BruceLeeRoy
Banned
Skyrim is the worst for sure. I can't even finish the game cause its such a bore once you get to lvl 60, you just walk through everyone.
The framerate is great for most part? It runs at a constant ~25fps whenever you look at foliage or grass on the 360.
I hate it when I don't go to the next main quest and do some other shit, the same telephone conversation between jason and the dude with glasses repeat itself.
It shows an ignorance of the current gaming environment and a failure to understand how to properly convey exaggeration as critique.
Spec Ops worked because it went over the line of what gamers consider 'normal' to a game. But Far Cry 3 never really goes whole-hog over it, and when it toes across the line, it does so in ways that can be really easily misinterpreted not as critique, absurdism or whatever, but as simply trying to be as balls-out stupid as possible.
yes this 100%. so fucking annoying. Complete a "Wanted: Dead" mission? Phone call. Clear a zone out? phone call. Died? Phone call when you respawn.
Why is the frame rate absolute ass on ps3?
conman said:What happened to the days when games got harder as you progressed rather than easier? Seems to me like a better solution would be to give you more options as the game progressed rather than more power. Empowerment should come from becoming more skilled rather than by earning more "cheats."
As you say, RPGs and open-world games are going increasingly this route of becoming easier as you progress. Skyrim is maybe the worst offender. But FC3 is a close second.
Because open world game on ps3?
This is what happens when casuals rule the industry and open world games become popular. It's not going to get better unless it's a PC exclusive game like Stalker.
I disagree. I think making games get easier is just a (bad) developer choice. The GTA games don't get easier as you progress. You just have more options. Same goes for the AC games (at least in the ones before you could summon the Assassin army to kill everyone in your path).This is what happens when casuals rule the industry and open world games become popular. It's not going to get better unless it's a PC exclusive game like Stalker.
And that's supposed to be some sort of critique of videogames? How exactly?Stuff like Walker's increasingly brutal kill animations over the course of the game, or his messed up enemy barks progressing from 'kill confirmed' to "FUCK YOU", the loading screen dialogue changing over the course of the game from simple information about Dubai or the regiment into other questions... it had, admittedly, the subtlety of a brick.
That's the difference, Walker is a hero of a video game. Jason is a gamer.Walker's not a gamery main hero? He's a square-jawed American professional delta squad operative who has mastery in all forms of weaponry. That's pretty typical gaming hero.
Most games with character progression systems get easier as you progress. Even Dark Souls is mostly hard in the beginning.
Youtube the other endingFinished the game on 360, Loved every minute of it, however I want to ask is there a way to do the last missing again to see the other ending? Or will I have to play the whole freaking game again?
Again loved every minute and was surprised that Ubisoft is behind this. The game looks great for a ps3/360 title. I think the developers were allowed and given time to make the engine/game work/perform properly. The frame rate is great for the most part, still wish it was 60 fps on console.
I hope Ubisoft does not become EA.
Thank you Ubisoft!
Dark Souls doesn't clear the entire world of enemies once you've beaten an area.
That's a whole other level of bad design.
Anyone watch the GiantBomb quicklook of this?
Was Ubisoft "in on the joke?"
Wow, am I impressed! First encounter with a shark and I was a believer, the game is just brimming with content and I think the layer of wildlife just pushes this over the edge with awesomeness.
The writer says so, and some of us believe it was intentionally over the top, but others disagree just as strongly.
And that's supposed to be some sort of critique of videogames? How exactly?
That's the difference, Walker is a hero of a video game. Jason is a gamer.
So videogames you spends hours upon hours murdering hundreds of people, most games never bother to reflect the effect that has on individuals within the actual gamestate of the world. Where Far Cry 3 goes straight to 'in a scripted sequence, Jason, after four hours of not-speaking while I gleefully murdered pirates as a silent brick with arms, will begin to yell and whoop about how fucking cool blowing up people is while his girlfriend provides painfully obvious commentary on how weird she thinks that is'. Spec Ops instead embeds it directly into the moment-to-moment gameplay over the entire course of the game.
Y'know what? I think this game is pretty similar to what Hideo Kojima's original vision for Metal Gear Solid 3 might have been. He seems to have a fairly close relationship to Ubisoft so I wonder if he's aware of the game.
He said he wanted it to be an open-world game right? MGS3 has shades of something that tried to be open-world: certain actions in one place affecting the whole game, the fact that the game tries to incorporate interlocking systems with animals and bases and such, etc. A small example is how when you lose against The End, you don't get a Game Over but actually just have to break out of a prison and make your way back to him.
In a way all the main Metal Gear games except MGS4 work like this -- making you traverse and re-traverse a semi-open environment that constantly changes. I think Far Cry 3's open world stealth apparatus allows it to possibly contain a lot of the structural elements of most of the worlds in Metal Gear games.
Imagine a game where Snake had to infiltrate a completely open sandbox environment like the islands in FC3, but constantly patrolled by guards? He might have to infiltrate the various bases littering the place in order to grab equipment and supplies as well as complete objectives, while also dealing with the wildlife -- maybe a combination of FC3's hunt/craft system and MGS3's food system.
I enjoyed Spec Ops' story a lot, but. I like that the character's story was embedded into the gameplay, but I don't think the shift was a model of smoothness.there was a single point where Walker's "moment to moment" gameplay (which I liked) clearly changed. I remember wishing it had been more of a slow progression, that he didn't go from consummate professional to a completely bloodthirsty "fuck yeah" killer of hostiles with a single event
I felt like Jason had a realistic curve, he just wasn't talking to someone all the time like Walker was - you were out killing things as the player controlling him, and whenever you returned, it was made clear you were becoming more and more isolated. It started with his revealingand continued until he wasthat killing became like "winning" to a worried/repulsed friend, moved on to complete disinterest in comforting his girlfriend,. I think for Jason, it was like a mindless drug that he got caught up in (lots of drug references in the game anyway), whereas for Walker, his turn isn't because he develops the same God complex.isolated enough that he never wanted to leave
One oversight was definitely the "ew" every time Jason skins an animal, even into the late game. That should have stopped. I don't think FC3 did its story without mistakes, but I do think it did better than a lot of people on GAF.
Not really, because for some surreal reason they kept the minimap, which was the biggest issue for most players to begin with. How the FUCK this even happens is beyond me.
"People want a no-hud option, so let's remove everything EXCEPT the minimap, okay?"
Is there a way to take screenshots when playing through uPlay?
After puting in close to 30 hours in this game already, I'm trying to imagine a sequel on next gen hardware...
...With fucking Dinosaurs.
Imagine hunting a T-Rex. It would be ridiculous.