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『NINJA GAIDEN 4』リュウ・ハヤブサがコーエーテクモとするならば新主人公のヤクモはプラチナゲームズの象徴!? さらに切磋琢磨して偉大なシリーズを越える新作を作り上げる【開発者インタビュー】 | ゲーム・エンタメ最新情報のファミ通.com
ハイスピード忍者アクション『NINJA GAIDEN』シリーズ最新作『NINJA GAIDEN4』が2025年秋に発売決定。本作を手掛けるTeam NINJAとプラチナゲームズのキーパーソンにインタビュー。
www.famitsu.com
Some Google translate
--You mentioned earlier that the project was launched about five years ago, but around 2020, Koei Tecmo Games experienced some changes in its environment, such as relocating its offices. How did you set up the development structure in this situation?
Yasuda
PlatinumGames is based in Osaka, and we are based in Ichigaya, Tokyo, with our team leader as the core, so in the beginning we communicated by going back and forth between each other. Once things got on track to a certain extent, we were only online. The COVID-19 pandemic started around that time, so we developed the game while holding online meetings.
--Both Ryu and Yakumo are playable in this game, but how much time do they each have to play for?
Nakao
Yakumo is the main character, so he has more playtime. However, that doesn't mean Ryu Hayabusa has less playtime, and we've ensured enough time for you to really get a feel for his strength.
--What are the playstyles of the two of them?
Nakao
As for Ryu Hayabusa, he has inherited the feel and action style of the series. I think there are many techniques that we have seen before in the video. It follows the previous ones and includes many so-called master techniques, making him a very unique character in one-on-one combat. On the other hand,
Yakumo has the element of growth, but within that, he can handle one-on-one combat, but he can also fight multiple enemies with his own ingenuity, and you can experience fighting giant enemies through a new system called "Ketsuku Ninjutsu Nue no Kata". Yakumo's characteristic is his dynamic and delicate combat.
--It's been 13 years since the previous title, and this is a new numbered title, but I think the elements required for action games have changed compared to the past. With that in mind, what did you change from previous titles in the development of this title, or what did you value without changing it?
Yasuda
Nowadays, genres are fragmented, action RPGs are mainstream, and action games with online synchronous or asynchronous elements are on the rise, but recently, single-player action games have increased, especially in Asia, and I recognize that users are also playing them with preference. I think
that developing "4" at this time is in line with the times, but we decided from the beginning to make a solid "NINJA GAIDEN" in single player. I think that we could add various elements such as
making it an open world or open field, enhancing online play, and repeating updates like a management title, but we decided not to do that and to make it basically single-player, and although it is not while dying many times, the part where the player moves Yakumo and Ryu Hayabusa was absolutely decided to be unwavering, so that point has not changed as a series or as a numbering. On the other hand,
there are also parts that have changed since then. For example, the options, usability, and accessibility have changed significantly over the past 10 years, and the standards have changed. In order to properly address these issues, we made changes to both "4" and the remaster of "2," " NINJA GAIDEN 2 BLACK ," which was announced and released the same day . Whether it's a new release or a remaster that's been released more than 10 years ago, we make it a point to keep these points in mind when we create it.