Final Fantasy 7 Remake Announced (First on PS4)

Status
Not open for further replies.
XV has been in production since 2012 so it was probably pretty damn early. I dunno about KH3 but I'd expect that one to have started at a similar time considering that's when Nomura left Versus
I meant the 2006 announcement. Also I'm pretty sure Nomura didn't leave FFXV until 2014.
Hi, we have this CG trailer and base concepts. Please understand.
Figured, but that's probably still further along than Type-Next. =/
 
"Of Nobuo Uematsu’s many spectacular scores, Final Fantasy 7 is probably his most recognizable and memorable. "

... yeeeeeah. [Citation Needed]

(I realize that's not the article's biggest offense by any means, but the more obvious ones have been covered.)

It's not an offense at all. FF VII's soundtrack is superb.
VI and VII are Nobuo's best work, followed closely by FF IX.
 
With how KH3 looks it appears UE4 is the best choice for this, still some proprietary engines like MT Framework were great and very useful last gen.
 
I definitely don't support UE4 for this game. They need to put Luminous to use. It's association with XV makes people think that a Luminous FFVII would cause the development to go super slow, but I think this is misguided. The reason it took so long in FFXV's case is because the engine had to be codeveloped at the same time as the game.

FFVII wouldn't have that problem.
 
I definitely don't support UE4 for this game. They need to put Luminous to use. It's association with XV makes people think that a Luminous FFVII would cause the development to go super slow, but I think this is misguided. The reason it took so long in FFXV's case is because the engine had to be codeveloped at the same time as the game.

FFVII wouldn't have that problem.

Square Enix came out publicly and said that Luminous was causing problems with KH3 development, thats why they switched to UE4 and apparently everything is going great. You should be very happy that UE4 is around and making things easier for japanese devs.
 
FF7 took a bit to grow on me, but I'd put the soundtrack up there. Top 5 easily. Don't think anything can top FF6 though for me.

It's not an offense at all. FF VII's soundtrack is superb.
VI and VII are Nobuo's best work, followed closely by FF IX.

No, I agree that it's close to the top. But for me VI and VIII rank above it. And probably IV. And possibly XI.

See, that's the problem... VII is among Uematsu's best work, but it's impossible to call anything his best with any level of confidence.
 
Ugh I really hope UE4 is not being used. I am not a fan of middleware, as developers who design their own in house engine squeeze more out of their games on whatever console it's on I find. FFXIII is still one of the best looking PS3 games and that was done with Crystal Tools.

FFVII set a new standard for graphics in 1997. SE needs to do that again for Remake in 2017. They have Luminous, which already looks incredible in Duscae/XV vs. games with that bland, generic Unreal Engine look. Plus considering VII's areas are much smaller than XV's big fields, they can cram more details/polish into every environment. SE could put Naughty Dog and Santa Monica Studio to shame with a Luminous powered FFVII Remake.
 
Ugh I really hope UE4 is not being used. I am not a fan of middleware, as developers who design their own in house engine squeeze more out of their games on whatever console it's on I find. FFXIII is still one of the best looking PS3 games and that was done with Crystal Tools.

FFVII set a new standard for graphics in 1997. SE needs to do that again for Remake in 2017. They have Luminous, which already looks incredible in Duscae/XV vs. games with that bland, generic Unreal Engine look. Plus considering VII's areas are much smaller than XV's big fields, they can cram more details/polish into every environment. SE could put Naughty Dog and Santa Monica Studio to shame with a Luminous powered FFVII Remake.
I'd prefer if this game came out before 2020 thanks
 
Ugh I really hope UE4 is not being used. I am not a fan of middleware, as developers who design their own in house engine squeeze more out of their games on whatever console it's on I find. FFXIII is still one of the best looking PS3 games and that was done with Crystal Tools.

FFVII set a new standard for graphics in 1997. SE needs to do that again for Remake in 2017. They have Luminous, which already looks incredible in Duscae/XV vs. games with that bland, generic Unreal Engine look. Plus considering VII's areas are much smaller than XV's big fields, they can cram more details/polish into every environment. SE could put Naughty Dog and Santa Monica Studio to shame with a Luminous powered FFVII Remake.

Luminous isn't even finished.
 
They have Luminous, which already looks incredible in Duscae/XV vs. games with that bland, generic Unreal Engine look.


Its 2015 and this myth is still here? KH3, Bioshock Infinite, Arkham Knight, Guilty Gear Xrd, Street Fighter V, these are all UE games and they all look completely different. The engine has NOTHING to do with the art style, thats up to the devs.
 
Its 2015 and this myth is still here? KH3, Bioshock Infinite, Arkham Knight, Guilty Gear Xrd, Street Fighter V, these are all UE games and they all look completely different. The engine has NOTHING to do with the art style, thats up to the devs.
Not even that, the "bland generic look" myth is an UE3 thing, UE4 is a whole different beast
 
I do hope FF7 is on UE4. Luminous looks like a total pain in the ass to use, hence why KH3 isn't using it. Hell, KH3 is doing so well that it might actually come out before FF15, without having difficulties hitting 1080p30.

The myth of better inhouse engines died with the PS3 era and the disaster that was Crystal Tools. Many japanese games are seeing huge benefits from UE4 with games both better looking and much faster to produce.

Don't confuse UE3 and UE4, UE4 is a better genre-agnostic engine that is very maleable in both look and feel.
 
What the fuck?

So they would rather that all of the stuff about Cloud's alter ego and the whole interesting take on his split personality be just completely dropped from the game? Just to change the twist so that Aeris doesn't die?

Jesus Christ, did the person who wrote that ever even play the damn game? I really hope that was meant as a joke or something because there is no way to take that seriously.

Yup, incredible. Two of IGN's PlayStation editorial bigwigs thought it right to include. It's probably the stupidest suggestion I've seen for any type of remake, you'd swear they haven't even played it.

As for a release date; didn't Nomura not know that he was directing the game until quite recently? Makes it seem like it's barely into pre-production. With that in mind, mid-to-late 2018 is around what I'd expect.
 
Yup, incredible. Two of IGN's PlayStation editorial bigwigs thought it right to include. It's probably the stupidest suggestion I've seen for any type of remake, you'd swear they haven't even played it.

As for a release date; didn't Nomura not know that he was directing the game until quite recently? Makes it seem like it's barely into pre-production. With that in mind, mid-to-late 2018 is around what I'd expect.

This is how bad rumors get started.

He said at the very beginning of development, as in more than a year ago. They didn't just start it when the trailer came out, we're getting full renders of the characters at TGS most likely.

Also, yeah, IGN is nonsensically bad. Let's take away the entire point of the game. Aerith was intended to die from the start, that's why Tifa came along as a concept according to Nomura.

Nomura, Nojima and the rest wanted a major loss to the group, and what was experienced by the main characters left behind, getting over that loss is the entire symbolic feature of the story, and its carried forward with AC.
 
This is how bad rumors get started.

He said at the very beginning of development, as in more than a year ago. They didn't just start it when the trailer came out, we're getting full renders of the characters at TGS most likely.

Also, yeah, IGN is nonsensically bad. Let's take away the entire point of the game. Aerith was intended to die from the start, that's why Tifa came along as a concept according to Nomura.

Nomura, Nojima and the rest wanted a major loss to the group, and what was experienced by the main characters left behind, getting over that loss is the entire symbolic feature of the story, and its carried forward with AC.

Ah, I'm happy with that. Heard that little tidbit from Colin Moriarty on some post-E3 show, was reiterated quite often. I wouldn't have thought that CG trailer was when development had begun, wouldn't seem the smartest of things to do. We've all been stung with reveals prematurely.
 
As for a release date; didn't Nomura not know that he was directing the game until quite recently? Makes it seem like it's barely into pre-production. With that in mind, mid-to-late 2018 is around what I'd expect.

I think that was just the sensationalist headline that sites decided to run. In reality, the quote the headlines are based on says this.

“As pre-production went along and I offered my opinions on what I thought should be done,” Nomura said, “Mr. Kitase would ask me how the individual elements should be adjusted in fine detail. “It was very perplexing. Then one day, as I was checking the internal company presentation video it said ‘Director Tetsuya Nomura’ at the end. I called up Mr. Kitase and said, ‘It says that I’m the director for some reason.’ To which he replied, ‘Of course it does.’”

Considering we know they have been in pre-production for around a year now, my guess is he just wasn't fully aware of his official role way back then.

But that isn't as fun of a headline as "Director of FF7 Remake didn't even know he was the director!? *Boing*"

Edit: Beaten by Inuhanyou. I just had to go find that boing sound effect didn't I?
 
Ah, I'm happy with that. Heard that little tidbit from Colin Moriarty on some post-E3 show, was reiterated quite often. I wouldn't have thought that CG trailer was when development had begun, wouldn't seem the smartest of things to do. We've all been stung with reveals prematurely.

And i think SE knows that for the most part, which is why they have been so careful.

They only announced SO5 when it was already 30 percent complete, and FF7 has had more than a year of dev time.

They are using middleware more than ever before, and they are being fair with showing content on a fairly regular basis these days.

Not only that, they are not just crazily farming out IP's to western devs or whatever, and not keeping everything to their chest thinking only they can really touch their IP's. They are using a great balance of in house and partnerships with other proven devs to get their feet wet like Dragon Quest Heroes and the New Nier.

I think this new President so far has been a great upgrade from Wada in every aspect, they needed to do this after their struggles in 7th gen. Of course they still have shadows of their old selves, the fuck ups with Luminous and Final Fantasy 15, which still has the stink of Versus's development hell, but i think they are making good strides.
 
FF7 Remake has been a thing for well over a year now.

See "being a thing" is not the same as being actively worked on. How many people, how many resources, how much actual groundwork has been done on it? How much of it has been a side project while bigger more immediate projects are being pushed out? I don't know the answer to any of this, and if you do then that's great.

I mean you can take a year to bang out a script before you even set down to start allocating resources to start a project.
 
Ugh I really hope UE4 is not being used. I am not a fan of middleware, as developers who design their own in house engine squeeze more out of their games on whatever console it's on I find. FFXIII is still one of the best looking PS3 games and that was done with Crystal Tools.

FFVII set a new standard for graphics in 1997. SE needs to do that again for Remake in 2017. They have Luminous, which already looks incredible in Duscae/XV vs. games with that bland, generic Unreal Engine look. Plus considering VII's areas are much smaller than XV's big fields, they can cram more details/polish into every environment. SE could put Naughty Dog and Santa Monica Studio to shame with a Luminous powered FFVII Remake.

FFXIII doesn't even look that good for a PS3 game anymore. It was far surpassed as the years went on. After all by this December it will be six years old.

I'm happy that Square has seemingly switched over to UE4. We don't need some kind of crazy in house engine from Square. We need games, and it looks like UE4 is getting their projects back on to a decent schedule after a decade of development issues.
 
See "being a thing" is not the same as being actively worked on. How many people, how many resources, how much actual groundwork has been done on it? How much of it has been a side project while bigger more immediate projects are being pushed out? I don't know the answer to any of this, and if you do then that's great.

I mean you can take a year to bang out a script before you even set down to start allocating resources to start a project.

After Nomura was forced off Final Fantasy XV, a lot of people assumed he would spend all of his time on Kingdom Hearts III (like Square Enix implied). When Tai Yasue was later asked if Nomura has had increased involvement in Kingdom Hearts III since leaving the Final Fantasy XV project, he said Nomura's level of involvement was pretty much the exact same as it was when he was still overseeing Final Fantasy XV. This lines up with Nomura's comments about how he joined the Final Fantasy VII Remake project shortly after leaving the Final Fantasy XV project. Since Kingdom Hearts III hasn't been taking up most of his time, Final Fantasy VII Remake might be Nomura's primary project at the moment.
 
Ugh I really hope UE4 is not being used. I am not a fan of middleware, as developers who design their own in house engine squeeze more out of their games on whatever console it's on I find. FFXIII is still one of the best looking PS3 games and that was done with Crystal Tools.

FFVII set a new standard for graphics in 1997. SE needs to do that again for Remake in 2017. They have Luminous, which already looks incredible in Duscae/XV vs. games with that bland, generic Unreal Engine look. Plus considering VII's areas are much smaller than XV's big fields, they can cram more details/polish into every environment. SE could put Naughty Dog and Santa Monica Studio to shame with a Luminous powered FFVII Remake.

You have absolutely no idea what you're talking about.
 
Ugh I really hope UE4 is not being used. I am not a fan of middleware, as developers who design their own in house engine squeeze more out of their games on whatever console it's on I find.

It's not 2005 anymore. Developing engines in-house is outrageously wasteful, not to mention basically not viable anymore for almost all developers -- in fact, the choice to develop engines in-house at Square-Enix was the single biggest factor negatively impacting their release schedule and the quality of their titles all of last generation. Using UE4 is giving in to reality and driving a car to work instead of never getting there because you insist on stubbornly whittling a bicycle by hand.

that bland, generic Unreal Engine look

That look is an artifact of an awful default lighting engine that shipped with UE3 and led to consistently subpar results for games that didn't replace it. We saw way back with Mirror's Edge how much just a change of lighting engine could improve a game's appearance, and now with UE4 there's no equivalent weak link leading to poor results for most developers. I am confident you couldn't easily identify UE4 games just by looking at them the way people could with early UE3 games.
 
why does square suck at making engines

They dont suck at making engines. They suck at making mutlipurpose engines. They always made different engines for each game back in the old days, but Crystal tools was created because of the hell they went through with FF12 making that proprietary engine. They wanted to make a single engine they could use for every game situation and franchise.

However, they fucked up with the scale and costs associated, their first mistake basing the engine's entire capability on what they wanted to do for FF13 on PS3, thus limiting its scope for everything else on every other platform.

And Luminous is the same thing, they are basically basing Luminous entirely around what they can do with it in FF15, the main difference and bright spot being that the scale of the engine is made for large open areas, thus anything in between is much easier to acheive. Of course developer tools are still probably going to be a problem outside of that project even within the company.
 
why does square suck at making engines

Because everyone sucks at making engines, basically. A good engine is a combination of numerous full-featured libraries (for rendering, scripting, audio, asset importing, animation, etc.), a bunch of custom effects and graphical techniques, a ton of specialized power-user applications (UI editor, animation tools, asset managers, graphics tools, etc.), multiple compilation pipelines (custom code for every platform supported), and extensive documentation for all of the above. Unity has 550 employees, and Epic has thousands of people working on UE4. That's the kind of manpower you need to make an engine that's anywhere close to on the level with the middleware available today.
 
It seems like with Luminous it will only ever have the manpower to create one title at a time.

This gen it's FFXV and next-gen I expect FFXVI will use it given the DX12 showing.
 
Do you guys think they'll not kill Rufus in the remake ? I mean he was dead in the game but the revived him in Advent Children.

I don't think his death in-game was ever confirmed, just inferred by the nature of what happened.

They can just keep the scene the same, or maybe expand it a little at best. Advent Children doesn't explain "how" he survived that scene, but the incident was revisited and to show that it wasn't retconned or anything.
 
Because everyone sucks at making engines, basically. A good engine is a combination of numerous full-featured libraries (for rendering, scripting, audio, asset importing, animation, etc.), a bunch of custom effects and graphical techniques, a ton of specialized power-user applications (UI editor, animation tools, asset managers, graphics tools, etc.), multiple compilation pipelines (custom code for every platform supported), and extensive documentation for all of the above. Unity has 550 employees, and Epic has thousands of people working on UE4. That's the kind of manpower you need to make an engine that's anywhere close to on the level with the middleware available today.

Or you need to have built one over a long period of time and adapted it, like Naughty Dog.

Even they get support from the ICE team and their equivalent in the UK.
 
Status
Not open for further replies.
Top Bottom