...Did you just say that this game, with the world renowned Yomi Counter™, is better than SFV?
Mostly as a joke, yes, but:
1. Fantasy Strike natively supports PS4 arcade sticks. SFV doesn't.
2. Fantasy Strike doesn't crash after 20 minutes if you have a WinTab device plugged in. SFV does (and has done since the first PC beta).
3. Fantasy Strike appears to be implementing a variety of game modes - arcade, a version of Hearthstone's arena mode, online ranked, what looks like an online casual mode, which seems to be a better package of content than SFV.
Again, this is obviously not better than SFV, it was just a joke.
If this had several million dollars behind it, though... the system has potential, even if it's a janky mess right now.
On the Yomi counter, it's actually not dissimilar from MK's throw system, with the exception of the damage and free super. You're immune to throws whilst neutral crouching in MK games, and you counter throws by remaining neutral in this game.
Calling it a Yomi counter is a bit silly, although as these are actually characters from Yomi, maybe it's a reference?
What's interesting about it is that it removes any complaints of "I teched that!" - to avoid throws, you literally just do nothing. So there's no execution requirement to evade throws.