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So maybe Rolento/King or Law/King? I main Blanka in SF and King in Tekken so that's why I just threw the two together. I've seen Rolento and Law on-point for teams more often so I think I'll go with them.

If you play Blanka, it might be best to avoid him in SFxT to not mess with your AE game. Rolento and Law are really good point characters and you should be able to tag in King for really nice damage but do know that King's major damage is off his knee combos. Other than that, he's pretty throw-orientated.

this is hands down the most ignorant shit ever... coming from me that should mean a lot

Damn. You know something is up when Lando is putting you on blast. No offense, man.
 
How stupid is it that CDJR's argument is that he can't be drunk and party the night before a turny he is trying to win.
 
This is me watching OBS.

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If you play Blanka, it might be best to avoid him in SFxT to not mess with your AE game. Rolento and Law are really good point characters and you should be able to tag in King for really nice damage but do know that King's major damage is off his knee combos. Other than that, he's pretty throw-orientated.

Yeah, the games are different enough where I sometimes catch myself trying to juggle stuff in AE when I can't whenever I play both games on the same day so I'll keep Blanka in AE. I played Rolento during Alpha so I might go with him first.
 
CD Jr is mad about the scheduling...despite the fact that he wasn't going to go initially and didn't bother to do any sort of research whatsoever.

But fuck Keits, of course.
 
CD Jr is mad about the scheduling...despite the fact that he wasn't going to go initially and didn't bother to do any sort of research whatsoever.

But fuck Keits, of course.

Do these guys have history or something? I tweeted at CD Jr to just talk to the guy if he had any complaints, and he was all like, I have nothing to say to him. Absolutely baffling.
 
How different is the FRC frames on the jump dust in +R compared to AC? The jump dust FRC happens right at the moment the flame puff is coming out in AC, so you have to press it pretty much immediately after you press D. If I get a RC that means I pressed jump dust too slow because you only can get red cancel when you hit them but can get FRC even on whiff.
I wouldn't know. Reload is older than AC+ and I've never even touched or read the detailed data for +R.

All I know is that her dust combos are easier in Reload.
First gen ps3 mcz fight sticks had some issues with nvidia chipsets iirc but that was a while ago.
At least it's not a recent issue. :P
The dust frc combos aren't so bad. TK youzansen and IAD Tatami frc are pretty hard though I think. You might want to save the effort for ACPR as Baiken's combos change quite a bit in the update.
Oh jeez

I've seen a lot of Baiken footage so I have a general idea of how the tatami combos should look, but I just can't nail her Tatami FRC combos. Luckily she does decent mid-stage damage without them and her tatami FRCs in the corner are a joke in AC+.
 
I've seen a lot of Baiken footage so I have a general idea of how the tatami combos should look, but I just can't nail her Tatami FRC combos. Luckily she does decent mid-stage damage without them and her tatami FRCs in the corner are a joke in AC+.

Which kind of FRC tatami combos? I only can go off AC not +R though but the FRC frames are different when in the air and on the ground, where on the ground it's around when the mat becomes vertical and in the air it's near the time her foot almost hits the tatami.

How are you doing your IAD tatamis? I was reading online and there seems to be different ways. I'm still on the edge myself because doing 236956K I can get it sometimes but the hard part is timing the kick, if I do it too early I get super jump tatami and if I do it I get IAD K. I've been trying 956236K really fast and it seems to work fast enough but I notice that true IAD tatami's have a slight downward arc to them, while other iad tatami's still look good enough but don't have that downward arc because it seems to share more of the IAD vertical momentum moving in a straight line, but usually have to look for the difference in the arc to notice (in a real match I probably won't notice). Just wondering because one seems safer and one way seems more efficient but they both can reach the same perfect result if done right. Though mid combos it doesn't seem to matter because both of them can land the hit, but I wonder if the very slight difference would make in the neutral. I can do backward IAD fine though.
 
Which kind of FRC tatami combos? I only can go off AC not +R though but the FRC frames are different when in the air and on the ground, where on the ground it's around when the mat becomes vertical and in the air it's near the time her foot almost hits the tatami.

How are you doing your IAD tatamis? I was reading online and there seems to be different ways. I'm still on the edge myself because doing 236956K I can get it sometimes but the hard part is timing the kick, if I do it too early I get super jump tatami and if I do it I get IAD K. I've been trying 956236K really fast and it seems to work fast enough but I notice that true IAD tatami's have a slight downward arc to them, while other iad tatami's still look good enough but don't have that downward arc because it seems to share more of the IAD vertical momentum moving in a straight line, but usually have to look for the difference in the arc to notice (in a real match I probably won't notice). Just wondering because one seems safer and one way seems more efficient but they both can reach the same perfect result if done right. Though mid combos it doesn't seem to matter because both of them can land the hit, but I wonder if the very slight difference would make in the neutral. I can do backward IAD fine though.
I guess I'm attempting to do them the same as you, but my air dashes are coming out late. GG's air dashes are more annoying than VSav, BB or Skullgirls dashes so it's just a matter of timing. The FRC timings mid-stage are probably going to be a pain in the ass. I just gotta spend more time on it. It's trickier than Anji's stuff for sure. FRC'ing grounded Tatami mats is a complete mystery to me. I can see when the blue flash happens, but I just can't get the timing down. Your descriptions about the animation will probably help a ton so thanks for that.

I don't even know why I'm bothering with FRCs when the netcode is so horrible.
 
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