FAST Racing NEO |OT| When Everyone's Fast, No One Will Be

As someone that considers Daytona USA to be the single best racer ever created... yes... very. :P


I wouldn't say Daytona, but the game does give me a '90s arcade racer vibe, far more than any vibes of F-Zero or Wipeout. The nostalgia is quite strong with this game.
 
I wouldn't say Daytona, but the game does give me a '90s arcade racer vibe, far more than any vibes of F-Zero or Wipeout. The nostalgia is quite strong with this game.

Maybe not so much WipEout, but on a more general level, F-Zero already kinda provides that imo... GX(AX) especially didn't look at all out of place in actual arcades.
 
Maybe not so much WipEout, but on a more general level, F-Zero already kinda provides that imo... GX(AX) especially didn't look at all out of place in actual arcades.

They both feel like arcade racers, but FRN's tone is a bit lighter, and the vehicle physics, sound effects, and visual effects all work together to create a sense of nostalgia from the colorful '90s arcade racers, despite FRN not being particularly saturated in colors. I didn't get that feeling from F-Zero GX, which feels like the more hardcore arcade racers from the '90s.
 
They both feel like arcade racers, but FRN's tone is a bit lighter, and the vehicle physics, sound effects, and visual effects all work together to create a sense of nostalgia from the colorful '90s arcade racers, despite FRN not being particularly saturated in colors. I didn't get that feeling from F-Zero GX, which feels like the more hardcore arcade racers from the '90s.

Hmm, I find it strange that you see FAST's tone as being lighter than F-Zero, and consider F-Zero to be the more hardcore experience. F-Zero's tone is amongst the lightest for any racer outside of the kart racer subgenre imo... it's like a Saturday morning kid's cartoon with all it's various crazy characters, music and storylines.

In regards to the handling, I would admittedly place FAST's handling closer to the 90's arcade racing standard due to it's sense of weight being closer to car racers than the extremely impossibly light handling of F-Zero... but then I'd also say the arcade racers from that time period were pretty much as hardcore as it got.. to the point that learning the handling models successfully for games like Daytona USA and Ridge Racer was basically a secret art. Most players back then would simply ride the walls, because the drifting systems made absolutely no sense to them at all.

Of course none of what I'm saying is supposed to be taken to mean that F-Zero is simply better for these reasons (after all WipEout is my favourite of the three, and that one's firmly in the "serious business" camp)... I just find it difficult to see how FAST resembles the near-universally colorful and quirky arcade racers of the past more than something like F-Zero that sported tracks like this...
320px-F-Zero_GX_Story3_backdrop.png

...in a game from the same producer/director that created Daytona USA in the first place.
 
Hmm, I find it strange that you see FAST's tone as being lighter than F-Zero, and consider F-Zero to be the more hardcore experience. F-Zero's tone is amongst the lightest for any racer outside of the kart racer subgenre imo... it's like a Saturday morning kid's cartoon with all it's various crazy characters, music and storylines.

In regards to the handling, I would admittedly place FAST's handling closer to the 90's arcade racing standard due to it's sense of weight being closer to car racers than the extremely impossibly light handling of F-Zero... but then I'd also say the arcade racers from that time period were pretty much as hardcore as it got.. to the point that learning the handling models successfully for games like Daytona USA and Ridge Racer was basically a secret art. Most players back then would simply ride the walls, because the drifting systems made absolutely no sense to them at all.

Of course none of what I'm saying is supposed to be taken to mean that F-Zero is simply better for these reasons (after all WipEout is my favourite of the three, and that one's firmly in the "serious business" camp)... I just find it difficult to see how FAST resembles the near-universally colorful and quirky arcade racers of the past more than something like F-Zero that sported tracks like this...
320px-F-Zero_GX_Story3_backdrop.png

...in a game from the same producer/director that created Daytona USA in the first place.

Well, these kinds of abstract experiences are difficult to articulate into words. I know the feelings that I get from both games, but I can't explain precisely why I feel that way, aside from a few educated guesses.

The best way I can put it is by drawing a parallel to Alice in Wonderland or Teenage Mutant Ninja Turtles. There are multiple ways to visually/aurally present these stories, even if the content is exactly the same. You could say that, irrespective of their direction or representation, these stories will always be children stories. However, depending on certain factors, like art direction, music, and scene composition, the stories could vary anywhere from being very light-hearted to incredibly dark.

So while what you say about F-Zero's tone is certainly true, in practice (for me anyway), the game comes across as more of a 'cool' game than a stereotypically 'fun' game. Of course, this is all subjective, but I'm just talking from my perspective.
 
Well, these kinds of abstract experiences are difficult to articulate into words. I know the feelings that I get from both games, but I can't explain precisely why I feel that way, aside from a few educated guesses.

The best way I can put it is by drawing a parallel to Alice in Wonderland or Teenage Mutant Ninja Turtles. There are multiple ways to visually/aurally present these stories, even if the content is exactly the same. You could say that, irrespective of their direction or representation, these stories will always be children stories. However, depending on certain factors, like art direction, music, and scene composition, the stories could vary anywhere from being very light-hearted to incredibly dark.

So while what you say about F-Zero's tone is certainly true, in practice (for me anyway), the game comes across as more of a 'cool' game than a stereotypically 'fun' game. Of course, this is all subjective, but I'm just talking from my perspective.

Yea, no problems.. I know it's all subjective, and there are quite a few times where something's brought feelings of nostalgia for me, where I'm sure basically nobody else sees it (most recent example I can think of is playing the Fable Legends beta reminding me Phantasy Star Online).

It was mostly just what you said about FAST's tone being lighter than F-Zero's that threw me off really... as that's something I feel is pretty difficult to substantiate considering what F-Zero is.
 
Why did I never hear about this, terrible mainstream gaming media not reporting on Wiiware :( Looks great for the Wii!

As a former member of the enthusiast press/indie scene press (who covered the first FAST at every chance he could), I can tell you that you're missing out on a lot of you're only paying attention to the mainstream media. You'd be doing yourself a huge favor by regularly checking out smaller sites ran by dedicated fans, and they'd be happy to have your patronage. There's so much amazing stuff out there getting next to no attention.
 
It was mostly just what you said about FAST's tone being lighter than F-Zero's that threw me off really... as that's something I feel is pretty difficult to substantiate considering what F-Zero is.
If I may chime in with my own interpretation: I also agree that FAST gives off a lighter tone than F-Zero, and I think the cause is not the visuals and presentation but the kind of risk/reward gameplay they each go for. F-Zero is really methodical in its controls, an excellent run is predictable and brings a heightened state of concentration. FAST on the other hand is more "emotional" (for the lack of better words), I just go along with the feeling of speed and usual fare better if I follow my intuitions instead concentrating on perfectly executing controls. That intuitive twitch reaction gameplay (combined with necessity to memorize parts of the courses to not fail there) indeed is something that reminds me of arcade racers of the 90s.

I'm sure somebody else could put it in better words than me.
 
I wouldn't say Daytona, but the game does give me a '90s arcade racer vibe, far more than any vibes of F-Zero or Wipeout. The nostalgia is quite strong with this game.

Yeah, that's exactly what I meant. Thanks!

Honestly my advice is just don't expect to get first place all the time. Even if you have a really good race you might get overtaken at the last second.

I've been playing this game for the last few days, and now I can say this is excellent advice. Sometimes I feel like I'm doing really great, but then I rank 3rd or 4th... and that's totally fine by me. The game is just too fun to play, I don't care whether I win or lose. Very arcadey, and I like it.

This is totally different from the feeling I get when playing F-Zero GX. Of course GX is awesome, but I'm not good at racing games and GX makes me so nervous I can't fully enjoy it. Of course I'm not saying Fast is better than GX; what I'm saying is that each game sends me a different message, and I have more fun playing Fast.
 
I wish there had been a demo. Played a few tracks and I'm not really liking this much, and seeing that people are saying the best strat is to bounce round like an idiot, I'm fairly disappointed. The best part of these kind of racing games is the feeling of improvement from playing like crap to playing smoothly.
 
I could really do with an alternate control scheme for this game. Been playing for about 30 mins on the gamepad and my hands are cramping up like crazy. I've tried using the LB for colour switching but constantly juggling switch/drift left/boost/drift right all on the bumpers is a headache, and trying to use X for switching with the tip of my thumb whilst holding down A to accelerate with the ball of my thumb also feels bad.

Customisable controls to find something which works better would be nice.
 
I wish there had been a demo. Played a few tracks and I'm not really liking this much, and seeing that people are saying the best strat is to bounce round like an idiot, I'm fairly disappointed. The best part of these kind of racing games is the feeling of improvement from playing like crap to playing smoothly.

Leaning helps a lot. Unfortunately there's no "strategy" but practice to get better.
 
I find this game fun but very tedious at the same time, its good that its not really a walk in the park, but when the easiest difficulty is almost impossible to win thats bad. its mostly about memorizing the tracks and even then the other cars are way too fast, how it is possible that i can play the whole track without crashing, using the orange/blue things and orbs only to struggle to get 3rd place? in Novice? Also a bit dissapointing how they reused themed stages so soon. the game looks good but that and the sub 720p res hurts it a bit.

Anyways, any tips for the desert stage on the third coup? this one i am lucky if i finish less than 10, if you go off the track the game warps you, there are many rocks that kill you instantly and its very hard to stay on the track.
 
I just reached Hypersonic league the other day. I've been playing fairly casually until now, but that won't make it for Hypersonic. The ships in this game turn so slowly that I'm just bouncing against the walls.
 
I wish there had been a demo. Played a few tracks and I'm not really liking this much, and seeing that people are saying the best strat is to bounce round like an idiot, I'm fairly disappointed. The best part of these kind of racing games is the feeling of improvement from playing like crap to playing smoothly.

One of the things that Shinen got right was light vehicules are still competitive.

I dont remember right now what ship is but I manage to win every cup in the first two leagues.

It was my strategy. Faster ships are not fun to handle IMO
 
I just reached Hypersonic league the other day. I've been playing fairly casually until now, but that won't make it for Hypersonic. The ships in this game turn so slowly that I'm just bouncing against the walls.

You should use the ship named Rockdale Trust, it has the best handling(I've finished all the cups with it in Hypersonic without problems).
 
I bought this on release, played a couple of cups, felt disappointed and decided to leave it on the back burner for a while.

I've come back to it recently and... It's still disappointing to me.

The orbs are a bad idea, they're tiny and respawn slowly enough that a racer in front will gobble them all leaving you with no way of catching up to them. Having to fidget across the track even on a straight to go through whatever arbitrary pattern they're in feels like a chore.

The cars handle like crap. I'm aware lighter ones with a lower top speed handle better, but after some tries I concluded they're simply too slow to be competitive. Even ping-ponging off the walls in a heavier, faster car is seemingly better on the whole than perfectly navigating the track in something slower. Assuming you can actually get those infernal boost balls you can practically brute force turning corners by boosting while bouncing off the sides.

I fruitlessly googled any tips for cornering in this game between my own experiments with the leaning controls on ZR/ZL, convinced there must be some drifting technique that was eluding me. Perhaps I'm still yet wrong, but from what I currently understand there isn't one, and leaning is actually detrimental to cornering. Leaning just seems to be used for strafing on straights to grab boost balls. You just turn with the stick. If you can't take the turn, you just bounce off the walls as that's still better than decelerating or braking as the rubberband AI will get you otherwise.

Also not really into the coloured boost pads. Having to swap polarity is just a needless extra thing to do that doesn't add any extra depth to the game.

Points for the graphics and sound in relation to the file size, though. The soundtrack, while forgettable, gets me in the mood while racing, and the game looks pretty enough, plus the framerate is steady.

However, ultimately I find the game to just be a poor imitation of the sci-fi racing games that came before it, and I feel like the glowing reviews and good will around the game are more a product of the lack of games in this genre than it being a great game in its own right. Hell, I'll probably persevere with it as I'm as F-Zero starved as the next person, but I don't think the game is all that great.
 
Hi Everyone,

So for the past few years I've been jonesing for Wipeout HD. I've loved and played the hell out of the Wipeout games. Unfortunately as most of you know Studio Liverpool is shuttered so the prospects for a new Wipeout game are bleak.

Will this game scratch that itch for me? I've watched a couple videos and it looks OK. By the videos I can't really tell if the frantic speed and pinpoint accuracy needed to master Wipeout is present with this title. Of course it's not one of the only 11 demos available for Wii U so I can't get any hands on impressions. I never played any of the F-Zero games so please do not use that as a comparison point since I have no experience with it.

What say you GAF is FAST Racing NEO the closest I'm going to get to living in the glory days of Wipeout HD?
 
If you're seeking "pinpoint accuracy", you'll prooooobably be dissapointed. Even the lighter cars don't handle in a very fluid/graceful manner, and hitting walls is probably a better way to get around corners than actually braking or powersliding.
 
Hi Everyone,

So for the past few years I've been jonesing for Wipeout HD. I've loved and played the hell out of the Wipeout games. Unfortunately as most of you know Studio Liverpool is shuttered so the prospects for a new Wipeout game are bleak.

Will this game scratch that itch for me? I've watched a couple videos and it looks OK. By the videos I can't really tell if the frantic speed and pinpoint accuracy needed to master Wipeout is present with this title. Of course it's not one of the only 11 demos available for Wii U so I can't get any hands on impressions. I never played any of the F-Zero games so please do not use that as a comparison point since I have no experience with it.

What say you GAF is FAST Racing NEO the closest I'm going to get to living in the glory days of Wipeout HD?


No. Don't go in expecting something like Wipeout HD. Go in expecting to play a fun and challenging futuristic arcade racer. It really is it's own thing.
 
What say you GAF is FAST Racing NEO the closest I'm going to get to living in the glory days of Wipeout HD?

You probably need to pay attention to Formula Fusion, developed by some ex-Liverpool Studios AFAIK

About FRN, light cars in mid league is as close as Wipeout as you can get.
 
No. Don't go in expecting something like Wipeout HD. Go in expecting to play a fun and challenging futuristic arcade racer. It really is it's own thing.

You probably need to pay attention to Formula Fusion, developed by some ex-Liverpool Studios AFAIK

About FRN, light cars in mid league is as close as Wipeout as you can get.

Thanks for the insight. Guess I'll pass on this one.
 
Also not really into the coloured boost pads. Having to swap polarity is just a needless extra thing to do that doesn't add any extra depth to the game.

I don't find it pointless at all.

It adds rhythm to the game and more importantly, it's the only thing in the whole game that distinguishes it from other fast racers.
 
A friend bought a Wii U and the first game he got was this. I liked it so far, how's the online? I might get it on sale to play with him if it's good.
 
Hi Everyone,

So for the past few years I've been jonesing for Wipeout HD. I've loved and played the hell out of the Wipeout games. Unfortunately as most of you know Studio Liverpool is shuttered so the prospects for a new Wipeout game are bleak.

Will this game scratch that itch for me? I've watched a couple videos and it looks OK. By the videos I can't really tell if the frantic speed and pinpoint accuracy needed to master Wipeout is present with this title. Of course it's not one of the only 11 demos available for Wii U so I can't get any hands on impressions. I never played any of the F-Zero games so please do not use that as a comparison point since I have no experience with it.

What say you GAF is FAST Racing NEO the closest I'm going to get to living in the glory days of Wipeout HD?

Fast Neo is not Wipeout. If you are expecting a Wipeout clone you will be disappointed. But it's an incredible good racer anyway.

Spend time looking at videos and hard thinking about getting a 15$ game? Seems like a waste of time for me. Just buy the game and try it for yourself.
 
A friend bought a Wii U and the first game he got was this. I liked it so far, how's the online? I might get it on sale to play with him if it's good.

From my experience, it's been a consistently solid experience, with only a minor hiccup here and there.

Basically, if you even remotely like futuristic racers, Fast Racing Neo will definitely be up your alley. It's worth paying $15 dollars.
 
Still no 1.1. Did shin'en forget or something?
They sent the patch to Nintendo months ago and they're only waiting for them to approve the update.
It seems to be trapped in testing hell since even Shin'en doesn't know when it will be released.
 
They sent the patch to Nintendo months ago and they're only waiting for them to approve the update.
It seems to be trapped in testing hell since even Shin'en doesn't know when it will be released.

Nintendo could have redlighted the update and force them to redo it. We have no idea where the holdup is.
 
They answered on twitter about the update:

https://twitter.com/ShinenGames

Shin'en Multimedia ‏@ShinenGames 17m17 minutes ago
Sorry for still no #FAST update. As we have to update the US/EU/JAP version at the same time the testing+approval process takes VERY long.

Shin'en Multimedia ‏@ShinenGames 16m16 minutes ago
Anyway, #FAST update still on its way and we hope to have a release date soon for you.
 
Love this game so much. Played it a ton this weekend. Showed some friends with little Wii U experience and they were blown away. It's gorgeous, incredibly fast, and has a pumping soundtrack. Factor in the affordable price and small size and it's a no brainer.

Well done Shin'en.
 
Oh, they're patching the other speeds into the online? I might pick this game back up then. Is this game still active online?
 
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