Fighting Games Weekly | May 13-19 | Throwing coins

Has Boon ever mentioned why NRS continues to pretend GGPO doesn't exist?

No, but before MK9's release they had hiring listings for people with netcode experience, and during Injustice's prerelease they bragged about spending 2 years working on the netcode.

I don't think they've ever acknowledged GGPO, just said that the netcode of their new game would be better, seriously this time, trust us!
 
Except netcode quality

BibleThump

Heh, I would actually argue that their netcode quality (or lack of quality) is an example of their sensibility. There's no point in putting resources into something like producing perfect latency, when only a small base of their customers will appreciate it. You're better off spending money producing mini games/story mode/fanservice/whatever.

In comparison, Namco gave TTT2 top online play, with an online leaderboard, team, ranking system that surpasses any fighter to date. And it bit them in the ass. They didn't focus on the extravagance that pulls in the "content" whores.
 
To be honest I don't care about "single player content" as much as Story Mode specifically. I actually don't like the Challenge Tower/S.T.A.R Labs at all. I also don't like the combo challenges in other fighters.
 
Has Boon ever mentioned why NRS continues to pretend GGPO doesn't exist?

I was under the impression that GGPO and rollback netcode in general doesn't work well for 3D-rendered games because of the CPU requirements to write rollback states. SFxT has some ghetto rollback netcode and I don't know what sort of sorcery VF5 and the Namco games are using, but those took a while to get right as well.
 
No, but before MK9's release they had hiring listings for people with netcode experience, and during Injustice's prerelease they bragged about spending 2 years working on the netcode.

I don't think they've ever acknowledged GGPO, just said that the netcode of their new game would be better, seriously this time, trust us!
Haha, oh well. I would have been fine with them trying their own thing if was their own version of a rollback-style netcode, but they just did a slightly less worse version of the same old shit.
I was under the impression that GGPO and rollback netcode in general doesn't work well for 3D-rendered games because of the CPU requirements to write rollback states. SFxT has some ghetto rollback netcode and I don't know what sort of sorcery VF5 and the Namco games are using, but those took a while to get right as well.
This sounds plausible. I'd still like to hear the reasons why from Boon himself.
 
Link that when you get home! Never enough good Aki play.
I'm guessing it's likely this video. The Akihiko is Moke, he starts playing from the 3rd match in. The moment with the 3 supers.

Who's ready for the start of the ARC FES stuff tonight :D

*last chance qualifiers are tonight*
Will probably have to miss them but will be hype for the archives.

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Another set of A-cho videos:

BlazBlue Chrono Phantasma
http://www.youtube.com/watch?v=fC1qoRN2xt4 Casuals (1h)

Exhibition match between Kikuchiyo and Ea. It's a Litchi mirror this time so people who play her might be interested in this FT10. Kikuchiyo is Arc Revo qualified.
http://www.youtube.com/watch?v=qhwjTLDhuXM Exhibition (32m)
 
The old DMCs. Any ASW game. Skullgirls. VF.
I know you are trolling with the first one. DMC1 was successful in a huge part to a main character that was extremely marketable. Certainly the DMC characters have been some of the most marketable characters that Capcom has making their way into various other games. I mean you only have to look at DmC to see the difference between a marketable character like OG Dante and Donte.

Capcom blasted Dante in all their promotions for MVC3 and then blasted Vergil in the promos for UMVC3 (both characters appear in the shortened intro, Vergil appearing against the iconic Wolverine). Both were two of the most anticipated characters in the series and ranked high on polls.

You can bet your candy ass you will be seeing more of OG Dante. Also Dante is the most marketable character out of all the main action games MAYBE second to Kratos (worldwide Dante is more recognizable especially in the east and South Asian countries).
 
Haha, oh well. I would have been fine with them trying their own thing if was their own version of a rollback-style netcode, but they just did a slightly less worse version of the same old shit.

This sounds plausible. I'd still like to hear the reasons why from Boon himself.
It's definitely inexcusable for a developer in a country with notoriously inconsistent connection quality and large distances between major population centers to design bad netcode for their game, because they can't pretend to be oblivious to the plights of Time Warner and Comcast sufferers everywhere by virtue of being on Japanese/Korean uber fiber internet.

I don't think Boon ever talks about it because it's not particularly interesting for the overwhelming majority of people. They don't know why bad netcode is bad and why some netcode is better than others, and a good number of GGPO advocates don't even understand how GGPO works. I don't think rollback should be attempted unless they're going to do well, because most people don't understand that what's shown on the screen jumps around because it's trying to keep your inputs pure, and SFxT's ghetto rollback that caused all those audio errors made people think the netcode was worse than SF4s when really it wasn't. Ultimately all of it is meant to disguise lag and prioritize certain kinds of information over others, but it doesn't magically make people's connections better.
I know you are trolling with the first one. DMC1 was successful in a huge part to a main character that was extremely marketable. Certainly the DMC characters have been some of the most marketable characters that Capcom has making their way into various other games. I mean you only have to look at DmC to see the difference between a marketable character like OG Dante and Donte.

Capcom blasted Dante in all their promotions for MVC3 and then blasted Vergil in the promos for UMVC3 (both characters appear in the shortened intro, Vergil appearing against the iconic Wolverine). Both were two of the most anticipated characters in the series and ranked high on polls.

You can bet your candy ass you will be seeing more of OG Dante. Also Dante is the most marketable character out of all the main action games MAYBE second to Kratos (worldwide Dante is more recognizable especially in the east and South Asian countries).
But this is Capcom we're talking about here.
 
To be honest I don't care about "single player content" as much as Story Mode specifically. I actually don't like the Challenge Tower/S.T.A.R Labs at all. I also don't like the combo challenges in other fighters.

I don't think single player content would improve Tekkens sales

Oh damn I quoted the wrong person
 
Well guys it's been a great ride but its time to pack it up

maximilian said:
Been feeling discouraged with Marvel 3 lately. Between watching tournaments and playing the game, just not as excited. Is Mahvel dead?
#RIP Mahvel killed by Injustice and Skullgirls kickstarter
 
I bet if you had a way to measure and compare it to if a character wasn't in, it'd be Magneto.

Magneto, Storm, and Sentinel helped keep marvel 2 heads interested pre-release, but Deadpool probably got more people talking about the game. What's a non-serious fighting game player gonna say? "They're making a new marvel vs capcom game, and it has Deadpool in it. He hits you with his lifebar!"

Dante and Arthur probably got some people talking about it as well.

I mean, no one's gonna be like "oh shit, Ryu's in it." Of course he is.
 
I really think fighters in this day in age need regular updates. Tech came a lot slower in the MvC2 age...so the game lasted a lot longer. But now adays with all the sharing of information, and home systems... the stuff is discovered fast.
 
Magneto, Storm, and Sentinel helped keep marvel 2 heads interested pre-release, but Deadpool probably got more people talking about the game. What's a non-serious fighting game player gonna say? "They're making a new marvel vs capcom game, and it has Deadpool in it. He hits you with his lifebar!"

Dante and Arthur probably got some people talking about it as well.

I mean, no one's gonna be like "oh shit, Ryu's in it." Of course he is.
Yeah but I think core fans more than a fanbase for a character that is more an internet thing than something that resonates with the masses. That's why that Deadpool game will bomb. Hell, Wolverine more than Deadpool, especially for the million plus that are new to the series. Characters your average Joe knows and cares about.

And Arthur definitely not, what a tiny demographic compared to the rest. If Arthur and Deadpool weren't in the game nobody would care, same goes for PW and all other newcomers. NO WOLVERINE OR MAGNETO WTF?
 
Yeah but I think core fans more than a fanbase for a character that is more an internet thing than something that resonates with the masses. That's why that Deadpool game will bomb. Hell, Wolverine more than Deadpool, especially for the million plus that are new to the series. Characters your average Joe knows and cares about.

And Arthur definitely not, what a tiny demographic compared to the rest. If Arthur and Deadpool weren't in the game nobody would care, same goes for PW and all other newcomers. NO WOLVERINE OR MAGNETO WTF?

Are you seriously doubting the Phoenix Wright effect when they managed to drown us diehards out with their desire to see the character in the game? :P

It definitely upped visibility.
 
Are you seriously doubting the Phoenix Wright effect when they managed to drown us diehards out with their desire to see the character in the game? :P

It definitely upped visibility.
I'm just arguing if there was a tangible way to measure worth, the essentials would probably factor more into actual purchases than the characters that build some temporary buzz and awareness.

Imagine a Marvel Universe game that had Deadpool but no Iron Man in this day and age.

Your average Joe probably cares more if Iron Man is in the game than Shuma.
 
#RIP Mahvel killed by Injustice and Skullgirls kickstarter

ib2GGs8CNmAL7c.gif
 
Phoenix Wright was the most amazing character for reeling people in. It's a shame he kinda sucked ass. That'll make that new audience bounce real quick.
That takes a while for a single character in a brand new fighting game to turn from something you LIKE aesthetically to a character you would drop down hard money on for the game.

Like you could throw out a new Skullgirl character design and people aren't going to go out and buy the game just because they like the character. They will first have to see how the character moves and plays in relations to others or try them out themselves before committing to any purchases. You announce Megaman coming in the new UMVC3 expansion? Sales are guaranteed... does not even matter what he plays like. He could be low ass tier and it would be marketable. See Phoenix Wright's game play reveal trailer in UMVC3... I think it had a million views. THAT is a marketable character.
I don't know, man. People ponied up a mighty large sum for those five characters. If SG2 came out next year with the top ten from this last poll it would easily outsell the original Skullgirls.

It helps that most of SG's most marketable characters are in the DLC roster.
At least that game is getting new content.

Why can't marble get new content?
 
Nobody is gonna be like "There's a new marvel game, and wolverine is in it? Holy shit"
Holy shit shock reactions don't mean sales, as much as "OMG DAY 1" forum posts may indicate, also your not considering what would occur if the character wasn't in, even if it is thought to be a given.
 
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