4Gamer posted a video of the new Revelator mechanics
https://www.youtube.com/watch?v=BZaiRLlMaUI
Everyone ends up using the same optimized/specific stuff in SF4 anyway, so I don't really care much about how many varieties of useless combos we can do. There's just not enough reason to use other combos in 2D games aside from like corner carry.
Pineapple GOAT on pizza though.
Its that time again...
Best part about SFV is that combo videos will more or less disappear.
and the only combo videos that will exist will be people doing jump in BnBs to horrible music, which is entertaining in a funny way.
Everyone ends up using the same optimized/specific stuff in SF4 anyway, so I don't really care much about how many varieties of useless combos we can do. There's just not enough reason to use other combos in 2D games aside from like corner carry.
You know Faust? That Guilty Gear character who's a combo cripple and pretty much always does the most basic stuff imaginable?
http://www.youtube.com/watch?v=ccfWIGwmy9Q
If that's true about all light attacks then Ryu's st. lp can still be useful it it's at least +4 on hit. That's enough to link into st. lk which does combo into any of his tatsu's unlike the crouch light attacks. If not then I just don't understand their reasoning for these changes.
Everyone ends up using the same optimized/specific stuff in SF4 anyway, so I don't really care much about how many varieties of useless combos we can do. There's just not enough reason to use other combos in 2D games aside from like corner carry.
Alpha had crazier combos, though.SF4 is the only SF with crazy combos, anyway. I guess people have it twisted since it's been SF4 for so long, and before that a long time before an SF was even released.
Alpha had crazier combos, though.
Street Fighter Alpha 3 tho?SF4 is the only SF with crazy combos, anyway. I guess people have it twisted since it's been SF4 for so long, and before that a long time before an SF was even released.
Let's just ask capcom to throw the SF4 fans a bone and give us SF3 stun juggles.
This \/Street Fighter Alpha 3 tho?
Only custom combos. Otherwise Alpha 3 barely even had links at all. Alpha 2 had very few links and combos, and CCs in that were just a few seconds long.
Mostly footsies most of the time in A2. A3's other system mechanics detracted from that a bit, but there still weren't a ton of combos (outside of CCs).
The last game had a ton of characters, but no one I found fun. I worry.
Though I could settle for maining Bison at this point. His V-Trigger is Zzz Zzz, but he is otherwise pretty solid.
Tell me there is at least one option for dedicated zoning that won't be gimp, and I am happy.
I plan on giving it a casual shot. Glacius, Cinder, and Sabrewulf all interest me. Not sure who else I might like. I didn't keep up much.Find it in your heart to play KI when released on PC lol
SF4 is the only SF with crazy combos, anyway. I guess people have it twisted since it's been SF4 for so long, and before that a long time before an SF was even released.
SF4 is the only SF with crazy combos, anyway. I guess people have it twisted since it's been SF4 for so long, and before that a long time before an SF was even released.
Alpha 3 had practical infinites.
I fear what people would think of BBQ pizza, like BBQ Chicken pizza.
STOP. SAYING. THIS. AFTER EVERYTHING. It is meaningless. We know you're being honest! WHY WOULD YOU LIE!?!? People use this so much I want to start a thread about it.
SF4 is the only SF with crazy combos, anyway. I guess people have it twisted since it's been SF4 for so long, and before that a long time before an SF was even released.
I see what you did there ! A3 is a shitty game so you act like it never existed. Smart !
I don't really agree with this statement that's been floating around. I feel like even with the comeback mechanics in SF IV it still was a lot harder to get to the pro level. I feel like SF V feels very noob friendly at the moment and that because of the high damage, decent players could potentially beat pro players. I may be horribly wrong but it feels that way at the moment. Between the easier to perform links, target combos, and simple movesets SF V is really going for the mind game approach than one of tight execution.
I'm watching you buddy..............
damn thats way too many bad tumblr gifs bro
I know I must be getting old but I just don't get these shitty TV show gifs with the yellow subtitles thing at all
Hisako is the only reason I'm interesting in playing that game when my XB1 shows upI like Alpha 3, tbh.
A2 da bes tho, imo.
I bought KI with my XB1. Not digging it, tbh.
Hisako is an amazing fucking character, though.
Its that time again...
What don't you like about it?I like Alpha 3, tbh.
A2 da bes tho, imo.
I bought KI with my XB1. Not digging it, tbh.
Hisako is an amazing fucking character, though.
4Gamer posted a video of the new Revelator mechanics
https://www.youtube.com/watch?v=BZaiRLlMaUI
Yeah i'm really glad they added Sir Daniel Fortesque from Medievil
I'm watching you buddy..............
If SFV is the fighting game where the more experienced player always wins I don't see how you can call it kusoge. SFV's biggest problem is that it's just too safe with the roster selection at this very moment.
there an english translation for this
What the hell is that shield bubble she does at 30:23?God Jack'O is looking so damned fun.
- has a quadruple akuma air fireball
- her minions take 2 hits to kill at max level but attacks appear to push them super far away making it so you can't just light mash to kill them because it knocks them away...this will be scary since she can have 6 at a time
- she can trigger a countdown to detonate all 6 of her minions and her minion spawning bags and it does half a health bar of damage. It has friendly fire but damn this is useful because it fills so much of the screen.
- minion bags take legit work to kill and she can pick them up , throw them or put them away at will
- leveled minions hit 4 times...she has a low minion. 2 of them, summon 2 flyers and then start airdashing around throwing her quad fireballs. Fuck your life.
- Looks to have decent speed normals and general pokes.
- Awesome animation.
This character may fill my missing Testament "bullshit factory" niche. I missed his shit a lot and without Bridget or Zappa all my backup bullshit tier dudes were gone. Yay bullshit!
Here's the system changes from dustloop
http://www.dustloop.com/wiki/index.php?title=Guilty_Gear_Xrd_-REVELATOR-#System_Changes
Now if Valle meant experienced 09'ers and others that started with SFIV who hinge on DP FADC's and ultras to get random wins vs older players then who gives a fuck about them lol. Those dudes gotta learn to adapt as they've been playing FG's for 6+ years now.
God Jack'O is looking so damned fun.
- has a quadruple akuma air fireball
- her minions take 2 hits to kill at max level but attacks appear to push them super far away making it so you can't just light mash to kill them because it knocks them away...this will be scary since she can have 6 at a time
- she can trigger a countdown to detonate all 6 of her minions and her minion spawning bags and it does half a health bar of damage. It has friendly fire but damn this is useful because it fills so much of the screen.
- minion bags take legit work to kill and she can pick them up , throw them or put them away at will
- leveled minions hit 4 times...she has a low minion. 2 of them, summon 2 flyers and then start airdashing around throwing her quad fireballs. Fuck your life.
- Looks to have decent speed normals and general pokes.
- Awesome animation.
This character may fill my missing Testament "bullshit factory" niche. I missed his shit a lot and without Bridget or Zappa all my backup bullshit tier dudes were gone. Yay bullshit!
Well done as usual but I hoped they would have changed it up. For the past 3 years or so it's been the same format. Slow tempo that gradually builds with a time lapse every 30 seconds.