Thomasorus
Member
Great article by MikeZ but I'm not surprised by it, he knows what he's talking about.
Drama bomb incoming? Can't wait to read.Mike Z did a blog thing on Xrd if anyone wants more designer opinions
http://mikezsez.blogspot.com/2015/01...ing-ggxrd.html
Mike Z continues to show why he's the best control/UI/playability fighting game designer in the industry.
This is why I really would love to see him work on a more traditional 2D fighter.
Dragon Ball Xenoverse? Then I guess JoJo's Bizarre Adventure: Eyes of Heaven (TBD) can be considered as a fighting game too.Upcoming releases
Drama bomb incoming? Can't wait to read.
Doesn't matter how much of it the game has - OS is still OS. But surely it's less annoying than in SFIV.if the majority of my experience with OSes came from mainline SF games I'd probably be with Sirlin
Doesn't matter how much of it the game has - OS is still OS. But surely it's less annoying than in SFIV.
This new camera system will allow the possibility of both players playing on either 1P or 2P side at the same time through a new rendering technique in which the opponent's camera screen is mirrored on the other side of the stage.
*click the link to see the technique itself*
OS hate is amusing to me. Outside of clearly ridiculous things like YRC burst OS, the OSes aren't a bad thing. Tbf though, if the majority of my experience with OSes came from mainline SF games I'd probably be with Sirlin, but that's not the case.
Happy New Year folks
Good interview AAK, almost made me want to pick up TTT2 (but the last thing I need right now is more games on the pile). And god please let long load times be a thing of the past.
good interview AAK
Who's going to be at KiT?
It would be very possible to have one player rendered on the same side -- the game would just need to keep track of two viewports, which is fairly easy to do in something like UE4. The issue there would be how to handle position changes. Something like throws could have different camera translations to be seamless, but something like a dead body cross up would probably be a jarring jump cut (partially mitigated by the fact that you would always hold "back" to block).That's pretty interesting. Not sure how much good it does since your going to end up on the opposite side anyway at some point. Unless it's always mirrored to keep you using either a 1P or 2P input? I don't know I'm at work so can't follow the link but sounds confusing.
Wow master cup is pay per view
I only have issue with OS when you can't punish it hard. If someone predicts an OS, they should be able to go for something and punish it decently, even if it's a medium reward-high risk read.
Honestly with GG Throw OS you can't even tell if they are doing it or not. It's either a meaty or a throw. How do you predict and punish those?
Friday is free i thinkNo free stream at all?
Kumite in Tennesseedamn all yall going to Kuwait?no idea what KiT is tbh
and yo.. people really really hate fighting Elena.
M'Ellis, how did you handle seeding for Xrd? Saw the brackets and I was curious. (Obviously it's not easy since it's a brand new game.)
Honestly if an OS is punishable it's not a good OS
Scrubs can't DP between frame traps or on wake up in Xrd. ;pDP like a scrub?
Scrubs can't DP between frame traps or on wake up in Xrd. ;p
damn all yall going to Kuwait?no idea what KiT is tbh
and yo.. people really really hatefightingElena.
2014 Resolution is gonna be to not read the comments.
I've having trouble with that, especially since the only good reversal Bedman has is a half-circle back forward super.
One day, you will do Bedman wakeup super, and see the 'REVERSAL' message. As the super cinematic plays, you will smile. And then, they throw your super.
Pretty much my sentiments on the OS debate.An OS that can't be punished on a read is too good and bad game design. There shouldn't be one thing that covers every option.
Actually what matters isn't how much of it is in the game, what matters is how it impacts meaningful decision making :v
Like when Sirlin wrote his thing and went on about throw OS, he probably just doesn't know get that the way throw OS work adds a different layer of decisions to the game. Unlike YRC burst OS, which actually just flat overrides your burst.
I get the argument of "it's not good for new players, it's unintuitive and complicated and blah blah", but oh well. As long as there are fighting games there are going to be OSes, you might as well at least make sure they're not a huge detriment. I'm just pointing out that OSes are not always a bad thing, it depends on a lot of stuff.
Scrubs can't DP between frame traps or on wake up in Xrd. ;p
From Mike Z's blog there are some stuff I wanted to highlight
Now that I think about, yeah I-No's Chemical Romance did have a different input in XX games, my thing about the inputs is that while on the one hand I appreciate their strictness, sometimes it becomes irritating, I just want to do a Super move not effin' Slash/Hard Slash...
Personally I would've liked if it had an 'Easy input mode' like UMvC3 for casuals.
I KNOW THE FEEL!
Air Buster was laughably fun and Dwn+S NOT pulling people in in Xrd felt lame to me, now I gotta go St. S>Cr. H>HPB
I will NEVER get enough of cinematic HPB. I want this sucker to SHOW it hurts like hell, and showing it hurts like hell it does~
I'm fine with this, the only thing mashed grab beats on wakeup is mistakes.Mash grab is the new wakeup SRK.