FAST Racing NEO |OT| When Everyone's Fast, No One Will Be

I am done with the game. I have never, ever, ever ditched a game because of a single level or track before, but for me Sunahara Desert literally ruins the entire game.

I have tried 20+ times now and I can't get higher than 10th place on any attempt (Supersonic) , and have frequently been lapped by most other entrants.

It's a broken track that should of never passed white boxed design stage. I've said it before, but I honestly think this is one of the worst tracks I have played in a racing game. It's certainly the most damaging to any game as its meant I can no longer progress.

I am putting together a case for a full refund from Nintendo as progress for me is now broken and it's not possible to continue. The Championship is not completable for me at 3rd place or higher.
I've never finished higher than 10 either, but you can just win the other three track and get gold. I use Fulcon Capital and did it on my second try in Supersonic (1-1-10-1), I recommend doing it this way, too. Fulcon Capital is great for the other three courses because it's so fast, but you stand no chance in the desert. Since I don't stand a chance in the desert either way, I don't care and just use Fulcon...
 
I don't have crafts like the Rochdale unlocked, how do you unlock the rest of the ships???
Beating cups. If you only played on Subsonic, you only played on easy, you need to complete cups on higher difficulties / speed settings, too.

Despite it's obvious quality, I didn't like GX because it was too hardcore and too fast but I liked this game right away.

Now either it's more forgiving or I'm a better gamer but I dug it right from the getgo.

Keep in mind, I have mostly played on the lowest speed though(which is still fast and really fun).



I think this is a big reason.
It certainly is easier than F-Zero GX. But you also don't have that absolutely tight control you have in F-Zero GX and it also is a bit slower. But, of course, Fast is still miles ahead of Wipeout. Imo, regarding speed, game quality and level of control the ranking of future racers is quite uniform:
F-Zero GX >= F-Zero X >FAST Neo > F-Zero Climax > F-Zero GP Legend > XGRA > F-Zero MV > F-Zero > XG > XG3 >Wipeout series (> XG2, which is basically unplayable).

Too bad there are not more futuristic racing games with absurd speed levels :/.
 
Needs to work on his shifts. Strange that he would so definitively say there was no original fast racing game when he clearly didn't know. lol It's not a big deal like you said. It's just funny

You'd be surprised(or not) at how many of these big videogame sites have people that don't do their homework or just don't know about videogame general information.

I've seen it on IGN's podcast, etc...

Now don't get me wrong, I don't think it should be a prerequisite that they know the most obscure shit about the games but sometimes I wonder how huge gaming media sites are just that clueless about the games/systems they cover.

If you don't know, do a little research(that'd take 5 minutes) as it's your job.

A minor annoyance I suppose.
 
You'd be surprised(or not) at how many of these big videogame sites have people that don't do their homework or just don't know about videogame general information.

I've seen it on IGN's podcast, etc...

Now don't get me wrong, I don't think it should be a prerequisite that they know the most obscure shit about the games but sometimes I wonder how huge gaming media sites are just that clueless about the games/systems they cover.

If you don't know, do a little research(that'd take 5 minutes) as it's your job.

A minor annoyance I suppose.

Yeah, I know what you mean. It happens a lot. It's not the biggest deal. They have a lot of people working for them and not everyone can know everything. And not knowing about the other fast racing games is hardly a big deal. I don't even care if they do the 5 minutes of research or not. It's just so strange to me that in a professional setting they'd be so quick to definitively say yes or no about something like that. Just say "I don't think so. But I'm not sure."

But who knows. Maybe I'd do the same thing.
 
For those struggling on Sunahara, it only takes a momentary release of the accelerator to comfortably make the turns. It's really not that difficult to place well, it just requires a different mindset. The problem is the other circuits allow you to get away with murder by not really punishing wall collisions, and Sunahara plays to a different set of rules, it's not a bad circuit per se, it just feels out of place.

My own struggles with the game are placing first in races. In any class above Subsonic, first place is currently out of reach. I'm not sure where I'm losing time other than not picking up every single orb and hitting every pad perfectly. Or maybe I'm boosting in the wrong places? Is it generally better to hold down boost and use it all, or just a little at a time?

Edit: Coming first now. Silly me was wasting boost over speed pads, where you don't actually go any quicker.
 
Only answering what I know.

1.- It's more complex than "don't hit the walls", you have to get the right technique for taking turns without losing much time, and boosting at the right time, things you end up learning the hard way and that end up being more important as the game progresses.

2.- The game is hard (well, harder than Mario Kart) and I don't know if your nephew would enjoy it, because thare are some tracks with technical parts. If you don't land on the track in a jum or hit an obstacle, you have to repeat the section until you pass thorugh it, which could be frustrating to him. There is also no power ups to help the one going in last place.

There is tilt-scheme and there a lot of controller options (don't know the exactly which ones, but you can have a look in the ehsop page).

Thanks!
Especially the "you have to repeat part" probably is not adequate for his age/skill that would be frustrating.

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a)
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b)
racinglines.jpg
With figuring out the "ideal line" I meant something like wether approaching a chicane like in example a (best average speed through the chicane) or in b (best exit speed). It was an important factor in the original F-Zero, not so much in the original Wipeout.
I guess Fast Racing Neo is more like Wipeout in that sense.
 
I love Wipeout but found F-Zero GX too hard to control and too punishing. Would I like this game?

I find the game to be significantly more difficult than either, unless we're counting F-Zero GX's story mode. The standard races in GX are much easier to consistently win on than the races in this game, and the level of control for both F-Zero and WipEout is seemingly worlds ahead of FAST. I'd especially advise you not to listen to Yoshi's comparisons, as he honestly seems to simply not actually like WipEout.. which you evidently do, much like I do (although I find F-Zero GX much easier than WipEout too, so there's that). I have yet to even find any footage of any player navigating the tracks flawlessly without ricocheting off numerous turns because it appears faster than slowing to take them cleanly... we're even seeing significant discussion in this thread about the viability of different turning methods and their possibilities for success. It's possible that as time progresses this will all be figured out, and we'll have endless perfect runs, but as of right now, there's no reason to even begin to compare the level of control for the ship with what we know to be true for both F-Zero and WipEout games.

Also the boost pick-ups are tiny, and easily missable, whilst also being extremely important (plus the AI can take them in front of you depriving you of them), this is an issue that neither F-Zero or Wipeout shares. In WipEout an enemy AI can activate a weapons pad directly in front of you, preventing you getting one, but maintaining a high speed is fully under your control in both games, as the boost pads or health refills are always available to you as long as you correctly run over them... whereas an AI depriving you of boost orbs will significantly affect your momentum in this game, which is a bit of a double whammy when combined with the aggressive rubber banding that neither WipEout or F-Zero demonstrate in normal races (GX's story mode is a whole different matter).

All in all, if you find F-Zero GX to be too hard to control (which I'm assuming comes as a result of you needing to constantly boost to keep your speed up), then there's a very good chance you're going to struggle with FAST, because not only does that aspect still remain, but failing to collect the orbs at the same time will cost you races. The experience is somewhat reminiscent of the first chapter in GX's story mode where you had to both race fast whilst collecting the capsules... except the capsules are half the size, the field of view pulls back dramatically whenever you're travelling fast to make them even smaller, missing them impedes your ability to continue going fast, and there are AI racers that rubberband around you.

The game is still pretty good, but it has numerous design issues that I feel make it very difficult to argue it being on par with the genre's best (namely WipEout and F-Zero). I also disagree with the "less punishing" argument, as although the game won't end your race due to your ship blowing up, the game makes actually blowing up significantly more likely due to various insta-kill obstacles on the track, and unlike an F-Zero game, it mandates that you beat all races back to back in one go, so if something destroys your race in stage 4, then you don't get to retry that stage to fix it, it's back to beginning of the entire cup.
 
I find the game to be significantly more difficult than either, unless we're counting F-Zero GX's story mode. The standard races in GX are much easier to consistently win on than the races in this game, and the level of control for both F-Zero and WipEout is seemingly worlds ahead of FAST. I'd especially advise you not to listen to Yoshi's comparisons, as he honestly seems to simply not actually like WipEout.. which you evidently do, much like I do (although I find F-Zero GX much easier than WipEout too, so there's that). I have yet to even find any footage of any player navigating the tracks flawlessly without ricocheting off numerous turns because it appears faster than slowing to take them cleanly... we're even seeing significant discussion in this thread about the viability of different turning methods and their possibilities for success. It's possible that as time progresses this will all be figured out, and we'll have endless perfect runs, but as of right now, there's no reason to even begin to compare the level of control for the ship with what we know to be true for both F-Zero and WipEout games.

Also the boost pick-ups are tiny, and easily missable, whilst also being extremely important (plus the AI can take them in front of you depriving you of them), this is an issue that neither F-Zero or Wipeout shares. In WipEout an enemy AI can activate a weapons pad directly in front of you, preventing you getting one, but maintaining a high speed is fully under your control in both games, as the boost pads or health refills are always available to you as long as you correctly run over them... whereas an AI depriving you of boost orbs will significantly affect your momentum in this game, which is a bit of a double whammy when combined with the aggressive rubber banding that neither WipEout or F-Zero demonstrate in normal races (GX's story mode is a whole different matter).

All in all, if you find F-Zero GX to be too hard to control (which I'm assuming comes as a result of you needing to constantly boost to keep your speed up), then there's a very good chance you're going to struggle with FAST, because not only does that aspect still remain, but failing to collect the orbs at the same time will cost you races. The experience is somewhat reminiscent of the first chapter in GX's story mode where you had to both race fast whilst collecting the capsules... except the capsules are half the size, the field of view pulls back dramatically whenever you're travelling fast to make them even smaller, missing them impedes your ability to continue going fast, and there are AI racers that rubberband around you.

The game is still pretty good, but it has numerous design issues that I feel make it very difficult to argue it being on par with the genre's best (namely WipEout and F-Zero). I also disagree with the "less punishing" argument, as although the game won't end your race due to your ship blowing up, the game makes actually blowing up significantly more likely due to various insta-kill obstacles on the track, and unlike an F-Zero game, it mandates that you beat all races back to back in one go, so if something destroys your race in stage 4, then you don't get to retry that stage to fix it, it's back to beginning of the entire cup.

Agree with this post. Even tough im really enjoying the game.
 
I am done with the game. I have never, ever, ever ditched a game because of a single level or track before, but for me Sunahara Desert literally ruins the entire game.

I have tried 20+ times now and I can't get higher than 10th place on any attempt (Supersonic) , and have frequently been lapped by most other entrants.

It's a broken track that should of never passed white boxed design stage. I've said it before, but I honestly think this is one of the worst tracks I have played in a racing game. It's certainly the most damaging to any game as its meant I can no longer progress.

I am putting together a case for a full refund from Nintendo as progress for me is now broken and it's not possible to continue. The Championship is not completable for me at 3rd place or higher.
Do you like the rest of the game? If yes, then I think it is stupid to quit a game for just one track, yes this one punish you since you can't grind the rails on turns, think of it as the rainbow road of super mario kart, go to time trials and learn the track this is very important, also let go the accelerator on turns, when exiting a turn use boost to recover speed, avoid the phase jumps, use the "wrong" phase and boost trough it's faster this way, use the boost only in safe places where you know you wont go outside crashing, I hope with these few tips you can beat it, it worked for me on hypersonic, which was the speed that this track gave me problems, with practice it is doable even with the zvil ship (the worst handling one) but I mainly use spark unlimited, if all else fails learn the stupid shortcuts from the video someone posted before
 
Just bought it today - managed to place first in my first championship cup but it was fairly difficult. Really, really fun game though and looking forward to playing more.
 
I love Wipeout but found F-Zero GX too hard to control and too punishing. Would I like this game?

I'm of the opinion that 100% of the people who thought that GX was "to hard to control" didn't figure out some of the turning mechanics.

I've read multiple post on GAF similar to yours, and it's a shame really.

If it's a problem on GAF, imagine outside of GAF!!

Most people that bought the game problably found it unforgiving and frustating. I'm so sad lol
 
I'm of the opinion that 100% of the people who thought that GX was "to hard to control" didn't figure out some of the turning mechanics.

I've read multiple post on GAF similar to yours, and it's a shame really.

If it's a problem on GAF, imagine outside of GAF!!

Most people that bought the game problably found it unforgiving and frustating. I'm so sad lol

I think figuring out the controls on fzero gx by yourself it's a bit hard and could be frustrating, I probably could never find out that it's better to let go A when going faster than the top speed, or understand why sometimes I turned super quick and not others, it gets way easier when they are explained to you, only the super advanced techniques I find hard to pull of, even knowing exactly how to do them like the shift boost
 
I think figuring out the controls on fzero gx by yourself it's a bit hard and could be frustrating.

oh, it is.

People buy games to play them, not to study them xD

Most people would replay a game over the years, before going to training mode to do "the boring stuff" and trying to figure out how the mechanics work. I didn't even really tried until some year ago.

But i always like to remind people that, if they had a bad time with GX, we can solve in minutes. I mean, they just need someone explaining the right stuff to them (and that excludes all the unnatural advanced techniques).

The problem is that, the time for doing that, was in 2003 when the game was released. But back then, gaming forums were nothing compared to nowadays.
 
Just downloaded it earlier today and played the first circuit split screen with a friend. It's a pretty fun game, and I'm really looking forward to seeing the rest of the tracks and trying the higher difficulties.

It was kind of funny because when I bought my eShop card at Best Buy the cashier asked if I wanted a specific game or if I just wanted the 20% discount. He guessed right away which game I wanted when I said I had something in mind, and I suspect he guessed what I wanted from the beginning.
 
Wow!. Arcaderacing is back! (atleast right now)
Had goosebumps on the first level.

Loved the simple menus, the old techno-soundtrack, the graphics! and the gameplay.
The orange blue stuff was really clever idea :-)

Well, it was some wierd ghosting on my 4k in the intro on game, but while playing you dont notice it.

And so cheap!. can only reccomend.
 
so I bought the game today

it's pretty good. I like it.

More importantly though, I encountered a pretty strange glitch in Sunahara Desert: In the first two laps, I went off-course in the section right before the start of the track, and as I tried to get back on the road, the game would abruptly respawn me (as if my craft was destroyed). Did anyone else experience that?
 
so I bought the game today

it's pretty good. I like it.

More importantly though, I encountered a pretty strange glitch in Sunahara Desert: In the first two laps, I went off-course in the section right before the start of the track, and as I tried to get back on the road, the game would abruptly respawn me (as if my craft was destroyed). Did anyone else experience that?

I don't think that's a glitch.

For some reason, if you go off-track too far and there are rocks, it's out of bounds.
 
I don't think that's a glitch.

For some reason, if you go off-track too far and there are rocks, it's out of bounds.

So it's a... feature? : D

still it feels pretty janky, especially as the respawning occured as I was back on the main road. I hope this is something they polish in future updates.
 
I bought this recently. It seems very cool. Great graphics. Solid frame rate. My only problem is the lack of weapons. I think when people make games inspired by Wipeout that too often they forget about weapons. I know Wipeout is remembered largely for its visual design and soundtrack, as well as it's sense of speed. All of these things were amazing, as they are in FRN.

To me, though, without weapons it loses all the magic. Maybe I'm shallow. I definitely should have done more research. I certainly wouldn't have bought it had I read the lack of weapons. Maybe I'm missing some mode? I don't know. I was looking forward to getting addicted to this. I bought Mario Kart and that's been scratching that itch for me.

Maybe I'll return to this in time with fresh eyes.
 
I bought this recently. It seems very cool. Great graphics. Solid frame rate. My only problem is the lack of weapons. I think when people make games inspired by Wipeout that too often they forget about weapons. I know Wipeout is remembered largely for its visual design and soundtrack, as well as it's sense of speed. All of these things were amazing, as they are in FRN.

To me, though, without weapons it loses all the magic. Maybe I'm shallow. I definitely should have done more research. I certainly wouldn't have bought it had I read the lack of weapons. Maybe I'm missing some mode? I don't know. I was looking forward to getting addicted to this. I bought Mario Kart and that's been scratching that itch for me.

Maybe I'll return to this in time with fresh eyes.

The game is more inspired by F-Zero than Wipeout and F-Zero doesn't have weapons. Personally the thing I like least about Wipeout is the weapons. It makes it like Mario Kart except with less inspired ones.
 
After extensive retries and retries I got past the Bullshit championship in 3rd place overall. There is a bug for the middle speed tier where 3rd place doesn't award you with Bronze medal, it's blank when viewing event select. However, Bronze shows up fine in the first tier, and any championship result screen so not sure what's going on with the game there, just a bug.

Anyhow, that 3rd championship event on the 2nd speed is broken to fuck with its difficultly. The event after it, and the Tier (speer increase) after it is far, far easier.

Won't be continuing with the game after this, it's not worth the trouble.
 
Maybe I'm missing some mode?


When you boost in people, they spin. There's your combat : P.

I don't mind weapons in racing games, but the more games in the genre I played, the more I disliked Wipeout's Mario Kart-style system. The series feel like it's trying to have its cake and eat it too by having technical/ inertia-heavy handling combined with wacky random weapons that can screw your whole racer over at a moment's notice, and I don't feel those two aspects mesh well. I generally dislike this type of random element, and there's not a *lot* of depth in the combat. Like, there's no skill in using the Quake.

On the other hand , XGRA (my all-time favourite futuristic racer) has fantastic combat. The key difference is that weapons in that game are integretated into the bike and don't slow the vehicle when there's a hit, so it feels more intense and less frustrating.

... oh right, Fast Racing Neo.
 
Confession time. I never played F-Zero. I guess I'm missing that cultural touchstone and maybe that's why this didn't click with me. I'll try it again without prejudice very soon.
 
I find the game to be significantly more difficult than either, unless we're counting F-Zero GX's story mode. The standard races in GX are much easier to consistently win on than the races in this game, and the level of control for both F-Zero and WipEout is seemingly worlds ahead of FAST. I'd especially advise you not to listen to Yoshi's comparisons, as he honestly seems to simply not actually like WipEout.. which you evidently do, much like I do (although I find F-Zero GX much easier than WipEout too, so there's that). I have yet to even find any footage of any player navigating the tracks flawlessly without ricocheting off numerous turns because it appears faster than slowing to take them cleanly... we're even seeing significant discussion in this thread about the viability of different turning methods and their possibilities for success. It's possible that as time progresses this will all be figured out, and we'll have endless perfect runs, but as of right now, there's no reason to even begin to compare the level of control for the ship with what we know to be true for both F-Zero and WipEout games.

Also the boost pick-ups are tiny, and easily missable, whilst also being extremely important (plus the AI can take them in front of you depriving you of them), this is an issue that neither F-Zero or Wipeout shares. In WipEout an enemy AI can activate a weapons pad directly in front of you, preventing you getting one, but maintaining a high speed is fully under your control in both games, as the boost pads or health refills are always available to you as long as you correctly run over them... whereas an AI depriving you of boost orbs will significantly affect your momentum in this game, which is a bit of a double whammy when combined with the aggressive rubber banding that neither WipEout or F-Zero demonstrate in normal races (GX's story mode is a whole different matter).

All in all, if you find F-Zero GX to be too hard to control (which I'm assuming comes as a result of you needing to constantly boost to keep your speed up), then there's a very good chance you're going to struggle with FAST, because not only does that aspect still remain, but failing to collect the orbs at the same time will cost you races. The experience is somewhat reminiscent of the first chapter in GX's story mode where you had to both race fast whilst collecting the capsules... except the capsules are half the size, the field of view pulls back dramatically whenever you're travelling fast to make them even smaller, missing them impedes your ability to continue going fast, and there are AI racers that rubberband around you.

The game is still pretty good, but it has numerous design issues that I feel make it very difficult to argue it being on par with the genre's best (namely WipEout and F-Zero). I also disagree with the "less punishing" argument, as although the game won't end your race due to your ship blowing up, the game makes actually blowing up significantly more likely due to various insta-kill obstacles on the track, and unlike an F-Zero game, it mandates that you beat all races back to back in one go, so if something destroys your race in stage 4, then you don't get to retry that stage to fix it, it's back to beginning of the entire cup.

This is a great post, and I agree with all this. Perfectly summarizes why I am slightly disappointed by the game. Was probably excepting more of an F-Zero clone than we actually got. Also, what is up with that Ikaruga-style colour-boosting? Not an improvement in a game like this imo.
 
This is a great post, and I agree with all this. Perfectly summarizes why I am slightly disappointed by the game. Was probably excepting more of an F-Zero clone than we actually got. Also, what is up with that Ikaruga-style colour-boosting? Not an improvement in a game like this imo.
That was in the first game. Black and white too, like Ikaruga.

Something that set it apart, and was actually used more in the first one (like there were tracks that if you didn't changed in time you just fell of it) and they toned it down in this one.

I think that in the end, this game is its own thing.

Is not F-Zero, is not WipEout, is just a futuristic racer (and sequel) called FAST. There were so many posts claiming this to be like F-Zero, from people that barely know a thing about it, that it maybe damaged the expectations around it.

Same way not every fighter is Street Fighter. Is all about expectations. Many approach Mortal Kombat looking for something like SF, it is not, then leave disappointed and say SF is better. When in reality, SF is SF and MK is MK. Some need to accept the games for what they are and not for what they wanted it to be.

(Not pointing fingers, just added more to this post. For years I and a few others always mentioned in FAST threads that this was no F-Zero,no WipEout. More of a combination of things. Yet, there were more posts about that or "please, Nintendo buy this guys" .."or reskin this and call it F-Zero"). :p
 
That was in the first game. Black and white too, like Ikaruga.

Something that set it apart, and was actually used more in the first one (like there were tracks that if you didn't changed in time you just fell of it) and they toned it down in this one.

I think that in the end, this game is its own thing.

Is not F-Zero, is not WipEout, is just a futuristic racer (and sequel) called FAST. There were so many posts claiming this to be like F-Zero, from people that barely know a thing about it, that it maybe damaged the expectations around it.

Same way not every fighter is Street Fighter. Is all about expectations. Many approach Mortal Kombat looking for something like SF, it is not, then leave disappointed and say SF is better. When in reality, SF is SF and MK is MK. Some need to accept the games for what they are and not for what they wanted it to be.

(Not pointing fingers, just added more to this post. For years I and a few others always mentioned in FAST threads that this was no F-Zero,no WipEout. More of a combination of things. Yet, there were more posts about that or "please, Nintendo buy this guys" .."or reskin this and call it F-Zero"). :p

Sure, these are all great points, but I am still slightly disappointed by the changes since I just think F-Zero has better gameplay. Anyways, I didnt even know there was a prequel to this, what was that released on and when?
 
I think the tight fov is a real problem for me. I know they're doing it to increase the sense of speed when they pull out the camera on boost, but I honestly can't imagine having fun playing the game this way.

This is also the first Shin'en game on WiiU that doesn't have a demo in the eshop?
 
Weapons are part of why I prefer F-Zero over Wipeout, I'm glad this game is more F-Zero.

I never got very far in the campaign of Wipeout HD because I hated the weapons, the game is basically only Zone Mode to me, which I really liked. I see no weapons as a plus!
 
Just finished Subsonic League. The last cup's tracks are probably the best looking but the readability is sadly lacking. In Cevo Canyon there's a drop which is masked by a boost gate, if you're not already heading in the right direction you wipe out.

It was nice to see a shout out to Steamworld Heist though!
 
I absolutely suck at racing games, everybody says this game is insanely hard and still... I just bought it. Jesus, what am I getting into? Wish me luck, Gaf.

Any tips for a noob?
 
I absolutely suck at racing games, everybody says this game is insanely hard and still... I just bought it. Jesus, what am I getting into? Wish me luck, Gaf.

Any tips for a noob?

Honestly my advice is just don't expect to get first place all the time. Even if you have a really good race you might get overtaken at the last second.
 
Wow, I wasn't ready for how great this game is.

During development, I was never excited about it because the gameplay looked bland to me. Also, some reviewers said the game was very hard and I'm a total loser when it comes to racing games (love F-Zero X, don't really like GX because it's too damn hard for me). I had decided not to buy it, but it was pretty cheap, so... why not?

Well, I've just completed the subsonic league, and while I indeed suck and only won three races, I'm very impressed. The game is just so... much... fun. And it feels really, really fast!

I always thought the controls in this game would be a mess, but they're actually quite good. Also, I know most people compare FAST to F-Zero and Wipeout, and I can see why, but I was very surprised by the fact that this game brings me Daytona USA vibes. Does that sound weird? Maybe it's because It feels like an arcade game and I have lots of fun playing it. Oh, the color switching is pretty fun too!

Most people praising the game in this thread seem pretty good at racing games. Since I suck at racing games, I was afraid I would end up hating the game. Well, in case you're reading this and you're crappy at racing games like me, let me tell you this: you can and probably will have lots of fun with this game. I haven't tried the second league yet, and there's a chance it will be too hard for me, but I get the feeling the subsonic league alone will provide many hours of fun.

Honestly my advice is just don't expect to get first place all the time. Even if you have a really good race you might get overtaken at the last second.

Thanks for the advice!
 
Another batch of reviews are going up for... some reason?

Or at least IGN put up theirs yesterday and some other site coincidentally put it up at a similar time.
 
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