Final Fantasy 7 Remake Announced (First on PS4)

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XV-2 isn't happening anymore. Nomura's multi-game dream is dead. The new CEO wants to move on quickly from now on after the mistakes of letting the XIII series linger.

Eh. I'd gladly take some other mistakes like that if I can play games that I enjoy as much as XIII-2 or even Lightning Returns. Difficulty aside, FFXIII-2's battle system was an improvement over the first and LR has, for me, the best implementation of ATB in FF yet.

Even not knowing how good FFXV will be and even if it doesn't need a sequel (XIII didn't need one, they expanded the story), how can we say they can't make FFXV-2 and that it wouldn't a better game? Some universes are too good to be used only in one game.
 
Well, the mistake was not having a new, high end FF or even IP because of the Versus and FFXIV 1.0 mess, forcing them to make more sequels out of a game that realllly didn't need one (though they were both enjoyable in their own rights). There should not be a similar circumstance for SE in the near future....(or rather, hopefully not at least...)
There hasn't been an original FF idea in a decade now. Think about that.
 
Eh. I'd gladly take some other mistakes like that if I can play games that I enjoy as much as XIII-2 or even Lightning Returns. Difficulty aside, FFXIII-2's battle system was an improvement over the first and LR has, for me, the best implementation of ATB in FF yet.

Even not knowing how good FFXV will be and even if it doesn't need a sequel (XIII didn't need one, they expanded the story), how can we say they can't make FFXV-2 and that it wouldn't a better game? Some universes are too good to be used only in one game.

Sequels dont sell anywhere near as much as the mainline entries, its a waste of time and resources that could be spent on more important projects like FF7 remake or XVI.
 
How many spinoffs/outside material you think we'll get with the Remake?

A new anime OVA? Light novels? Some mobile thing?

Still expecting (and hoping) for a FFXIV event timed with the Remake where you fight Sephiroth and earn a lot of cool FFVII-related loot.

I still dream of having Cloud's bike as a mount and Red XIII as a minion.
 
I'm already more excited for the potential FF16 than I am for FF15 after playing that demo and seeing those same characters for like 10 years now. I'm quite happy that it doesn't look like they'll be dragging out 15 for any longer than they already have. Let's just get this whole era out of the way.
 
Speaking of marketing, do you have any idea how they'll roll out the character reveals, Kagari?

I imagine rather than showcasing them all at once with one video that each character gets their own dedicated space through teaser trailers/CG artworks. They're popular enough that Tifa, Aerith, Vincent etc could take up a whole trailer showing off their cutscene models and gameplay abilities.

You can definitely bet Sephiroth will get his own trailer.
 
XV-2 isn't happening anymore. Nomura's multi-game dream is dead. The new CEO wants to move on quickly from now on after the mistakes of letting the XIII series linger.

As I said in the post you quoted, it's not about whatever dream Nomura had. I already said that Tabata plans on making it one game right now, anyway. I'm talking the current FFXV, and not what was once planned to have multiple games already.

Toriyama did not plan on having three FFXIII games, but it happened to be cost-effective with SE's situation at the time so to them it made sense to do it. FFXV could be planned as a singular game but if it's really successful, and the staff already have clear know-how on how to work with their new engine, then what's stopping them from making a sequel to a successful game?

The staff could also move on to FFXVI, but I don't see them abandoning FFXV's world and assets if a sequel can be made and if FFXV is a commercial and critical success.

Sequels dont sell anywhere near as much as the mainline entries, its a waste of time and resources that could be spent on more important projects like FF7 remake or XVI.

It also doesn't cost nearly as much. You could have said the same thing years ago, but the FFXIII team did not move on to Versus XIII and instead worked on the sequels.
 
Eh. I'd gladly take some other mistakes like that if I can play games that I enjoy as much as XIII-2 or even Lightning Returns. Difficulty aside, FFXIII-2's battle system was an improvement over the first and LR has, for me, the best implementation of ATB in FF yet.

Even not knowing how good FFXV will be and even if it doesn't need a sequel (XIII didn't need one, they expanded the story), how can we say they can't make FFXV-2 and that it wouldn't a better game? Some universes are too good to be used only in one game.
Gameplay systems were never an issue in those games. The issue was they dwelled too long on characters with an inconsistent story across three games that the market wasn't satisfied with. It would have been fine had there been other games fans could have turned their attention to but there wasn't.
 
Crystal Tools was a huge mess and Luminous doesn't seem to be any better since KH3 dropped it entirely and FFXV is a mashup of the old PS3 framework and whatever they have now.

Eh? FFXV is entirely Luminous. They have been transitioning out of it's PS3 routes (Ebony) since the announcement.

Luminous is shaping up to be one of the most impressive showcases of tech this generation. It can do so many amazing things in unison.

KH3 dropped it due to a man power shortage on the engineering side. Despite that I reckon it's almost certain that FFXVI/PS5 will use Luminous given the new Agni tech demo.
 
Sorry if this already answered, but is FF7r already in development ? If yes, does Nomura handle KH3 and this at the same time or who does lead the team on FF7r?

Because I read something about Nomura not even knowing he was the director before the reveal trailer.
 
I meant playable and streaming on an actual PS4.

Most of the work is focused on gameplay, but changes to the underlying technology have been made too, resulting in a more polished experience. While still rough around the edges, this Luminous Studio 1.5-powered experience is shaping up as one of the most ambitious titles we've seen so far this generation. Combining a massive open world with full global illumination, advanced animation capabilities, a realistic physically-based materials system, and GPU accelerated particles is no small task. However, with the poor performance observed previously, the question is to what extent the developer's vision is achievable while still handing in an acceptably smooth gameplay experience.

+Night & Day settings, varied weather, the scale of enemies etc....

If the final game can also hit a higher FPS average and 1080p on PS4 then it will be one of the most impressive games this generation and all open world too.
 
I meant playable and streaming on an actual PS4.

Eurogamer seems to be impressed by it.

The Luminous Studio engine has allowed the team to craft an absolutely gargantuan environment to explore with an incredible attention to detail bringing everything to life. Once you're past the initial lengthy loading screen the game never takes you out of the world for any reason - everything is seamless and dynamic.

The list of technical features on display here is also quite lengthy, checking off all of the tick boxes you'd expect in a next-generation engine and then some. The game makes full use of physically-based rendering with an excellent materials system alongside a robust global illumination solution enabling realistic lighting conditions and a dynamic day/night cycle. The time of day cycling is truly above and beyond anything we've seen before in real-time and allows for some incredibly lush vistas. This is enhanced further by the inclusion of a full cloud simulation and an artistically lovely use of high dynamic range lighting. Taken as a whole, the results stand as some of the most impressive we've seen in an open world experience. It's easy to look beyond the demo's limitations and appreciate what the team is attempting on a wider scale.

For a demo, this is all pretty good. Performance is garbage though and that's the biggest worry to me.
 
Sorry if this already answered, but is FF7r already in development ? If yes, does Nomura handle KH3 and this at the same time or who does lead the team on FF7r?

Because I read something about Nomura not even knowing he was the director before the reveal trailer.

To quote myself from earlier:

I think that was just the sensationalist headline that sites decided to run. In reality, the quote the headlines are based on says this.

“As pre-production went along and I offered my opinions on what I thought should be done,” Nomura said, “Mr. Kitase would ask me how the individual elements should be adjusted in fine detail. “It was very perplexing. Then one day, as I was checking the internal company presentation video it said ‘Director Tetsuya Nomura’ at the end. I called up Mr. Kitase and said, ‘It says that I’m the director for some reason.’ To which he replied, ‘Of course it does.’”

Considering we know they have been in pre-production for around a year now, my guess is he just wasn't fully aware of his official role way back then.

But that isn't as fun of a headline as "Director of FF7 Remake didn't even know he was the director!? *Boing*"
 
Sorry if this already answered, but is FF7r already in development ? If yes, does Nomura handle KH3 and this at the same time or who does lead the team on FF7r?

Because I read something about Nomura not even knowing he was the director before the reveal trailer.

1.Hashimoto said it was already in development when he announced the PC port on PS4 back in december. (Kagari said its been in development for like a year or so).
2.KH3 has co-directors that way Nomura can still work on other stuff. He probably bounces back and forth.
3.He's referring to when the project had first been approved.
 
Gameplay systems were never an issue in those games. The issue was they dwelled too long on characters with an inconsistent story across three games that the market wasn't satisfied with. It would have been fine had there been other games fans could have turned their attention to but there wasn't.

Battle systems, specifically, weren't an issue, but I'd argue that ability/equipment/character growth absolutely was an issue (and that that's absolutely under the category of 'gameplay').

Perhaps more debatably so, I'd call the world-design problems found in FFXIII, at least, a gameplay issue as well.

The narrative issues were pretty serious but they weren't the full extent of the problem.
 
Speaking of marketing, do you have any idea how they'll roll out the character reveals, Kagari?

I imagine rather than showcasing them all at once with one video that each character gets their own dedicated space through teaser trailers/CG artworks. They're popular enough that Tifa, Aerith, Vincent etc could take up a whole trailer showing off their cutscene models and gameplay abilities.

You can definitely bet Sephiroth will get his own trailer.
If it's anything like what they usually do it'll be one or two at a time.
 
Knowing S-E this will probably skip E3 2016
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Knowing S-E this will probably skip E3 2016
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Knowing CC2, their scheduling tightness would not allow them a product that was languishing. That's just how they've operated, they've always kept tight schedules, even before Namco Bandai forced them into even tighter time constraints after NUNS2.

If it is truly destined for sometime in 2017, i think we will see things in 2016.
 
Any one of you guys thinks that we might see an actual in-game footage this winter?

I think we will get a short glimpse of in-game and maybe gameplay footage this winter and more media next E3 and by that time FFXV would have been released ( spring 2016 worldwide ).
 
To quote myself from earlier:

1.Hashimoto said it was already in development when he announced the PC port on PS4 back in december. (Kagari said its been in development for like a year or so).
2.KH3 has co-directors that way Nomura can still work on other stuff. He probably bounces back and forth.
3.He's referring to when the project had first been approved.

Lol, I see this will be one of those recurring misquoted facts. Heard it several times in the last few weeks.
Thanks guys for clearing that up.
 
guys kingdom hearts and ff7 remake are two different teams so that means no team is going take nomura time from the other team and vice versa
 
Any one of you guys thinks that we might see an actual in-game footage this winter?

I think we will get a short glimpse of in-game and maybe gameplay footage this winter and more media next E3 and by that time FFXV would have been released ( spring 2016 worldwide ).

I don't think we're going to see any in-game footage until next year.
 
They confirmed that FFXV is not the only game using Luminous:
http://sqex.info/ffxv-luminous-studios-developer-interviews-part-1/

EDIT: Oops, beaten.

No, they confirmed that "it isn’t an engine build solely for FFXV." I'm sure that they didn't go into a four-year-plus development process on a next-gen game engine with the intention of only using it in one game, but the reality in 2015 is that they've got an in-house engine that's objectively worse than the commercially available middleware in every way, and which other teams at the company have been actively abandoning for that exact reason. That doesn't speak highly of its future prospects.
 
No, they confirmed that "it isn’t an engine build solely for FFXV." I'm sure that they didn't go into a four-year-plus development process on a next-gen game engine with the intention of only using it in one game, but the reality in 2015 is that they've got an in-house engine that's objectively worse than the commercially available middleware in every way, and which other teams at the company have been actively abandoning for that exact reason. That doesn't speak highly of its future prospects.

"At the current stage, I can’t speak concretely about titles in development using Luminous Studio besides FFXV, but I can firmly say that it isn’t an engine build solely for FFXV."
Imo this sounds more like that he just can't talk about the others yet. Also they were doing those recent Agni DX12 tech-demos for Luminous which they said incorporated next-gen features already to be future-proof. SE loves graphics too much. They seem to want to still work on their own tech, maybe in case Unreal & Co. disappeared someday somehow, otherwise SE would lose their edge. I can imagine it's a pretty costly endeavour, though.
 
Don't know if posted yet, but The Fine bros made a youtubers react to FF VII Remake Trailer:

What came to mind is, that a lot of person who claim that FF VII is a great game, never played it, but get the hype, it will be interesting if it is still a great game nowadays.

Here's the link:

https://www.youtube.com/watch?v=JG9c3uF8NbY


That's true. On the same end of the spectrum we have plenty of people who irrationally hate the game just because its popular, even though they also have never played it.

I don't think it even matters because FF7 Remake is a different property from FF7. Newcomers are not going to be getting outdated or archaic mechanics that made sense back in 1997, but a brand new game with the same basic world, story and characters, which is usually what people remember from FF7.
 
I always felt it was ambiguous even before the existence of the Compilation.
how?

The attack hit him directly on, exploded and concluded what the whole game had been building up to: Shinra's destruction. And what's more poetic than a literal weapon of the planet killing the source of what's destroying it?
 
The rufus complaint is funny. It was like 2 years? Plenty of time to recover, he probably never took a direct blast, plus the guy was a in game boss so was already quite tough.

Did tsung die? It was implied he did but in advent children he is seen briefly recusing rufus.
 
Imo this sounds more like that he just can't talk about the others yet.

Because there aren't any, because the other game that was supposed to be showing off the technology (KH3) switched to UE4 because Luminous isn't any good.

SE loves graphics too much.

It's 2015, we live in a brave new world where games built with middleware are consistently more attractive than those without and Square-Enix leadership is trying to make decisions that make sense.
 

PS1 limitations.

This is what the novels say happens:

After being hit directly by the Weapon’s attack, Rufus Shinra laughed as he began to slip away in the darkness.

The Weapon was a monster that lay dormant within the Planet. After its attack hit close towards the President’s office, the blast had knocked Rufus to the floor. An explosion followed within the Shinra Building afterwards and the metal materials that formed the ceiling fell crashing through the floor next to him. He rolled his body underneath a desk to avoid all the falling debris. He was prepared for death the moment he saw the Weapon’s fire heading directly towards him. However, the moment the impact knocked him to the floor, anger welled inside him. He was angry at himself for accepting death. What does it mean? Why didn’t he want to die? His anger calmed him down. The Weapon might attack again. He had to escape quickly.

As Rufus looked for some means of escape, his eye caught sight of a small switch engraved with the letter, ‘L’.

http://thelifestream.net/novels-novellas/on-the-way-to-a-smile-episodeshin-ra/2/
 
In Advent Children, Reno is a funny sidekick.

In FF 7, Reno activated the bomb that destroyed two sectors and killed thousands of people. Oh and Jesse, Wedge and Biggs are killed too.

In Advent Children, Reno is a funny sidekick and everyone is happy about it. Even Barett. Loosing his friends and lots of people isn't a big deal, you know.


I might think that Advent Children is the worst movie I've ever seen just because of this.
 
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