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Famistu interview: Ninja Gaiden 4 development started 5 years ago, Both Ryu and Yakumo are playable, it's a pure character action game, and more

LectureMaster

Gold Member

Some Google translate


--You mentioned earlier that the project was launched about five years ago, but around 2020, Koei Tecmo Games experienced some changes in its environment, such as relocating its offices. How did you set up the development structure in this situation?
Yasuda

 PlatinumGames is based in Osaka, and we are based in Ichigaya, Tokyo, with our team leader as the core, so in the beginning we communicated by going back and forth between each other. Once things got on track to a certain extent, we were only online. The COVID-19 pandemic started around that time, so we developed the game while holding online meetings.



--Both Ryu and Yakumo are playable in this game, but how much time do they each have to play for?
Nakao

 Yakumo is the main character, so he has more playtime. However, that doesn't mean Ryu Hayabusa has less playtime, and we've ensured enough time for you to really get a feel for his strength.

--What are the playstyles of the two of them?
Nakao

 As for Ryu Hayabusa, he has inherited the feel and action style of the series. I think there are many techniques that we have seen before in the video. It follows the previous ones and includes many so-called master techniques, making him a very unique character in one-on-one combat. On the other hand,

 Yakumo has the element of growth, but within that, he can handle one-on-one combat, but he can also fight multiple enemies with his own ingenuity, and you can experience fighting giant enemies through a new system called "Ketsuku Ninjutsu Nue no Kata". Yakumo's characteristic is his dynamic and delicate combat.


--It's been 13 years since the previous title, and this is a new numbered title, but I think the elements required for action games have changed compared to the past. With that in mind, what did you change from previous titles in the development of this title, or what did you value without changing it?
Yasuda

 Nowadays, genres are fragmented, action RPGs are mainstream, and action games with online synchronous or asynchronous elements are on the rise, but recently, single-player action games have increased, especially in Asia, and I recognize that users are also playing them with preference. I think

 that developing "4" at this time is in line with the times, but we decided from the beginning to make a solid "NINJA GAIDEN" in single player. I think that we could add various elements such as

 making it an open world or open field, enhancing online play, and repeating updates like a management title, but we decided not to do that and to make it basically single-player, and although it is not while dying many times, the part where the player moves Yakumo and Ryu Hayabusa was absolutely decided to be unwavering, so that point has not changed as a series or as a numbering. On the other hand,

 there are also parts that have changed since then. For example, the options, usability, and accessibility have changed significantly over the past 10 years, and the standards have changed. In order to properly address these issues, we made changes to both "4" and the remaster of "2," " NINJA GAIDEN 2 BLACK ," which was announced and released the same day . Whether it's a new release or a remaster that's been released more than 10 years ago, we make it a point to keep these points in mind when we create it.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Our company's Koinuma (Hisashi, CEO of Koei Tecmo Games) and PlatinumGames' President Atsushi Inaba are from the same generation and are good friends, so we talked about the project and consulted with Microsoft's Phil Spencer, who readily agreed, saying, "Let's make a new title together," so we officially launched the project.

My man Phil, building bridges and bringing companies together to make games people want.
 

LectureMaster

Gold Member
My man Phil, building bridges and bringing companies together to make games people want.
BAMYCDi.jpeg
 

Zacfoldor

Member
I hate to nitpick and MGS2 exists but why do an arbitrary MC change to a dude named Yakumo(terrible name from a marketing perspective) but also keep the numbered entry as 4.

They seem to be working in opposite directions. First off, Ninja Gaiden has a story? Never knew that.(jk, but come the fuck on)

You do a MC change to freshen up the series, but not a soft reboot to advertise that you have freshened up the series and let newcomers know they are welcome. Did the name Ryu really make young people think this game is for old people?

It's like if they did a new DMC, named it DMC6, but replaced Dante with a lookalike near identical dude with white hair but the new dude's name was Kōjirō Yūkihiro.
 
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Alexios

Cores, shaders and BIOS oh my!
My man Phil, building bridges and bringing companies together to make games people want.
It literally says they went to him as good old friends with something to pitch already in your quote, how did he build the bridge?
 
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adamsapple

Or is it just one of Phil's balls in my throat?
So every publisher greenlighting anything ever is your man building bridges, kay, thought you were mentioning it as something particularly special.

There's more context for it in other interviews, per the Producer of the game, it was Phil's idea for both studios to work together.


However, according to Yasuda, it was Microsoft Gaming CEO Phil Spencer who proposed that Team Ninja team up with PlatinumGames to make a Ninja Gaiden game together.

“I think everyone knows that the Ninja Gaiden series has been on hold for more than a decade, but Team Ninja has been considering making a new title for a long time,” Yasuda said (via machine translation).

“However, we were having difficult deciding on a plan. Then [Team Ninja parent company] Koei Tecmo president Hisashi Koinuma and PlatinumGames president Atsushi Inaba, who are from the same generation and are good friends, had a chance to discuss the matter.

“After that, Phil Spencer from Microsoft suggested that the three companies – PlatinumGames, Koei Tecmo and Microsoft – work together on a new numbered title in the Ninja Gaiden series, and that’s how the project got started.
 

Alexios

Cores, shaders and BIOS oh my!
That just reads like an AI description of what you already quoted and I commented on, which doesn't really say it was him making the proposition, after all, they both went to him as you quoted, did they go for only one company to pitch what they discussed and what, moral support from the other?

Anyway MS give the paycheck apparently so gotta make them look good obv, but it's always a good thing when anyone invests in rad game devs like Platinum whether it's Nintendo or Microsoft (well hopefully it won't be cancelled like Scalebound or anything, lol, surely it's gonna happen this time).
 
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No word if we get to play with the ladies as well?
I admit I wasn't a fan of the Sigma variants, but it was something nice to look at :)
They are fully playable in razor's edge, I'm guessing either at least ayane is back in NG4 since she's more popular than momiji, plus ayane is the head of the hajinmon of the mugen tenshin clan, which deals with more of the secret and dark arts investigations stuff, so she'd be perfect to spy on yakumo's clan.
Aside from that I can see them either selling extra characters or doing free DLC updates (like kasumi was for razor's edge), wouldn't mind playable hayate for the first time ever either.
 
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SkylineRKR

Member
A new character isn't a bad idea. In DMC4 and 5 I enjoyed Nero's gameplay more than Dante. It was different after numerous previous DMC games.
 

Robb

Gold Member
Let the game come out first. I don't know if you remember, but Platinum has a pretty shit recent track record.
They do? Bayonetta 3 scored great, as did Bayonetta Origins, which are their most recent titles I think (?). I don’t recall Sol Cresta, Wonderful 101, or Astral Chain scoring below 70 on average either.

Isn’t it only Babylons Fall that turned out to be crap?
 
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HYDE

Member
Any chance this means we’re also getting a MGR:R Ninja Raiden 2? Especially since Konami is handing it’s IP out to a bunch of different studios?
 
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kevboard

Member
They don't, only babylon's fall was a big miss, and scalebound was canceled years ago; aside from that everything they've released is either decent or a banger.

well, TNMT and Korra were both very clearly slop they made to get some cash. so it wasn't just Babylon's Fall that they missed with.

but most of the other games they made are indeed good.
 

kevboard

Member

oh come on... Korea's combat was the most dumbed down shit ever, and TNMT was clunky as fuck.

that's especially egregious when compared to their very own games like Transformers Devastation, which arguably has one of the best combat systems in the history of the genre... which you'd not expect from a low budget licensed game.
 
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oh come on... Korea's combat was the most dumbed down shit ever, and TNMT was clunky as fuck.
Korra's combat works just fine as an avatar simulator, there still isn't anything better; it even has a competent pro bending mini game.
Tmnt's only real fault is that it's locked at 30.

Both are games of a smaller scope and decent for what they are.
 

kevboard

Member
Korra's combat works just fine as an avatar simulator, there still isn't anything better; it even has a competent pro bending mini game.
Tmnt's only real fault is that it's locked at 30.

Both are games of a smaller scope and decent for what they are.

being batter than garbage isn't really an accomplishment.
Korra is just super static and the attack animations are just bland af.

and yeah, they aren't terrible, but compared to the rest of their output they stand out.
 
It better be a classic, like Chrono Trigger or something.

They are bringing Platinum Games and Team Ninja together, to develop a Ninja Gaiden game. A good game or even a great game would not be enough am afraid.
 
oh come on... Korea's combat was the most dumbed down shit ever, and TNMT was clunky as fuck.

that's especially egregious when compared to their very own games like Transformers Devastation, which arguably has one of the best combat systems in the history of the genre... which you'd not expect from a low budget licensed game.
For some reason, Transformers Devastation didn't click with me. I was so hyped to play it, but dropped it fairly quickly.

Might need to give it another shot someday
 

SALMORE

Member
Am glad That Hayabusa is in the game ! i don't mind him having less play time than the raven , there will probably be like a mission or a survival mode that we can use him there
 

Alexios

Cores, shaders and BIOS oh my!
They do? Bayonetta 3 scored great, as did Bayonetta Origins, which are their most recent titles I think (?). I don’t recall Sol Cresta, Wonderful 101, or Astral Chain scoring below 70 on average either.

Isn’t it only Babylons Fall that turned out to be crap?
Folks who need to git gud just love complaining, all their main games are stellar so haters have to point to some low budget licenced crap (that are still far better than the average studio making such games would end up with, some even good like Transformers) they did to survive in-between 🤷‍♂️



So called fans don't support great character action games, that's why the genre's in decline, everyone's like no, 1, no, 2, 3, 4, 5, no, my brand, no, vanilla, no black, no, sigma, no, remake, no, remaster, trashing the rest whether it's Bayonetta, DMC, Ninja Gaiden or whatever so we only get one per aeon.​
 
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I'd buy a Bayonetta collection in a flash. Only ever played the OG best version of Bayo on the X360 since I didn't own any Ninty consoles for the followups.
I was always a little miffed at Ninty for making those exclusive.
 

Arachnid

Member
"Yakumo is the main character, so he has more playtime. However, that doesn't mean Ryu Hayabusa has less playtime, and we've ensured enough time for you to really get a feel for his strength."

What is it with the Japenese and these new protagonists stick ins? I don't want to play as the emo white haired kid. I want to play as Dante, Solid Snake, and Ryu.

Super happy to have Ninja Gaiden back, but enough with the Raidens.
 
Also don't get the new character thing. That shit was a disaster in DMC5 imo, at least as far as the V levels were concerned. At least make it optional like Tenchu did or whatever. I do not want to learn some shoehorned alternate combat style, I want to perfect one without interruption. Just give fans what they want, why is that so hard? The game is Ryu.

Now that I got that out of my system, I'm still excited just because it's NG4 but very cautiously so. I'm not a huge Platinum fan but current Team Ninja has serious combat chops still so. The trailer was kind of...weird...but I've learned my lessons, sometimes things don't translate without the controller in hand.
 

Hyet

Member
I already did. Too old to give a shit about cancel culture.

Edit: What if they made Bayo playable in NG4....Megaton insta-buy
Keep in mind Bayo is not Platinum IP, its SEGA's. And I think Nintendo co-owns it to some degree IIRC. So I don't think that kinda content would be easy to get into NG4 unless they relase a revision on NS2 or something like that.
 

PJX

Member
Keep in mind Bayo is not Platinum IP, its SEGA's. And I think Nintendo co-owns it to some degree IIRC. So I don't think that kinda content would be easy to get into NG4 unless they relase a revision on NS2 or something like that.

No Way GIF


Sega owns the IP and copyrights to the first game.
Nintendo owns the publishing rights to Bayonetta 2 & 3.

Any decision to put the character in other IPs is done by Sega.
 
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