Deckard Cain
Banned
is elena real?
Yes....Rolento on the other hand...
is elena real?
I want Heihachi to be playable in Pokken as the only human in the entire game.
i don't want to click on links and have them be some nasty picture.There's poverty chat.
Awesome! Do you know when it'll be?
Cool, have fun! Using poison?
I meant mechanically.I'm expecting it to be babby's first fighting game
even more so than smash bros or marvel 3
Looking at that Naruto image below your post, I can see it.It'll probably be it's own thing. Or play like Naruto Ninja storm.
11AM ~ Noon on Thursday.
Hey Max, are you able to get into E3 as media?
i don't want to click on links and have them be some nasty picture.
So what exactly did they nerf hard with Rolento from arcade-> console. Do people think his arcade version wasn't as broken as people were making it out to be?
11AM ~ Noon on Thursday.
I really want to. If it looks like I'm going to get horribly stomped, I might use Sakura instead, as she's the closest thing I have to a main as of now. (I'm trying to learn Poison, but she's still hard to get the hang of for me.)
gotta nerf him some more so he becomes even more special.Can't wait for Capcom to announce at E3 that they'll be rebalancing Deejay for Ultra 2015.
Can't wait.
you have a 360? AE will be free later this month thanks to games with gold.I've decided to get back into the fgc, SFIV specifically. I only have the PS3 version of SSFIV:AE though, and will likely upgrade it to Ultra instead of buying Ultra fresh on 360 or PC. Does the PS3 version still have that odd 1 frame "lag" issue?
Can't wait for Capcom to announce at E3 that they'll be rebalancing Deejay for Ultra 2015.
Can't wait.
Yea, I have been for the past few years now. The companies I work for get me access.
gotta nerf him some more so he becomes even more special.
you have a 360? AE will be free later this month thanks to games with gold.
All I know about Pokemon is there is a Terry Bogard wannabe and his pet Pikachu. But if Namco is indeed making a new 3D fighting game, I will play it and buy the system that has it.
Some accounts can get a 1-month XBL Gold trial for free from the MS site, which works with the GWG games the last time I tried.I don't have gold though since I haven't turned my 360 on in months. From what I understand trial accounts aren't able to get the free games either, else I'd do that.
I think this actually taps into a fundamental theory about videogames, stuff I may have a hard time putting into words, but I'll try to keep it as short and simple so as not to stress myself too much.
First I need to highlight the problem with "story" in that it is a very poorly defined term in game discussions (so is gameplay, for that matter) and no one bothers to think about what they are saying versus what someone else is saying. This is why virtually every thread on the topic looks like a complete mess. People say "story is bad" and end up meaning a bunch of different things: characterization, dialogue, plot, tone, cutscene direction, setting, logic in and out of plot scenes, concern towards so-called "mature" topics, sensitivity toward so-called "taboos", etc. It is no surprise then that threads on the subject boil down with the thoughtless, automatic understanding that "videogame stories are bad" (because any of the listed qualities) where people argue for exceptions (because any of the listed qualities). (It gets less stupid the more the subject is narrowed down.)
I'll relate it the other way around. Atmosphere could be described as the feeling or mood of the world where interactivity occurs, in a way it is what makes a world that world. It suffers from a bit of ignorance where people think only rainy, foggy, or spooky scenes have it, but I'm talking about it at a much higher level. All games have some minimum of an atmosphere, even the most barren Atari-looking crap (that's what it means to have a very thin layer of atmosphere, not Call of Duty, not even close). Theoretically you'd put the entire audiovisual aspect under here, what the interactivity and feedback of a game looks and feels like. That would include sound design, music, art style, visual fidelity, everything listed above, etc. It may be seen as the "skin" of the mechanics, but it can also considered irreplaceable to a game's feedback, thus the emotion the player feels. I should take a moment to say emotion is another one of those poorly understood things about videogame criticism where people think in very limited terms; It's a laughable scenario like atmosphere (how silly the term "emo" is just about describes it well). The best games (the games you think are the best before having even read or considered this post) are the most emotional ones.
Building on that, the relation between story (whatever that may actually contain) and atmosphere is one between a means and an ends, respectively. All these elements you'd find parallels of in films exist to make objects come alive and become impressionable, to turn an exchange of numbers into an engaging conflict, set up interactivity, depict results, etc. Thinking like this is a paradigm shift: a story doesn't exist to be a "good story" (I encourage thinking about what is the goal of a story in any sense), it exists to be apart of a videogame. A "good videogame story" is not necessarily a "good film story" or "good novel story", it's whatever the videogame needs it to be, because the videogame ultimately isn't trying to tell the story (not even the ones filled to the brim with cutscenes), it's trying to make you feel something through its interactivity and feedback (which is draped in atmosphere, which may utilize an assortment of things that can be considered "story"). One of the most damaging (or decadent) ideas to come out of this carriage before the horse approach to story and atmosphere is that "story-telling" is considered an end goal of games (and I could go a step further and say this applies to more mediums than games, but that's taking this too far than I care to). It leads to all sorts of absurd conclusions, like putting movie-like before life-like. To put it simply, people are too concerned with a game's "story" (no doubt in posturing hindsight overly concerned with "tropes", "messages", and whatnot) and not with the phenomenon of it, even if that works directly against it being a neat, sensible little device of story-telling. Note that I'm only criticizing how people see games, not the games themselves. Those "story-centric" games are not necessarily unfavorable even under this new understanding, they should just be understood differently.
I'd like to turn my attention towards a particular set of denizens of NeoGAF, people in this thread, who are also infected with this toxic form of thinking. Often you'll hear "I only care about the gameplay" for games like Bayonetta, Dark Souls, etc. I see this and think the pseudo-intellectuals have successfully stolen a piece of the medium from enthusiasts. Outside perhaps a few irregular individuals, anyone who says this doesn't really understand why they like the games they do. The atmosphere for the two examples and countless others are fundamental to what makes those games what they are, fundamental to the way they were designed and meant to be enjoyed. Everything from music to attack animations were painstakingly chosen and implemented, as it is with all the best games. Indeed, it is more likely the case the game began with an atmosphere and the mechanics followed. Perhaps people think this way because they are in the mindset "gameplay vs. story", where story is so easy to call bad (and I'd challenge even that, even for Bayonetta). This is plainly shown to be ridiculous, because enthusiasts will retreat from story discussion threads to their enthusiast threads, like this one, and freely talk about how sexy Third Strike (oh yeah, this thread is about fighting games) with a degree of passion no less then why they like any one mechanic of the game. They'll savor animated GIFs (you know, where there is no "gameplay") of cool scenes (QTE scenes, even).
Anyway, the opposite of mechanics is generally considered aesthetics, although I subscribe to the idea that the two cannot be fully separate (they seem to become more deeply integrated the more I think about it). I have hard time nailing down a distinct difference between aesthetics and atmosphere to honest, but I do feel there is a difference, it is just which is which in relation to mechanics can flip on me (one's higher/lower, one is more isolated from mechanics) and the difference may just be a matter of how you look at something. Better left unsaid.
EDIT: I want to emphasize I think there is a great incompatibility between "game stories" and the stories of other mediums. What ends up happening is that people messily "rip out" the story of a game, internalize it as a movie, then subject it to very superficial or agenda-centric film criticism (look at the displeasure people have with modern day film criticism to see what I mean). Not only would I say this is poor form, but as explained, I'd say it is entirely backwards and counterproductive in what it is trying to do. There's also the matter I didn't touch on of "maturity" and "juvenile power fantasies", a whole can of worms in itself. I'd say atmosphere-first (or emotion, stimuli first) has a way making that kind of thinking less relevant (which is a good thing).
why you playin the enemy marz
Step 1 would be to remind Andrew House that GG is even coming to PS4, so they don't forget to include it in whatever sizzle reel is coming tomorrow.So are they gonna reveal Bridget during the Sony conference.
Or will it be a separate trailer.
some derp for all the derp.
Step 1 would be to remind Andrew House that GG is even coming to PS4, so they don't forget to include it in whatever sizzle reel is coming tomorrow.
I wouldn't be surprised to see it, even if it is a niche title. The guys over at Sony seem very savvy and like to show diversity. Wasn't Divekick part of one of the sizzle reels at either last year's E3 or Playstation Meeting?I'd hope that they would include footage of it as some point considering it's an exclusive of theirs.
I wouldn't be surprised to see it, even if it is a niche title. The guys over at Sony seem very savvy and like to show diversity. Wasn't Divekick part of one of the sizzle reels at either last year's E3 or Playstation Meeting?
Pretty much no chance of it getting stage time though.
EDIT: Harada on the Sony stage would be huge though, I wonder if that will happen or they moneyhat Tekken.
Yeah, but anime is even more poverty than indieDidn't a bunch of indie games get stage time at last year's E3? I don't think it's an impossibility.
And with that I should be heading to bed.
I'm going to need as much energy as possible to handle all the reveals.
So are they gonna reveal Bridget during the Sony conference.
Or will it be a separate trailer.
You're right, FGW | Marvel Marvel Marvel Marvel Marvel Marvel Marvel Marvel Marvel Marvel Marvel Marvel Marvel is long overdue TBH.
Bridget doesn't strike me as the sort of character you reveal at E3. Though to be honest I don't know what character you reveal during E3 for a game like GG.
Johnny.
That's really overthinking.Bridget doesn't strike me as the sort of character you reveal at E3. Though to be honest I don't know what character you reveal during E3 for a game like GG.
Safe sanctuary is a mere illusion. We're all caught up in the eye of the storm. Let's see how many make it out of the feast this time.The calm before the storm.
I deem FGW as the safe sanctuary from the console wars and fanboy shitstorm that is bound to occur in the new few days.
Maybe they had a more reasonable growth spurt than May. She barely changed at all.Dude commands an airship with an army of underage girls, so no.
Dude commands an airship with an army of underage girls, so no.
Yea, I have been for the past few years now. The companies I work for get me access.
This is the best combination of oldies if you are trying to cast the widest net. Not that I'm expecting more than two characters.I think that detail is overlooked by many folks considering he's a pirate/samurai who fights using iaijutsu.
If any of the missing characters are returning, and will be shown at E3, Bridget and Johnny I think are the strongest candidates.
I'll go out on a limb and say that Johnny, Bridget, Jam and Baiken will be revealed at E3. Four characters shown.
That's really overthinking.
Maybe they had a more reasonable growth spurt than May. She barely changed at all.
I'll go out on a limb and say that Johnny, Bridget, Jam and Baiken will be revealed at E3. Four characters shown.