Is there a tutorial for nine? lol.
I was not ready for how complex this witch is.
I've watched over 200 Nine sets since her release in reparation. :-D
Here are some ABCs:
Everything chains into everything, but you can only chain in the same directional input twice. So for example, the following chains does not work:
5A, 5B, 5C
But this chain does work:
5A, 5B, 2C
This chain also works because you are changing directions:
5A, 2A, 5A, 2A
qcb.A is combo-only (or get in + rapid cancel for a mix-up)
After teleporting, double tap U, D, L, or R for a second teleport (100% invincible the entire time).
qcb.B is a DP (but most people use 6A for reactive anti-airs and 6C for pre-emptive anti-airs).
qcb.C is an overhead (good for unblockable setups, but really risky in the neutral)
D is spells.
qcb.D and qcf.D...one of them is a DP that uses spell stocks and gives an insignificant buff, and the other swaps her current spell into storage for multi-spell combos and pressure)
Her bnb (I think, from memory and I haven't done it yet)
4A, 5C, 5C, D (it's the rock drop if I got this wrong), 6C, jump cancel (most of her normals jump cancel), j.A, j.A, D, j.A, 5A, 2C, D (this should summon a fairy for oki pressure)
There are TONS of variations on this, but this was the first and most basic bnb discovered for her, and it's the one I see the most often. Other good enders are qcb.A into the overhead firestorm (its size expands as your vertical increases).
Quick spell overview (W = Water; A = Air; F = Fire)
W, WW, and WWW - combo fodder only
A, AA, and AAA - used as a long-range poke, but infrequently; knocks down
F, FF, and FFF - potential frame trap combo starter, but mostly combo fuel
WAF - ridiculous damage, but disappears if you get hit (or block?); there are combos that last the entire duration of the timer out there
WA - skull that gives you armor against body attacks only...I've never seen it used
WF - so underloved; travels a very long distance and has enormous hitstun; used in some corner combos
AF - anti-zoning tool; has a hitbox on summon and a collision box for its entire duration
WWA - Nu/Lambda's gravity seed; prevents jumping; used in some unblockable setups
WWF - the fairy - your best midscreen pressure tool; also some crazy combos
AAW - Evangelion orb that explodes...IMO useless outside of flashy Marvel combos
AAF - great oki tool, but like most of her spells it disappears if she gets hit. Good for unblockables and instant overheads. You can also combo into this, but the damage isn't as stellar as one would like.
FFW - like 90% of Nine's non-combo spells in competitive matches. Full screen tracking instant overhead that ground bounces - lol.
FFA - unblockables!
No element - doesn't seem to have a significant use outside of combo video material
Let me know if you have any questions while learning her. Either I know, or you give me a chance to look something up and learn more. That spell list was good review for me. :-D