Watching Max play the Dissidia beta, it looks like the gameflow is still the same except with 3v3, though it looks like the mechanics are slimmed a bit, though hopefully all the rpg mechanics like customizing skills and your dash function are in the full game (especially since the default dash is really linear). I wish the movement in the Dissida games flowed better with the offense, SE in general doesn't have good action game "feel" in a lot of their attempts (FF15 is a glaring example). What I mean is that whenever you do offense in something like Dissidia, you basically stop and do it, it feels like their is no transition from dashing around into going to attack, feeling like the momentum of the movement is completely loss. An example of something like this being done better would be the Gundam games and look at how they move, they are able to take shots and swipe at each other while managing their boost.