What the fuck kind of shit is this? This is highly disappointing. Even Tactics Ogre Reborn had all the content from the PSP version here and the entire game was basically "remade" and it was MATSUNO who was in charge of this too! Star Ocean 2 R had brand new content in it and Final Fantasy 12 The Zodiac Age had new content too, but they couldn't be bothered to bring back the PSP content? This is lazy as shit. Square Enix, 1 step forward and 3 steps back.SQUARE ENIX | The Official SQUARE ENIX Website
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Looks like it won't include the WotL content (Balthier and Luso party members, Onion Knight and Dark Knight jobs)
What the fuck kind of shit is this? This is highly disappointing. Even Tactics Ogre Reborn had all the content from the PSP version here and the entire game was basically "remade". Square Enix, 1 step forward and 3 steps back.
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Looks like it won't include the WotL content (Balthier and Luso party members, Onion Knight and Dark Knight jobs)
IIRC the earlier Steam/iOS/Android versions (the ones with the graphics everyone hated) also had that content, but they excluded it from the Pixel Remaster versions.Square's done this before. The added content that the FF Advance games had aren't on any future versions of the games.
This might literally be the most disappointing remaster yet. Partially because the original game was so good, partially because everything they could screw up, they apparently have... and that's just the problems we know about months away from the game even launching.
partially because everything they could screw up, they apparently have.
How so? Even if it doesn't have everything I would have wanted in a remaster, there's still a lot of meat on this bone.
What is here that is worth $50 when you can get the ps1 version on ps3 for $10 or just emulate it for free?
Why did you decide to focus on updating the original FINAL FANTASY TACTICS rather than the War of the Lions version?
I and other members of this development team were not directly involved in the War of the Lions, but I do believe that the content in that game did fully meet expectations for players at that time.
However, as we looked back on everything nearly 30 years later, during the creation of this game, we asked ourselves what our team - those who created the original FINAL FANTASY TACTICS - could do to bring this game to a new generation of players.
It was through considering this question that we came to the conclusion that the most appropriate path for us was to pay respect to the original game's experience and recreate that in the best form possible.
This is fine by me. A lot of the core staff that created FFT is working on this, the original team did not work on WotL, and a lot of the changes presented within it do not align with their vision for the game. If they feel it is necessary to cut that content out of this, then they know better than me in so far as how this game was intended to be played.Did you consider adding elements from FINAL FANTASY TACTICS: THE WAR OF THE LIONS like Balthier, Luso and the Onion Knight and Dark Knight jobs?
We did of course consider the addition of new jobs, abilities, and characters - including the jobs featured in War of the Lions. However, the original version of FINAL FANTASY TACTICS is a very complete game both from a game design and story perspective. If we were to make major changes, it would only be a loss for not only fans of the original game, but also those new to the title.
With this in mind, our first step in reviving FINAL FANTASY TACTICS in the present was to adhere to the original and put a spotlight on the original game's characters and jobs, as well as the original gameplay experience.
The development team were passionate when it came to bringing an experience as close to the original as we could, and as a result we have recreated and used the original VFX and SFX - something I hope fans of the original in particular will enjoy as they play.
For $50? Lol.Native PC support, better QoL, more story stuff, full voice acting, harder difficulty.
For $50? Lol.
How so? Even if it doesn't have everything I would have wanted in a remaster, there's still a lot of meat on this bone.
I would've 100% wanted the War of the Lions stuff and even with other changes, the game feels incomplete without it... for me at least.
More subjectively, the visuals are putrid.
I don't really care about Luso and Balthier being out. They were really out of place in WotL and TBH it's probably a better game without them.This is fine by me. A lot of the core staff that created FFT is working on this, the original team did not work on WotL, and a lot of the changes presented within it do not align with their vision for the game. If they feel it is necessary to cut that content out of this, then they know better than me in so far as how this game was intended to be played.
Same deal with the FF pixel remasters not including all the bonus content and extra dungeons from other releases. I think that's reasonable.This is fine by me. A lot of the core staff that created FFT is working on this, the original team did not work on WotL, and a lot of the changes presented within it do not align with their vision for the game. If they feel it is necessary to cut that content out of this, then they know better than me in so far as how this game was intended to be played.
Matsuno's involvement is being greatly understated. In my opinion, his participation makes the project significantly more appealing and elevates it beyond a simple remaster. The addition of new narrative content and reworked dialogue that complements the VOs can only enhance the original experience, and no one can appreciate the original story better than the author himself. Super hyped for this.Same deal with the FF pixel remasters not including all the bonus content and extra dungeons from other releases. I think that's reasonable.
Extra story from Matsuno too though:
Q: The game features additional conversations, too. What can fans expect from these, and why did you add them to the game?
A: Yasumi Matsuno, the original writer-director, has added brand-new character conversations for this version. Since the first release, fans have asked for deeper story details. Now that the game is fully voiced, we can express the characters' emotions far more clearly, which lets us explore their personalities and relationships in greater depth.
Because of this, returning players will discover new nuances in familiar characters, while newcomers will follow the story more naturally. Some of these conversations trigger only under very specific conditions, so I hope players experiment and uncover them all!
Matsuno's involvement is being greatly understated. In my opinion, his participation makes the project significantly more appealing and elevates it beyond a simple remaster. The addition of new narrative content and reworked dialogue that complements the VOs can only enhance the original experience, and no one can appreciate the original story better than the author himself. Super hyped for this.
What the fuck kind of shit is this? This is highly disappointing. Even Tactics Ogre Reborn had all the content from the PSP version here and the entire game was basically "remade" and it was MATSUNO who was in charge of this too! Star Ocean 2 R had brand new content in it and Final Fantasy 12 The Zodiac Age had new content too, but they couldn't be bothered to bring back the PSP content? This is lazy as shit. Square Enix, 1 step forward and 3 steps back.
- No War of the Lions game content
I wish they could have reworked the effects and or spells entirely. Part of what drew me to the whole game was being impressed with the summons and spells and wanting to see more. That's a big reason to want a quality sequel, for me.It looks like they took a smear tool to the original sprites. Deserves a lot better.
I wish they could have reworked the effects and or spells entirely.
Tactics Ogre Reborn is based on LUCT, a game Matsuno was heavily involved in the development of. FFT TIC is based on the original FFT, Matsuno was not involved in the development process of WotL. Sometimes more content doesn't make a game better. Sure the offer on the table here could be better, but it's not a bad one either.People are serious use "Matsuno's involvement " as ArgumentTactic Ogre Reborn , Matsuno also do the same like this FFT remaster and they include all PSP content , has new music from Sakimoto , remake entire gameplay system.
Do i need to mention that FFtactic decision was not made by Matsuno Vision alone ? Gameplay improvement are far more important when it come to remaster and they cant even get Hiroyuki Ito back to advisor the gameplay change or improvement like FF 12 Zodiac Age .
Surprisingly , those 3 game was made under same Division .so you better wish next remaster is handle by them .
Kinda disappointing.
Im just bummed that it seems you are stuck using the smear filter graphics to get the new VO and story scenes.
I wish you could use the OG sharp pixel graphics with the new features.
In my opinion it has FANTASTIC story, I even go as far as it best story for entire FF series.So how good is the story compared to rest of series? If its fully VO and has great story I may play it.
So how good is the story compared to rest of series? If its fully VO and has great story I may play it.
I've rarely seen a game-breaker like Orlandu.Should this mofo get rebalanced? i.e. nerfed
Tactics Ogre Reborn is based on LUCT, a game Matsuno was heavily involved in the development of. FFT TIC is based on the original FFT, Matsuno was not involved in the development process of WotL. Sometimes more content doesn't make a game better. Sure the offer on the table here could be better, but it's not a bad one either.
This is also leaning more towards being as faithful to the original game as possible. Tactics Ogre Reborn is not that at all. A lot of changes that neither make it a remake or remaster, but something in between. Its reception in the fan base seems quite mixed. But you can't go wrong with FFT TIC if you stay as true as possible to the original! Which is a masterpiece.
As for Ito, the guy went missing for years, came out of nowhere with Dungeon Encounters, no one bought or cared for it and now he's back in his hole.![]()
I've rarely seen a game-breaker like Orlandu.
So, perhaps?
Why was T.G Cid so broken?
It was Hiroyuki's idea. However, T.G Cid was originally planned to get gradually weaker as time passes in the game. To put this in a more detailed explanation, the original setting for him is that, since he's an old man, his status was supposed to go down as he ages. He will still get experience and be stronger, but since he will grow old and get weaker, it was originally meant for players to wonder and evaluate/consider carefully on situations where he can be utilized in the most effective manner. However, considering the market at that time, that setting was deemed too radical, so that idea was scrapped.
So will T.G Cid remain broken even in Enhanced Mode
Yep. It IS this kind of overpoweredness that defined his identity.