DevilHunterX0
Member
Original Vs Netflix American remake.
The whole game is the combat system. That's 95% of it.DmC was a MUCH better game for it's time (been a long time, no idea if it still holds up) than DMC5 is/was for its time. 5 easily has some of the worst Unity Store quality environments to ever appear in a AAA game. An unadulterated dumpster fire propped up almost entirely by its combat system
Prince of Persia The Forgotten Sands returns to the setting of the Sands of Time trilogy (itself a reboot), instead of the 2008 reboot.
Well ok but I liked Bayonetta, Astral Chain, all the gods of war, not to mention other better Capcom games like Viewtiful Joe and hell let's throw God Hand in there.Sounds like a you problem tbh, starting at the 5th entry rather than playing the easily accessible HD trilogy.
If you dont get why fans love it, well clearly character action games arent for you
I thought DmC was ass because of the color coded battle system, never played it though, Protag looks like a dick.DmC was a MUCH better game for it's time (been a long time, no idea if it still holds up) than DMC5 is/was for its time. 5 easily has some of the worst Unity Store quality environments to ever appear in a AAA game. An unadulterated dumpster fire propped up almost entirely by its combat system, and I say almost because Vee is probably the worst playing game action game character in the past 20 years. DMC5 was a 6.5 head to toe.
Since when was level design more important than gameplay? Crap gameplay unfortunately isn't carried by level designRE7 was a stark change in direction but it remains canon. DmC was never canon within the established DMC series.
I hate myself for saying so because Ninja Theory are pricks, but I have to agree with this. DmC had actual level design and it felt fresh and new. The vastly improved DE never managed to remove itself from the stigma of the original 2013 release and remains a competent, underrated brawler. DMC5 was basically a soulless victory lap repeat of DMC4. A good game, but unworthy of the build-up and legacy.
Im not sure Id really compare any of those besides Bayo to DMC, which is a great alternative franchise.Well ok but I liked Bayonetta, Astral Chain, all the gods of war, not to mention other better Capcom games like Viewtiful Joe and hell let's throw God Hand in there.
This just didn't do it for me. I think some of it was that V character and his controls as some have mentioned as a small annoyance but it's a significant part of the early game. The combat also felt really weighty and really the level design wasn't all that either.
I played it on gamepass at the time so I don't feel burnt or anything but I was disappointed anyway.
Since when was level design more important than gameplay?
They should have made DmC into a new IP, instead of trying to bastardize the main franchise, only to back-peddle years later.
DmC was the result of a very dark time in Capcom and Japan in general's AAA gaming industry, where virtually every 3rd party Japanese publisher seemed to collectively shit the bed and start farming out their legendary classic IPs to western studios because they inexplicably seemed to lose faith in their own country's ability to deliver great games.
It was so fucking bizarre. Like the execs at these Japanese publishers, all of a sudden seemed to convince themselves that all the greatest games in the history of gaming, made in Japan, with demonstrably global appeal, suddenly were worthless in the face of Call of Duty selling 10m units; and Japan suddenly needed to change what they'd been doing so successfully for decades prior in order to cater to the "western audience".
Meanwhile, everything else coming out of Japan, like Mangas, Anime, Hentai and JAV were doing fucking gangbusters in the west, and the wider global audiences were also lapping that shit up.
I've always wondered WTF happened back then to make so many heads of such huge global Japanese companies collectively shit the bed.
This is interesting, because I have thought about it a lot too. For some reason Japan felt the need to copy western style of development, they obviously saw the success of Gears of War, Halo and the likes. Remember the cover shooter rip offs like Quantum Theory? Or Front Mission Evolved, done by Double Helix. Such travesties were par for the course. Inafune was a big part of this as well, he outsourced a lot to western devs. And why? I mean, isn't it true that Lost Planet 1 and Dead Rising 1 are by far the best and most forward thinking games in their franchises? DMC4 was better than DmC as well. Really, in hindsight its so stupid. I want to bet, if Capcom develops a new DR in house, and keeps it in line with the original, its an instant success.
Anyway they had issues delivering competent games for the PS360 generation of consoles. I think the media also played a part. There was a time where Japanese games were sort of laughed at. The media didn't really hype them up and they didn't review well either (granted lots of games WERE sub par, like the myriad of RPG's MS had signed exclusivity for). Some did, like Bayonetta and Vanquish, but they didn't sell. Though what did the media say about Vanquish? Only 4 hours to beat and no online. Like who the fuck cares, the game was addicting and had replay value. On top of that publishers lost faith like Sega pulling the plug on Yakuza localizations for years, despite those games being legitimately good (Lost Judgment was my GOTY).
Japan reinvented itself when the PS4 launched. Yakuza 0 came out, was met with rave reviews and sold well. After some budget tier RE games (Rev 2), Capcom found success with REmake and the series was essentially revived (not to mention without any co-op whatsoever). Namco found success with Tekken 7 and Ace Combat 7, lets not forget these games were essentially relegated to Free to Play (after Assault Horizon and TTT2 kind of bombed). I think those games are good because they don't try to copy paste western designs. They're true to the roots; Ace Combat 7 felt like a bonafide PS2 game.
Right now, Elden Ring is supposedly outselling Call of Duty.
V was my favorite playable character lolDmC was a MUCH better game for it's time (been a long time, no idea if it still holds up) than DMC5 is/was for its time. 5 easily has some of the worst Unity Store quality environments to ever appear in a AAA game. An unadulterated dumpster fire propped up almost entirely by its combat system, and I say almost because Vee is probably the worst playing game action game character in the past 20 years. DMC5 was a 6.5 head to toe.