Final Fantasy Tactics: The Ivalice Chronicles Releases Sept 30, 2025

The deployment changes are great. Were these in WotL?

Lots of bad memories of the original FFT, setting up my troop deployment in the Zero-Elevation Troop Deployment Void, and then once the battle loads I see my archers are down in a pit and my melee fighters are up on a mountan 1000 miles above the nearest enemy lol.
 
The deployment changes are great. Were these in WotL?

Lots of bad memories of the original FFT, setting up my troop deployment in the Zero-Elevation Troop Deployment Void, and then once the battle loads I see my archers are down in a pit and my melee fighters are up on a mountan 1000 miles above the nearest enemy lol.
i see you friends GIF


Rage......I feel a nostalgic form of rage bro lol.
 
Preordered. I've bought this game 4 times now. Started playing it 6 different times. Will finally play through it in full

Let's hope! I'm going to take advantage of the modern standards here for VA and enjoy this version's playthrough with my daughter, we've done some fully text games with no VA, but the VA does help engagement! Either way, it'll be a fun ride for someone who's new to the game for sure.
 
A new interview with director Kazutoyo Maehiro.

If skipping the fluff the article had this to say (some of the same talking points, but more details):

"One of the things we had to cut the first time around was character dialogue," reveals Maehiro. "This was disappointing for me, as it was for Matsuno, who worked on the script additions and refinements for The Ivalice Chronicles. So this time we added dialogue while making overall story additions and refinements.

"For example, in the original game certain characters rarely spoke once they were recruited, but here we added conversations that play during battles. When sending them into specific battles, characters like Agrias, Cid, and Mustadio speak considerably more. Some of these dialogues aren't just exchanges between characters, but also complement the narrative, or touch on the heart of the story, such as why war veteran Marquis Elmdore chose the path he did."

While the story remains one of the biggest benefactors of the remaster, it's interesting to discover why this was such a focus. "One of the biggest reasons we decided to add to and refine the story was because this game features voiceovers," says Maehiro. "If we simply added voiceover without adjustments it would have sounded unnatural. So we adjusted the lines so they could flow as a conversation, greatly enhancing their immersion, while the additions clarify the characters' thoughts, goals, and backgrounds.

"Once the characters' voices played on-screen, I felt that the actors had truly brought them to life with their powerful performances. I may have felt this way because I worked on the original game, but I'm sure that both fans and newcomers alike will be able to relate to this feeling."

Fans will also likely appreciate the introduction of the State of the Realm, a high-level summary of information and incidental lore that plays between battles, similar to how the feature was used in Final Fantasy XVI, which was also designed by Maehiro.

"We wanted to give a way for players to appreciate the story further, however we made it so this information can be viewed chronologically according to the protagonist's actions. So if you want to check the broader flow of the story, you can through the State of the Realm, whereas if you want to learn even more details, you can through rumors in the taverns or from the other features."

One such feature is Errands, which reveals the smaller problems faced by Ivalice's populace through a series of mini-games. "I'm very attached to [Errands] because back [during the original's development], I was assigned its direction as a rookie and worked frantically on its implementation," explains Maehiro. "Errands were initially something akin to rumors, but I thought it was a waste for them to be a mechanic solely to acquire information about the story. So, I proposed that we make errands something that could allow players to enjoy unit progression. As a result, I think we were able to create something that could coexist within the game as a nice break from the storyline, allowing players to take on the small problems faced by the inhabitants of Ivalice as if they were quests.

"In the classic version, these errands can be played just as they were back then, and in the enhanced version, they've been recreated with higher definition artefacts and wonders alongside graphically overhauled UI for a more approachable experience, so we hope you enjoy them."
 
I'm still waiting for them to say remixed OST… If they did that, I'd be in. Music needs some love, it's old as fuck. More so that Tactics Ogre got remixed music hurts even more.
 
I know there is a Switch 2 version but it's not available for pre-order both physical and digital.
 
I'm still waiting for them to say remixed OST… If they did that, I'd be in. Music needs some love, it's old as fuck. More so that Tactics Ogre got remixed music hurts even more.

It would hurt if there was even two tracks in the entirely of the 50+ on TO that could hold a candle to dozens in FFT here. Still, agreed a shame it's not released with better samples/re-recording of the orchestral score.
 
I'm still waiting for them to say remixed OST… If they did that, I'd be in. Music needs some love, it's old as fuck. More so that Tactics Ogre got remixed music hurts even more.

I hear ya, but to be honest the original OST is still fucking banging.



Dissidia got some dope FFT remixes

 
I hear ya, but to be honest the original OST is still fucking banging.



Dissidia got some dope FFT remixes


It's because Dissidia got remixes that I'm salty.. it was a glimpse of "what if?" Problem is FFT was on rotation for me as a kid so I know these songs like the back of my hand for 20+ years. The 90's midi music is a bit rough these days.
 
It's because Dissidia got remixes that I'm salty.. it was a glimpse of "what if?" Problem is FFT was on rotation for me as a kid so I know these songs like the back of my hand for 20+ years. The 90's midi music is a bit rough these days.

For all the orchestral/pixel perfect Final Fantasy games, including VI and even the VII remake which has an amazing OST, fully orchestrated, the original MIDIs still hit harder for me in almost every track.

Pretty sure this will be equivalent sounding to the 2-disc OST, they'll upsample the shit out of the MIDI, I imagine and have it in some sort of mp4-type format.
 
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