I wouldnt say outdated design but I would say most players want everything handed to them now. If you look at FFXIV as it stands you can find a million paladins with the ultimate sword and shield combo from dragonsong already and that just released. I honestly do believe if SOME not all things were more exclusive it would add to the game just like the relic armor and weapons used to in FFXI.
Uhhhhā¦ what? Thereās like, two groups in the entire world so far that have cleared Dragonsongās reprise which is basically sixteen people. Folks that clear that content went through
actual skill-based difficulty, the grand majority of the playerbase is not skilled enough to clear it. More will eventually clear it, but the number of people who clear ultimates will always be a small fraction of the playerbase. As it should be. Thatās not a handout, so I donāt understand the argument.
I donāt know what happens in FFXI these days, but getting a relic weapon done in FFXI had little to do with player skill when I played Dynamis, and everything to do with time commitment. Itās an achievement, sureā¦ but no different than the achievement to grind out 2000 mentor roulettes to earn the astrope mount, or the pteronodon mount through the Ishgard restoration which like, less than a hundred people across all servers have last I checked. Clearing Dynamis required very little out of my character individually and has less skill-based checks than most hard mode encounters in modern MMOs.
What you are asking for literally exists in FFXIV. There are numerous status symbol achievements for titles, mounts, and so forth that are earned via massive grinding. Barely anyone has the triceratops mount in FFXIV. Most will never have the āof Dragonās Deepā title because it requires massive patience doing fishing.
As far as the Elden ring bit in FFXI at higher levels the player was most definitely responsible for the outcome. (Edited to add) One bad pull or dumb mistake could ruin an entire pull or run.
Sure, and doing a mechanic incorrectly in a savage or an ultimate fight in FFXIV could wipe a party as well. Youāre missing the point. Time-based difficulty is, to me at least, not nearly as interesting as skill-based difficulty. FFXI was a game full of primarily time-based difficulty. Elden Ring is skill-based.
FFXIV offers a huge mix. You have the faceroll easy stuff to make it accessible to everyone, you have the skill-based stuff like the ultimate fights that require massive amounts of team coordination to succeed, and you have time-based content needing massive grinding such as the triple triad mount (I still have to date seen only one person with it).