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FF3 DS in 2006 / FF 5 / FF 6 announced

Zeo said:
I don't see how an FF7 remake on DS would be 2D when FF3 is being done like the PSX games.

just to make it different

wouldn't it be funny if psp got a straight port of ff7, and the ds got a 2d remake with some extras?
 
Nobody's getting a straight port, because, like I said, the CG/graphics of FF7 are downright pathetic and embarrassing nowadays.
 
cubicle47b said:
Slime Mori Mori and Dragon Quest V not making it to the states = Square-Enix not giving a shit about Enix. It doesn't matter how good Enix is. The best of their games in the last couple of years have not been localized here. For that I give them a big fuck you.

So take the initiative and get them without being localized. :)
 
I still wish Enix would bring Itadaki Street out here :(
We've missed out on a lot, but I don't really care anymore since the titles that I really want, I import.
 
cubicle47b said:
Slime Mori Mori and Dragon Quest V not making it to the states = Square-Enix not giving a shit about Enix. It doesn't matter how good Enix is. The best of their games in the last couple of years have not been localized here. For that I give them a big fuck you.

And I'm sure they would have both made it if Enix was still by themselves, right? Cause DQ7 sold so awesome stateside.
 
cubicle47b said:
Slime Mori Mori and Dragon Quest V not making it to the states = Square-Enix not giving a shit about Enix. It doesn't matter how good Enix is. The best of their games in the last couple of years have not been localized here. For that I give them a big fuck you.
You're not understanding what Square-Enix is. Enix was not a developer when it was an individual entity. It was a huge publisher with fingers in lots of other media (anime, manga, toys, etc.). Enix was the larger entity and essentially purchased Square, for their development capabilities and intellectual property. Dragon Quest is still a money-printing license in Japan, and S-E are making full use of that, just as they're making full use of FF7 as the same thing.

Dragon Quest games are led creatively by Armor Project and always have development handled by external developers.

Square-Enix haven't perceived DQ as being particularly profitable in the US. DW7 didn't sell anywhere near as much as Enix USA would have liked (nor DW Monsters, either, I believe - numbers, please?), and that's why we haven't seen DQ5 or FF&DQ Itadaki Street or Slime Morimori. They're making a big push with DQ8, and if that does well, I think you can count on seeing more DQ-related games over here.
 
jiji said:
You're not understanding what Square-Enix is. Enix was not a developer when it was an individual entity. It was a huge publisher with fingers in lots of other media (anime, manga, toys, etc.). Enix was the larger entity and essentially purchased Square, for their development capabilities and intellectual property. Dragon Quest is still a money-printing license in Japan, and S-E are making full use of that, just as they're making full use of FF7 as the same thing.

Dragon Quest games are led creatively by Armor Project and always have development handled by external developers.

Square-Enix haven't perceived DQ as being particularly profitable in the US. DW7 didn't sell anywhere near as much as Enix USA would have liked (nor DW Monsters, either, I believe - numbers, please?), and that's why we haven't seen DQ5 or FF&DQ Itadaki Street or Slime Morimori. They're making a big push with DQ8, and if that does well, I think you can count on seeing more DQ-related games over here.

I think DW7 has done about 270,000 in the US, based on some old sales charts I remember seeing... Decent compared to how a lot of non FF RPGs do in the states, but a drop in the puddle compared to Japan...
 
CVXFREAK said:
Tales of Symphonia ended up doing very well in the US, so I don't see why DQ8 can't do the same.

I think it'd be better to compare to how Star Ocean 3 did with how DQ8 will possibly do, since they're on the same system and both received quite a bit of hype. SO3 also did very nicely for itself, it made over 500,000 and has probably even picked up a bit after going GH. I'm sure DQ8 will perform similar, if not better...but SO3 also had the advantage of being released in the summer (a perfect time for RPGs as MS/HS/college people are off from school) with nothing else interesting coming out around that time, while DQ8 has the holiday lineup and the X360 to deal with... :( I'd love to see it breaking a million but I doubt that, I predict it'll get 300-400k in the states. It's not gonna be a KH or an FF style hit. How much do you think S-E considers a "hit", so they will want to translate and publish other games like DQ5r and Slime Morimori 2 here.
 
CVXFREAK said:
Tales of Symphonia ended up doing very well in the US, so I don't see why DQ8 can't do the same.

SquareEnix assured DQ8 a atleast a decent level of success the day they announced it was coming wtih a FFXII demo.
 
You're not understanding what Square-Enix is. Enix was not a developer when it was an individual entity. It was a huge publisher with fingers in lots of other media (anime, manga, toys, etc.). Enix was the larger entity and essentially purchased Square, for their development capabilities and intellectual property. Dragon Quest is still a money-printing license in Japan, and S-E are making full use of that, just as they're making full use of FF7 as the same thing.

Dragon Quest games are led creatively by Armor Project and always have development handled by external developers.

Square-Enix haven't perceived DQ as being particularly profitable in the US. DW7 didn't sell anywhere near as much as Enix USA would have liked (nor DW Monsters, either, I believe - numbers, please?), and that's why we haven't seen DQ5 or FF&DQ Itadaki Street or Slime Morimori. They're making a big push with DQ8, and if that does well, I think you can count on seeing more DQ-related games over here.

I knew Enix was just a publisher but I didn't know the organization within the company. Now I'll just be pissed with the Enix side for not valuing their IPs and the Square side for sucking.


And I'm sure they would have both made it if Enix was still by themselves, right? Cause DQ7 sold so awesome stateside.

Then I'd only be pissed off at Enix. At least Dragon Quest I-III and a couple DQ Monsters games hit the states when they were separate.
 
So take the initiative and get them without being localized.

Sorry Red, I love videogames but I'm not learning Japanese to play one. I played through Fire Emblem 6 but that's a strategy game. There's no way I'm taking on a RPG.
 
SolidSnakex said:
SquareEnix assured DQ8 a atleast a decent level of success the day they announced it was coming wtih a FFXII demo.

yeah, that was a very good move. DQ8 is also the most US audience-friendly DQ game to date. let's hope it takes off :)
 
cubicle47b said:
Then I'd only be pissed off at Enix. At least Dragon Quest I-III and a couple DQ Monsters games hit the states when they were separate.

I, II, III, IV on the NES
I, II, III on the GBC
VII, Torneko's Adventure on the PSOne
DWM 1, DWM 2a, and DWM 2b on the GBC

These were all prior to the SE merger, IIRC.
 
djtiesto said:
I think DW7 has done about 270,000 in the US, based on some old sales charts I remember seeing... Decent compared to how a lot of non FF RPGs do in the states, but a drop in the puddle compared to Japan...

FYI, DW7 had done 170k as of the end of 2004. Still not too shabby really. Regardless, I expect DQ8 to break 400-500k, although it's going to be a LOT rougher with the holiday season and the 360 release. I really hope it does well so we see Vr over here, I'm still on 4, and if I knew Vr was coming out here I'd wait for it.
 
cubicle47b said:
Sorry Red, I love videogames but I'm not learning Japanese to play one. I played through Fire Emblem 6 but that's a strategy game. There's no way I'm taking on a RPG.

...? You don't need to learn the language to play through an RPG. I'd think a strat game would be just as hard to go through (what you're doing vs where to go).
 
He's already gone through an SRPG, so he's had some experience. More or less for these the bad parts are figuring out where to go/where to find some things, and the usual 'get the boat/mode of transportation, have no clue where the hell to go next'. It's not so bad, imo...better than never playing it at all and just complaining for years.
 
Red Scarlet said:
...? You don't need to learn the language to play through an RPG. I'd think a strat game would be just as hard to go through (what you're doing vs where to go).

I don't see a point in playing a rpg and not understanding a word of it
 
Dragona Akehi said:
Dungeons, combat and the most important thing of all: T-R-E-A-S-U-R-E!! Also known as "phat lewt".

Do you just forfeit story altogether, or look it up online? I know I would miss knowing what's going on textwise if I played an RPG in Japanese. I mean, I know you can play a game for all different reasons, but the story in an RPG is fairly important, IMO.
 
I would never play an RPG in a language I cannot understand. The only exception I've ever made (and stuck with until completion) was Ys - Oath of Felgana, and only because it probably will never get localized and is a total remake of Ys III - Wanderers from Ys (which DID get localized, and I beat a million times in English.)
 
..pakbeka.. said:
I don't see a point in playing a rpg and not understanding a word of it

Just like any other game..they're games too..something people tend to forget.
Some things that happen in games are obvious, regardless of what's written (like someone dying, the badguy destroying a town, etc). Most people just seem to go "OMG TEXT" and place rpg's on some high pedestal of comprehension required.

I wasn't trying to stray the thread with my comment, though.
 
Ancestor_of_Erdrick said:
Do you just forfeit story altogether, or look it up online? I know I would miss knowing what's going on textwise if I played an RPG in Japanese. I mean, I know you can play a game for all different reasons, but the story in an RPG is fairly important, IMO.


Wellll... I do know Japanese well enough to get a decent understanding of the story (unless it's full of Kanji). But even then, my favourite RPGs are about the gameplay not the understanding WHY we're kicking this certain monster's ass when I already know why: T-R-E-A-S-U-R-E!
 
Bad guy gets mad, wants to do something to the world. Ragtag group decides to go on an adventure, treasure hunt, save someone, stuff happens, the good guys win. Pretty much.

zzzz
 
of course, the gameply is important, but in most rpgs, it's the story that makes me go on, if the story is uninteresting I never care to finish the game

recent examples of this were Dark Cloud 2 and Megaman X: CM, I had already experienced everything both games would offer gameplay-wise, all that was left was the story, and it sucked
 
I think if Final Fantasy III on the DS sells very well (and it probably will), Square-Enix will go ahead and remake FFIV-VI on the DS in similar fashion.

Relasing FFIV-VI on the GBA now lets them cash in on the existing GBA audience for now, so its a good stop-gap for them from a business P.O.V.
 
Red Scarlet said:
Bad guy gets mad, wants to do something to the world. Ragtag group decides to go on an adventure, treasure hunt, save someone, stuff happens, the good guys win. Pretty much.

zzzz

not all rpgs follow the same road as FF/DQ, the shin megami tensei series for example
 
I got into them via games that really didn't have a story (Ultima 3/4, Bard's Tale 2), so it was never a driving factor/reason to play through em. Still isn't today.

..pakbeka.. said:
not all rpgs have the same road as FF/DQ, the shin megami tensei series for example

Most games tend to, though, so it never got me caught on as a major reason to/not to play a game. Even if they don't, at the end of the day I don't really care all too much overall.

Anyway, yeah. Hopefully they don't release a DS version of them too, at least not for quite awhile.
 
enough with the remakes I'm as happy as the next squarehead about the remakes, but good gosh I really need something new. Preferrably without androgynous boys.
 
Fire Emblem is a fairly straight forward game. Once you understand the weapons/magic triangle and learn where the commands are you're set. For a RPG, especially one like Dragon Quest where there is a lot of exploration and quests for objects it would be a large pain in the ass. How long would it take to find the shoals in Dragon Quest III that house an orb if you didn't know it was at a certain location in the ocean? It would drive me fucking crazy.
 
Yeah, one of the only hard parts, stuff like that example. Later games seem to have less of those, though.

On the flip side, that particular part has driven people crazy in the English version, too.
 
ronito said:
enough with the remakes I'm as happy as the next squarehead about the remakes, but good gosh I really need something new. Preferrably without androgynous boys.

:lol not gonna happen in final fantasy. you'll have to find another series to worship (how about dragon quest?)
 
They're starting to get there too, though, if they start making all these GBA/DS remakes people want! my wallet is hurtin at the thought/news.
 
Yeah, Wouldn't it be awesome if they made an entirely new Final Fantasy for the DS? (not CC) wouldn't a new game sell twice a much as a port?
 
neptunes said:
Yeah, Wouldn't it be awesome if they made an entirely new Final Fantasy for the DS? (not CC) wouldn't a new game sell twice a much as a port?

That's impossible, unless they decide to make Final Fantasy XIII for the DS.

That said, the next best thing to an orginal FF game is a remake of an old FF game most of us haven't played for years. My FFIII cartridge was lost years ago, so I haven't played it since I was around fifteen. That was a while ago.
 
..pakbeka.. said:
they could always finish FFVI-2, it was to be released on the SNES and some screens were shown, but it was cancelled in favor of the 32/64 bit consoles. I'm sure square still has the code somewhere

Uh what? Don't make shit up.
 
..pakbeka.. said:
they could always finish FFVI-2, it was to be released on the SNES and some screens were shown, but it was cancelled in favor of the 32/64 bit consoles. I'm sure square still has the code somewhere

Crap I had that video somewhere.. it could be done, but I doubt they would do it.

NM, I was thinking of the n64 render video with Terra, Shadow, and Locke. :D
 
BorkBork said:
Crap I had that video somewhere.. it could be done, but I doubt they would do it.

NM, I was thinking of the n64 render video with Terra, Shadow, and Locke. :D

That video had nothing to do with the N64.
 
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