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Famitsu Sales: Week 37, 2024 (Sep 09 - Sep 15)

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【ソフト&ハード週間販売数】リメイク版『オホーツクに消ゆ』が首位を獲得! 『アストロボット』も引き続き好調【9/9~9/15】 | ゲーム・エンタメ最新情報のファミ通.com

[Weekly software and hardware sales figures] Remake of "Vanished in Okhotsk" takes top spot! "Astro Bot" also continues to sell well [9/9 - 9/15]​


Sales ranking announced by Famitsu. Here is a summary of the estimated weekly sales figures for video games and hardware from September 9th to September 15th, 2024. Hokkaido Serial Killers: Vanished in the Sea of Okhotsk - Memories of Drift Ice, Tears of Nipopo Dolls - took the top spot in its first appearance.  

This is a remake of the classic adventure game released for PC in 1984 for the Family Computer in 1987. In addition to new graphics and music for current consoles the new scenario is overseen by Yuji Horii and has also been well-received, selling 20,919 units.

Astro Bot which is in its second week since it's release is also recording strong sales this week by ranking second for two consecutive weeks.
This is a new 3D action game by Team ASOBI, starring Astro-kun. It features various bots of characters from past PlayStation titles and is attracting attention on social media.

It is also interesting to see how the PlayStation 5 Pro, scheduled for November 7, 2024 will affect future sales.

Coming in third place is the ever-popular Mario Kart 8 Deluxe which is expected to surpass 6 million copies sold in Japan next week.


Famitsu Sales: Week 37, 2024 (Sep 09 - Sep 15)​

Software​


1st [Switch] Hokkaido Serial Killers: Vanishing in the Sea of Okhotsk - Memories of Drift Ice and Tears of the Nipopo Doll
20,919 (total 20,919) New / G-Mode / September 12, 2024

2nd [PS5] Astro Bot
8,882 (total 21,554) -30% / Sony Interactive Entertainment / September 6, 2024

3rd [Switch] Mario Kart 8 Deluxe
7,840 (total 5,997,783) -12% / Nintendo / April 28, 2017

4th [Switch] Nintendo Switch Sports
7,069 (total 1,422,221) -13% / Nintendo / April 29, 2022

5th [Switch] Animal Crossing: New Horizons
6,967 (total of 7,908,719) -11% / Nintendo / March 20, 2020

6th [Switch] Minecraft

5,713 (total 3,631,184) -3% / Microsoft Japan / June 21, 2018

7th [Switch] Powerful Pro Baseball 2024-2025

4,750 (total 287,959) -35% / Konami / July 18, 2024

8th [Switch] Pokemon Scarlet and Violet
4,215 (total 5,411,506) -2% / Pokemon Company / November 18, 2022

9th [Switch] Super Smash Bros. Ultimate
3,943 (total 5,583,573) -4% / Nintendo / December 7, 2018

10th [Switch] Ring Fit Adventure
3,538 (total 3,627,657) -50% / Nintendo / October 18, 2019

Hardware sales​

  • Switch: 4,754 (total 19,897,221)
  • Switch Lite: 11,570 (total 6,051,222)
  • Switch Oled: 34,250 (total 7,867,533)
  • PS5: 8,254 (total 5,186,657)
  • PS5 DE: 1,841 (total: 851,929)
  • Xbox Series X: 380 (total 306,982)
  • Xbox Series S: 295 (total 318,597)
  • PS4: 39 (total 7,928,440)

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A few months ago i said that 20K was going to be the baseline for PS5 and some people laughed … Now 20k looks unreachable… BTW. 2 million for the Switch in their eight year, 3 million is totally possible.
 

Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
It’s cute how Microsoft keeps trying to sell Xbox in Japan. You have to admire their Steve Urkel level of persistence. Don’t give up hope, you’ll get the girl yet!
 

Impotaku

Member
Man sony selling like shit, looks like they trying to be the new Xbox lol.

Their pure greed finally starting to catch up to them. Yeah I’m so sure that people were exporting ps5s en masse because of the weak yen so the price was hiked in japan to discourage it. The thing weighs a ton nobody is importing one because after crazy shipping costs and import duty you’ll be paying the same or even more than a domestic one with the added joy of no customer support if it dies. It was a piss poor excuse with no proof that was happening in the first place.

More likely they thought that Japanese gamers would happily pay to help Sony claw back all that money they pissed away on bombcord.
 
I'm very curious about Astro Bot's digital sales in Japan; if it's been so supply-constrained, chances are it's overcompensating in digital. Yeah I know digital normally isn't that big in Japan, but there are exceptions. Astro Bot could be one of those, but we'd have to get official numbers from SIE to prove it.

And also as always, very impressed with Switch's hold, it's gonna bow out gracefully in Japan as Switch 2 comes to continue strong presence. PS5 is basically stagnant in Japan and declining in LTD lead with PS4, won't be long until it start pacing behind that system over there, by a lot.
 

Woopah

Member
Man sony selling like shit, looks like they trying to be the new Xbox lol.

Their pure greed finally starting to catch up to them. Yeah I’m so sure that people were exporting ps5s en masse because of the weak yen so the price was hiked in japan to discourage it. The thing weighs a ton nobody is importing one because after crazy shipping costs and import duty you’ll be paying the same or even more than a domestic one with the added joy of no customer support if it dies. It was a piss poor excuse with no proof that was happening in the first place.

More likely they thought that Japanese gamers would happily pay to help Sony claw back all that money they pissed away on bombcord.
Both Switch and PS5 are having pretty odd sales in Japan in the last 12 months. Retailers in other countries importing the hardware from Japan, to take advantage of the weak yen, is a possible csuse of that.
I'm very curious about Astro Bot's digital sales in Japan; if it's been so supply-constrained, chances are it's overcompensating in digital. Yeah I know digital normally isn't that big in Japan, but there are exceptions. Astro Bot could be one of those, but we'd have to get official numbers from SIE to prove it.

And also as always, very impressed with Switch's hold, it's gonna bow out gracefully in Japan as Switch 2 comes to continue strong presence. PS5 is basically stagnant in Japan and declining in LTD lead with PS4, won't be long until it start pacing behind that system over there, by a lot.
If these current sales continue, PS5 will fall behind PS4 aligned in 5 weeks.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Famitsu Sales: 9/9/24 - 9/15/24 has been updated with software sales rankings 11 to 30

Software Sales (followed by lifetime sales):
  1. [NSW] The Hokkaido Serial Murder Case: The Okhotsk Disappearance – Memories in Ice, Tearful Figurine (G-MODE, 09/12/24) – 20,919 (New)
  2. [PS5] ASTRO BOT (Sony Interactive Entertainment, 09/06/24) – 8,882 (21,554)
  3. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 7,840 (5,997,783)
  4. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 7,069 (1,422,221)
  5. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 6,967 (7,908,719)
  6. [NSW] Minecraft (Microsoft, 06/21/18) – 5,713 (3,631,184)
  7. [NSW] Powerful Pro Baseball 2024-2025 (Konami, 07/18/24) – 4,750 (287,959)
  8. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 4,215 (5,411,506)
  9. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 3,943 (5,583,573)
  10. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 3,538 (3,627,657)
  11. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 3,131 (4,364,586)
  12. [NSW] Super Mario Party (Nintendo, 10/05/18) – 2,896 (2,334,898)
  13. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 2,835 (1,327,096)
  14. [PS5] Gundam Breaker 4 (Bandai Namco, 08/29/24) – 2,825 (40,609)
  15. [NSW] Umamusume: Pretty Derby – Party Dash (Cygames, 08/29/24) – 2,606 (48,628)
  16. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 2,501 (1,927,571)
  17. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 2,478 (1,134,568)
  18. [PS5] Visions of Mana (Square Enix, 08/29/24) – 2,427 (38,647)
  19. [NSW] Ace Attorney Investigations Collection (Capcom, 09/06/24) – 2,151 (12,653)
  20. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 2,133 (1,490,816)
  21. [NSW] Touhou Danmaku Kagura: Phantasia Lost (Alliance Arts, 09/05/24) – 2,058 (18,689)
  22. [NSW] Luigi’s Mansion 3 (Nintendo, 10/31/19) – 2,009 (1,030,594)
  23. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,969 (2,327,221)
  24. [PS5] Test Drive Unlimited Solar Crown (3goo, 09/12/24) – 1,945 (New)
  25. [NSW] Luigi’s Mansion 2 HD (Nintendo, 06/27/24) – 1,911 (195,327)
  26. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 1,843 (1,244,919)
  27. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 1,841 (2,507,238)
  28. [NSW] Gundam Breaker 4 (Bandai Namco, 08/29/24) – 1,815 (62,137)
  29. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 1,809 (3,024,462)
  30. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 1,728 (351,509)
 

Celine

Member
[PS5] ASTRO BOT (Sony Interactive Entertainment, 09/06/24) – 8,882 (21,554)
[NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 1,841 (2,507,238)

Congrats to Astro Bot for outselling 7 years old Super Mario Odyssey.
 

Woopah

Member
[PS5] ASTRO BOT (Sony Interactive Entertainment, 09/06/24) – 8,882 (21,554)
[NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 1,841 (2,507,238)

Congrats to Astro Bot for outselling 7 years old Super Mario Odyssey.
Why would you congratulate it on that?
 

Same ol G

Member
After the second week i don't believe Astrobot will reach more than 300k in Japan.
A pity, the game looks cool.
 

jm89

Member
Sony has got to be the dumbest company is history.
Now the question is do they react.

Sales were holding steady between 25-35k, some times would go above that, sometimes a bit below.

But now by their own hand tanked the sales to around 10k.
 
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Hookshot

Member
Now the question is do they react.

Sales were holding steady between 25-35k, some times would go above that, sometimes a bit below.

But now by their own hand tanked the sales to around 10k.
I think they had to, they weren't selling 35k to the Japanese market, people from other regions were abusing the weak Yen to get cheap PS5's for their countries. They probably saw how dire the Japanese market was for them and figured cutting it off was "better" for them, than not selling that same PS5 in more expensive regions.
 
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DenchDeckard

Moderated wildly
I think they had to, they weren't selling 35k to the Japanese market, people from other regions were abusing the weak Yen to get cheap PS5's for their countries. They probably saw how dire the Japanese market was for them and figured cutting it off was "better" for them, than not selling that same PS5 in more expensive regions.

I think a lot of users on here were not aware of how many Japanese units were being shipped to other Asian countries.
 
[PS5] ASTRO BOT (Sony Interactive Entertainment, 09/06/24) – 8,882 (21,554)
[NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 1,841 (2,507,238)

Congrats to Astro Bot for outselling 7 years old Super Mario Odyssey.

Is that supposed to be a dig? One's Mario, the other is practically a brand new IP to vast majority. It's also on the PS5 which in Japan isn't great for a platformer considering Switch is the main audience over there.

Also Astro Bot's probably still quite supply-constrained in physical copies.

Now the question is do they react.

Sales were holding steady between 25-35k, some times would go above that, sometimes a bit below.

But now by their own hand tanked the sales to around 10k.

They're too obsessed over short-term profit margins to bother, so they'll try riding out as long as possible in Japan in the meantime.

Keep in mind this is the same company that's said Switch & PC aren't competitors, as if a platform has to be a direct competitor (like Xbox) in order to be considered a competitor. Foolish times, indeed.

300,000 was always going to be a high bar. Very few PS5 games have reached that number so far.

It won't reach 300K in Japan even with digital, but I do think digital is doing a lot of heavy lifting for Astro Bot in regions like Japan.

Even if that trends against digital ratios traditionally, due to physical supply constraints (would probably have taken more than a week to get copies stocked fully in retail shops).
 
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Woopah

Member
It won't reach 300K in Japan even with digital, but I do think digital is doing a lot of heavy lifting for Astro Bot in regions like Japan.

Even if that trends against digital ratios traditionally, due to physical supply constraints (would probably have taken more than a week to get copies stocked fully in retail shops).
That would have pushed up the digital ratio for sure, we've seen that with previous games in Japan.

But I do think they get more stock out, otherwise the drop from last week would have been way more than 30%.
 
That would have pushed up the digital ratio for sure, we've seen that with previous games in Japan.

But I do think they get more stock out, otherwise the drop from last week would have been way more than 30%.

The way I see it, could be just as easy to say stock is constrained still because we've seen plenty of games not supply-constrained the launch week have drops much more than 30% the following week. Maybe the resupply limit SIE could've provided for the game on Week 2 was just within getting a 30% drop. Maybe supply is better but demand is tapering for the game (at least physically), but there was still enough demand to keep Week 2 at only a 30% drop?

Either of those scenarios is plausible I feel. That's why with a game like Astro Bot, we might need more of the full sales picture. Digital might be comprising 70% of the sales in Japan, or 50%. But it's likely a bit more than the typical...30% is it (or is it even lower, like 20%)?
 

Woopah

Member
The way I see it, could be just as easy to say stock is constrained still because we've seen plenty of games not supply-constrained the launch week have drops much more than 30% the following week. Maybe the resupply limit SIE could've provided for the game on Week 2 was just within getting a 30% drop. Maybe supply is better but demand is tapering for the game (at least physically), but there was still enough demand to keep Week 2 at only a 30% drop?

Either of those scenarios is plausible I feel. That's why with a game like Astro Bot, we might need more of the full sales picture. Digital might be comprising 70% of the sales in Japan, or 50%. But it's likely a bit more than the typical...30% is it (or is it even lower, like 20%)?
We can figure some parts out with some maths.

Last week, Famitsu told us that Astrobot sold over 80% of its shipment. It's sales were 12,672, so the maximum possible shipment was 15,840.

It's now on 21,554, so at the very least Sony got a second shipment out of 5,000+

Whether that was enough to satisfy demand we don't know, but I'd say 50% to 70% is a good range for its digital ratio.
 

nordique

Member
It’s cute how Microsoft keeps trying to sell Xbox in Japan. You have to admire their Steve Urkel level of persistence. Don’t give up hope, you’ll get the girl yet!

I never saw the whole series. Good Urkel get the girl in the end?

Cause if he did I don’t think the analogy works lol 😆
 
We can figure some parts out with some maths.

Last week, Famitsu told us that Astrobot sold over 80% of its shipment. It's sales were 12,672, so the maximum possible shipment was 15,840.

It's now on 21,554, so at the very least Sony got a second shipment out of 5,000+

Whether that was enough to satisfy demand we don't know, but I'd say 50% to 70% is a good range for its digital ratio.

Which would suggest it's overall doing decently in Japan. Not amazing, but decently, particularly as it's a new IP and in a genre the vast majority interested in that genre in Japan didn't buy a PS5 for.

It could've been doing at least 2x its current numbers tho if it either had a PS4 version, or PS Portal were in better supply & SIE had a way of selling cloud digital versions of games to Portal owners (maybe through some type of other PS+ subscription tier).

Or, if they had a mobile version that was scaled down and different in some structure/monetization. Or best yet, if SIE didn't screw up with PS5's momentum and software situation in Japan to begin with :/

I never saw the whole series. Good Urkel get the girl in the end?

Cause if he did I don’t think the analogy works lol 😆

He did.

Team Myra here. RIP Myra.
 

Woopah

Member
Which would suggest it's overall doing decently in Japan. Not amazing, but decently, particularly as it's a new IP and in a genre the vast majority interested in that genre in Japan didn't buy a PS5 for.

It could've been doing at least 2x its current numbers tho if it either had a PS4 version, or PS Portal were in better supply & SIE had a way of selling cloud digital versions of games to Portal owners (maybe through some type of other PS+ subscription tier).

Or, if they had a mobile version that was scaled down and different in some structure/monetization. Or best yet, if SIE didn't screw up with PS5's momentum and software situation in Japan to begin with :/
A PS4 version would definitely have helped, there's a reason most Japanese publishers are reluctant to leave it behind.

The cause of the PS5 software situation in Japan is what has been happening in the market over the last 20 years. The recent price rises certainly haven't helped, but I wouldn't say they are the main cause of the issue.
 
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