Tekken Tag 2 top8:
http://twitch.tv/teamkhaos
http://twitch.tv/teamkhaos
My life has no meaning, I am not even motivated to play any of these games. I am watching NWM and all I can think of to occupy my self with is studying Kanji flash cards.
I can't to a username quote cause I'm on mobile and sorta drunk butMy life has no meaning, I am not even motivated to play any of these games. I am watching NWM and all I can think of to occupy my self with is studying Kanji flash cards.
Basically what more games need is the Tekken training mode, where buttons are given distinct tones and are played back so you can "hear" their timing, but with full combos.
The issue with that is that the same combo can be done in different ways depending on the leniency of the input system, but I suppose for beginners it is useful to consider only one way to do a particular combo.
even if you're not big on Tekken, Aris and Rip on commentary make it VERY watchable.
Did I miss the MK matches on stream at NWM. Just got home from work
Agreed on all points. Especially the last one about growth. NRS has very low entry barrier to their stuff and I think it helps them to draw in a lot of fresh faces and talent with each new game since MK9. MKX has a lot of push behind it and its very popular amongst all levels of player so I feel it having a large pool of top players emerging for it is a pretty fair prediction.
Once folks get used to inputting ->,-> to run in the middle of combos it'll take off for them. Its a big reason why I wish you could upload combos and play them in a rhythm style game vs a ghost of the player in the upload. Slow it down to so many beats and have the input glow when to hit it then with each successful progression of the combo you have to do it in a speed closer and closer to the original until you are actually doing it naturally. I feel if combos were shareable and taught in this manner it'd be a nice little rhythm game that'd actually teach people not only tech, but timing and how to relax during inputs instead of panic and try to just mash faster and faster. Setup a metronome, a glow over the inputs when to hit them and confirm sounds when you hit the input all to reaffirm the player of the combo's timing and it'd be a lot better than current "challenge modes" I've seen. Combos are like music...going faster doesn't make them better.
even if you're not big on Tekken, Aris and Rip on commentary make it VERY watchable.
I found with MK9 after a while it stopped feeling like "this is a dial-a-combo" and it just felt like a normal fighting game. Like there's a point where you stop noticing the execution. I still kinda dislike that combo system but its only that one aspect of it. I actually REALLY like how juggles work in MK, as opposed to juggle points in SF which is really unintuitive. Maybe a mix of SF's cancels, links and target combos with MK's juggles would be cool.MK just clicked for me.
Feels good, man.
Japan vs USA smash 4 doubles event at Chokaigi is live
http://www.twitch.tv/vgbootcamp
If they fix the netcode, I Will buy MKX.
wait who's the Japanese guy on the VGBC stream
Ayuha. Runs Shi Gaming, which is the channel that streams the Japanese tournaments. Also a Twitch employee that was recently hired to help cover Smash in Japan.
Yeah I'm watching justin on stream now. This is a mess. Need multiple controllers for one person.
Hopefully Sony gets this shit fixed. Fighting games absolutely require good legacy support.
M2K obviously very enthusiastic about the win