Fan Creates A Few Scenes From Ocarina of Time in Unreal O_O!!!!!!

The thing that these demos ALWAYS miss is visual style. It's not about the poly counts or anything like that, and it's why the N64 version looks better to many people. It is cohesive, made by a team of artists who were using the same visual style guide and pipeline for creating, placing and lighting assets - whereas these are always just downloaded rocks, some default particle effects and some post processing coupled with music that does most of the atmospheric heavy lifting.

Nailed it. No matter how bright and shiny these demos are they never look very impressive for these reasons.
 
I can appreciate the time and effort that goes into this, but it will never look as clean as OG OOT. As Garrett mentioned above it comes down to a unified design direction that allowed for everything to blend well together in the original, despite its age.

These demos always look over saturated in bloom and overall lighting, with textures and assets appearing disjointed in design, and far too clean.
 
The thing that these demos ALWAYS miss is visual style. It's not about the poly counts or anything like that, and it's why the N64 version looks better to many people. It is cohesive, made by a team of artists who were using the same visual style guide and pipeline for creating, placing and lighting assets - whereas these are always just downloaded rocks, some default particle effects and some post processing coupled with music that does most of the atmospheric heavy lifting.

well yeah, these are made by some guy in his room for free, while the actual nintendo games are made by the best game designers and artists on the planet with a near unlimited budget.

I still like the potential the tech demos show. I'm able to visualize how a Zelda game could look with that kind of horse power... IN ADDITION TO Nintendo's god tier art design. and it's fucking swell :)
 
It wouldn't be a new engine recreation/remake without an ambundance of particle effects and motion blur. It's hard to be impressed with these remakes when they so often miss the small details that solidified the originals as classics. Plus, none of these visuals without accompanying art design are that impressive if you've seen a graphical engine tech demo before.
 
That thread title... [EDIT] - Which was changed! Great!

Anyways, this is from the same guy who did Kakariko village in UE4, right? It looks nice, but very jarring—like the assets are fighting with eachother, or something... Appreciate the effort that went into this, though I'm not sure if I'd want Nintendo to remake the entire game in this way.

As an aside, did this guy get the BGMs from OC Remix or something? Zora's Domain and Temple of Time are some of the most memorable pieces of videogame music from my childhood, and I'm just not liking what's been done to them here. :|
 
And this is why Nintendo will cotinue to make Zelda cel shaded.

People keep making these mock ups and ruin the surprise. Nintendo's developers have no will to do something so common, no matter how good it looks.

I hope you're happy not ever getting a game like this.
 
Ocarina of Time 3D looks fine as is. I feel like if you change it any more drastically from that you're compromising the look and feel of the game.
 
And this is why Nintendo will cotinue to make Zelda cel shaded.

People keep making these mock ups and ruin the surprise. Nintendo's developers have no will to do something so common, no matter how good it looks.

I hope you're happy not ever getting a game like this.

Nintendo IPs are pretty much eternal at this point. Maybe a century from now we'll get a Zelda with a realistic art style, but it should happen eventually...
 
Maybe a century from now we'll get a Zelda with a realistic art style, but it should happen eventually...
Wasn't Twilight Princess Nintendo's attempt at a more realistic Zelda? Or at least, something more in line with a modern Ocarina of Time?
 
Zora's domain looked good and I liked Link's model however the water could do with some work, it barely reacted, link was swimming through it with out any splashes and when running through the shallow water it was if the water didn't even exist, but otherwise looks good
 
Man, the people slamming this really need to consider what we're looking at here. No charm?!

It was put together as a hobby demo by one guy! What do you expect? It's just a test demo, not some final product here. Surely you can appreciate what they're doing without making such negative comments.
 
Wasn't Twilight Princess Nintendo's attempt at a more realistic Zelda? Or at least, something more in line with a modern Ocarina of Time?

Yes, but then Miyamoto came out and said we'll never see another Zelda game like that. Ugh!
 
It's good work, but obviously the art style just isn't there. When you watch stuff like this you start to appreciate the finer work that goes into making pleasing and cohesive visuals beyond the pure technology.

I will say Zora's Domain looks pretty gorgeous in some areas, though.
 
I will never get over Link's animation in these. It's just so gross and stiff. It made sense for N64's 20fps, but now... yuck. Also, the graphics are nice, but holy shit they need to tone down those shaders and bloom. It's more of an eyesore than anything else.
 
Ocarina of Time 3D looks fine as is. I feel like if you change it any more drastically from that you're compromising the look and feel of the game.

OOT 3D already compromised the look and feel of the original game tbh

upxkWCL.png


even nintendo gets it wrong sometimes

hopefully it's fixed in the inevitable, HD, 3 part OOT remake for NX ^_^
 
the definition of literal has evolved tho

re·make
verb
gerund or present participle: remaking
rēˈmāk/

make (something) again or differently.

He's not remaking the entire game (that I know of), but he is is remaking scenes. Although the title was misleading because it wasn't clarifying that.
 
CD-i vibes.

Faces of Evil UE4 remake when

It was put together as a hobby demo by one guy! What do you expect? It's just a test demo, not some final product here. Surely you can appreciate what they're doing without making such negative comments.

Also this. It's a simple labor of love by someone who likes the games, and while UE4 can make stuff look pretty professional it's still just a fan making something about a game he likes in UE4, nothing more.
 
It's cool, but I can never find it in myself to get hype over fan projects, especially ones of Nintendo games. They get C&Ded the most.
 
With the way the fans reacted to it, I don't blame him.

TP had some wonky artwork though. Especially on NPCs other than Link. It was a step in the right direction, everyone was so hyped for that game. Ocarina on the N64 came out looking like they were going for a darker more realistic look. Same deal with Majora's Mask. Then they changed both games looks completely with the 3DS remakes.

Literally pissed myself when I saw the first Twilight Princess trailer, it looked phenomenal!!! https://www.youtube.com/watch?v=wPin8YYV5-c&nohtml5=False
 
I dunno man, Ocarina of Time just looks wrong when it's running at >20FPS.

It's pretty, and big ups for implementing gameplay systems, but I'm fed up of "let's take this thing and shove it through Unreal 4's physically-based renderer".
We've only just hit escape velocity on the era of "looks like Unreal 3", let's not perpetuate the era of "looks like Unreal 4".

Also, kaomoji in the thread title. Classy.
 
I agree.

I know its opinions n all...but some actually think these look bad?

People just need to use their imagination. Imagine if Nintendo took over this and fixed it up to be fully functional.


https://www.youtube.com/watch?v=X7BgCtEvlfY&nohtml5=False


Take this video with Dark Link for example. It has incomplete animations, an ugly HUD, and there's no collision detection. But the backdrops, character models, and sound effects make it work to me. Imagination is key here.
 
I've actually watched a couple of those videos in the OP. It's indeed amazing.

I was thinking of making a thread back then, but I knew that the majority of responses will be the boring "C&D in 5.." so I changed my mind.
 
Top Bottom