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Famitsu Sales: Week 48, 2024 (Nov 25 - Dec 01)

k7J1Cpd.jpeg

【ソフト&ハード週間販売数】『スーパー マリオパーティ ジャンボリー』が累計販売本数50万本を突破し、4度目の首位に! 『ドラクエ3リメイク』『桃鉄ワールド』も好調【11/25~12/1】 | ゲーム・エンタメ最新情報のファミ通.com

[Weekly software and hardware sales figures] "Super Mario Party Jamboree" tops 500,000 units sold, taking the top spot for the fourth time! "Dragon Quest 3 Remake" and "Momotetsu World" also doing well [11/25-12/1]​


Sales ranking announced by Famitsu. Here is a summary of the estimated weekly sales figures for game software and hardware from November 25 to December 1, 2024.

Super Mario Party Jamboree in which you control characters from the Super Mario series and enjoy various mini-games continues to sell well. Cumulative sales have exceeded 500,000 units, making it the fourth time in six weeks that the game has topped the charts.

In addition Mario Kart 8 Deluxe ranked third, Mario & Luigi RPG Brotherhood! ranked sixth and Super Smash Bros. Ultimate ranked ninth . All titles featuring Mario and friends are showing good sales.

Coming in second and fourth place, dropping one place from last week are the Nintendo Switch and PlayStation 5 versions of the HD-2D version of Dragon Quest III: And Into the Legend. The cumulative sales of both versions is 955,771 units and it seems likely that sales will continue to grow in the future.

Momotaro Dentetsu World: The Earth Revolves on Hope! which re-emerged in the top 10 last week is also doing well ranking 5th this week. As it is a party game that can be played by multiple people, sales are expected to increase further around Christmas and New Year's.

Famitsu Sales Week 48, 2024 (Nov 25 - Dec 01)​

Software​


1st [Switch] Super Mario Party Jamboree
56,032 (+65%) total 532,639 / Nintendo / October 17, 2024

2nd [Switch] Dragon Quest III: And into the Legend...
30,730 (-57%) total 742,918 / Square Enix / November 14, 2024

3rd [Switch] Mario Kart 8 Deluxe
12,766 (+42%) total 6,077,698 / Nintendo / April 28, 2017

4th [PS5] Dragon Quest III: And into the Legend...
11,909 (-42%) total 212,853 / Square Enix / November 14, 2024

5th [Switch] Momotaro Dentetsu World ~ The Earth Revolves on Hope! ~
11,477 (+53%) total 1,173,002 / Konami / November 16, 2023

6th [Switch] Mario & Luigi RPG Brotherhood!
11,380 (+15%) total 99,909 / Nintendo / November 7, 2024

7th [Switch] Minecraft
8,869 (+55%) total 3,699,140 / Microsoft Japan / June 21, 2018

8th [Switch] Animal Crossing: New Horizons
8,217 (+46%) total 7,968,172 / Nintendo / March 20, 2020

9th [Switch] Super Smash Bros. Ultimate
6,853 (+67%) total 5,627,325 / Nintendo / December 7, 2018

10th [Switch] Nintendo Switch Sports
6,839 (+96%) total 1,475,700 / Nintendo / April 29, 2022

Hardware​

  • Switch: 13,550 (total 19,963,561)
  • Switch Lite: 21,460 (total 6,253,693)
  • Switch Oled: 56,691 (total 8,317,996)
  • PS5: 25,860 (total 5,302,980)
  • PS5 DE: 5,476 (total 883,391)
  • PS5 Pro: 6,824 (total 108,916)
  • Xbox Series X: 2,017 (total 311,966)
  • Xbox Series X DE: 1,041 (total 10,122)
  • Xbox Series S: 1,278 (total 326,144)
  • PS4: 57 (total 7,928,884)

d4z4KiN.png
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Where do they still find those PS4? :messenger_grinning_sweat:

But damn, that week-on-week jump for Super Mario Party Jamboree! 😳

Oh and very good hardware sales all around for both Nintendo and Sony! It looks like even MS managed to move around 4.3k XBS units this Black Friday in Japan.
 
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Alexios

Cores, shaders and BIOS oh my!
Beast mode Switch sales, dang. Insane difference from the distant 2nd in its 7th year, last year week 48 they were super close in comparison. You'd think it has a killswitch so everyone's buying 2nd units to replace bricked, lol, but nope, the software sales show otherwise, with evergeens & new games.
 
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Tazzu

Member
Chris is already shitting up the thread. Dude needs to chill out and just enjoy his retirement.
 
From InstallBase, Credit: Lelouche 0612

Super Mario Party Jamboree

W1 [NSW] Super Mario Party: Jamboree - 227.569 / NEW
W2 [NSW] Super Mario Party: Jamboree - 81.393 / 308.962 (-64%)
W3 [NSW] Super Mario Party: Jamboree - 57.522 / 366.484 (-29%)
W4 [NSW] Super Mario Party: Jamboree - 43.347 / 409.831 (-25%)
W5 [NSW] Super Mario Party: Jamboree - 32.762 / 442.593 (-24%)
W6 [NSW] Super Mario Party: Jamboree - 34.014 / 476.607 (+4%)
W7 [NSW] Super Mario Party: Jamboree - 56.032 / 532.639 (+65%) [week ending December 1st]

Mario Party Superstars


W1 [NSW] Mario Party Superstars - 163.256 / NEW
W2 [NSW] Mario Party Superstars - 81.399 / 244.655 (-50%)
W3 [NSW] Mario Party Superstars - 45.045 / 289.700 (-45%)
W4 [NSW] Mario Party Superstars - 39.797 / 329.497 (-12%)
W5 [NSW] Mario Party Superstars - 35.012 / 364.509 (-12%)
W6 [NSW] Mario Party Superstars - 40.668 / 405.177 (+16%)
W7 [NSW] Mario Party Superstars - 53.824 / 459.001 (+32%) [week ending December 12th]

Incredible +65% spike this week for Jamboree!
 
from InstallBase, Credit MarcoP90

PS4 Pro (Famitsu)

Week 45, 2016 - 65.194 / NEW
Week 46, 2016 - 11.116 / 76.310
Week 47, 2016 - 7.490 / 83.800
Week 48, 2016 - 8.042 / 91.842

PS5 Pro (Famitsu)

Week 45, 2024 - 78.086 / NEW
Week 46, 2024 - 13.878 / 91.964
Week 47, 2024 - 10.128 / 102.092
Week 48, 2024 - 6.824 / 108.916
 
Mario Party Jamboree is going to outsell both DQ3R versions combined effortlessly. What a giant L for SE.

Uh...no? DQIII is almost at 1 million between Switch & PS5, and that doesn't include digital or the PS4 version's sales.

Also how's a JRPG crossing 1 million in Japan these days an L? Some of you have turned game sales into a sport where it isn't warranted, IMO. I mean yeah, Square-Enix could've gotten more physical stock to stores but there are any number of reasons that might've been difficult logistically.

I don't see how you can look at DQIIIR and RS2R as anything other than successes, and SE need to be doing more RPGs like these. But it seems like they're damned-if-they-do, damned-if-they-don't with some folks.

Chris is already shitting up the thread. Dude needs to chill out and just enjoy his retirement.

Who's Chris?
 
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pulicat

Member
Uh...no? DQIII is almost at 1 million between Switch & PS5, and that doesn't include digital or the PS4 version's sales.

Also how's a JRPG crossing 1 million in Japan these days an L? Some of you have turned game sales into a sport where it isn't warranted, IMO. I mean yeah, Square-Enix could've gotten more physical stock to stores but there are any number of reasons that might've been difficult logistically.

I don't see how you can look at DQIIIR and RS2R as anything other than successes, and SE need to be doing more RPGs like these. But it seems like they're damned-if-they-do, damned-if-they-don't with some folks.
I was referring to the physical situation of those titles.

It should've been an easy 2m physical sales for DQ3R, but SE sabotaged it, and now Mario Jamboree has no problem overtaking it thanks to the upcoming holiday weeks where ~300k copies of Jamboree will be flying off shelves.

Jamboree is going to sell ~2m physically while DQ3R is around ~1.5m.
 
I was referring to the physical situation of those titles.

It should've been an easy 2m physical sales for DQ3R, but SE sabotaged it, and now Mario Jamboree has no problem overtaking it thanks to the upcoming holiday weeks where ~300k copies of Jamboree will be flying off shelves.

Jamboree is going to sell ~2m physically while DQ3R is around ~1.5m.

I don't think it's completely fair to say SE sabotaged DQ3R physical sales. For one, isn't it Nintendo who manufacture the carts? So physical probably depends on what Nintendo's capacity for cart manufacturing is, and then there are lead times to get in more orders, actually get the carts manufactured, then shipped out to stores. All of that takes more than just a week or two.

SE probably also genuinely didn't know if demand for DQ3R would've been as high as it's turning out to be. They probably looked at sales of their other remakes and used those as a barometer to determine physical production for the game. Then there's the fact it's not only on Switch, but PS5 & PS4 as well and (at least with PS5, AFAIK) physical copies available. That's another layer of logistics SE would've had to account for: which system to prioritize physical for, and for how many units. They could have a surplus of PS5 versions on store shelves for all we know while having a shortage of Switch physical copies of the same game; it happens.

So, if they determined physical demand would be one thing, but it turned out to be another, then it would take time to readjust the allocation split per platform. Digital makes up for that somewhat but, in Japan PlayStation is generally a lot more digital-friendly than Switch. Even then, this could be a situation where DQ3R has strong digital sales on Switch due to lack of physical copies; we wouldn't see that reflected in the Famitsu charts since they're only physical.

I know your point was more about physical sales so that detail isn't necessarily important, it's just something I wanted to throw out there to reflect on the combined sales situation in general.

As for Jamboree, where are you getting the 2 million number from? Is that global? Even ITT the physical number is just a bit north of 500K. I don't think it'll get to 2 million physical in Japan unless that's many years from now and likely with a Switch 2 "enhanced port" or version (which would have to add a lot of content & features to justify a new SKU package).
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
from InstallBase, Credit MarcoP90

PS4 Pro (Famitsu)

Week 45, 2016 - 65.194 / NEW
Week 46, 2016 - 11.116 / 76.310
Week 47, 2016 - 7.490 / 83.800
Week 48, 2016 - 8.042 / 91.842

PS5 Pro (Famitsu)

Week 45, 2024 - 78.086 / NEW
Week 46, 2024 - 13.878 / 91.964
Week 47, 2024 - 10.128 / 102.092
Week 48, 2024 - 6.824 / 108.916

So the PS5 Pro is beating the PS4 Pro by 15% so far. Seems pretty good to me.
 

jm89

Member
Chris is already shitting up the thread. Dude needs to chill out and just enjoy his retirement.
Wrong forum? :messenger_tongue:

But agree with you though ;). Dude is too old to be behaving the way he does, probably why he got banned on era on the media crate threads.
 
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pulicat

Member
I don't think it's completely fair to say SE sabotaged DQ3R physical sales. For one, isn't it Nintendo who manufacture the carts? So physical probably depends on what Nintendo's capacity for cart manufacturing is, and then there are lead times to get in more orders, actually get the carts manufactured, then shipped out to stores. All of that takes more than just a week or two.

SE probably also genuinely didn't know if demand for DQ3R would've been as high as it's turning out to be. They probably looked at sales of their other remakes and used those as a barometer to determine physical production for the game. Then there's the fact it's not only on Switch, but PS5 & PS4 as well and (at least with PS5, AFAIK) physical copies available. That's another layer of logistics SE would've had to account for: which system to prioritize physical for, and for how many units. They could have a surplus of PS5 versions on store shelves for all we know while having a shortage of Switch physical copies of the same game; it happens.

So, if they determined physical demand would be one thing, but it turned out to be another, then it would take time to readjust the allocation split per platform. Digital makes up for that somewhat but, in Japan PlayStation is generally a lot more digital-friendly than Switch. Even then, this could be a situation where DQ3R has strong digital sales on Switch due to lack of physical copies; we wouldn't see that reflected in the Famitsu charts since they're only physical.

I know your point was more about physical sales so that detail isn't necessarily important, it's just something I wanted to throw out there to reflect on the combined sales situation in general.

As for Jamboree, where are you getting the 2 million number from? Is that global? Even ITT the physical number is just a bit north of 500K. I don't think it'll get to 2 million physical in Japan unless that's many years from now and likely with a Switch 2 "enhanced port" or version (which would have to add a lot of content & features to justify a new SKU package).
Cartridge shipment is no longer a problem at this stage. Square Enix has a tendency to undership Nintendo Switch copies by a lot, such as Octopath Travellers, Romancing Saga 2, Trials of Mana, Dragon Quest Dark Prince, and now DQ3R, by underestimating the demand for their games and being unable to restock them quickly as interest for the physical units wanes over time.

If the spinoff title, like Dragon Quest Dark Prince, was totally sold out with 350k copies in the first week, then it would be stupid to ship less than 1m copies for the remake of the most beloved mainline Dragon Quest game, but they still managed to undership it with only 640k copies.

As for Jamboree, it's currently trending ahead of two previous Mario Party games in Japan. It's going to sell around 800k by the end of 2024 physically.

Super Mario Party's physical sales in Japan: 2.3m, and with digital, 3.22m.
World wide: 21m

Mario Marty Superstar's physical sales in Japan: 1.5m and with digital 2.2m.
World wide: 14m
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Famitsu Sales: 11/25/24 - 12/1/24 has been updated with software sales rankings 11 to 30.

Software Sales (followed by lifetime sales)

  1. [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 56,032 (532,639)
  2. [NSW] Dragon Quest III HD-2D Remake (Square Enix, 11/14/24) – 30,730 (742,918)
  3. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 12,766 (6,077,698)
  4. [PS5] Dragon Quest III HD-2D Remake (Square Enix, 11/14/24) – 11,909 (212,853)
  5. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 11,477 (1,173,002)
  6. [NSW] Mario & Luigi: Brothership (Nintendo, 11/07/24) – 11,380 (99,909)
  7. [NSW] Minecraft (Microsoft, 06/21/18) – 8,869 (3,690,914)
  8. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 8,217 (7,968,172)
  9. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 6,853 (5,627,325)
  10. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 6,839 (1,470,570)
  11. [NSW] The Legend of Zelda: Echoes of Wisdom (Nintendo, 09/26/24) – 6,234 (312,754)
  12. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 5,297 (5,445,922)
  13. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 4,788 (3,660,650)
  14. [NSW] The Exit 8 / Platform 8 (PLAYISM, 11/28/24) – 4,529 (New)
  15. [NSW] Hakoniwa Kaitaku Hamster to Taiyou no Sato (SUCCESS Corporation, 11/28/24) – 4,431 (New)
  16. [NSW] Madou Monogatari: Fia and the Mysterious School (Compile Heart, 11/28/24) – 3,954 (3,954)
  17. [NSW] Romancing SaGa: Revenge of the Seven (Square Enix, 10/24/24) – 3,897 (104,474)
  18. [NSW] Super Mario RPG (Nintendo, 11/17/23) – 3,590 (503,251)
  19. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 3,370 (368,025)
  20. [NSW] Disney Music Parade: Encore (Imagineer, 11/21/24) – 2,996 (12,256)
  21. [NSW] Bang! Bang! Bandits (Nippon Columbia, 11/28/24) – 2,994 (New)
  22. [NSW] Luigi’s Mansion 3 (Nintendo, 10/31/19) – 2,879 (1,056,508)
  23. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 2,801 (1,947,990)
  24. [NSW] Powerful Pro Baseball 2024-2025 (Konami, 07/18/24) – 2,794 (321,426)
  25. [NSW] irem Collection Vol. 2 (Tozai Games, 11/28/24) – 2,616 (New)
  26. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 2,513 (208,455)
  27. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 2,497 (1,260,984)
  28. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 2,459 (3,043,442)
  29. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 2,380 (4,384,169)
  30. [PS5] Call of Duty: Black Ops 6 (Activision, 10/25/24) – 2,325 (46,992)
 

Hookshot

Member
Surprised Gran Turismo is so low, but I'm not surprised there are so few Sony games. Nice to see no recency bias that constantly plague western lists
 

Radical_3d

Member
from InstallBase, Credit MarcoP90

PS4 Pro (Famitsu)

Week 45, 2016 - 65.194 / NEW
Week 46, 2016 - 11.116 / 76.310
Week 47, 2016 - 7.490 / 83.800
Week 48, 2016 - 8.042 / 91.842

PS5 Pro (Famitsu)

Week 45, 2024 - 78.086 / NEW
Week 46, 2024 - 13.878 / 91.964
Week 47, 2024 - 10.128 / 102.092
Week 48, 2024 - 6.824 / 108.916
I called it! A pro console is a bigger deal now with more 4Ks in the install base than with the PS4Pro where there were fewer and most of the games were just 1440p anyways.
 

Woopah

Member
Famitsu Sales: 11/25/24 - 12/1/24 has been updated with software sales rankings 11 to 30.

Software Sales (followed by lifetime sales)

  1. [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 56,032 (532,639)
  2. [NSW] Dragon Quest III HD-2D Remake (Square Enix, 11/14/24) – 30,730 (742,918)
  3. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 12,766 (6,077,698)
  4. [PS5] Dragon Quest III HD-2D Remake (Square Enix, 11/14/24) – 11,909 (212,853)
  5. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 11,477 (1,173,002)
  6. [NSW] Mario & Luigi: Brothership (Nintendo, 11/07/24) – 11,380 (99,909)
  7. [NSW] Minecraft (Microsoft, 06/21/18) – 8,869 (3,690,914)
  8. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 8,217 (7,968,172)
  9. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 6,853 (5,627,325)
  10. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 6,839 (1,470,570)
  11. [NSW] The Legend of Zelda: Echoes of Wisdom (Nintendo, 09/26/24) – 6,234 (312,754)
  12. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 5,297 (5,445,922)
  13. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 4,788 (3,660,650)
  14. [NSW] The Exit 8 / Platform 8 (PLAYISM, 11/28/24) – 4,529 (New)
  15. [NSW] Hakoniwa Kaitaku Hamster to Taiyou no Sato (SUCCESS Corporation, 11/28/24) – 4,431 (New)
  16. [NSW] Madou Monogatari: Fia and the Mysterious School (Compile Heart, 11/28/24) – 3,954 (3,954)
  17. [NSW] Romancing SaGa: Revenge of the Seven (Square Enix, 10/24/24) – 3,897 (104,474)
  18. [NSW] Super Mario RPG (Nintendo, 11/17/23) – 3,590 (503,251)
  19. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 3,370 (368,025)
  20. [NSW] Disney Music Parade: Encore (Imagineer, 11/21/24) – 2,996 (12,256)
  21. [NSW] Bang! Bang! Bandits (Nippon Columbia, 11/28/24) – 2,994 (New)
  22. [NSW] Luigi’s Mansion 3 (Nintendo, 10/31/19) – 2,879 (1,056,508)
  23. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 2,801 (1,947,990)
  24. [NSW] Powerful Pro Baseball 2024-2025 (Konami, 07/18/24) – 2,794 (321,426)
  25. [NSW] irem Collection Vol. 2 (Tozai Games, 11/28/24) – 2,616 (New)
  26. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 2,513 (208,455)
  27. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 2,497 (1,260,984)
  28. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 2,459 (3,043,442)
  29. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 2,380 (4,384,169)
  30. [PS5] Call of Duty: Black Ops 6 (Activision, 10/25/24) – 2,325 (46,992)
One of the things I like most about holiday sales is seeing which older titles reappear.

I was not expecting SMRPG to chart at 18 and be over 500,000.

And Taiko no Tatsujin: Rhythm Festival actually had a pretty poor start in 2022, but its legs have kept going and now it's sold quite decently.
Surprised Gran Turismo is so low, but I'm not surprised there are so few Sony games. Nice to see no recency bias that constantly plague western lists
I think it depends on who does the poll. I imagine Fanitsu readers are older than the average gamer in Japan.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
DQIII has crossed 2 million worldwide.



Thick Thighs Save Lives Thick Thighs Save Lives , in our previous discussion we thought the West would make up around 20% of sales. But there's a good chance it's actually lower than that.

Yup, checked this morning the Steam reviews language breakdown when Square announced the 2M units sold milestone and noticed that the Japanese language share has increased to nearly 40% - https://www.togeproductions.com/SteamScout/steamAPI.php?appID=2701660. I really thought that sales outside of Japan and Asia would fare better.

le1qqv6.png
 
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Woopah

Member
Yup, checked this morning the Steam reviews language breakdown when Square announced the 2M units sold milestone and noticed that the Japanese language share has increased to nearly 40% - https://www.togeproductions.com/SteamScout/steamAPI.php?appID=2701660. I really thought that sales outside of Japan and Asia would fare better.

le1qqv6.png
It looks like a big reason for the success of the game is nostalgia, and that just doesn't exist for this title outside of Japan.
 

Impotaku

Member
Kind of surprised to see mario party take the top spot but also to see momoden come back up into the top 10, i guess as xmas comes near familys want party games to play with each other board games are the family favourites. Momoden is especially fun it's like monopoly on crack.

Another week of switch gamers eating well
donuts-eating.gif


Dont fret though, sony gamers have a whole 2 count them retail game choices this week in the top 30, the cup runneth over with variety. If anyone wants anything else i guess the clearance bin will have some stuff to root through lol.
mickey-mouse-gentle-cut.gif
 
Cartridge shipment is no longer a problem at this stage. Square Enix has a tendency to undership Nintendo Switch copies by a lot, such as Octopath Travellers, Romancing Saga 2, Trials of Mana, Dragon Quest Dark Prince, and now DQ3R, by underestimating the demand for their games and being unable to restock them quickly as interest for the physical units wanes over time.

If the spinoff title, like Dragon Quest Dark Prince, was totally sold out with 350k copies in the first week, then it would be stupid to ship less than 1m copies for the remake of the most beloved mainline Dragon Quest game, but they still managed to undership it with only 640k copies.

As for Jamboree, it's currently trending ahead of two previous Mario Party games in Japan. It's going to sell around 800k by the end of 2024 physically.

Super Mario Party's physical sales in Japan: 2.3m, and with digital, 3.22m.
World wide: 21m

Mario Marty Superstar's physical sales in Japan: 1.5m and with digital 2.2m.
World wide: 14m

Thanks, and appreciate the numbers. Going by trends I guess it's fair to say Jamboree will definitely do 2 million in Japan alone.

It was not released on PS4.

Ah, you're right. I was confusing that with RS2R.

But it's weird, why did they not release DQIIIR on PS4? They did for RS2R but not DQIIIR? That doesn't make any sense but it's Square-Enix, can't say that's a surprise.

FF7 is expected, but wow, one of my favorite, Xenogears is at number 3, that is impressive. Xenogears is one of the best all time, in writing, music, and story for rpg. And impressive graphics and mech design and battle.

Surprised me too; the game's had no major re-release in decades and Square-Enix kinda don't even talk about it much either. So to rank 3rd in spite of that, really shows how high-quality the game is to people.

Awesome, so Xenogears HD-2D confirmed! What a time to be alive.

Thank you Famitsu readers. :)

I'm praying if they do this, they add the cut content from Disc 2 back into the game. Really give it the love it deserves.
 
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