ArclightBorealis
Member
I can't not think of Adam Boyes whenever I hear Age of Booty.Fuck age of apocalype and age of ultra this is the age of booty!
Somebody should make that a title.
Or Tequila. Lots of tequila.
I can't not think of Adam Boyes whenever I hear Age of Booty.Fuck age of apocalype and age of ultra this is the age of booty!
Somebody should make that a title.
I can't not think of Adam Boyes whenever I hear Age of Booty.
Or Tequila. Lots of tequila.
You can't blame this one on Anime or Skullgirls. Until now we've been the only guys actually talking about the game.Yeah take it to the skullgirls thread
Lol, there's no ass in Team Ninja games
I'm enjoying this thread right now.
Lol, there's no ass in Team Ninja games
FGW is gonna end up in the dead zone at this rate lmao.
You can't blame this one on Anime or Skullgirls. Until now we've been the only guys actually talking about the game.
#nottoday
idk... Tengu got it going on.
I didn't see any, but I don't feel like scrolling for 5 minutesYou must not have seen Honoka and Nyo Tengu. XD
Everything flares up at different times. Marvel got it's shine, SF got it's shine, Anime got it's shine, etc.Yeah. TBH if not for the anime/Oneida FGW would've been in community a long time ago.
I didn't see any, but I don't feel like scrolling for 5 minutes
Is there a reason why USF4 would chug in windowed mode but runs fine full screen?
I was teaching someone that doesn't really touch fighting games and the 6 button format didn't really come up to much once you explain how the chain combos work. This person only wanted to learn the bare minimum of the game, but they were able to beat other people just mashing buttons because they just picked up the game. It was astonishing how my friend was able to consistently beat people just by know how the chain combos worked. People that I try and teach sf4 to always end up getting mashed out the first few games when starting out.This is a fair observation. Some characters might not change too differently, but in those critical moments those buttons might come in handy and it's more than just normal crouching/standing or special moves too. Let's take Parasoul for instance. Six buttons gives her a lot of room to work with. She has a total of 4 command normals (f.lp, f.mp, f.hp and b.hk). You might be able to squeeze those moves into a hypothetical 4 button Parasoul, but current Parasoul's scheme is easy to understand. She has 3 punch buttons, 3 kick buttons and she has 4 command normals with only one being a kick cmd normal. If you sit someone down and calmly talk them through her it should a pretty intuitive process to explain her command normal game. With 4 buttons she'd have punch command normals on buttons that normally kick or vice versa. I think it ends up being a problem similar to the one with specials where it's easy to get mixed up.
I concede that six buttons aren't really necessary, but I think they work for slightly different reasons in SG's case considering how special stacked characters are, how restrictive the current IPS system+undizzy bar would be on a 4 button fighter and how surprisingly useful that obscure normal might be in just the right matchup. My apologies if this just comes off as rambling. There is a reason you don't see me rattling off combo notation, discussing game metas or putting up combo videos. I'm more of a player, so this sort of discussion is a bit beyond me.
Is there a reason why USF4 would chug in windowed mode but runs fine full screen?
I usually just have vsync turned off. Should I turn it on for windowed?
I usually just have vsync turned off. Should I turn it on for windowed?
Fisticuffs Johnny looks ridiculous. I need to practice this.
To be fair, coaching is an unfair advantage, and its basically makes it a game on who has the higher tier friends.
The yomi players will not shut the fuck up when there coaching one of their players while I was playing them. This was mid match in the bracket at combobreaker, it was hard to think with how loud they were giving their advice. You don't see it on stream to that degree, but on the non-stream set ups it gets annoying as fuck.
It would be too hard to do away with though. You van alwYs coach through texting if in person coaching got banned anywayTo be fair, coaching is an unfair advantage, and its basically makes it a game on who has the higher tier friends.
Having a coach just for drafting is huge for MOBAs. I know that DOTA doesn't allow coaches in the booths anymore.funny thing is, league of legend is all about getting the right coach apparently lol.
Most player tendencies and habits that are easier to pick up when you aren't playing. That and general strategy/game plan tips.What sorta advice do people give when coaching? Like look out for the reset or don't go in or what?
Having a coach just for drafting is huge for MOBAs. I know that DOTA doesn't allow coaches in the booths anymore.
What sorta advice do people give when coaching? Like look out for the reset or don't go in or what?
What sorta advice do people give when coaching? Like look out for the reset or don't go in or what?
In-game and driver v-sync settings won't do anything for windowed mode. If you've got any Windows Aero themes turned on (it's on by default) it will eat some performance. It also v-syncs your entire screen, including your windowed apps. Right-click your desktop>Personalize to see if you're using an Aero theme. I use it but I have it disable itself whenever I run a game.
A Text message is different from a guy next to you that will talk for minutes between each match in a set. I would argue coaching breaks the pace and momentum of the set and favors the person receiving the coaching. It is a stalling tactic and TOs need to aware of coaching and keep it on a strict time limit and who is the official coach. I seen a whole crew advise a player once and the coaching took longer than the actual matches.It would be too hard to do away with though. You van alwYs coach through texting if in person coaching got banned anyway
Having a coach just for drafting is huge for MOBAs.
I can see a time limit working. But coaching itself is fine, the worst experience though is when players have a hoard of cheerleaders talking shit during a game, personally.A Text message is different from a guy next to you that will talk for minutes between each match in a set. I would argue coaching breaks the pace and momentum of the set and favors the person receiving the coaching. It is a stalling tactic and TOs need to aware of coaching and keep it on a strict time limit and who is the official coach. I seen a whole crew advise a player once and the coaching took longer than the actual matches.
The yomi players will not shut the fuck up when there coaching one of their players while I was playing them. This was mid match in the bracket at combobreaker, it was hard to think with how loud they were giving their advice. You don't see it on stream to that degree, but on the non-stream set ups it gets annoying as fuck.
The rare KOF types, VF types and the more vocal anime fans are a godsend. They definitely keep the discussion a bit more varied. Too bad we don't see as much Soulcalibur or Tekken talk unless there is a tournament going.Yeah. TBH if not for the anime/Oneida FGW would've been in community a long time ago.
Six buttons feels fine when we're talking about Parasoul, Bella, Squigly or Robo, but I definitely don't know where to being when it is someone like Painwheel lol. Robo and Parasoul's simplicity shone through particularly when I was in an online training room with Sloth earlier.I was teaching someone that doesn't really touch fighting games and the 6 button format didn't really come up to much once you explain how the chain combos work. This person only wanted to learn the bare minimum of the game, but they were able to beat other people just mashing buttons because they just picked up the game. It was astonishing how my friend was able to consistently beat people just by know how the chain combos worked. People that I try and teach sf4 to always end up getting mashed out the first few games when starting out.
I'm just going from a base level here, but the six button format seems like a very intuitive in skullgirls once explained to people correctly. I don't feel like the 6 buttons isn't unnecessary and actual adds more options for characters.
That really shouldn't drop the performance by any noticeable ammount. Not to mention that the desktop vsync is on without it, because people would freak out if they moved their window and it started tearing.