Random Fighting Game Question:
Why do you guys think 3d fighters didn't take over the genre as much as other 3d game did other genres?
3D fighters took the place of 2D fighters in the late nineties (and continued to sell during the 2000 era) for multiple reasons: more impressive technology, freshness of their characters, expectations of players better understood by developpers (change from arcade to console play), simplification of mechanics and simply novelty.
Meanwhile Capcom and SNK were doing overly complicated games with game modes appealing to their hardcore audience. When you had 3 ism in Alpha 3 for three ways to play, you had Tekken, Tekken Force and Tekken Ball in Tekken 3 for example. It was still 3 ways to play without doing a too much complicated core game.
In the 2009 era, Namco made the same mistake Capcom and SNK did in the late nineties, while Capcom and others did exactly what made 3D fighters shine years before: new technologies, simplier gameplay, etc...