Parallax Scroll
Banned
hahahaha
Edit: Team tournament, marvel characters only vs capcom characters only
http://www.twitch.tv/expgamingil
https://twitter.com/rinngo9119/status/611584644954263552
Reminds me of one of the SF4 character artworks in terms of proportions.
This stuff if so confusing. What would make someon say "You know what we need to do? Give him one frame where the hitbox is nothing like the animation. Just one."
This already been posted here? Apparently in Xrd you can OS so you get faultless defense if your opponent does nothing but if they do something, you get a special
Smash players are so pringles though.Homogenizing and trying to erase the differences of each scene/regions culture benefits no one. Like why try to force SF jargon onto the Smash scene? It's "westernization" where SF is the dominant game atm.
Smash players are so pringles though.
Nap maybe?Fuck staying up until 3 am. I wanna watch Daigo body some fools but it ain't worth it.
If it were cross-play with the PS3, I would take you up on that.Anyone want to body me on USF4 for ps4?
Nap maybe?
I can play if you're still up for it.Anyone want to body me on USF4 for ps4?
Has to be unintentional just like the Foot Dive hitbox.. I can't imagine someone putting that in intentionally as a character feature.This stuff if so confusing. What would make someon say "You know what we need to do? Give him one frame where the hitbox is nothing like the animation. Just one."
How do you know this?Has to be unintentional just like the Foot Dive hitbox.. I can't imagine someone putting that in intentionally as a character feature.
This stage is amazing for this reason. I got a "Fuck shit up Fox" when I last used it.
Common sense. Just like I know that TAC infinites aren't intended mechanics. There's no sense in having moves where there are frames that cover the entire body, it just leads to shenanigans.How do you know this?.
Except you have to directly create a hitbox. It can't be an unintended consequence like TAC infinites.Common sense. Just like I know that TAC infinites aren't intended mechanics. There's no sense in having moves where there are frames that cover the entire body, it just leads to shenanigans.
What's going in there is the animation of the hitboxes that's wonky. It was as if the developers told the animators how the hitboxes were supposed to be and while animating them out they messed up. It's a mistake for sure. Since it happens on one frame it's also hard to catch when you are looking at so many things at one time. Hell the issue of Foot Dive hit box was debated for a long time before people realized what was going on.Except you have to directly create a hitbox. It can't be an unintended consequence like TAC infinites.
You can forget to add a hurtbox, but adding one where it shouldn't be is harder to justify. Especially when it has survived a full update and multiple patches. I don't disagree that it was probably carelessly done in adherence to the animation, but "unintended" is going too far.What's going in there is the animation of the hitboxes that's wonky. It was as if the developers told the animators how the hitboxes were supposed to be and while animating them out they messed up. It's a mistake for sure. Since it happens on one frame it's also hard to catch when you are looking at so many things at one time. Hell the issue of Foot Dive hit box was debated for a long time before people realized what was going on.
And unintended hitbox/hurtbox errors happen all the time. Look at what happened with the original versions of USF4 with wonky as fuck character hurtboxes/hit boxes. Before that some of the new characters didn't even have hurtboxes on their moves! (similar to how Birdie is right now in SFV). Some of those things are bigger errors than accidentally having a giant red box on a character for 1 frame.
Multiple patches is stretching it, let's be real here. Even then, there were like a hundred other things that needed to be fixed before something like Foot Dive in the game (like the interactions between buff hypers and X factor). Also Foot Dive was changed from Vanilla to Ultimate (it comes out much faster). Since we don't have a hit box viewer for Vanilla it's hard to know for sure if the 1 frame thing was added in Ultimate (by accident or other means) or if it was always there. I feel like someone should test it out to see how different the hit boxes were between the two versions.You can forget to add a hurtbox, but adding one where it shouldn't be is harder to justify. Especially when it has survived a full update and multiple patches. I don't disagree that it was probably carelessly done in adherence to the animation, but "unintended" is going too far.
Yeah this is certainly a thing in Marvel 3 and guess what character abuses this shit the most...in regards to weird hitbox/hurtbox mechanics, marvel has an interesting trait where the first frame of an active attack will dislocate based on the momentum of the attacker at the time, leading to all the weird as fuck dashing hitboxes you see from the airdash chars.
I wish fighting games would go back to intro animations that weren't all cinematic and fancy.
Just give me Wolvey jumping in from the side saying, "Let's go, Bub!" *Snikt*
They need to take a page from how KOF 13 does their Neo Max.
Short and Stylish.
This already been posted here? Apparently in Xrd you can OS so you get faultless defense if your opponent does nothing but if they do something, you get a special
Fuck staying up until 3 am. I wanna watch Daigo body some fools but it ain't worth it.
Jojo's Bizarre Adventure www.twitch.tv/game_versus
both marvel and sf4 hitboxes/hurtboxes/bubbles are built from/matched to the skeleton and supposedly that's a major factor in the wonkiness you see from em
you can clearly see it when you look at active hitboxes in motion, rather than just one big thing there's clear hurtboxes for major bones
Anyone else watching South East Majors?
After looking more into the proximity OS in GG
Lmao this is super duper funny.
Turn brain off funny?
It got to him at the end.Infiltrachun with the alcohol tech :O