Someone should make a game with no blocking. With the motto of the game, "A good offense is a good defense."
I've actually thought about this. No blocking. Characters have "defense" in alternate forms:
-A character that has dodges with invincibility.
-A character that can teleport with no recovery.
-A character with lots of super armor.
So it's all just kind of one big mess of attacks and invincibility/armor.
But no blocking.
To help with resets, all characters have a "burst" gauge that continually builds while getting hit. All combos eventually end either with an early reset attempt (which reduces the burst gauge by a certain amount), or with a successful burst as a character just gets tired of being beaten up.
A successful burst could be like going Super Saiyan, and the character gets a permanent speed boost. :-D