Tekken 7 is 90% copy and pasted from Tekken Tag 2. If you felt TTT2 worked against you, then you'll feel the same way about T7.
So who's making the new MvCI discussion thread
It definitely felt that way for me in TTT2. I dont feel it for T7
You can download a fuckung app that tells you frame data in real time. How is that not easier? You literally don't even have to do any basic research on other characters.Tekken 7 is 90% copy and pasted from Tekken Tag 2. If you felt TTT2 worked against you, then you'll feel the same way about T7.
IIRC when we had that online practice session You were learning the game 5 years after it came out while you are along for the ride in your Tekken 7 learning phase. That could be a potential factor in the difference.
I'm just logically thinking about how you go about learning Matchups and researching information about the game is identical now to how it was in Tag2. None of the minute differences in the 2 games' systems changed that.
You know one thing that would make Tekken easier?
Not having to learn handjob techniques from the Kama Sutra to backdash.
I play with the analog stick on a DS4.You know one thing that would make Tekken easier?
Not having to learn handjob techniques from the Kama Sutra to backdash.
play eliza, whose jump back is as fast as her KBD, and gives the opportunity to utilize divekicks for punishing.You know one thing that would make Tekken easier?
Not having to learn handjob techniques from the Kama Sutra to backdash.
You know one thing that would make Tekken easier?
Not having to learn handjob techniques from the Kama Sutra to backdash.
Dude you never play this game do you?Are you talking about Tekken Chicken? That same app was available during TTT2 as well (just not on iOS). Regardless, RBNoway existed back then too so you still had the research done for you in TTT2 just like in T7.
Dude you never play this game do you?
https://www.youtube.com/watch?v=L6jc3q0HnTw
Movement too important to be made easyYou know one thing that would make Tekken easier?
Not having to learn handjob techniques from the Kama Sutra to backdash.
I play with the analog stick on a DS4.
My thumb is a weapon of pleasure now.
Actually it's too important to make hard. Look at Soul Calibur. The game gives you almost 1:1 input to output in terms of movement, yet most people still can't move for shit because they don't know how to move in the context of a fight.Movement too important to be made easy
Unless Im mistaken, neutral in soul caliber and neutral in Tekken arent the same thing at all so you cant really compare movement of the two series in a vacuum.
Having KBDC being as easy as just mashing backdash would make the game even more turtle heavy than it already is.
Super Saiyan Blue Goku/Vegeta trailer:
https://www.youtube.com/watch?v=JTTQTiE3uC4
Yeah guys, totally not clones or anything. WOW that Kaioken super... it's almost like it's exactly like regular Goku's SSJ3 super...
It certainly feels like the company that gave us Jack-O is being held back in gameplay creativity by the source material.
MHA ASW fighter please
HxH ASW fighter please
But obviously DBZ is the big boy grandpappy after HnK that ASW already did, so it gets to come first.
It certainly feels like the company that gave us Jack-O is being held back in gameplay creativity by the source material.
MHA ASW fighter please
HxH ASW fighter please
But obviously DBZ is the big boy grandpappy after HnK that ASW already did, so it gets to come first.
Actually it's too important to make hard. Look at Soul Calibur. The game gives you almost 1:1 input to output in terms of movement, yet most people still can't move for shit because they don't know how to move in the context of a fight.
Movement is already an incredibly difficult concept to grasp in fighting games. Locking true movement behind an execution barrier only makes it that much harder to understand spacing.
Super Saiyan Blue Goku/Vegeta trailer:
https://www.youtube.com/watch?v=JTTQTiE3uC4
Yeah guys, totally not clones or anything. WOW that Kaioken super... it's almost like it's exactly like regular Goku's SSJ3 super...
Super Saiyan Blue Goku/Vegeta trailer:
https://www.youtube.com/watch?v=JTTQTiE3uC4
Yeah guys, totally not clones or anything. WOW that Kaioken super... it's almost like it's exactly like regular Goku's SSJ3 super...
Eh, they look different enough to not be clones. They have quite a few different moves there.
Super Saiyan Blue Goku/Vegeta trailer:
https://www.youtube.com/watch?v=JTTQTiE3uC4
Yeah guys, totally not clones or anything. WOW that Kaioken super... it's almost like it's exactly like regular Goku's SSJ3 super...
Why you gotta gate my funpeople don't suck at things anymore, there are "barriers" instead
ROFL, no kidding. People are all stuck on reframing things.people don't suck at things anymore, there are "barriers" instead
https://twitter.com/novriltataki/status/901137054939185152 most normals yeah
ROFL, no kidding. People are all stuck on reframing things.
When I was a kid, being "exceptional" meant you were on top of the class. Now it means you have a disability.
"Intensive Math" used to be the hard stuff. Now that's where the low kids go.
A coworker of mine said one of my students is "gifted" I had to ask him if that was a good or bad thing.
people don't suck at things anymore, there are "barriers" instead
https://twitter.com/novriltataki/status/901137054939185152 most normals yeah
Reminds me of this, lol:ROFL, no kidding. People are all stuck on reframing things.
When I was a kid, being "exceptional" meant you were on top of the class. Now it means you have a disability.
"Intensive Math" used to be the hard stuff. Now that's where the low kids go.
A coworker of mine said one of my students is "gifted" I had to ask him if that was a good or bad thing.
Actually it's too important to make hard. Look at Soul Calibur. The game gives you almost 1:1 input to output in terms of movement, yet most people still can't move for shit because they don't know how to move in the context of a fight.
Movement is already an incredibly difficult concept to grasp in fighting games. Locking true movement behind an execution barrier only makes it that much harder to understand spacing.
not trying to see some Jack-O style shit in this tho
also no, not clones
Even though I don't like him, but Nappa being a character planting Saibamen mid match would be a pretty cool concept.
Gotta say after watching that Android 16 and Piccolo are hype as fuck. My god the impact of 16's moves just feels so damned solid. Absolutely slams the fuck outta you and since the game moves so fast already its even more jarring in a flurry situation of back and forth chases and dragon rushes when the ground chase suddenly hits the brick wall of 16 press slamming you so hard the ground breaks then hell blasting you. I can't wait to see an anchor 16 with full meter and low health take on a full health on fire dude and manage to pull off the instakill for the win.
I wonder how well it would work in a 3v3 game, though.
Dude you never play this game do you?
https://www.youtube.com/watch?v=L6jc3q0HnTw
Since Kadey is banned, can somebody here explain to me this Fubar thing? I've been on and off this thread for years now and never understood if she has a relationship with Ryan Harvey or if this is an unrequited love, or is this a different Fubar? Also, is it true she went on a date with MarkMan?