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Famitsu Sales: Week 39, 2024 (Sep 23 - Sep 29)

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【ソフト&ハード週間販売数】『ゼルダの伝説 知恵のかりもの』が20万本を売り上げ首位に! 『英雄伝説 界の軌跡』『EA SPORTS FC 25』もトップ10入り【9/23~9/29】 | ゲーム・エンタメ最新情報のファミ通.com

[Weekly software and hardware sales figures] "The Legend of Zelda: The Echoes of Wisdom" tops the charts with 200,000 units sold! "The Legend of Heroes: Kai no Kiseki" and "EA SPORTS FC 25" also make it into the top 10 [9/23-9/29]​


Sales ranking announced by Famitsu. This time we bring you a summary of the estimated weekly sales figures for video games and hardware from September 23rd to September 29th, 2024.

Seven of the top 10 titles in this week's ranking are new to the list (four titles if counted by platform). Taking the top spot is The Legend of Zelda: Echoes of Wisdom. The latest installment in the Legend of Zelda series, this title has been a hot topic as it is the first in the series to feature "Princess Zelda" as the main character and has recorded strong sales of over 200,000 units. Sales figures from the second week onwards will also be of interest.

Coming in second and third place are the PlayStation 5 and PlayStation 4 versions of The Legend of Heroes: Kai no Kiseki - Farewell, O Zemuria. This is the final title of the Calvard Republic Arc that began with The Legend of Heroes: Rei no Kiseki and the cumulative sales of both versions is 47,392 units.

Coming in fourth, fifth and seventh are the Nintendo Switch, PS5 and PS4 versions of EA SPORTS FC 25. It is the latest installment in the soccer game series played all over the world and has sold a total of 32,976 units across the two platforms. It's a title we'd like to keep an eye on for sales from here on out.

Additionally in ninth place is the romance adventure game Moeyo! Otome Taoist ~Hawaiian Rengo which is also off to a good start.

Famitsu Sales: Week 39, 2024 (Sep 23 - Sep 29)​

Software​


1st [Switch] The Legend of Zelda: Echoes of Wisdom
201,210 (total 201,210) New / Nintendo / September 26, 2024

2nd [PS5] The Legend of Heroes: Trails of the World - Farewell, O Zemuria
29,554 (total 29,554) New / Nihon Falcom / September 26, 2024

3rd [PS4] The Legend of Heroes: Trails of the World - Farewell, O Zemuria
17,838 (total 17,838) New / Nihon Falcom / September 26, 2024

4th [Switch] EA SPORTS FC 25
13,332 (total 13,332) New / Electronic Arts / September 27, 2024

5th [PS5] EA SPORTS FC 25
13,265 (total 13,265) New / Electronic Arts / September 27, 2024

6th [PS5] Astro Bot
6,381 (total 34,902) -8% / Sony Interactive Entertainment / September 6, 2024

7th [PS4] EA SPORTS FC 25
6,379 (total 6,379) New / Electronic Arts / September 27, 2024

8th [Switch] Mario Kart 8 Deluxe
6,030 (total 6,011,624) -23% / Nintendo / April 28, 2017

9th [Switch] Moeyo! Otome Taoist: Hawaiian Rengo
5,396 (total 5,396) New / Idea Factory / September 26, 2024

10th [Switch] Animal Crossing: New Horizons
5,383 (total 7,923,050) -13% / Nintendo / March 20, 2020.

Hardware​

  • Switch: 4,963 (total 19,906,981)
  • Switch Lite: 34,924 (total 6,098,660)
  • Switch Oled: 34,464 (total 7,937,041)
  • PS5: 8,978 (total 5,202,821)
  • PS5 DE: 1,821 (total 855,321)
  • Xbox Series X: 187 (total 307,457)
  • Xbox Series S: 370 (total 319,278)
  • PS4: 31 (total 7,928,508)

4WuJR3s.png
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Damn, I was quite off mark with my predictions in the previous thread on both Echoes of Wisdom and Kai no Kiseki. :messenger_grinning_sweat:

For Echoes of Wisdom I'd say the first week sales will be slightly below Link's Awakening (probably around 125k).

As for Kai no Kiseki it should do a tad better than Kuro no Kiseki II since that release was quite divisive (story wise) with the Trails audience from what I heard. So my prediction would be:

[PS4] Kai no Kiseki – Farewell O Zemuria - 27k
[PS5] Kai no Kiseki – Farewell O Zemuria - 35k
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Famitsu Sales: 9/23/24 - 9/29/24 has been updated with software sales rankings 11 to 30

Software Sales (followed by lifetime sales):
  1. [NSW] The Legend of Zelda: Echoes of Wisdom (Nintendo, 09/26/24) – 200,121 (New)
  2. [PS5] The Legend of Heroes: Kai no Kiseki – Farewell, O Zemuria (Nihon Falcom, 09/26/24) – 29,554 (New)
  3. [PS4] The Legend of Heroes: Kai no Kiseki – Farewell, O Zemuria (Nihon Falcom, 09/26/24) – 17,838 (New)
  4. [NSW] EA Sports FC 25 (Electronic Arts, 09/27/24) – 13,332 (New)
  5. [PS5] EA Sports FC 25 (Electronic Arts, 09/27/24) – 13,265 (New)
  6. [PS5] ASTRO BOT (Sony Interactive Entertainment, 09/06/24) – 6,381 (34,902)
  7. [PS4] EA Sports FC 25 (Electronic Arts, 09/27/24) – 6,379 (New)
  8. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 6,030 (6,011,624)
  9. [NSW] Moeyo! Otome Doushi: Kayuu Koigatari (Idea Factory, 09/26/24) – 5,396 (New)
  10. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,383 (7,920,305)
  11. [NSW] Minecraft (Microsoft, 06/21/18) – 5,011 (3,642,155)
  12. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 4,760 (1,433,239)
  13. [NSW] Disney Epic Mickey: Rebrushed (THQ Nordic, 09/24/26) – 4,683 (New)
  14. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 3,794 (3,635,607)
  15. [NSW] Powerful Pro Baseball 2024-2025 (Konami, 07/18/24) – 3,633 (296,022)
  16. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 3,549 (5,591,071)
  17. [PS5] Lollipop Chainsaw RePOP (Dragami Games, 09/26/24) – 3,293 (New)
  18. [NSW] Kamaitachi no Yoru x3 (Spike Chunsoft, 09/19/24) – 3,220 (26,271)
  19. [NSW] Gundam Breaker 4 (Bandai Namco, 08/29/24) – 3,205 (67,782)
  20. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 2,753 (5,418,017)
  21. [NSW] Lollipop Chainsaw RePOP (Dragami Games, 09/26/24) – 2,577 (New)
  22. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 2,073 (1,331,828)
  23. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 1,990 (1,138,954)
  24. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 1,874 (4,368,945)
  25. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 1,850 (1,931,806)
  26. [NSW] Luigi’s Mansion 3 (Nintendo, 10/31/19) – 1,828 (1,034,180)
  27. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 1,783 (3,027,968)
  28. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,620 (2,330,825)
  29. [NSW] Seifuku Kanojo: Mayoigo Engage (Entergram, 09/26/24) – 1,606 (New)
  30. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 1,506 (1,248,225)
 

zedinen

Member
Totoki is running PlayStation into the ground.


Japan (YoY)

Jul 148,880 (-39%)

Aug PS5 112,250 (-39%)

Sep PS5 40,658 (-77%)

TOT 301,788 (-50% YoY)



UK (YoY)


(July) PS5 hits 4m UK sales, 31 weeks slower than PS4

Aug PS5 (-57%)



Europe (YoY)


Jul PS5 (-56%)

Aug PS5 (-50%)



Totoki promises his investors outsized returns, but how can he produce these high returns?

Sony Group operating income declined 7% in FY23, while its net cash stands at (-¥589.7 b)

G&NS operating income grew 16% in FY23. It's never enough.

He can’t, without running PlayStation into the ground (selling fewer consoles at higher price, reducing G&NS working capital, winding down R&D spending and acquisition costs)

Record profits & Totoki tax will kill PlayStation in Japan, UK and Europe.



Context

PS4 Slim was ¥29,980 / £259 / €299 / at the time (2017)

PS5 is sold at a loss, but the average PS5 owner is spending $731 on games, services, add-on , and peripherals, while PS4 owners averaged $580



Totoki Tax

PlayStation foots the bill

May ¥8.52 b

Jun ¥35.21 b

Jul ¥53.59 b

Aug ¥60.27 b

Sep ¥36.90 b
 

Woopah

Member
Totoki is running PlayStation into the ground.


Japan (YoY)





UK (YoY)


(July) PS5 hits 4m UK sales, 31 weeks slower than PS4

Aug PS5 (-57%)



Europe (YoY)


Jul PS5 (-56%)

Aug PS5 (-50%)



Totoki promises his investors outsized returns, but how can he produce these high returns?

Sony Group operating income declined 7% in FY23, while its net cash stands at (-¥589.7 b)

G&NS operating income grew 16% in FY23. It's never enough.

He can’t, without running PlayStation into the ground (selling fewer consoles at higher price, reducing G&NS working capital, winding down R&D spending and acquisition costs)

Record profits & Totoki tax will kill PlayStation in Japan, UK and Europe.



Context

PS4 Slim was ¥29,980 / £259 / €299 / at the time (2017)

PS5 is sold at a loss, but the average PS5 owner is spending $731 on games, services, add-on , and peripherals, while PS4 owners averaged $580



Totoki Tax

PlayStation foots the bill

May ¥8.52 b

Jun ¥35.21 b

Jul ¥53.59 b

Aug ¥60.27 b

Sep ¥36.90 b
Price has indeed been quite a barrier in Europe, and I'm not sure they'll hit their hardware target.

In Japan, he has to hope that the price rise has made resellers buy the device in their own country. But I'm not sure that is worse further degrading their position in the country just to improve the profitability on those units sold.
 

ap_puff

Banned
Price has indeed been quite a barrier in Europe, and I'm not sure they'll hit their hardware target.

In Japan, he has to hope that the price rise has made resellers buy the device in their own country. But I'm not sure that is worse further degrading their position in the country just to improve the profitability on those units sold.
They absolutely will not, that's why these venture capitalist type bros that only care about juicing the stock price are toxic to companies long term.
 

Woopah

Member
They absolutely will not, that's why these venture capitalist type bros that only care about juicing the stock price are toxic to companies long term.
It is a shame, but I think PlayStation is strong enough to still thrive globally.
 

ap_puff

Banned
It is a shame, but I think PlayStation is strong enough to still thrive globally.
You're already seeing the cracks... Concord absolutely flopped, PS5 sales are cratering, we have Sony 1st party relying exclusively on remasters and remakes and people are getting tired of it. People like Hiroki Totoki who want to cash in the brand value built up over the course of 3 decades just to pump up the stock price for a few quarters until they can retire on a golden parachute are extremely detrimental to the industry. I wish we would have some sort of legislative reform that discourages short term speculation and treat all capital gains under 3-5 years as income.
 
Totoki is running PlayStation into the ground.


Japan (YoY)





UK (YoY)


(July) PS5 hits 4m UK sales, 31 weeks slower than PS4

Aug PS5 (-57%)



Europe (YoY)


Jul PS5 (-56%)

Aug PS5 (-50%)



Totoki promises his investors outsized returns, but how can he produce these high returns?

Sony Group operating income declined 7% in FY23, while its net cash stands at (-¥589.7 b)

G&NS operating income grew 16% in FY23. It's never enough.

He can’t, without running PlayStation into the ground (selling fewer consoles at higher price, reducing G&NS working capital, winding down R&D spending and acquisition costs)

Record profits & Totoki tax will kill PlayStation in Japan, UK and Europe.



Context

PS4 Slim was ¥29,980 / £259 / €299 / at the time (2017)

PS5 is sold at a loss, but the average PS5 owner is spending $731 on games, services, add-on , and peripherals, while PS4 owners averaged $580



Totoki Tax

PlayStation foots the bill

May ¥8.52 b

Jun ¥35.21 b

Jul ¥53.59 b

Aug ¥60.27 b

Sep ¥36.90 b

You're comparing lifetime spend, not up front spend, you're also ignoring that spending is higher on PS5 than PS4. You're also ignoring that the PS5 is on pace to keep up with the PS4 and in many regions outselling it despite drastically different global economic circumstances.

You're also ignoring that PS5 is the most profitable generation Sony has ever had. Working capital is increasing not decreasing, you literally just made that up.

They're spending tremendously more on R&D as well.

Sony's being run like a profitable business and somehow that's a bad thing, and you think that they should run their business like they were when they had slim profit margins...
 
You're already seeing the cracks... Concord absolutely flopped, PS5 sales are cratering, we have Sony 1st party relying exclusively on remasters and remakes and people are getting tired of it. People like Hiroki Totoki who want to cash in the brand value built up over the course of 3 decades just to pump up the stock price for a few quarters until they can retire on a golden parachute are extremely detrimental to the industry. I wish we would have some sort of legislative reform that discourages short term speculation and treat all capital gains under 3-5 years as income.

Where were these cracks for Helldivers 2 and Astro Bot?

Sony's not making more profit in individual quarters, they've been making more profit in the last 4 years than they've ever made in their history...

There is a disconnect between your perception and reality. You should investigate why.
 

ap_puff

Banned
Where were these cracks for Helldivers 2 and Astro Bot?

Sony's not making more profit in individual quarters, they've been making more profit in the last 4 years than they've ever made in their history...

There is a disconnect between your perception and reality. You should investigate why.
Helldivers 2? Did you miss the part where when Sony intervened to push a relatively pedestrian email account sign-up, Helldivers became the most disliked game on Steam ever?
Astro bot? Where's the sales figures for that? It's a good game, most likely going to win GotY...but you don't see any Sony marketing about "fastest selling first party game" like they used to. I wonder why that is?

And yes, Sony has been making more profit in the last 4 years, when Jim Ryan was still in charge. It wasn't enough; as soon as Totoki takes over what do we get? PS5 price hikes (to outrageous prices in Japan), a price hike to PS+, a $700 Pro which is turning off a large portion of the fanbase - yes, just because I'm getting one doesn't mean I can't read the room.
 
Helldivers 2? Did you miss the part where when Sony intervened to push a relatively pedestrian email account sign-up, Helldivers became the most disliked game on Steam ever?
Astro bot? Where's the sales figures for that? It's a good game, most likely going to win GotY...but you don't see any Sony marketing about "fastest selling first party game" like they used to. I wonder why that is?

And yes, Sony has been making more profit in the last 4 years, when Jim Ryan was still in charge. It wasn't enough; as soon as Totoki takes over what do we get? PS5 price hikes (to outrageous prices in Japan), a price hike to PS+, a $700 Pro which is turning off a large portion of the fanbase - yes, just because I'm getting one doesn't mean I can't read the room.

Poor take. The PSN requirement was always there. It was Arrowhead who disabled it. The game continues to be one of the most played games on Steam and one of Sony's best selling games of all time.

LOL, do you really think Astro Bot was somehow going to outsell Spider-Man 2? Is that the barometer for success now? Every game has to sell more than the previous years'?

All of these things were almost certainly set in place before Jim Ryan left. Maybe not the Japan price hike, but the price was also hiked under Jim Ryan.

The PS5 Pro isn't turning anyone off. The internet isn't real. Go touch grass. Save yourself. Hilarious that you're buying one and still pretending like there is a problem.
 
You're comparing lifetime spend, not up front spend, you're also ignoring that spending is higher on PS5 than PS4. You're also ignoring that the PS5 is on pace to keep up with the PS4 and in many regions outselling it despite drastically different global economic circumstances.

Spend is higher because the prices are higher, not because users are necessarily buying more content and products in the ecosystem. This is like how the movie industry tries using BO revenue to indicate their stuff's doing better than ever, while ignoring that ticket prices have skyrocted in recent years.

They're making more, but off less customers, and the "more" is coming from increased prices vs. the customers necessarily buying more tickets/seeing more movies. Very comparable to what is being seen here.

You're also ignoring that PS5 is the most profitable generation Sony has ever had. Working capital is increasing not decreasing, you literally just made that up.

Profitable because, again, inflation and the cost of the products has gone up.

They're spending tremendously more on R&D as well.

Most of that has been going towards GAAS (not exactly working out for the best ATM considering cancelled Factions 2, cancelled Spiderman GAAS, Helldivers 2 decline, and Concord's historic failure) and hardware like PS5 Pro and, I'd assume, PS6 & the handheld.

For the games that have typically been SIE's bread-and-butter, they're actually spending the least.

Sony's being run like a profitable business and somehow that's a bad thing, and you think that they should run their business like they were when they had slim profit margins...

You've already had several people ITT tell you this, but here's one more just in case you didn't notice: running a business for short-term profits at the expense of long-term sustainability among the core market segments is NEVER a good thing when done in excess.

Right now, SIE are arguably at the point of excess. What's more, I'd argue PS5 is running into a very real situation of not attracting enough younger-age gamers to grow the ecosystem from the hardware and, therein, software POV. They are starting to lose ground with that audience to platforms like PC (via Steam, EGS etc.), mobile, even Nintendo to a degree. Or to look at another area, to "GAAP" (Games as a Platform) like Fortnite, where maybe that's getting SIE inroads with hardware to a degree, but not as much with software (since GAAP suck up so much of a player's time & money).

SIE have created a situation for themselves where the traditional razor-and-razorblades model isn't working the way it should, but the reasons for that are just as much on SIE's choices as they are on market factors outside of their control. You can't pretend like them shifting to a model pushing huge profit margins is completely due to the market, or that the way SIE doing it is completely of sense, or that SIE can be absolved of having played a part in having the situation develop as it has.
 
Spend is higher because the prices are higher, not because users are necessarily buying more content and products in the ecosystem. This is like how the movie industry tries using BO revenue to indicate their stuff's doing better than ever, while ignoring that ticket prices have skyrocted in recent years.

They're making more, but off less customers, and the "more" is coming from increased prices vs. the customers necessarily buying more tickets/seeing more movies. Very comparable to what is being seen here.



Profitable because, again, inflation and the cost of the products has gone up.



Most of that has been going towards GAAS (not exactly working out for the best ATM considering cancelled Factions 2, cancelled Spiderman GAAS, Helldivers 2 decline, and Concord's historic failure) and hardware like PS5 Pro and, I'd assume, PS6 & the handheld.

For the games that have typically been SIE's bread-and-butter, they're actually spending the least.



You've already had several people ITT tell you this, but here's one more just in case you didn't notice: running a business for short-term profits at the expense of long-term sustainability among the core market segments is NEVER a good thing when done in excess.

Right now, SIE are arguably at the point of excess. What's more, I'd argue PS5 is running into a very real situation of not attracting enough younger-age gamers to grow the ecosystem from the hardware and, therein, software POV. They are starting to lose ground with that audience to platforms like PC (via Steam, EGS etc.), mobile, even Nintendo to a degree. Or to look at another area, to "GAAP" (Games as a Platform) like Fortnite, where maybe that's getting SIE inroads with hardware to a degree, but not as much with software (since GAAP suck up so much of a player's time & money).

SIE have created a situation for themselves where the traditional razor-and-razorblades model isn't working the way it should, but the reasons for that are just as much on SIE's choices as they are on market factors outside of their control. You can't pretend like them shifting to a model pushing huge profit margins is completely due to the market, or that the way SIE doing it is completely of sense, or that SIE can be absolved of having played a part in having the situation develop as it has.

Someone doesn't understand the difference between operating income and revenue.

And no investment is up for both GAAS and Single player. You can look at the sony investment reports to see exactly that. Of course the larger percentage of this is going to GaaS because they weren't investing there at all before, but they're both up.

You have no idea what the age breakdown is of the PS5 vs the PS4 launch aligned. Pure speculation and we know where that gets you.

You're not good at this or your speculation on PSVR2 on PC.
 

Woopah

Member
You're already seeing the cracks... Concord absolutely flopped, PS5 sales are cratering, we have Sony 1st party relying exclusively on remasters and remakes and people are getting tired of it. People like Hiroki Totoki who want to cash in the brand value built up over the course of 3 decades just to pump up the stock price for a few quarters until they can retire on a golden parachute are extremely detrimental to the industry. I wish we would have some sort of legislative reform that discourages short term speculation and treat all capital gains under 3-5 years as income.
I don't think that's an entirely fair assessment. Sales collapsed in Japan after the price hike, but they are still very good in Europe and the US.

And Sony will publish 6 new games in 2024. That's not "relying exclusively on remasters and remakes". Plus we know of several other new games they will publish.
 
Someone doesn't understand the difference between operating income and revenue.

The difference is very clear, actually. However, you're mistaken if you think inflation hasn't driven MSRP increases, and MSRP increases have been in part to retain or grow profit margins. If you increase your margins and revenue is higher, assuming production costs & salaries are slower in growth or flat...your operating income will go up. Or, you can fire a ton of people and that's another way to increase margins and therefore operating income.

But it's one thing to understand and another thing to care. And no, I don't really care all that much about SIE's operating income or revenue, in the grand scheme of things. None of it is my money, and record growth in both so far hasn't necessarily resulted in a boon of things I'd of liked to personally see from PlayStation, so why should I care so much of such stuff?

And no investment is up for both GAAS and Single player. You can look at the sony investment reports to see exactly that. Of course the larger percentage of this is going to GaaS because they weren't investing there at all before, but they're both up.

We only have the percentages, not the actual budget amounts. That 60% for GAAS, 40% for traditional could be with a smaller budget overall than the prior FY when the split was more even. You don't know and I don't know; nobody knows.

And without that, percentage splits are kind of worthless. Kind of like SIE making nice words over traditional narrative-driven internal 1P AAA games still being Day 1 exclusive to console...well that doesn't start to mean much if more and more of your output are games like Concord, Destiny, Until Dawn remake and LEGO Horizon now does it?

You have no idea what the age breakdown is of the PS5 vs the PS4 launch aligned. Pure speculation and we know where that gets you.

Well when I was talking about them making more money on less customers, that wasn't necessarily an argument on age demographics. You could infer that, sure, but that wasn't specifically what I was getting at. New customers could be any age demographic; the point is if we go by PS5's install base launch-aligned with PS4's globally, if revenue and profits are up that just suggests SIE are making more from a smaller net of customers, specifically WRT the new platform (PS5).

That doesn't necessarily suggest a fully optimized pipeline that holds the install base steady, or bringing in enough new customers to keep the base stead (or make it grow gen-over-gen). But maybe that's only bad from the POV of a shareholder who wants growth metrics; if SIE themselves weren't laser-focused on growth, this could be a moot point. But they are, so if I were a shareholder sold on the idea of growth, it'd be a question worth asking.

You're not good at this or your speculation on PSVR2 on PC.

Still tripping up over this aren't you. Are those PSVR2 sales still exploding thanks to PC compatibility? We haven't gotten an update in a while 😬
 
Economy tanked and prices went up.

Well Xbox has had a few more factors than that which have caused similar collapses in basically every global market. But yeah, those are the two big ones for PS5 in Japan.

Unfortunate too, because this is the year when they finally started releasing software that was generally appealing to the Japanese market (FF7 Rebirth, Stellar Blade, Rise of the Ronin, Astro Bot etc.). Had SIE not gotten so stupidly hungry for margins at all costs, PS5 might've seen its best sales in Japan this year and more importantly, more software sales in the Top 10.

Not anything to go 50/50 with Switch in the region, of course. But we'd of probably seen more weeks with 2-3 PS5/PS4 releases in the Top 10 (or 1-2 in the Top 5 even) than we did.
 

Kerotan

Member
Well Xbox has had a few more factors than that which have caused similar collapses in basically every global market. But yeah, those are the two big ones for PS5 in Japan.

Unfortunate too, because this is the year when they finally started releasing software that was generally appealing to the Japanese market (FF7 Rebirth, Stellar Blade, Rise of the Ronin, Astro Bot etc.). Had SIE not gotten so stupidly hungry for margins at all costs, PS5 might've seen its best sales in Japan this year and more importantly, more software sales in the Top 10.

Not anything to go 50/50 with Switch in the region, of course. But we'd of probably seen more weeks with 2-3 PS5/PS4 releases in the Top 10 (or 1-2 in the Top 5 even) than we did.
They were never beating last year when pent up demand was cleared causing huge sales.

But they could have been much higher if it got discounts like the ps4 did instead of going up.

What are people expecting the Pro to do?
 

jm89

Member
Unfortunate too, because this is the year when they finally started releasing software that was generally appealing to the Japanese market (FF7 Rebirth, Stellar Blade, Rise of the Ronin, Astro Bot etc.). Had SIE not gotten so stupidly hungry for margins at all costs, PS5 might've seen its best sales in Japan this year and more importantly, more software sales in the Top 10.
And that's just the ps5 console exclusives.

You have third party devs showing up with like a dragon ishin, persona 3, tekken 8, metaphor refantazio and silent hill 2.

This is the year they should be taking advantage by moving people as quickly over to ps5, instead they want to coast.
 
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jm89

Member
What are people expecting the Pro to do?
I think it will do alright the first month or two worldwide, maybe a bit longer.

But i can see sales drop off like a rock after that. Consoles market just isn't use to that type of expensive hardware.

Maybe some gta6 marketing next year could give it a boost.
 
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Woopah

Member
Well Xbox has had a few more factors than that which have caused similar collapses in basically every global market. But yeah, those are the two big ones for PS5 in Japan.

Unfortunate too, because this is the year when they finally started releasing software that was generally appealing to the Japanese market (FF7 Rebirth, Stellar Blade, Rise of the Ronin, Astro Bot etc.). Had SIE not gotten so stupidly hungry for margins at all costs, PS5 might've seen its best sales in Japan this year and more importantly, more software sales in the Top 10.

Not anything to go 50/50 with Switch in the region, of course. But we'd of probably seen more weeks with 2-3 PS5/PS4 releases in the Top 10 (or 1-2 in the Top 5 even) than we did.
Apart from Rebirth, those other games wouldn't have been that big.

Next year will have the heavy hitters with GTA, MH and Ghost.
They were never beating last year when pent up demand was cleared causing huge sales.

But they could have been much higher if it got discounts like the ps4 did instead of going up.

What are people expecting the Pro to do?
Ok at launch, but after that only a few thousand each week.
 
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