Oh? What's gone sour? Hearing how somebody has it worse might pick this group up.
Well... my other half way back when got me started on a hidden gem of a little game that was hiding on Steam for years. Not a big deal, but after some research, was shocked that the game was was written by some quality devs.... the ones who actually wrote the original Puzzle Quest.
Literally, the game was Online Puzzle Quest 1 written in Adobe Flash. I kid you not. Yeah, it had some microtransactions, but they were really of the "support the devs" type and nowhere near the "pay to win" type. Quietly, the game had a small cult base that kept it afloat through donations for two years or so, and the devs kept adding to the game. So, everyone was happy.
But, then one day, the devs got a bit ambitious and starting attempting to expand onto other platforms. First, Android/iOS. No big deal, same Flash stuff. Then came the consoles. Consoles can't run Flash, so a second version of the game in Unity was created for the consoles, and both versions ran independently of each other, while having similar content (just like JP and Global here in FFBE). Not a big deal.
Then, about six months ago, the devs decided that they did not want to code the game twice for both versions, which was a reasonable assertion to present. Given that Flash is ancient and not supported anymore, the PC/Mobile playerbase easily accepted the premise that their version of the game was going to rewritten in Unity.
Fast forward to about six weeks ago. The Unity rewrite project was finished and the PC version was ported to Unity.... except that the PC Flash version of the game wasn't rewritten. Rather, the console version was ported over to PC. This was evident with the UI in the PC Unity version being completely designed for a controller and not a mouse and keyboard. But, to make matters worse, the console version of the game leaned more heavily towards the pay-2-win side of things. Granted, it wasn't that overboard, but for the PC crowd, it was a giant shock.
People raged, devs were on damage control for weeks. Work on a new UI began, while the PC audience struggled to adapt to the changes in the game. The crowds were temporarily appeased at the a long-awaited announcement of a crafting system was going to be implemented to deal with the thornier side of a game that had grown by three years of power creep. There was grumbling, but hope.
Then came last week. The crafting update arrived with some additional.... changes.
Mobile was the last platforms to switch over to Unity, and it finally happened. The devs were happy that the game had finally been unified over all platforms in a single version. With a new version came technological improvements, such as being able to play the game at a faster speed than was possible before under Flash.
As a result, the devs blindsided everyone by claiming that because of the potential for players to play the game faster and earn rewards faster, that all in-game rewards that existed had to be reduced by 20% to keep balance to the game economy. People immediately called bullshit. Many weekly free rewards (resources/free pulls) were cut by as much as 50% in quantity. Weekly free premium currency payouts was cut by 75%.
And... then there was the crafting system. On one hand, it allowed people faster advancement in the game to get to end-game faster. Great. But, it introduced a new super-premium currency, that at current rates, would require players to scrounge up for many months to be able to "craft" a Unit of Choice rainbow-tier unit (in FFBE terms). Of course, this could be sped up by a $5 daily microtransaction for a pathetic extra amount of this super-premium currency.
People flipped out. Hardcore.
Oh.... but wait.... there's MORE.
And now... this week has brought unholy hell to the forums there.
After a week of fire, brimstone and pitchforks, the devs partially capitulated and restored the majority of the free premium currency payouts (it's down only 25% now instead of 75%). But, the number of free pulls per week is still halved. In exchange, some quantities of the new super-premium currency can be earned for free, so earning a rainbow Unit of Choice might take 3-ish months now.
But, with the reduced free pulls, there was no longer any reasonable guarantee of pulling the week's banner's units for high performers for the first time in three years.
And the first units under this new system were outright broken. In FFBE terms, one would be a 4* raid unit, and the other a natural 4* on a split banner (sound familiar to a recent collab event)? For a game that has been releasing new units for three years, to be in a situation where a banner's units required not one, but TWO nerfs during their introductory banner week (since Monday) and in-game refunds was completely inexcusable. These units were so broken, that in tandem, they could duo anything in the game. The devs have apologized for the errors (but yet no compensation), and many are again calling complete bullshit on the matter.
So, now, here we are at ThisIsFine.jpg.
I've never seen a game's main forum erupt into a blazing inferno of hatred so fast. Granted, most of the majority of the forum posters are the hardcore, but that can be said of any message board group (just like r/FFBE). Still, they are the saltiest, as the very hard push towards P2W has alienated nearly the entire community, as the changes were clearly targeted to kneecap what the game's highest performers can do in an attempt to force them to engage in microtransactions to maintain their expected in-game lifestyle, which they have enjoyed for nearly 3 years.
All in all, it doesn't faze me much, as I'm used to playing P2W games. Still, this is almost a case study on what NOT to do when attempting to coerce your player base to buy more microtransactions.