wanted got that faction after me. but after freeing some powder gangers, the legion got pissed and now hate me too.
Don't worry too much about pissing them off right now. Though doing a bunch of side quests now would be ideal. Once you start the main quest, (I think "The House Always Wins Pt. 1), your rep with those factions goes back to neutral.
Neat. I do have legion armor, so if I wear it they won't attack me? At least then I can get to the quest objective. I did want to side with the legion though, so after killing the ncr guy that the legion wanted got that faction after me. but after freeing some powder gangers, the legion got pissed and now hate me too.
So this last week ive returned to the Mojave with the intent of finally playing the DLC. i played the base game for such an extended period of time that when the Ultimate Edition finally came out i was just exhausted with the game. Well its a year or two later so i figured it was time.
My approach to playing this time was just my normal Fallout diplo-sniper run. This playthrough was more of a test run to see if a no-kill run could be established while completing all of the DLC. i believe a pacifist game could be possible. Some DLC would be more difficult than others to do. Honest Hearts endgame is the only one i can think of that might pose a problem (you are given a companion at the end and my pacifist runs forbid companion kills.. iirc there is an option to go it alone so HH might be possible.) i also want to echo what was said just recently in this thread about each DLC feeling different. To be fair Bethesda did something similar with the FO3 DLC but what they produced is nowhere near on the same level of craft as even the weakest of NV DLC.
Dead Money
Since i had spent an enormous amount of time in the Mojave before this i headed almost immediately to Dead Money. In spite of my lower level (or maybe because of it.. i believe i was 7 or 8 when i arrived) there wasnt much of a challenge here after the first hour or so. That said what the Sierra Madre lacked in difficulty it more than made up with story, characters, theme, and atmosphere.
The story of Dead Money, both what happened in the past and the situation in the present, how the story was told and explored, and how the story bookended the DLC, is one of the best in any video game ive played. DM lasted me a couple days and when that final ending slides hit (and the short Mojave follow-up right behind it) i exited the game spent and satisfied.
The characters introduced were overall fantastic. The dialogue and voice-acting were absolutely top-notch. Christine and Dean Domino were my favorites. With Christine i really like the whole communication problem. And Dean Domino.. what can i say other than what a funny bastard. What he says when you go into Stealth got a good laugh out of me
This crouching is hell on my knees.
, Dog/God was good but i had to send him to the fountain after he wouldnt shut up while running around lol. i was a little let-down that Christines most probable connection to another follower of yours was never confirmed but i guess theres some room for ambiguity.
The theme and atmosphere (and mechanics) in DM reminded me of the Peragus Station in KotOR2. In the Peragus opening it was clear that Obsidian was going for a kind of survival horror feel but due to a few reasons Peragus never felt genuine oppressive. The Sierra Madre does not have that problem. Nearing the end of DM there is something that goes on with the Holograms that is genuinely disturbing and its probably the first time in the history of Fallout where
we get a glimpse of the panic right after the world burned up
.
As far as a DM pacifist run, i thought it would be a piece of cake until nearly the end. There is a point near the beginning where if you succeed in a speech check it will make not killing anyone an impossibility. While i appreciate the sentiment of speech checks not always going the way you intend there should have been more clues that succeeding might create problems later. Details..
If you succeed in a speech check with Dean Domino there is no alternative than to kill him. i understand that the guy is a know-it-all fuck that looks down on everyone else but only much later. A clue or hint that Collar 47 or whatever has a gigantic inferiority complex would have been nice. i think a hint would have been preferable to a way to talk him down. Choice and consequences but it helps to have an inkling what choices do.
Honest Hearts
The focus on exploration and hard choices is the name of the game here. Although i enjoyed HH it is probably my least favorite of the NV DLC. i should elaborate that although its not my favorite its still a really high quality expansion and leagues above most DLC out there. im just going to summarize the highlights before i get to my favorite part of HH.
Zion is beautiful. It was a treat to explore a place pretty much unscathed by nuclear warfare. ive driven through Zion once and its very much how i remember it (although if the tunnels werent detonated and you could run through them it would be more genuine for me.. we were stuck in tunnel traffic for like 4 hours).
The Survivalist. Best notes in NV hands down and a great short story on its own right. This is what spurred me on to explore everywhere. The reward for me getting them all was not the weapon but the conclusion to the story i had come to be fascinated with (plus a name!).
Follows-Chalk. Out of the two main companions you acquire he gets my vote for best HH companion. Granted his only competition is Waking Cloud (who i found mostly to be boring) but his commentary as you explore Zion is pretty funny. i think i explored almost everywhere with him just because of that. Although there isnt much to do with him (or Waking Cloud for that matter) the Zion experience would have greatly suffered if his innocent view of things wasnt present.
Joshua Graham. From the build-up in the main game ill admit there was some disappointment but honestly i dont know what i was expecting. The absolute best thing about him is learning of the past especially more clarity on Caesar, the Legion, and their back story.
The best thing about Honest Hearts was the hard choice in the end. There is no escaping the loss of innocence and purity. No matter which way you go there is only bittersweet. i think that more than anything really hammered home some of the stuff that Daniel and Joshua were talking about. The ending really elevated the DLC especially when taken with the new light shed on tribalism both Old World and New.
im up against time now so ill have to gather my thoughts on OWB and Lonesome Road for a later post.
I think your problem with the whole pacifist thing in dead money is that we've been trained to expect passing skill checks to always result in a positive outcome. it's understandable since that's how usually videogames work, you do something right (like leveling your character intelligently) and you get rewarded. rpgs can go a bit more complex than that, and you being knowledgeable or wordsy can rub someone the wrong way, and it can feel really cool for that, but it's unusual that's for sure.
I kinda really like when devs do things like these, one of my favorite cases is in witcha 1, completing one of the sidequests in the chapter 1 would cause you to fail an objective of the main quest in chapter 2. it was crazy because normally completing a quest is a 100% positive.
I think those reversals are really good for the rpg genre, they keep you on your toes and if you're not too obsessed with perfection can make you really excited and interested
I've finally got a anti material rifle, once I finish honest hearts I'm going to get the GRA version. What sort of perks should I have to make it as useful as possible?
What level should I be to take on Deathclaws??? I'm 20ish and they still destroy me and Cass Was trying to see what the abandoned BoS Safehouse would have for me... yup not going in there for awhile.
What level should I be to take on Deathclaws??? I'm 20ish and they still destroy me and Cass Was trying to see what the abandoned BoS Safehouse would have for me... yup not going in there for awhile.
You need the right gear to take them on, just being high level won't help much. Anti-Material Rifle with explosive ammo does the trick for me, but I'm sure there are other ways.