GaimeGuy said:To be honest I really doubt that it's 3 million polys per fighter.
I'm not an expert on modelling, but I do know that there's a certain point you reach where adding polygons doesn't make a significant (or even noticeable) difference, and a 3 million poly model would be highly inefficient and several dozen times what human models usually are in most games, nowadays (including games such as RE4, HL2, GT4, Forza, etc...)
Hell, the damn star destroyers in RS2 are "only" 180,000 polys each.
A high-poly model for a human is probably around 50,000 now.
I just don't think that the fighters in this game are going to have 60 times more polys than current human characters do, especially considering how inefficient that must be.
If it is true, EA needs new modelers.
Dr_Cogent said:I really don't see whats so unbelievable about it myself. The PS3 is orders of magnitudes faster than the PS2.
darscot said:That's because you believe the second statment in your post.
And this is why companies use PR and marketing, folks.Dr_Cogent said:I really don't see whats so unbelievable about it myself. The PS3 is orders of magnitudes faster than the PS2.
gofreak said:I'm pretty sure it's referring to the super "high res" version they scan in and derive normal maps etc from. 2 3m poly fighters at 60fps would be 360m polys alone. With any sort of complex shaders that you'd expect next-gen that's just not going to happen.
Well it's certain an order of magnitude faster. Arguably maybe 2. Probably not 3 (but maybe for some things..). But that's little to do with the feasibility of this..
I'm not saying that the PS3 can't handle this.HomerSimpson-Man said:Er...maybe you guys missed something but the PS3 is in order of magnitudes faster than PS2. PR no PR, It's a generational leap.
morbidaza said:Its definitely not 2 faster. I think what you probably meant by that was 20 times faster, which it probably is. 2 orders of magnitude faster would be 10^2, though, and I can guarantee you it's not 100 times faster.
HomerSimpson-Man said:Er...maybe you guys missed something but the PS3 is in order of magnitudes faster than PS2. PR no PR, It's a generational leap.
HomerSimpson-Man said:So that's like what...at least 180 million polygons per second just on the fighters alone? That's insane!!
GaimeGuy said:I'm not saying that the PS3 can't handle this.
Shit, three million polygons per fighter? 6 million polys on screen at once? That's significantly lower than some launch games from THIS generation!
What I'm saying is this:
The efficiency of a human model with 3 million polys is ridiculously low. You can cut that by 90% and have 300,000 polys per character and have the same amount of discernable graphical detail.
yeah my bad.HomerSimpson-Man said:Just to be sure, this is actual character models so it would be per frame on so it would be above even the max raw output of PS2's 75 million/sec polygons, cause just at 30 frames per second that would be 180 million polygons/sec just on the 2 fighters alone!!
As for the second paragraph, yeah, even in movies the millions of polys are just converted into normal maps because it much more efficient that way, though still it's nice to see what these consoles can dish out in raw processing.
Wunderchu said:I never thought I would say this, but, gofreak, I think you may be underestimating PS3Â’s power
I can't remember if anyone has stated that Fight Night round 3 will run at 60 fps ..... However, if it runs at 30 fps, then I think 3 million polygons per fighter is feasible........
If one assumes that EA's dev. team is focussing on the fighters more than anything else (and it looks like they are, from the footage they have shown so far).. then say each fighter is 3 million polygons, and the entire rest of the surrounding environment is 3 million polygons..
at 30 fps, 3+3+3 = 9 ... 9x30 =
270 million polygons
RSX 's limit is 1100 million vertices/sec. , if one extrapolates from G70 's specs.
assuming vertices roughly equals polygons.... that's ~1100 million polygons/sec.
assuming that shaders / post processing effects bring that theoretical 1100 million vertices/sec. down to 25% of that level ....
~1100 x 0.25 = 275 million polygons/ sec. , which. one can see is just above that 270 million polygons/sec that I assumed earlier
.. and thatÂ’s not even including and help that RSX gets from CELLÂ…
GaimeGuy said:.....
How about the fact that at e3 sony only even claimed it to be about 30 times faster than ps2.Dr_Cogent said:Please provide proof of your guarantee.
GaimeGuy said:the MGS3 snake model is 4k polys
the cutscene model for Leon in RE4 on the GC is either 8k or 12k.
three million IS a "tad" overdone.Amir0x said:Although 3 million polygon models are not ideal in most games, this is a boxing game. The two fighters are the most important thing to model, so it goes without saying it'd get much more focus than other titles.
Also, I don't understand why you keep citing current gen character model figures. Because Leon and Snake in RE4 and MGS3 respectively still have a fuckton of room to go for improvement, and one of the things that would do that is increase in polygon count. There are so many imperfections in the models.
So in this type of game, where the focus is a bit tighter, it's not surprising to have this. Of course, it also seems a tad overdone to me... but the results are hard to deny.
GaimeGuy said:three million IS a "tad" overdone.
As I already said, 300,000 would be plenty.
morbidaza said:How about the fact that at e3 sony only even claimed it to be about 30 times faster than ps2.
I don't think it's overdone, but i'm sorry, to create a believable boxing experience the crowd, ref, photogs, lighting, effects, presentation, audio, pyshics, roster, and all that is more important than 3 mill a second fighters. I prefer 1-2 million, and some more dumped into the crowd, or arenas, or cups and debri being thrown into the ring becuase of a fudged up decision.Amir0x said:Although 3 million polygon models are not ideal in most games, this is a boxing game. The two fighters are the most important thing to model, so it goes without saying it'd get much more focus than other titles.
Also, I don't understand why you keep citing current gen character model figures. Because Leon and Snake in RE4 and MGS3 respectively still have a fuckton of room to go for improvement, and one of the things that would do that is increase in polygon count. There are so many imperfections in the models.
So in this type of game, where the focus is a bit tighter, it's not surprising to have this. Of course, it also seems a tad overdone to me... but the results are hard to deny.
Dr_Cogent said:30 times faster is already greater than an order of magnitude faster.
So, if you guys want to get real technical, it's at least an order of magnitude faster and very well may be close to 2 orders of magnitude faster.
Additionally, my point is - guarantees without the facts are useless.
No one actually knows the facts because the PS3 hasn't been finalized and released.
Chittagong said:There is 2.073.600 pixels on a 1080p screen. So we would have three polygons per pixel.
DCX said:I don't think it's overdone, but i'm sorry, to create a believable boxing experience the crowd, ref, photogs, lighting, effects, presentation, audio, pyshics, roster, and all that is more important than 3 mill a second fighters. I prefer 1-2 million, and some more dumped into the crowd, or arenas, or cups and debri being thrown into the ring becuase of a fudged up decision.
DCX
Whats an "order of magnitude"? When did the PC attain one?darscot said:Nonsense the PS3 is poweful enough to bend the laws of physics to its will. It took the PC what 8 years to gain an order of magnitude, Sony can easily go 2-3 from PS2-3.
Amir0x said:But I firmly believe that the fighters are by far the most important thing to model in a boxing game.
darscot said:Nonsense the PS3 is poweful enough to bend the laws of physics to its will. It took the PC what 8 years to gain an order of magnitude, Sony can easily go 2-3 from PS2-3.
HomerSimpson-Man said:You do realise not all polygons are shown onscreen right?
Open Source said::lol :lol :lol
darscot said:You do realise what sarcasm means?
TheDuce22 said:You cant be serious. The animations looked great. Its never going to look exactly like a real fight because its a videogame. Players need to have a certian ammount of control you know.
I agree.Sathsquatch said:For reference, I think that the locust warrior in GOW has a normal map based on a 2 million poly model. Having seen the 2 million poly version of the locust warrior, I find it hard to believe that the Fight Night boxers are 3 million polys.