Final Fantasy real time tech demo - Luminous Studio [Up3: Survey/Screens/Video]

Perhaps they are being forward thinking and getting started on their next gen product and having a next generation engine ready now, rather than sitting on their laurels? I wouldn't complain about a Square Enix that is a bit more forward thinking, nor should you

I would be all about that, but I don't see how they can effectively take initiative in a productive manner for future potential games, when they can't even seem to tackle what they're supposed to push out the door now. Versus, FFXHD, FF Type-0, & Bravely Default were all absent. The way they've also spent an entire freaking generation side-stepping the demand for KHIII & FFVIIremake is just pathetic.

If I didn't know any better, I'd think the Agni's Philosophy video might be the basis of FFXV for next-gen consoles. I'm pretty sure though it's just FFVII-tech-demo 2.0.
 
It's possible to argue that it's not as big of a jump as prior generations... though it's probably fairer to use the FFVII demo or something. In which case it IS a smaller jump, definitely there and impressive but clearly it's now more in effects, with faces having gone about as far as we can before tripping into the uncanny valley as Quantic Dream has.

QD are making strides...Beyond is far more convincing than HR was
 
I would be all about that, but I don't see how they can effectively take initiative in a productive manner for future potential games, when they can't even seem to tackle what they're supposed to push out the door now. Versus, FFXHD, FF Type-0, & Bravely Default were all absent. The way they've spent an entire freaking generation side-stepping the demand for KHIII & FFVIIremake is just pathetic.

If I didn't know any better, I'd think the Agni's Philosophy video might be the basis of FFXV for next-gen consoles. I'm pretty sure though it's just FFVII-tech-demo 2.0.

That was my feeling as well.

But I'm hoping this is them saying "this gen was a wash... We're mired in problems. Let's really get it right next time."
 
I'm sure the development tools for this are an absolutely massive improvement over Crystal Tools in productivity. S-E had a painful learning experience this gen, and in any case, the second time you try to design/implement something it's always a lot better :P

If I didn't know any better, I'd think the Agni's Philosophy video might be the basis of FFXV for next-gen consoles. I'm pretty sure though it's just FFVII-tech-demo 2.0.
The survey would seem to indicate that they are at least considering using it as the basis for FFXV.
 
After seeing the demo many times, i think it's actually quiet achievable. It's not that impressive when you see it in details, there are probably lots of tricks, normal mapping / tessellation everywhere, even the crazy landscapes probably use Uncharted like trickery.

Next gen should be good!
 
I am basing my expectations on what we are seeing.

This is achievable easily on next gen and since next gen is delayed a year more, i expect a higher chance of this happening

Well, that was a lot more impressive than that samaritan demo.
Ingame graphics ? I dunno, maybe cutscenes will look somewhat like this. That is, for games with HUGE production values at least.

On a side note, terrorists and AK47's in FF. What has the world come to.
 
After seeing the demo many times, i think it's actually quiet achievable. It's not that impressive when you see it in details, there are probably lots of tricks, normal mapping / tessellation everywhere, even the crazy landscapes probably use Uncharted like trickery.

Next gen should be good!

Tessellation isn't a trick, though; tessellation introduces actual geometry. Performance is heavily affected, as a result. Parallax mapping is a trick, but I can't tell if they've used it here (extensively, at least). But I do imagine they used trickery to an extent (it's a tech-demo, not a game, where tricks are all over the place).
 
Cool. Really nice they ask the gamers opinion. I really lost interest in Final Fantasy at number VIII so I'm not the biggest fan anymore. Here's what I said in the survery:

"The terrorists-looking ennemies do not really fit into a Final Fantasy game. The machine guns are too banal. They should use a more fantastical weapon. I liked the more realistic look (Less J-Pop looking characters) but it shouldn't look too much like modern warfare. Too many games are already like this. More importantly, it's the combat system and the interactivity that need to be overhauled and feel like the next leap in gameplay."
 
Tessellation isn't a trick, though; tessellation introduces actual geometry. Performance is heavily affected, as a result. Parallax mapping is a trick, but I can't tell if they've used it here (extensively, at least). But I do imagine they used trickery to an extent (it's a tech-demo, not a game, where tricks are all over the place).

Yeah tesselation isn't a trick but i mean if it's used, it's cause it allows better looks for less resources than just having millions of polys i guess :)

I mean when you look independently at every shots of this demo, as impressive as it looks, well.... Well it's just what should be next gen when you think about it. People always imagined PC games are so futuristic but they are not at all. They are just current techs with more polys, better textures and some better lights. Now take a heavy production like uncharted right now, gives it 10 times more polys, better trickery (high rez normal maps et..), crazy textures, distance of depth, shaders and light... I honestly think this is exactly what we're looking at there.
 
After seeing the demo many times, i think it's actually quiet achievable. It's not that impressive when you see it in details, there are probably lots of tricks, normal mapping / tessellation everywhere, even the crazy landscapes probably use Uncharted like trickery.

Next gen should be good!

I do think it is achievable, but the visuals look consistant ie nothing compromized and the scale looks pretty massive...its way beyond what I have played so far anyway...certainly a big step up from games such as Witcher 2. But then again this is tech, no comparison until we see it implimented in a game...No more "cant do HD towns" crap
 
I was sold on the fictional universe in that final shot where you saw the futuristic city in the background of the dilapidated slum.

square-enix still know how to create compelling worlds; hallelujah.
 
I do think it is achievable, but the visuals look consistant ie nothing compromized and the scale looks pretty massive...its way beyond what I have played so far anyway...certainly a big step up from games such as Witcher 2. But then again this is tech, no comparison until we see it implimented in a game...No more "cant do HD towns" crap

Not really i think this is just an edited demo. You don't see the scale of things. You just see some impressive shots with landscape at some point, but you don't go there to see if there are details or if this is just a big texture from far away. Nowadays techs are al about doing just what you see and being smart at handling resources. When you see that old man's face, it's certainly not the details you would have on him when you meet him from far away. Everything is scalable clearly.

That's the ting, i really think with advances techs you don't just have lots of ressources to do more (pc style), but you got ten times more capacity to make things look nicer that they really are. This gen has been so good at doing that when you think about it. Games probably look 10 times better than what they would without normal mapping and such things.

People should really stop using The witcher 2 as any type of landmark for next gen lol. Those games will age pretty bad real quick.
 
I was sold on the fictional universe in that final shot where you saw the futuristic city in the background of the dilapidated slum.

square-enix still know how to create compelling worlds; hallelujah.
I was pretty positive on the demo before that. But that final shot is what really made me hyped for it. So good.
 
I was sold on the fictional universe in that final shot where you saw the futuristic city in the background of the dilapidated slum.

square-enix still know how to create compelling worlds; hallelujah.

Let's hope they finally figured out how to make them, y'know, visitable as opposed to serving just as pretty, unreachable backgrounds that you'd never get to explore.
 
People are under estimating next gen

No we aren't. With all due respect my fellow GAFF'er, I don't want another Killzone 2 2006 fiasco happening again. Developer's are constructing tech demo's with hardware five to ten times more powerful than whats rumored for the PS4/720. This is why I've voiced my concern to delay next generation until the hardware becomes cheaper, more efficient, and at a decent size.

If you want to play that tech demo at 1080p, your better off waiting until Fall of 2014, or early 2015.
 
I really hope that Square Enix, Epic Games, Naughty Dog, etc really push MS and Sony to make the hardware as powerful as possible.

I would gladly pay 500-600 dollars for a console that outputs these kind of graphics. Rather than pay 300-400 for a system that gets me graphics that look marginally bettter than what I have been playing for 8-9 years already.

These consoles will last us intil 2022-2024.

Think about that.

We need them to be as powerfull and feature rich as possible.

And extra $100 or so up front means you buy a couple less games or one less Limited Edition with a statue, and 100% of the thousands of dollars worth of games you buy for it over the next ten years or so will be improved by vast amount. Easy choice when you think it through.
 
No we aren't. With all due respect my fellow GAFF'er, I don't want another Killzone 2 2006 fiasco happening again. Developer's are constructing tech demo's with hardware five to ten times more powerful than whats rumored for the PS4/720. This is why I've voiced my concern to delay next generation until the hardware becomes cheaper, more efficient, and at a decent size. I wouldn't be venturing too far out the norm by guesstimating that the video shown was running a GTX 680.

yeah, I would definitely prefer they released later with more powerful hardware than sooner...at least something like a 580 equivalent in there... Still, considering how massively more powerful something like a 580 is than current gen consoles, its obvious that the kind of visuals that can be produced with such power, given the right devs, is much above what we are currently seeing
 
Well if this is what their next engine looks like, I'm impressed. Would've liked to see playable parts too (even if just tech).
But will this look the same way on next gen consoles? Anyway we're getting closer and closer to a CGI feel.
 
If you want to play that tech demo at 1080p, your better off waiting until Fall of 2014, or early 2015.

For a GTX680 to be efficient enough to be put in a console box? I'd say early 2015 at the earliest. Even then, it wouldn't be cheap (cheaper than it is now, of course). Even then, I'm thinking this is running on two of those GPUs (or a 690).
 
Is there a chance to see luminous engine used on current gen already?

Depends on its scalability. Assuming its easily scalable, an extremely dumbed down version? Yes. This means excluding many of the features shown here (no DX11-class features). I don't know if Square Enix would let that happen (they might just use a previous engine).
 
Depends on its scalability. Assuming its easily scalable, an extremely dumbed down version? Yes. This means excluding many of the features shown here (no DX11-class features). I don't know if Square Enix would let that happen (they might just use a previous engine).

This generation is dragging so long that I'd like to get a sneak peak already at this engine even if turned down. You know... Versus XIII uses some of it, perhaps next big IP from S-E will make complete use of it :\
 
Is there a chance to see luminous engine used on current gen already?

Parts of it are being used in Versus, such as the lighting..also, I wonder if anything from Hitman has made its way into it, considering that game looks pretty stunning. Versus is the first glimpse, but otherwise I wouldnt expect anything
 
Seeing the video...very promising. If it wasn't for some of the temporal aliasing etc. I might have been pretty skeptical about it.

Now we need real console hardware, real games. But this is a promising insight...I hope.
 
No we aren't. With all due respect my fellow GAFF'er, I don't want another Killzone 2 2006 fiasco happening again. Developer's are constructing tech demo's with hardware five to ten times more powerful than whats rumored for the PS4/720. This is why I've voiced my concern to delay next generation until the hardware becomes cheaper, more efficient, and at a decent size.

If you want to play that tech demo at 1080p, your better off waiting until Fall of 2014, or early 2015.

developers are constructing demos on PCs. Looking at the kinds of results devs are getting out of the 360 and PS3 these days, compared to what they should be capable of based purely on the PC GPU level, should tell you that you can't compare directly at all.

edit: just watched the demo. I think you could do that next gen. Lots of movement and blur which masks a lot, the sparks looked fairly basic, and the smoke etc looked similar to current gen only more of it. So probably lots of tricks being used to make it look so good, which bodes well I think. Main change was hair - the beard looked amazing and the feathers on the woman looked good too.
 
Looking at the kinds of results devs are getting out of the 360 and PS3 these days, compared to what they should be capable of based purely on the PC GPU level
What? Please explain.

edit: just watched the demo. I think you could do that next gen. Lots of movement and blur which masks a lot, the sparks looked fairly basic, and the smoke etc looked similar to current gen only more of it. So probably lots of tricks being used to make it look so good, which bodes well I think. Main change was hair - the beard looked amazing and the feathers on the woman looked good too.
You are underestimating the performance hit all these effects (and resolution) will have on a moderately high-end PC GPU of today. The fact that they stated it was done on a "very high end PC using off-the-shelf parts" should be a dead giveaway. I hope you know that that kind of hardware is not and will not be possible to be put in a console-sized box without huge sacrifices within the next couple of years.

Considering this was optimized really well to even just run on a high-end PC, my current rig would struggle to render this in real-time even at 720p.
 
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This will be achievable@ next gen consoles. Despite looking great in video, it has its flaws.
 
Almost Avatar quality. I can imagine by the end of the next gen, we'll be there.
 
That looks very achievable for next gen, all I see is cartoony faces and extreme camera shaking.

Sure it looks good, but I don't want this to be a game. FFX did a perfect job at melding futuristic and poor cultures like VII but this just looks like it'll be a mess like XIII was.
 
looks awesome but you could have told me this is a new IP from Crystal Dynamics and I'd have believed you, nothing in there had any hint of Final Fantasy to me, character design isn't anime enough :P

hopefully they take a similar direction in aesthetics and art design rather than the recent FF games, this looks like to have more universal appeal.

Brian Horton is Tomb Raider's artist, really good!

edit: His teeth are best teeth in games ever.
 
Wat. Not even close.

The funny thing is that it's indeed not even close, nor even close to FF cgi as i said at first sight. But the way it's edited and the dynamism of it makes it so modern it could pass for a movie.

That's quiet crazy actually but outside of games, Square could totally produce movies based on this kind of tech, with just some pcs lol. I say they should go for it. Spirit Within would cost 100 times less to produce right now.
 
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