The game is good but not THAT good.
Doesn't matter how you feel; 8 million people and counting seem to enjoy it enough to purchase.
This is what happens when you day one PC with Monster Hunter. Sony, take note.
Terrible take, but not surprised.
Great news. I was expecting 10 million in the same time period tbh after seeing a combination of the reviews, being on 3 platforms and those early CCU numbers.
Monster Hunter is now in the GTA, CoD, Zelda and Pokémon tier of ridiculously huge sales at launch.
I’m really enjoying the game. I don’t get the criticism of the visuals tbh. The game is very crisp and very smooth on the PS5 Pro.
Most complaining about graphics are PC gamers with garbage rigs & underpowered setups, I'd bet.
Didn't know Monster Hunter was a game from Sony?
Edit:
Can't compare a company like Capcom to Playstation or Nintendo.
Exclusivity is important to platform-holders, not 3rd party publishers.
Exactly this. In every single entertainment industry, exclusives (content differentiation) is important to add value to a given platform over its rivals. Movie studios don't share distribution rights with rival studios or distributors. Streaming services aren't putting their in-house content on rival services.
Truth is you need exclusivity to stand out, you can do that while also competing on features, and most people actually have no problem with exclusives (for example, the culture and sports-like rivalry it brings to fandoms. That's just a part of human nature).
That’s about the same ratio for Black Myth Wukong sales platform split. Almost 80% on PC
Black Myth Wukong is an outlier. It's a game based on a classic Chinese myth many people in the country love. It's also the first big AAA release from their games industry.
It doing 80% of its sales on PC in zero way means Day 1 PC support for any random game would net the same ratio of a sales split. In fact, we have plenty of examples where that hasn't happened or even the opposite has occurred. And adding China to that mix wouldn't suddenly guarantee it either.
For example, we don't know if their appetite for single-player AAA that isn't based on the Monkey King stories would come near to matching the enthusiasm showed for Black Myth Wukong. Monster Hunter Wilds isn't a proper barometer given it's a live-service title (and while not a major point of focus, it
IS part of a decades-long running IP).
Nice. Spot on with the 8M. 4M might have been the first day alone. However, I have doubts it sold 1M on the SX. Not impossible as it’s just 12.5%, but I’m unsure how big MH in its biggest markets.
It 100% hasn't sold 1 million on Xbox. Going by
ShaiKhulud1989
's post, World @ 11.5 million did 5 million on PS, 5 million on PC and 1.5 million on Xbox. However, that's with Xbox One, a system that despite a ton of problems was in a much better spot at time of World's release, than Xbox Series S & X are at time of Wild's release.
Meanwhile PS5 is just about at par with PS4 when launch-aligned. Statistically there's no way the B2P market on Series S & X are healthy enough to support 1 million sales for Wilds at this time. Maybe in another 2 or so years, but not now.
Besides, the IP doesn't have a lot of cache with that platform base anyhow, and many of those who did buy Worlds on XBO have switched over to PlayStation and/or PC, so they'd be buying Wilds on one of those platforms instead.
Bro. Literally 2 hours before your post:
That's for Black Myth Wukong, a new IP based on the Monkey King fables which are kinda like China's bible (in terms of cultural relevance). They showed up massively for that game.
Monster Hunter is strongly associated with PlayStation since the PS2 era. Also another post for a prior MH game shows sales splits were pretty much even between PS and PC.