Goes more over frame data and what it means rather than how that relates to a move being over powered. Hardly any examples are given (gives examples in a beat em up game instead).
I wonder if anybody remembers the Viewtiful Joe fighting game?
I wonder if anybody remembers the Viewtiful Joe fighting game?
DaiGoku Black
Fear him
Is the sky still blue?I imagine Gohan is still washed up.
So I went to my first FG gathering, was pretty fun if a little awkward. Got bodied so hard, felt like a fraud. On the plus side I got some compliments on my stick art :3
]
I wonder if anybody remembers the Viewtiful Joe fighting game?
The calendars that came up were either not updated, didn't have the right info, wrong week. Etc. It was easier to just use the CPT website to find SFV info, and hope TOs put up info on their website for other games.I saw more calendars pop up after I stopped, and R/SF is using the same URL for their calendar that I originally created. Even Event Hubs has one now. I don't know what they're doing wrong, but it should have be easier to find info, not harder.
I'm mad that nobody told me that there was a 3rd Strike tournament taking place, especially with this as the promo art.
https://twitter.com/Yoshihara_Game/status/769540103299399684
I'm catching up on stuff and thought this was a good read.
https://esports.yahoo.com/five-things-fgc-learn-dota-000000840.html
Still not a fan of the way CPT is constructed. It's too complicated, the top players farm points from local competitions because the points distribution is so top heavy, and $25 DLC isn't the best way to help add to the pot, especially without knowing how much actually is going towards it.
We also still suck at telling a story. I wish the stuff being done at Absolute Battle was done at other events for example, instead of having dead air. A simple interview to find out about the players instead of having dead air is a good start.
Not everyone tunes in to see high level match ups and strategies. If the audience finds one of the players to be relatable or has an interesting story going into the matches then they are more likely to be invested in it.Really not too interested in learning about individual players tbh.
I tune in for the games themselves , how matchups play out at the highest level etc.
I think everyone starts off only interested in high-level competitive play, but then many become engaged in the players, personalities, drama, etc. It becomes the icing on the cake. No different than traditional sports. For example, people love Daigo and want to see him in tournaments, but you have to first care about fighting games and street fighter. Otherwise he's just an awkwardly cute Japanese dude.
Not everyone tunes in to see high level match ups and strategies. If the audience finds one of the players to be relatable or has an interesting story going into the matches then they are more likely to be invested in it.
You'd be surprised how many people watch the TIs and don't even play DOTA 2. Some hardly even know much about it but they do because of how well it's produced. They do a good job of getting the uninformed caught up and that's how they convert the uninitiated into a DOTA fan.
I wonder if anybody remembers the Viewtiful Joe fighting game?
Good taste sir
You know it works at smaller scales too, right? Microsoft/Iron Galaxy did a "tournament community fund" promotion to help fund community pots last year and they hit their prescribed cap (of $100,000) in a couple of days. I'm actually kind of curious why they didn't do that this year, since it was successful. (Smaller marketing budget? Possibly due to the lack of a relatively easy carrot at the end like they had with Shadow Jago being a bonus character last year? Who knows.)That coping the International is silly because only Valve would try something that nuts because Dota 2 and steam can feasibility get the money, with the sf team there is no guarantee it would balloon the prize pool due to limited user base and focus being lower income than mobas for obvious reasons. That whole comparison was daft.
I'm catching up on stuff and thought this was a good read.
https://esports.yahoo.com/five-things-fgc-learn-dota-000000840.html
Still not a fan of the way CPT is constructed. It's too complicated, the top players farm points from local competitions because the points distribution is so top heavy, and $25 DLC isn't the best way to help add to the pot, especially without knowing how much actually is going towards it.
We also still suck at telling a story. I wish the stuff being done at Absolute Battle was done at other events for example, instead of having dead air. A simple interview to find out about the players instead of having dead air is a good start.
What the Capcom has done this year successfully is to give us meaningful events to watch every week for most of the year. I mean when was the last time we had a weekend without a CPT event. All these minor events that most didn't really care about before get more attendees, viewers, and even top players because everybody is desperate for those points.
But yeah, shit can get kind of confusing and the point system is still too hop heavy. Maybe it would be better for Capcom to pull back on the number of events and simplify things. But I must admit I would definitely miss having something to look forward to almost every weekend like we have had this year.
You know it works at smaller scales too, right? Microsoft/Iron Galaxy did a "tournament community fund" promotion to help fund community pots last year and they hit their prescribed cap (of $100,000) in a couple of days. I'm actually kind of curious why they didn't do that this year, since it was successful. (Smaller marketing budget? Possibly due to the lack of a relatively easy carrot at the end like they had with Shadow Jago being a bonus character last year? Who knows.)
I wouldn't expect a community-driven pot bonus to hit the $20m that The International does (plus Valve covering all taxes and the absolutely insane production of the event -- even though only 25% of fees paid goes to the players they're probably putting ~70-80% of that revenue into the event), I think SF5 doing something similar could pull in some cash. Capcom would just... have to not start acting like Capcom for it to work. :\
The calendars that came up were either not updated, didn't have the right info, wrong week. Etc. It was easier to just use the CPT website to find SFV info, and hope TOs put up info on their website for other games.
Really not too interested in learning about individual players tbh.
I tune in for the games themselves , how matchups play out at the highest level etc.
That coping the International is silly because only Valve would try something that nuts because Dota 2 and steam can feasibility get the money, with the sf team there is no guarantee it would balloon the prize pool due to limited user base and focus being lower income than mobas for obvious reasons. That whole comparison was daft.
snip
What the Capcom has done this year successfully is to give us meaningful events to watch every week for most of the year. I mean when was the last time we had a weekend without a CPT event. All these minor events that most didn't really care about before get more attendees, viewers, and even top players because everybody is desperate for those points.
But yeah, shit can get kind of confusing and the point system is still too hop heavy. Maybe it would be better for Capcom to pull back on the number of events and simplify things. But I must admit I would definitely miss having something to look forward to almost every weekend like we have had this year.
What is forgotten in this article is how much TI6 was pro and dumb at the same time. Commentators transformed into muppets,
They can also look what DOA has done with DLC because they have a true mint with 4 season passes and the sale of about 400-600 costumes in packs and what not.It's not about trying to balloon the pot to Dota 2 levels. With Dota 2, people know what they're getting and how much of their money actually goes to the prize pool which is why they're willing to support it. The SFV DLC doesn't have that level of transparency while pricing out most fans from supporting it because of how expensive it is.
You can also look at what KI and MKX have done with microtransactions that were actually micro. Sonic Fox is going to college in a Bentley because of MKX skin sales.
What's guaranteed is that people will buy outfits for Chun Li because she's thicker than a snicker. They could have made the costume cheaper to sell more of it, or take a small percentage from a bunch of costumes like the summer beach outfits to help support it.
Street Fighter is also a more popular title competitively, so they can use DLC costumes to support the pot for as long as they wanted to, and the direction that they need to go in because you can't expect Sony to continually throw $500K every year to the pro tour.
aren't the character models outsourced? I don't know if they have an internal team for that.
There is a reason why Karin, Ibooty, Juri,Laura and Mika are in the game. They will have the highest dlc consumption along side Chun and Cammy. Nobody should be shocked Chun and Cammy were the orginal titillation.
Went to a friend's house to play SFV. Was itching to play some Balrog and Guile.
He didn't have either characters. He did have Ibuki and Juri... and the R Mika and Karin special costumes (that you can't even buy with FM)....
I gave him the death stare then whooped him with Cammy in the Naruto costume.
That's lame. Balrog is like the only reason I'm touching SFV now, even though I have no idea how to best deal with pressure.
Just V reversal out of everything or 3 frame st.LK mash out of stuff.That's lame. Balrog is like the only reason I'm touching SFV now, even though I have no idea how to best deal with pressure.
i remember lots of people clamoring for mika before release, never seen them after.
they prolly all got banned when that doax3 thread was purged
Or, you know, block.
is ramon just el fuerte?
It's either that or sf bodied them and they dropped it.
But let's be frank, if you want dlc to sell, it's Cammy,Juri,Chun and Karin that you can sell the good dlc with.
thick DLC
Ramon is much cooler than El Fuerte's corny ass.is ramon just el fuerte?
Ramon is much cooler than El Fuerte's corny ass.