Let's hope they kept the ice climber infinite in.
Yooooooo this Claw mixup at 1 minute in GOD DAMN
https://www.youtube.com/watch?v=nW5mA_gVmt4
That's prewtty sick.
Reading those quotes... they don't even want any gameplay on Youtube. Which is so ass backwards it's amazing, but :japan:. If they really want any footage up on Youtube, they can C&D it themselves. If they ever ask me to take down anything from anything I have control over, I'm just going to openly say now that they can go pound sand.
For most people, this probably makes a lot of sense. However, if you're looking to have a longer term relationship with the developers (for whatever reason), then this probably isn't the best way to go.
If they really want to shut down my Youtube channel over it or send copyright notices (of some dubious standing -- I would make the argument that trying to copyright frame data and other raw performance data is akin to copyrighting statistics in sports) to my hosting provider, then they can go do that.
I disagree that it's dubious at all. It's not performance data, it's engine mechanics. It's not how people utilized it, it's the mechanism which was utilized.
Even if you win the argument that a single move has say, x frames of startup, you'd face the challenge as to whether or not you've infringed on their collection of the data, order of representation, etc. For frame data, this is the same in most cases, it's aggregated by move, then by character.
Maybe it harms casual play by demystifying the process, or something? We're all technical here. We love numbers and boxes. Finding a new frame trap or blockstring earlier is wonderful for us. But casual players might just get annoyed faster. Just a hypothetical.
You mean they'd get annoyed because the skill gap would widen faster? I can see that. If you're saying they'd get annoyed because it's out there and they'd have to overcome the difficulty of consuming it, then I don't get it, because it's not like they have to consume it (and most casual players
don't).