Final Fantasy Tactics: The Ivalice Chronicles Releases Sept 30, 2025

The deployment changes are great. Were these in WotL?

Lots of bad memories of the original FFT, setting up my troop deployment in the Zero-Elevation Troop Deployment Void, and then once the battle loads I see my archers are down in a pit and my melee fighters are up on a mountan 1000 miles above the nearest enemy lol.
 
The deployment changes are great. Were these in WotL?

Lots of bad memories of the original FFT, setting up my troop deployment in the Zero-Elevation Troop Deployment Void, and then once the battle loads I see my archers are down in a pit and my melee fighters are up on a mountan 1000 miles above the nearest enemy lol.
i see you friends GIF


Rage......I feel a nostalgic form of rage bro lol.
 
Preordered. I've bought this game 4 times now. Started playing it 6 different times. Will finally play through it in full

Let's hope! I'm going to take advantage of the modern standards here for VA and enjoy this version's playthrough with my daughter, we've done some fully text games with no VA, but the VA does help engagement! Either way, it'll be a fun ride for someone who's new to the game for sure.
 
A new interview with director Kazutoyo Maehiro.

If skipping the fluff the article had this to say (some of the same talking points, but more details):

"One of the things we had to cut the first time around was character dialogue," reveals Maehiro. "This was disappointing for me, as it was for Matsuno, who worked on the script additions and refinements for The Ivalice Chronicles. So this time we added dialogue while making overall story additions and refinements.

"For example, in the original game certain characters rarely spoke once they were recruited, but here we added conversations that play during battles. When sending them into specific battles, characters like Agrias, Cid, and Mustadio speak considerably more. Some of these dialogues aren't just exchanges between characters, but also complement the narrative, or touch on the heart of the story, such as why war veteran Marquis Elmdore chose the path he did."

While the story remains one of the biggest benefactors of the remaster, it's interesting to discover why this was such a focus. "One of the biggest reasons we decided to add to and refine the story was because this game features voiceovers," says Maehiro. "If we simply added voiceover without adjustments it would have sounded unnatural. So we adjusted the lines so they could flow as a conversation, greatly enhancing their immersion, while the additions clarify the characters' thoughts, goals, and backgrounds.

"Once the characters' voices played on-screen, I felt that the actors had truly brought them to life with their powerful performances. I may have felt this way because I worked on the original game, but I'm sure that both fans and newcomers alike will be able to relate to this feeling."

Fans will also likely appreciate the introduction of the State of the Realm, a high-level summary of information and incidental lore that plays between battles, similar to how the feature was used in Final Fantasy XVI, which was also designed by Maehiro.

"We wanted to give a way for players to appreciate the story further, however we made it so this information can be viewed chronologically according to the protagonist's actions. So if you want to check the broader flow of the story, you can through the State of the Realm, whereas if you want to learn even more details, you can through rumors in the taverns or from the other features."

One such feature is Errands, which reveals the smaller problems faced by Ivalice's populace through a series of mini-games. "I'm very attached to [Errands] because back [during the original's development], I was assigned its direction as a rookie and worked frantically on its implementation," explains Maehiro. "Errands were initially something akin to rumors, but I thought it was a waste for them to be a mechanic solely to acquire information about the story. So, I proposed that we make errands something that could allow players to enjoy unit progression. As a result, I think we were able to create something that could coexist within the game as a nice break from the storyline, allowing players to take on the small problems faced by the inhabitants of Ivalice as if they were quests.

"In the classic version, these errands can be played just as they were back then, and in the enhanced version, they've been recreated with higher definition artefacts and wonders alongside graphically overhauled UI for a more approachable experience, so we hope you enjoy them."
 
I'm still waiting for them to say remixed OST… If they did that, I'd be in. Music needs some love, it's old as fuck. More so that Tactics Ogre got remixed music hurts even more.
 
I'm still waiting for them to say remixed OST… If they did that, I'd be in. Music needs some love, it's old as fuck. More so that Tactics Ogre got remixed music hurts even more.

It would hurt if there was even two tracks in the entirely of the 50+ on TO that could hold a candle to dozens in FFT here. Still, agreed a shame it's not released with better samples/re-recording of the orchestral score.
 
I'm still waiting for them to say remixed OST… If they did that, I'd be in. Music needs some love, it's old as fuck. More so that Tactics Ogre got remixed music hurts even more.

I hear ya, but to be honest the original OST is still fucking banging.



Dissidia got some dope FFT remixes

 
I hear ya, but to be honest the original OST is still fucking banging.



Dissidia got some dope FFT remixes


It's because Dissidia got remixes that I'm salty.. it was a glimpse of "what if?" Problem is FFT was on rotation for me as a kid so I know these songs like the back of my hand for 20+ years. The 90's midi music is a bit rough these days.
 
It's because Dissidia got remixes that I'm salty.. it was a glimpse of "what if?" Problem is FFT was on rotation for me as a kid so I know these songs like the back of my hand for 20+ years. The 90's midi music is a bit rough these days.

For all the orchestral/pixel perfect Final Fantasy games, including VI and even the VII remake which has an amazing OST, fully orchestrated, the original MIDIs still hit harder for me in almost every track.

Pretty sure this will be equivalent sounding to the 2-disc OST, they'll upsample the shit out of the MIDI, I imagine and have it in some sort of mp4-type format.
 
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I personally love that you can flee the random battles now before starting them. It was such a pain in the ass to do side quests because of that.
 
This is what everyone should do. Fuck game key cards. This shit needs to go away.
I myself not the biggest fan of game key card either, but its Nintendo who needs to offer smaller cartridge.

Because 3rd party publisher will always going to choose the option will cost them less money.

For now we can get around this by buying Switch version and later just get upgrade version but thats not going to last once they stop making games on original Switch.
 
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i'll be honest, if i was retired i'd prly replay this. but this is the same exact game??? no changes or extras?

Pretty huge changes to script. New cutscenes. Fully voiced, with what seems to be good VA. New sound effects/samples. Big changes to random battles. Changes to how your teammates interact with each other.

New more challenging difficulty setting.

And a dozen or two other things, some feature similar to Amazons X-Ray mode, where you can get all the info of every character on the screen when you pause the game, like in FFXVI.

PC version should also see tons of mods.
 
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i'll be honest, if i was retired i'd prly replay this. but this is the same exact game??? no changes or extras?
They rebuilt the game from the ground up because the source code was lost. Graphics changed, lighting changes, gameplay changes, new dialogue, voice acting, redone cutscenes...

It's weird that people keep saying this but never say it about Tactics Ogre Reborn.
 
They rebuilt the game from the ground up because the source code was lost. Graphics changed, lighting changes, gameplay changes, new dialogue, voice acting, redone cutscenes...

It's weird that people keep saying this but never say it about Tactics Ogre Reborn.

Probably like 1/10 the number of people played TO as FFT, and obviously FFTA/FFTA2 are going to be a vastly smaller crowd as Advance has never been on a home console.

FFT looks like 2.5m on PS1, not sure about PSP or Mobile, but likely pushes it to around 4m?

Tactics Ogre has under 1m afaik, only about 500k sold on PS1, with less than 100k selling in NA. I don't think Reborn did much better.

TLDR: No one gives a shit about TO, compared to FF, which ironically, most people still don't give a shit about FF either.
 
Probably like 1/10 the number of people played TO as FFT, and obviously FFTA/FFTA2 are going to be a vastly smaller crowd as Advance has never been on a home console.

Wikipedia claims 1M for Advance and 670k for A2. I am a little surprised they didn't throw both in, even emulated.

I am also assuming most of the sales will be on Switch.
 
I personally love that you can flee the random battles now before starting them. It was such a pain in the ass to do side quests because of that.
lol I remember there's one location on the map where there are 2 non-battle nodes adjacent to each other. I used to save scum my way to those nodes then walk back and forth until the missions completed. Guess that won't be necessary anymore!
 
The deployment changes are great. Were these in WotL?

Lots of bad memories of the original FFT, setting up my troop deployment in the Zero-Elevation Troop Deployment Void, and then once the battle loads I see my archers are down in a pit and my melee fighters are up on a mountan 1000 miles above the nearest enemy lol.

Exactly. That, or through your "tactics" you've actually imprisoned your own Chemist away from your party inside the gates of the opposing army... Mustadio was on his own a handful of times in my first playthrough. Good luck, pal!
 
Did I hear correctly that the switch 2 version is just a download code, while the switch 1 version is the full game (with a free switch 2 upgrade?) Or am I thinking of dragon quest?
As I understand it, it's a game key card on the Switch 2. So the game data isn't on the cart, you plug it into your Switch 2 and it goes and downloads the game automatically. People are understandably upset about that but it's not a literal download code.

And yes, the Switch 1 version has the full game on the cart and will have a free patch you can download to play on the Switch 2.
 
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As I understand it, it's a game key card on the Switch 2. So the game data isn't on the cart, you plug it into your Switch 2 and it goes and downloads the game automatically. People are understandably upset about that but it's not a literal download code.

And yes, the Switch 1 version has the full game on the cart and will have a free patch you can download to play on the Switch 2.
Thanks for clarifying. That confirms my purchase for Switch 1 version for sure. Appreciate it
 
Keycard versions. They're like a double penalty: they use up memory, and you also have to insert the card, otherwise... it won't work.
 
Keycard versions. They're like a double penalty: they use up memory, and you also have to insert the card, otherwise... it won't work.

I'm convinced they mainly exist solely for the people who prefer to sell their games after they play them.

But are keycards any different from buying phsyical PS5 games? Don't you need to do the exact same thing? Google says you do.

Download/install them, and have the disc in the drive. Would be neat if you just install the PS5 games and then give the discs away and keep playing them or just borrow your friends games and install them to play them without needing to buy your own, but I doubt it works that way.
 
But are keycards any different from buying phsyical PS5 games? Don't you need to do the exact same thing? Google says you do.
Google is wrong in that regard, they are quiet different. You install a PS5 disc directly to you hard drive. No online connection required. For patches etc. you need a online connection of course, but you have a choice as a consumer. You have no choice whatsoever with keys and key-cards etc.
 
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Google is wrong in that regard, they are quiet different. You install a PS5 disc directly to you hard drive. No online connection required. For patches etc. you need a online connection of course, but you have a choice as a consumer. You have no choice whatsoever with keys and key-cards etc.

Right, the person complaining about key cards was specifically complaining about 2 things:

1) They use up memory
-This is just like PS5 physical media

2) Even after you install them, you still need to constantly put the card / switch the cards around every time you switch between games
-This is also just like PS5 physical media

So the main difference here is just compared to Switch 1, where you could actually play games off the cards, but that is largely a product of its time (for example PS2 games could run off discs because drive speeds weren't magnitudes higher than disc speeds at the time).

The fact that games now depend on GB/s read speeds and insanely fast random seek times, means that's not feasible anymore, in any way that is practical for physical media. Sure you could argue not every game needs to read/seek at those crazy speeds, or that the "EX" memory cards exist for that very reason, but I guess the issue is cost. There's no technology or media that is affordable AND can operate at those speeds.

So simply put - there is no longer any mass market path for physical media on newer games that is as cost effective as it was in the past. And yes, I realize CDP Red put Cyberpunk on a memory card playable, but I've ready countless responses that simply isn't feasible for small games and that Nintendo is to blame somewhat, for only offering 64GB cards and nothing else. But I still believe even without that barrier, the added expense and total lack of viable options for physical media to run off the disc/card at TB5 speeds of 40-80GB/s or whatever has created a roadblock for modern games.
 
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