So maybe Rolento/King or Law/King? I main Blanka in SF and King in Tekken so that's why I just threw the two together. I've seen Rolento and Law on-point for teams more often so I think I'll go with them.
this is hands down the most ignorant shit ever... coming from me that should mean a lot
This is me watching OBS.
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Are you using controllers with analog buttons? I don't think the Xtokki plays nice with those.
If you play Blanka, it might be best to avoid him in SFxT to not mess with your AE game. Rolento and Law are really good point characters and you should be able to tag in King for really nice damage but do know that King's major damage is off his knee combos. Other than that, he's pretty throw-orientated.
http://www.youtube.com/watch?feature=player_embedded&v=8LtbckZ_iEA
Man, screw the FGC drama. Why watch OBS when you can watch Flux quadruple-perfect someone?
JEEEEEEEEEEEEEEEEEEEESUS
It was said how MK players have a victim complex. JamesMK has to be the biggest example of it.
I'm cool with that. It just means I get to tune out sooner.SFxT should be the final game at eeeeeeeevvvvvvvvveeeeerrrrrrryyyyyyyyy tournament.
Ask Capcom IMO.This guy is way too drunk.
But seriously, where's the SFxT respect, people. >=(
This guy is way too drunk.
But seriously, where's the SFxT respect, people. >=(
this is hands down the most ignorant shit ever... coming from me that should mean a lot
CD Jr is mad about the scheduling...despite the fact that he wasn't going to go initially and didn't bother to do any sort of research whatsoever.
But fuck Keits, of course.
Your avatar is so appropriate.
This guy is way too drunk.
But seriously, where's the SFxT respect, people. >=(
CD Jr is mad about the scheduling...despite the fact that he wasn't going to go initially and didn't bother to do any sort of research whatsoever.
But fuck Keits, of course.
I wouldn't know. Reload is older than AC+ and I've never even touched or read the detailed data for +R.How different is the FRC frames on the jump dust in +R compared to AC? The jump dust FRC happens right at the moment the flame puff is coming out in AC, so you have to press it pretty much immediately after you press D. If I get a RC that means I pressed jump dust too slow because you only can get red cancel when you hit them but can get FRC even on whiff.
At least it's not a recent issue.First gen ps3 mcz fight sticks had some issues with nvidia chipsets iirc but that was a while ago.
Oh jeezThe dust frc combos aren't so bad. TK youzansen and IAD Tatami frc are pretty hard though I think. You might want to save the effort for ACPR as Baiken's combos change quite a bit in the update.
Do these guys have history or something? I tweeted at CD Jr to just talk to the guy if he had any complaints, and he was all like, I have nothing to say to him. Absolutely baffling.
this is hands down the most ignorant shit ever... coming from me that should mean a lot
SFxT is right before Marvel/AE at CEO on finals day. Great place for it.
I've seen a lot of Baiken footage so I have a general idea of how the tatami combos should look, but I just can't nail her Tatami FRC combos. Luckily she does decent mid-stage damage without them and her tatami FRCs in the corner are a joke in AC+.
Valle just changed this kids life. Gave him an intervention. Bless your soul Valle.
I guess I'm attempting to do them the same as you, but my air dashes are coming out late. GG's air dashes are more annoying than VSav, BB or Skullgirls dashes so it's just a matter of timing. The FRC timings mid-stage are probably going to be a pain in the ass. I just gotta spend more time on it. It's trickier than Anji's stuff for sure. FRC'ing grounded Tatami mats is a complete mystery to me. I can see when the blue flash happens, but I just can't get the timing down. Your descriptions about the animation will probably help a ton so thanks for that.Which kind of FRC tatami combos? I only can go off AC not +R though but the FRC frames are different when in the air and on the ground, where on the ground it's around when the mat becomes vertical and in the air it's near the time her foot almost hits the tatami.
How are you doing your IAD tatamis? I was reading online and there seems to be different ways. I'm still on the edge myself because doing 236956K I can get it sometimes but the hard part is timing the kick, if I do it too early I get super jump tatami and if I do it I get IAD K. I've been trying 956236K really fast and it seems to work fast enough but I notice that true IAD tatami's have a slight downward arc to them, while other iad tatami's still look good enough but don't have that downward arc because it seems to share more of the IAD vertical momentum moving in a straight line, but usually have to look for the difference in the arc to notice (in a real match I probably won't notice). Just wondering because one seems safer and one way seems more efficient but they both can reach the same perfect result if done right. Though mid combos it doesn't seem to matter because both of them can land the hit, but I wonder if the very slight difference would make in the neutral. I can do backward IAD fine though.
somebody make a valle bootcamp show where he goes to some degenerate fgc pro's house and tries to change his life.Uncle Valle - FGC Life Coach.
FRC'ing grounded Tatami mats is a complete mystery to me.
somebody make a valle bootcamp show where he goes to some degenerate fgc pro's house and tries to change his life.
somebody make a valle bootcamp show where he goes to some degenerate fgc pro's house and tries to change his life.
Who is the Jake the Snake Roberts of the fgc?